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Messages - Tsunamix

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1
7thHeaven / Re: Mod Errors
« on: Today at 10:18:20 »
You issue i think is the modpath.

Inside your FF7 root folder open a file named ff7_opengl and look for an option named
"modpath" near the top. It needs to say "textures" and nothing else.

I think yours says something different

2
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 14:54:47 »
I'm not sure if it can happen during the other two. I need a script editor for the world map and i have no clue how to effect battles in this way

3
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 00:38:54 »
Im gonna try expand it as best i can before posting anything yet. Wanna be sure.

Basically i re purposed an empty variable to act as a counter based on the change in Gametime.

Here ya go


4
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 00:09:59 »
I got a clock working, It's perfect :D

Using an open Var and its the value it uses.

5
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 21:20:35 »
Crap, okay. I'll make my own clock lol. Thanks anyway

6
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 19:49:17 »
Yeah what i'm looking to do is turn the game clock into an actual clock.
So it goes to X time of my choice and then restarts. Then i can use that system for any number of things.

Providing i can alter it at will. Possibly speed it up?
I know that it uses Vars 1 16-18 but i cant seem to get any changes

7
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 04:49:52 »
Is there any possible way of resetting the in game time?

Like If Game time = 2 minutes.
Reset Game time

8
General discussion / Re: balamb garden project
« on: 2017-08-17 23:03:48 »
With the right 3d models for characters you could possibly remake the fmvs using this kind of skill. I need to find a guy to help with this for ff7 lol.

9
Graphical Mods / Re: Updated Character Models
« on: 2017-08-15 00:30:06 »
That sounds awesome actually. I have wanted to learn how to make textures from scratch. Just could never understand how. I'll look up some tutorials in the meantime

10
Graphical Mods / Re: Updated Character Models
« on: 2017-08-14 21:49:15 »
Marvelous designer? I've never heard of this before. Gonna check it out.
Got any programs to make textures myself? Then i could make everything entirely myself, that'd be awesome

11
Graphical Mods / Re: Updated Character Models
« on: 2017-08-14 16:22:11 »
The model itself has been made using "Iclone 6" and "Make Human"
The textures for the vanilla outfit are from Moogle Outfitters (They are one of the friends i spoke of). The textures for the AC outfit were given to me by someone in my team. Not entirely sure where they came from.

I'm fine with removing it if needed.

12
Graphical Mods / Updated Character Models
« on: 2017-08-13 07:12:48 »
So about 75% of the time i do not make models myself. I have friends that do but the process of getting them into FF7 i can do.

Many like Chibi models, many like updated HD ones.
I figure heck i'll share what i can do. Plus opinions are always good.

I can't guarantee i'll be able to make a full pack, but i'll try anyway.

Tifa + AC




I'll update as much as i can, but work is slow

13
7thHeaven / Re: No Results When Looking up Mods
« on: 2017-08-04 04:16:47 »
Haha yeah i don't think we'll ever die out. i love it here

14
7thHeaven / Re: No Results When Looking up Mods
« on: 2017-08-04 02:59:45 »
Your subscription link shouldn't have D: at the start. Use exactly this

iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu

I also noticed your library location has a double slash, i guess you fixed that by the last post though. If they are still an issue just use the browse option to the right of each box.
You cant go wrong that way

15
So i've been working on the characters death animations. So far all is good, i can get them to drop to the ground instead of teleportation. Great. But here lies the issue..

Is there a way to stop the death animation replaying when you escape from battle?
To just possibly remove a dead characters escape animation completely?
It really messes with it

16
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-08-01 22:47:38 »
Removed

17
Audio Mods / Looking for a specific sound
« on: 2017-08-01 05:45:46 »
Does anyone have the sound effects from ff8 with XAM0T robot thingy? The sound of it walking and crashing to the ground?

Or possibly the guard scorpion from cc

18
Hey Sega, hate to be that guy but i'm sure you'd rather know than not.
Inside 7th heavens GUI NT1,5 says

Version 1.4 released on 7/30/2017

Hopefully it's the only thing anyone finds.

This is my first play of NT and i'm so excited lol, gonna stream it

19
As far as I know the dynamic weapon mod is only designed to work with that 1 character model

20
Gameplay Mods / Re: Set Class Mod
« on: 2017-07-20 20:35:01 »
Well i have mine so far where you can switch classes. But each characters stats will make them better at specific classes. Like Cloud can be a healer, but would be nothing compared to Aerith

21
Gameplay Mods / Re: Set Class Mod
« on: 2017-07-20 02:42:18 »
I'm actually very far into making a fully functional class system. I nearly have a demo test ready. I am limited by the games engine. But I am able to have a class for every character. They can Level up that class and swap class. I have it in way that all characters are needed like ffx. I'll have more details when I can I prove it can be fully released

22
Yeah it was just a suggestion. Not so much for me personally just an idea to throw out there for other people

23
I'm not sure if I can post possible update ideas but I do have a possible improvement idea.

Any chance you can name as many of the Vars that we know  as standard. I know between dlpb and Sega they must have most of them. Could really help some people.

24
7thHeaven / Re: Crash/Squished text with any exe file
« on: 2017-07-03 11:26:19 »
Okay. Sorry I had to ask just in case. Rules and all. Yeah I'm out of ideas for now then. Only time I see that is if the game is cracked and if the modpath isn't textures.

25
7thHeaven / Re: Crash/Squished text with any exe file
« on: 2017-07-03 01:30:17 »
How come it's "Outlawed Steam Games"? Is it a legit copy?

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