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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-20 08:48:21 »

Here are the changes: proc-rates for things like Cover and Counter-Attack. Cover starts at 20% and raises in 10% increments for a max of 50% chance (but they can be stacked onto each other so two mastered Covers on a character = 100% proc chance). All counter Materia starts at 10%, and rises by 10% each time for a max of 50% chance. Sneak Attack was changed so that it now maxes out at 100% chance instead of 80%. Final Attack has a max of 2 charges (but might be 1 charge now, not sure). A number of Materia were set to be 1-Star and/or to drop as Mastered so that they are unique and only one is available (Summon Materia, for instance). The relation between Support Materia and others is the same.

Some new spells replace old ones. Lagomorph is Frog + Mini combined together. Pearl and Hydro are Contain-level spells for Holy and Water element that appear on the Ultima Materia (renamed to Planet Materia); has Ultima spell on it too. Death was removed in favour of the spell Remove which had the same effect. Poisona was dropped in favour of Osmose for MP regeneration. A lot of the Enemy Skill effects were changed too.

Great, thank you! That is what i have been looking for.

Have you also made changes to "Barrier"? I am pretty sure that the "Reflect" effect of this materia bounces spells back two times. After trying around a bit with this materia (Currently at Lambda Calcule) I have noticed that the materia bounces spells back more that two times. This is pretty annoying when I want to use cure ony my party and there is still one or more charges left of the reflect spell.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-15 20:46:11 »
The locations are slightly different but nothing should be missable. Vanilla sources for materia should usually be consistent with NT materia locations but some have been moved about. There should be a document in the Main Installer folder that has a list of where everything is.

Sorry, maybe you got my point wrong. I am aware that the materia locations are slightly different to vanilla :)

What i meant is the behaviour of the materia. Since you have made some changes to the game mechanics i am interested in information about materia combinations for example. You know, like the damage reduction when you use elemental dmg materia in combination with "all" materia or using knights of the round with quadra magic.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-13 21:45:13 »
Hi there,

at first: The game is pretty tough for me to be honest (im actually at the railway heading to corel). Anyway it is a nice challenge, i am getting a bit nostalgic :) and the fights have much more action. All in all its great work so far!

What I am actually wondering about is the materia system.
There are enough sources for in depth explanation around the vanilla materia system. Since there are a lot of changes in NT, is there any valuable source about materia you can recommend? Or can i use the vanilla sources for that?


Regards

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