Also good to use Extteme Sample Converter to find loop.
In other news, I think effect 197, birds chirping is randomly generated. I can't find the loop point on PSX version after 3 mins. It sounds like there is a random element programmed in so that there simply isn't ever the exact same pattern generated with the tweets.
Everything model wise is in The Reunion Database. Everything is logged there. I usually ask for Kaldarasha's latest models just before I release The Reunion - but sometimes I don't update. I find his recent Cloud inferior, for example, to the one immediately before. I don't keep track of that. So far I think only a few models aren't his newest versions.
Woolsey didn't do FF7 though, it was Michael Baskett.
As I said above, Japanese is a fundamentally different language (they don't have plurals like this). The Japanese game uses the word "Materia" in English represented by kana (This is hard to grasp for most people. Many names in Japanese games are literally English!) It's up to the localizer to choose. When we talk about the substance of diamond, we use diamond. When we have numerous diamond rocks we say "Nice diamonds". You wouldn't have a box with 5 diamonds [see] in it and say "There is nice diamond in there".
There are lots of diamonds. There are lots of materias. Diamond is rare. Materia is rare.
It's a localization choice. Japanese doesn't have plurals like this, so they aren't affected by these considerations. I think it's very silly to use the same form for materia when they are clearly separate rocks. Even different abilities with the different rocks.
This can find the loop point usually to a perfect sample (the search will take time - but it's worth the wait). I am using it to find loop points for sound effects that are too tricky to do by ear and eye.
Edit. Hmm then again, it's still not great with music. Still, it can be used as a guide.
NFITC1 and Luksy are the most interested and would be the best candidates, since they are long term and respectable members here - and can also program well in C. I have done a lot of work fixing bugs that could also be easily incorporated into any future version, should these issues be resolved.
It's almost definitely interference of your audio equipment. Usually from poor shielding. Sometimes just because you haven't muted certain line inputs. Lowering audio will be perfectly fine for most people. I can lower it to 1% and there is no hum. Also 30% is definitely the wrong balance. The music will have sounded louder than that on PSX.
I have no idea how to edit texture files. I simply guided Ilducci as he made the icons. He does all the editing with that side of things. Definitely contact him, as he has all the working photoshop files he used for editing too.