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Messages - RascalQueen

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-17 01:29:07 »
Alright, so, does Arrange make any changes on the player-side?  Obviously it edits enemy encounters and such, I've noticed new boss behaviors, but does it have the limit changes/materia edits/etc?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-16 01:25:57 »
Did 1.5 re-add EXE changes or is the tooltip about 'the NT.EXE Patch' outdated?

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-28 08:45:22 »
There's a trick there, though.  Unless a large boss is Earth, which so far has only been Lich in Gongaga, they're almost always weak to Earth.  Flying bosses are always weak to Wind.  Every Jenova fight is weak to Holy.  Every robot fight is weak to Water and most are weak to Lightning.  Any human bosses are weak to Poison.

Elemental is much easier to use in New Threat because elemental weaknesses are tied to identifiable qualities of the boss.  And save points are more plentiful, especially near bosses, for a reason.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-27 11:40:49 »
Sega, Arrange will be coming back with 1.5, right?  It's honestly my preferred approach to New Threat - the extra Materia modifiers and overhaul to Limit Breaks is really nice.  I still can't figure out why they would have made Mindblow Gravity and thus useless against most bosses...

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-27 08:49:31 »
The trick to Powersoul Tifa is the Curse Ring, which you can get from the Disc 1 Battle Square.  Saves you the trouble of Death Sentencing her, and gives her a significant boost to all stats that would probably be even more noticeable without rank-ups.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-23 04:23:43 »
Did you install New Threat separately, instead of installing it through 7H?

Because if so, that's your problem.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 07:07:37 »
I'm currently trying to math out if there's a way for Cait Sith to achieve 255 in all stats through Transformation.  You don't need much Luck, at least - Cait Sith can cap out at around 153 iirc

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 02:46:20 »
Just finished off Phrenia.  Weirdly, he almost felt easier than ol' Schizo.  That might just be me being overleveled and packing the Powersoul Curse Ring combo - I am level 60 rn

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-13 06:08:11 »
Sega Chief, two questions

1. any ETA on 1.5?
2.  Do you plan to integrate the Beacause script in some fashion?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 05:45:07 »
Nah, haven't gotten there yet.  I've won all the ones up to this point, so hopefully I'll find out.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 03:24:27 »
If you have Odin, my recommendation is just to hook Tifa up with Odin and HP<->MP Swap and go to whatever section of Mideel you can reach - there's a small pennisula you can get to with the Tiny Bronco, or a much larger section with the airship.  Just spam Odin, she's guaranteed to survive at least one hit per fight so you can almost always get him to go off.  Easy grinding for cash/AP.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 00:06:15 »
Maxed Elemental for Absorb.  Did you not get the Powersoul from Mount Nibel?  You're unfortunately too far at this point to get the Curse Ring/Power Soul combo going, but you can kind of fake it with Death Sentence.

If you hit Jenova with Level 5 Suicide, she has a pretty unique counter sequence.  It's fun to watch, but it's pretty much a guaranteed wipe unless you're very lucky.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-09 17:27:15 »
Jenova Decay is rough.  My recommendation is, bring Vincent - Vincent's innate will heal him even while zombified.  If you have sufficiently leveled elemental materia, hooking everyone up to absorb lightning or fire lets you use Beta/Trine as appropriate as strong team heals.  Decay is mostly a gradual grinder though - her actual damage output is pretty bad.  Also, don't use Level 5 Suicide.  Maybe try it once, if you saved right beforehand, just to see what happens - it's pretty good.

And yeah for phys characters, Elemental+Holy or Elemental+Earth is good for damage, if you can spare it after making sure everyone absorbs an element for healing.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-08 04:45:13 »
Yeah, every action changes his level.  Usually it's just +2, I think.  You can hit him with Suicide whenever it hits a 5, and it'll do capped damage.  And yeah his magic mode is way easier to deal with.

