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Messages - Tsunamix

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1
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-04-23 15:38:26 »
Agreed, at 1st they are lovely to the eye but most of the animations are a disaster, I used a few of them to get information on making my own. I wouldn't play with them

2
I can do it for you if you like? Will take no time

3
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-04-09 19:25:21 »
Episode II is out now!!
1st post has been updated, or fot the lazier users here ya go haha

https://youtu.be/Rz5whN61B_U

4
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-04-08 01:18:18 »
Haha everyone has different tastes. Basically I'm looking for people that will just play through it and try catch any spelling, grammar etc. And to make sure the voice hat plays is the same voice on screen

5
FF7Voice / Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-03-31 18:12:05 »
Hey everyone. So funnily enough the one role I thought we'd never have too little of is lacking considerably.

So we are looking for as many Beta-Testers as we can.

If you wanna see our project check it out here:
https://www.youtube.com/watch?v=7bTUW5YUxo4

6
Aha, i was looking for and couldn't find it. Thanks man.

This thread can be deleted

7
Basically the title. Nothing else really.
Thanks in advance

8
Team Avalanche / Re: I'd like to contribute to the project
« on: 2017-03-29 02:09:16 »
WOW!! Dude, do the whole game lol.

9
Team Avalanche / Re: I'd like to contribute to the project
« on: 2017-03-28 21:50:04 »
This guy has been looking for help for a very long time:
http://forums.qhimm.com/index.php?topic=16748.50

He has a tutorial on there too.

Or are you looking o make scenes in a game engine instead like Unity or UE4?

10
General discussion / Re: Japanese Modding
« on: 2017-03-24 15:38:50 »
I have always wondered that too. If Anything they would way ahead of us, not to stereotype. Just to gues

11
Use any. As a user it doesn't affect much really. No worries. If you do wanna use the newest just copy and paste your save file so you have 10 of them named correctly and your good

12
Tools / Re: [FF7PC] p model simple editor - Kimera (0.97b)
« on: 2017-03-24 00:10:28 »
Is there a fix anywhere for the "End of memory" error?  I get it so so often while using higher res models.

13
What version of 7th heaven you using? There are 2 options I know of.

1. If its v1.55. You need a save file in all 10 slots.
2. It can be a sound issue. Have you changed speakers?Headphones, TV or monitor?

14
Aha. I get you now. Well from I know they work as tilemaps. There is a program you can get that will show you what uses what. Unsure of the name and how it works I just know toy can.

15
Would you not be able to leave the cursor where it is and remove the blue from around it using Photoshop or gimp?

Yeah the menu style blue design. I'd love to be able to customise that.

16
Is it not just a case of making the blue part transparent?  Never really worked with PS version but I have a lot of knowledge with textures and transparency in models for PC. It may be similar

On a side note whilst messing with these do you think its possible to change the menu aooeatence with that Tim file?

17
Lol. My post may have been relevant. Who knew

18
How come you have a steamapps ect folder inside the games folder? Seems a little pointless lol.
I'm sure that makes no difference but still

19
7thHeaven / Re: Using Reunion R05c + 7th Heaven
« on: 2017-03-15 16:45:28 »
You don't need to extract any iros files. Once you run the game through 7th heaven it will then place everything you need in the correct folder for you. Then when you close it it takes them back out again. This way nothing can ever break by having to do them yourself.

So its fine that the folder is empty.

Once 7th heaven is installed. And you've used the game converter. Then install the reunion itself from this thread. Change the modpath to textures in the opengl and run the game. It should be that easy. I find if I don't change the modpath all the text is miss aligned  and too big for the boxes so changing to me was nessesary.

Then once you have the field backgrounds mod downloaded jisy have them activated and all should be fine.

20
7thHeaven / Re: 7th Heaven issues
« on: 2017-03-14 12:11:58 »
Hmm okay. Well the END OF MENU crash i've only ever see come up when either using the newest 7th heaven 1.55 or if the wrong exe is being used

21
7thHeaven / Re: Mods in 7H tutorial video don't exist
« on: 2017-03-14 12:07:48 »
I replied to your PM, was away for a few days there. Hope you got your Berserker models sorted with the info i gave

22
7thHeaven / Re: Mods in 7H tutorial video don't exist
« on: 2017-03-13 17:59:37 »
Many people make their own mods from their own resources. They won't be in the catalogue.

23
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-03-06 18:03:59 »
Of there's anyone out there with knowledge of using makou reactor and editing flevel files who would like to help us bring this mods progress up I would love for you to join our team. Game editors is the one thing we really lack right now and it is holding us up so any help is very much appreciated.

24
7thHeaven / Re: Menu overhaul issues
« on: 2017-03-06 08:29:25 »
No idea why that happens. But at least its an easy fix. Direct mode doesn't actually make a difference if on or not unless you actually use it.

25
7thHeaven / Re: 7th Heaven issues
« on: 2017-03-06 08:27:31 »
To make it bigger click workshop and opengl. You can make the window bigger or fullscreen it and choose rwsolriin.

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