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Messages - genesis063

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Tools / Re: [FF7] LImit BReak Editor (Version 0.3)
« on: 2017-09-18 00:56:13 »
Sorry for the necro post but wanted to finally confirm it launches on windows 10.  Didn't do anything different so give it a try yourself.

seems like we can also post updates to our mods covered in this program.  Doing a fresh play through testing and getting pretty far.  Some things are still wanky.  Don't use Sephiroth's first level two limit.  It seems to be crashing the game for some reason.  Probably because I using a defective one as I miss placed my fixed one.  Also some battles are messed up like some random and boss battles are jumbled up.  Probably need to redo the kernel part.  I wish we could make out own topics and lock and then edit them whenever we got updates to put out.  Any chance we can get something like that implemented?

General discussion / Re: FFX modding scene dead ?
« on: 2017-06-09 15:11:18 »
There really is nothing wrong with the up scaled models since pretty sure they are in line with how they are really suppose to look.  For instance Tidus eyes are finally blue when you look back and is a weird goldish thing.  The only issue I had was the lip syncing looks a bit off at times.  Other than that I would love to see palette swaps.

Tools / Re: [FF7] LImit BReak Editor (Version 0.3)
« on: 2017-06-07 21:43:56 »
Seems like this will not work no matter what for windows 10.  If you have a PC that runs fine with it use it and send the edited exe over to your main computer.  If some one got it to work a guide would be much appreciated.

Completely unrelated / Re: Just published a book on Amazon
« on: 2017-05-04 14:26:06 »
Yeap that is it might as well provide a link lol.

Completely unrelated / Just published a book on Amazon
« on: 2017-05-04 11:19:48 »
Its first book in a series of short stories/Novella.  It is about Dragons and Paladins please go check it out the title is Bathed in Fire.  Let me know what you guys think and hope you enjoy it.  Tried to make it a short link but whatever code I use doesn't work.

Is there any special permission I should get or can I safely just go with it?  I probably don't need to post this but I don't want to burn this bridge as I love this site and made me extremely passionate to mod FF7 thanks to all the tools that made it all possible.  Thank you for reading this post.

Sorry for the late post just a lot going on.  The mod is still being worked on I have not forgotten about it.  Not sure exactly when it will get polished up and released again so hang tight and I'll update when I can.

7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-03-01 12:50:24 »
Also if anyone was wondering the Sephiroth Mod is not dead.  I was still working on it recently and creating a brand new scene.  A lot has been going on however so I haven't been able to do more on it but it will come out playable eventually just try to be a little more patient.

Is the resize all windows thing still going to incorporated would save a crap load of time.

I have reached this issue before as well.  I think it has to do with the bootleg version since most of those worked when you used it.  The original files are loaded as .tex but when you try to that with them they are blank so we need to figure a way to make it work with the original.

So played around with Kimera and to my surprise the limit files loaded with the Sephiroth model.  They are of course all jumbled up so I'll have to heavily edit them.  Hopefully everything will line up right.  Only two files wouldn't load but I can use one and then rename it to it.  So I maybe able to come up with a lot more combinations.  Also I have an idea for how I plan to make a useable Supernova version.  I'll keep you guys posted whenever I can.

Gameplay Mods / making new boss models
« on: 2016-11-20 16:04:33 »
So I tried to make newish battle models for enemies.  I made one of them for example wcaa and had the appropriate da file.  So I had the scene bin stat point to that da file.  However when ever it loads the battle it freezes before it loads all the way.  Is it because it can't take it that far or am I missing a step?

So I think I may have an idea how to make the limits work for say from Cloud to Sephiroth like omnislash.  If my idea works when I get around to it I'll edit this with the details and possible release to 7th Heaven.  Keep in mind though I may come back with nothing.

Update: So the biggest hurdle I see right now is the arms.  I need to find a good way to line them up with the shoulders.  Anyone got any insight on how to do that?

FAQs and Tutorials / Re: Custom Encounters
« on: 2016-11-16 19:32:47 »
I'll save you time with the wiki.  So for making the start battle number you multiple the scene bin you used by 4 then you add to it if it is in the other three formation slots.  So first one is 0 then second is 1 then so on and so on.  Be careful when editing as it is easy to glitch it out.  Do not use sync enemy as I think it can hurt it if not careful.  Then if you want the materia to drop you can have it drop from the boss through stats or just have it place on the map if you want dialogue to it.

General discussion / Re: The voice in clouds head ....
« on: 2016-11-16 19:19:19 »
Keep in mind there is a deleted scene that Cait tells the party what happened.  I assume it is after Cloud telling them not sure though.

Are you using anything from the bootleg version?  That is a big known issue with that one.  Just keep trying to run through and eventually you'll get through.  Had to do that myself.

7thHeaven / Re: Catalog v2.2 Report / Mod Requests
« on: 2016-11-15 17:40:15 »
That would be awesome also I think the source code for Proud Clod is available to so you could also do it for the scene bin as they have pieces as well.  That way we could make everything more accessible.

7thHeaven / Re: Catalog v2.2 Report / Mod Requests
« on: 2016-11-15 16:53:52 »
Yes hopefully I'll have it all done and ready before the middle of next year.  If these three new bosses work the way they are intended then I will make another new scene that got taken out in the lifestream one so it'll be a new version where Sephiroth fights the battle within himself.  Hope everyone likes my take on it not sure what it will come out as because I just though it up so stay tuned but I'll make a separate thread for that one.

7thHeaven / Re: Catalog v2.2 Report / Mod Requests
« on: 2016-11-15 14:43:36 »
Felt this needed its own post.  So I have been working on the mod when I can and I think I managed to get the configuration options to work properly.  Though keep in mind this will take a while to get out.  Also I am waiting on the handy resize all windows feature to be brought out as the flevel is highly edited and going through each field as some are berried very deep in the field files.  Everything else is pretty good to go just need to figure out the kernel tweaking which I think I know what I was doing wrong.  I'll keep you guys posted as much as I can.

Tools / Re: [FF7] KERNEL.BIN editor - WallMarket (v1.4.5)
« on: 2016-11-14 08:28:38 »
Sadly I don't know how to do it or I would offer.  Anyway I cannot get to it if I wanted to anytime soon.  So calling all tool experts if you could do this it would really help everyone out and make compatibility that much easier and open.  Anyway like NFITC1 please move this discussion away from this thread for anymore responders.

7thHeaven / Re: More battle and field models?
« on: 2016-11-13 18:34:40 »
AC style I believe was a port and cannot legally be distributed.  You would have to learn and try it yourself.  There is something being done for what you want already.  So just sit tight or you could try to do it yourself and submit it EQ2 pretty sure she would appreciate the help.  Things tend to go more quicker with people helping out and sharing the load.

No problem just figured I ask about it no hurry.

Is the resize all windows feature in now as well or did that have to be scrapped?

7thHeaven / Re: Catalog v2.2 Report / Mod Requests
« on: 2016-11-13 08:11:09 »
Shame if that can be done then that would really help out.  Guess got to try to find a work around.

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