I just recently finished Jenova Decay.  Don't be fooled by her being level 50 - she does not respond well to math.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-08 01:37:30 »
Gilgamesh, I beat Lambda Calcule in a much easier way - math.  If you wait and keep watch with Sense, he'll eventually make himself vulnerable, however briefly, to Level 5 Death and you can just haste-spam that.

Though yeah the Work Glove is really potent on your way to the Powersoul.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-04 14:16:17 »
Are you also using Menu Overhaul?  There's a glitch right now where the Menu Overhaul exe packed with 7th Heaven contains data from an older version of New Threat, which causes limit breaks to be weaker than they should.  If you're also seeing Materia with really extreme stat changes, that's probably what's happening.

There's a decent amount of documentation in the .7z release, I want to say there's a way to get to it from the 7th Heaven release as well but I'm not sure.

17
Yeah, her title as 'Calamity From the Sky' makes it clear Jenova is some form of extraterrestrial.  Whether the Cetra are explicitly stated to travel from planet to planet I can't remember - but it seems to be the case, based on the description of their cultural life-cycle of exploring and 'unlocking' the planet.  Their role, mythologically, is clearly to seed the planet with life and help cultivate the lifestream, but I don't recall if they're supposed to be planetary nomads or just nomads across Gaea.  Obviously either way their journey ended after their run-in with Jenova.

EDIT:  Just went over the lines again.  While Sephiroth talks about them 'settling the planet and moving on', Aerith clarifies that the Cetra were in fact born from the Planet.  So yeah, they're purely terrestrial nomads.

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Yeah my read of the Jenova situation is that Sephiroth is in command of Jenova, but that it's hard to tell because Sephiroth adopted Jenova's goals and motives for his own, with some adjustment.  Like, Jenova apparently had no interest in Meteor - it's Sephiroth who realized how Meteor could be used to accelerate Jenova's consumption of the life of the planet and thus allow him to do the same thing.  Sephiroth pre-Nibelheim and post-Nibelheim are practically different entities entirely.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-31 02:02:44 »
Also I'd generally agree, going back over previous comments, that damage/HP might be a bit high.  Not too much - I could see a 10-20% reduction honestly giving the game a really satisfying pace while still being challenging.  If you did want to do a 'fast mode' kind of thing, I'd say aim for 25% HP reduction, but otherwise just trim a bit of fat - I find I'm consistently 'solving' fights and then having a few extra minutes of just repeating the routine until they fall over.

EDIT:  Bought my villa, where's my guy with the items?  I'm still on disc 1, if it's relevant - found a nice Mideel grinding strat.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-30 15:43:34 »
Ah, okay, just wondering.  Was worried about maybe pushing my stats higher than intended with Battle Square grinding.  Pretty sure BS would be a necessary (or at least useful) tool in a Low Level Run of this mod, then.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-30 12:01:46 »
By the way, Gold Saucer fights still give SP.  Is that intentional?  Seems weird given they don't progress anything else.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-29 23:55:38 »
therascalqueen.  About 30 hours of video, although the first segment (everything to about Corneo, actually) was with the MO bug, and there were some other problems that I had mostly fixed by the third session (weird upscaling-induced lag, mostly)

Made it to the end of Nibelheim, decided to try and pick up all the prizes I could before they change post-Tiny Bronco, mostly the Curse Ring.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-29 23:00:43 »
Yuffie's innate is incredible - managed to get myself a Curse Ring for later.  Having a ton of fun with the mod so far.  I've been streaming my experiences with it over on Twitch, if you'd like to watch someone who's not a speedrunner take a run at your mod

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-29 02:27:47 »
Ah okay.  For some reason when I saw 'Early' I thought, like...  Early.  Temple of the Ancients is relatively early but I've still got a small ways to go before getting it.

I was hoping to use it to speed up my current favorite money grind - Mithril Divers in the mines are math-compatible and drop 2k gil per kill, so they've been funding my adventures.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-29 01:52:56 »
Where is the Gil Plus materia, exactly?  I've already made it to Gongaga and not found it, which makes me suspect I must have missed it.

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