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Messages - Vyper

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1
7th Heaven / Re: Small issue with Battle Models - Weapons
« on: 2017-05-03 14:54:11 »
Thanks for the update. I appreciate you looking into it. For now I'll just suck it up and use the normal buster sword ^_^ :P ;)

2
Your first problem is having FFVII installed in Program Files. You need to create a separate Steam library outside of that, such as "C:\Steam"

3
7th Heaven / Re: Small issue with Battle Models - Weapons
« on: 2017-05-02 23:22:11 »
Here's my profile:

Code: [Select]
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 2
Dynamic = 1
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1
Field Textures - satsuki
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.3
field_bg = 1
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 0
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 0
cf = 1
dm = 0
isl = 0
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 1
sbo = 0
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 1
sound = 3
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 2
start_menu = 7
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 3
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 22
limit = 3
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 1
menu = 1
break = 0
hand = 0
nbb = 0
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3

4
7th Heaven / Small issue with Battle Models - Weapons
« on: 2017-04-30 14:18:30 »
I've skimmed through the FAQ and the first few pages of the forums and didn't find this question, so I apologize if this has already been discussed.

On to the issue now - just about everything works smoothly on my end for 7th heaven. I decided to play through FFVII again and this mod collection was a must-have. Great work all around! Anyway, everything seems to work fine without issue, I'm not getting crashes etc. but when using the "Battle Models - Weapons" mod, I can't get it to display the correct Buster Sword. I'm trying to use "Millenia + mike" because I want Cloud to have the Crisis Core version of the buster sword in-battle. This is appearing without issue in the field, so I know the dynamic weapons is working correctly. It is NOT showing up in-battle, as I am getting the same model used in the standard "millenia" option; while this is a great model, it's really ruining my immersion (I know, I'm picky).

Can anyone assist?

EDIT: I know the mod itself is working because if I switch it to "slayersnext" I am getting the rusted buster sword design in-battle without any problems.

5
Did you switch the sound output on your pc to the hdmi? When you delete the registry file, it makes it so the sound from FF7 goes to whatever your default device is.

You can download an app called SoundSwitch, which allows you to setup a keyboard macro to switch between outputs. I have a gaming keyboard with dedicated macro keys so I just programmed one of those.

6
Based on the issue you are having with the audio drivers, I found what seems to be a fix for me with a similar issue.

I have my soundcard in which my speakers are plugged into, and I have my headset which is USB. I regularly switch between them depending on the time of day/night that I am gaming and whether or not my girlfriend is home. This caused a bit of an issue because the FF7Config only gives you the option to select one output for sound, and re-running the config tool breaks 7th Heaven. There was a workaround provided which involved running the game converter again to redo the config files, but that is time consuming and annoying to do every time you want to switch outputs. It should be as simple as switching the output on the PC (which I have setup through a macro on my keyboard).

So here's what I did to fix the issue:

Start > Run > regedit.exe

From there, go to (this is on a 64bit win 8.1 install) computer > hkey_local_machine > software > wow6432node > square soft, inc. > final fantasy vii > 1.00 > sound

You'll find 4 registry entries here: default, options, sfxvolume, sound_guid

All you have to do is right-click and delete the sound_guid registry entry. This will make ff7.exe check to the PC's active sound output device every time you launch the game. I've tested this on numerous occasions and it always works without issue.

If anyone finds this causes a bug, feel free to correct me.

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