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Messages - EQ2Alyza

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1
7thHeaven / Re: New Windows 10 Update Breaks Mods?
« on: Today at 04:45:43 »
I haven't tried yet. I do my best to avoid Windows updates when I'm not having any issues. Don't fix what isn't broken, right?

2
7thHeaven / Re: New Windows 10 Update Breaks Mods?
« on: Yesterday at 10:47:29 »
Was the game converter used and all the mods working before the update? If so, try running the game converter again with the Overwrite option.

3
I don't think you're familiar with some of the features that 7H can do to say that Dan's mod manager will replace it. The biggest one is allowing any mod (textures, models, scripts, etc) to activate and deactivate at any point throughout a playthough.

I have to see Dan's finished work before I can pass any decision on it, but from what I understand from his posts, he is only aiming at managing completed mods that he knows can work together. Dan also has a very precise vision of how he wants the game to be, so his finished project may not be what everyone is looking for. 7H was always meant to combine any mods you want with a simple push of button, but of course with this amount of freedom also comes inconsistencies with mod compatibility and gameplay experience (mismatched textures, models, sound, etc). Dan's work will probably end up being a foundation to start with, while 7H can supplement it with smaller individual mods.

4
Your call. I don't know if I'll use Dan's new mod manager. His tools from the past have not always had the easiest learning curve.

5
General discussion / MOVED: Urgent help needed
« on: 2018-04-30 04:39:57 »

6
General discussion / MOVED: Need advice
« on: 2018-04-30 04:39:31 »

7
I don't think many are going to join in on the discussion tbh. In the past, we've spent numerous amounts of time discussing ideas...or basically "what ifs" only to have the project fall short due to developer fallout. 7H has been a project long overdue for an update, so let's just leave it at that to agree upon and get working on it. We can post updates as we go along and leave the discussion for after the work is done :)

8
7thHeaven / Re: Crash on Cargo ship
« on: 2018-04-26 13:34:47 »
The app log shows you have many battle files that aren't loading correctly. Post your Profile Details. What version of the game did you mod with the game converter?

9
A central place to store all mods already exists. There are Final Fantasy sections at Nexus mods, but it's severely underused atm.

10
7thHeaven / Re: All Creation causes game to freeze
« on: 2018-04-20 22:07:02 »
Try testing each animation option.

11
We used to manage the Big List of Mods when Bootleg Configuration was around, but it's a pain in the butt to keep updated.

12
Where is your game installed and where are you running the patcher from? Have you disabled UAC and run the converter as an administrator?

13
Root is missing just means your profile is trying to load something that isn't there. Check your [gamedir]\mods\7th Heaven folder to see what is downloaded correctly. If you see temp folder, that means 7H couldn't complete a download and stored the incomplete download in that folder. You can delete them and restart 7H to attempt the download again.

15
7thHeaven / Re: Using 7th Heaven with spotty internet
« on: 2018-03-22 23:57:21 »
The bar won't start from where it left off. Check the speed of the bar when it starts. If it increases really fast, then it's just doing a file check from what was previously downloaded and start downloading where it left off. At this point, the bar will slow down and attempt to continue where it left off.

I'm trying to make downloads outside of 7H work, but file names can't be changed to have compatibility and load order features to work for them after importing into 7H.

16
7thHeaven / Re: Using 7th Heaven with spotty internet
« on: 2018-03-22 01:02:13 »
When internet reconnects, try right clicking the mod in the download window and selecting cancel. It's supposed to restart and continue where it left off. It's not worked for everyone in the past though.

17
7thHeaven / Re: Problem launching the modded game
« on: 2018-03-19 04:49:58 »
You have Menu Overhaul activated. Are you launching with ff7_mo.exe set as the FF7 Exe?

18
7thHeaven / Re: Problem launching the modded game
« on: 2018-03-18 14:44:48 »
Post your Profile Details, as stated at the end of the Tutorial.

19
The \mods\Textures folder will always "appear" empty, but that's normal. The Aali Driver reads from that folder to apply PNG textures into the game. 7H will temporarily inject the PNG files from the texture mods you've downloaded into the \mods\Textures folder that you've assigned in the Settings. It's a chain of runtime events that occurs only while playing the game, but not while outside the game.

20
Check your Workshop -> Settings and see that the Aali Mod Path is pointing to G:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\mods\Textures

21
7thHeaven / Re: Crashing when I try and boot the game
« on: 2018-03-12 05:30:21 »
Good, next. What version of 7H are you running?

22
7thHeaven / Re: Crashing when I try and boot the game
« on: 2018-03-12 02:40:11 »
Your first app log shows a GTX 1060, and the second using Intel HD. Go to the Nvidia Control Panel and add all the exe to be used by the GPU. There's also a 391.01 driver update you can try. I'm not sure these relate to your crashing, but I want to eliminate the possibility first before moving on to the 7H side.

23
7thHeaven / Re: Crashing when I try and boot the game
« on: 2018-03-11 05:04:05 »
Run the game converter again and choose to overwrite. Then post your Profile Details if it crashes with the full list of mods you want to use.

24
7thHeaven / Re: Trouble with 7th Heaven
« on: 2018-03-09 20:41:26 »
Well, I don't believe the original release installs any of the movies from the CDs, so the movies folder created by the game converter is left empty. You will either need to download the movies category from the Catalog or place the movie files manually into C:\Games\FF7\data\movies

Btw, you say you cleaned the keys, but if that were the case then the game converter would not detect the patch already applied. Not sure why it does, but just wanted to point that out.

25
7thHeaven / Re: crash on launch with 7th heaven
« on: 2018-03-08 12:39:51 »
The save file crash will be fixed in the next release. I just need to find the time to get it finalized with TurBoss.

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