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Messages - Linux Potato

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1
Best advice if you have searched & scouted your problem well is create a troubleshoot topic for it detailing as much information as possible like above - not to send you away just effective advice.  While this is fresh in my head though make sure to try 64bit wine prefix, set windows version to 7 I used winecfg and set that for entire prefix, use my winetricks log as reference for yours even though it may be bloat, avoid using vulcan / vk - make sure you select the d3dx9 that is not depreciated, and a proper alias selecting the desired wineprefix for running 7th Heaven is how I do it:

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alias 7th="WINEPREFIX=~/.ff7 wine /home/vip/.ff7/drive_c/7th\ Heaven/7th\ Heaven.exe"
Honestly yet to see if I am modding effectively with my setup just know finally got the game loaded with [7H 2.0] mods active. Sometimes the screen will flicker once when loading but has been certain to load up on the 2nd full screen flash.

Oh just figured out I also still have memory problems if I attempt windowed mode it must be run in full screen or game will not run w/ mods. Not a problem to me fullscreen is preferred but be sure to check your settings out under Settings > Game Driver > Graphics > Window Mode.

2
Troubleshooting / Re: FF7 PSX expand kernel.bin
« on: 2020-04-12 21:42:11 »
If the problem is solved please mark the thread as such.

3
Details matter to get more help - what 7th Heaven version are you running, what disc do you have inserted, on what operating system?

4
Well if your not attempting to mod the audio at the moment then the game is specifically not playing midi - probably nothing to do with audio drivers especially if you already get audio from other programs.
Possible fix choice #1:  Mod some enhanced soundtracks in so simply setting the soundtrack mod up may set you straight.
Possible fix choice #2:  Start looking at tips for getting midi functional on Win10, chances are it is not.

Midi you will love it, hate it, or love it while looking at other midi synthesizers =)

5
Best of luck OP. 7H 2.0 will have the latest support and automates a lot of the nitty gritty mod process. If reinstalling from scratch I hear cc cleaner is still good to run on registry after uninstall if on Windows (back that registry up)

6
Many thanks Epislon, reverting to Wine staging 5.4 fixed me up I can now run the game with mods active through [7H 2.0] I am marking this thread as resolved!!  8-)

7
hey thank you for that information I still have version 5.4 in the pacman repository cache I will give that a go and if you would also like the 5.4 tarball can find somewhere to upload is only 56.8 megs

8
Hello & help if you can everyone I am currently troubleshooting 7th Heaven 2.0 via [FF7 PC 1998] on my Arch Linux distro kernel 5.5.13 & Wine Staging 5.5.

I have created both 32 and 64 bit prefixes for this mod alone each able to launch FF7 from [7H 2.0] yet both do this only when all IRO mods are disabled. Anytime I enable an IRO mod & click Play the launch hangs up with an error after the EasyHook check having replaced EasyHook32.dll with one I downloaded:
Code: [Select]
Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
skipped copying EasyHook.dll ...
Unknown error when launching the game: Version string portion was too short or too long.

I am unsure if the final error is complaining about my new dll or if something else is a problem I have tried swapping between v1.0 & 1.2 exe files to no avail. I also wonder if I require a different EasyHook.dll file however I have been unable to find one having searched many DLL download sites. Attempting to run play mods with original dll gives the following error loop that flickers into fullscreen and back for about 3 minutes:
Code: [Select]
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at C:\Games\Final Fantasy VII\ff7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' & 'kernel' folders exist ...
Verifying all movie files exist ...
could not find all movie files at C:\Games\Final Fantasy VII\data\movies
attempting to copy movie files ...
Verifying music files exist ...
could not find all music files at C:\Games\Final Fantasy VII\music\vgmstream
attempting to copy music files ...
.OGG music files are missing!
In order to hear high quality background music, you will need to download and activate a music mod.

Alternatively, you can listen to the game's original low quality MIDI music, but you will need to select 'Original MIDI' for your 'Music Option' which can be found under Settings>Game Driver... > Advanced tab.

Later, if you wish to use high quality .OGG files, switch the setting back to 'VGMstream'.
Verifying latest game driver is installed ...
7H_GameDriver.dll file is up to date.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Found game disc at J:\ ...
Applying changed values to registry ...
Applying compatibility flags in registry (if any) ...
Code 5 fix / High DPI fix set to false - deleting flags if exist ...
Creating Runtime Profile ...
adding paths to monitor ...
Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
skipped copying EasyHook.dll ...
skipped copying EasyHook32.dll ...
Copying ff7input.cfg to FF7 path ...
using control configuration file 1998 KB+Std Gamepad.cfg ...
copying C:\7th Heaven\Resources\Controls\1998 KB+Std Gamepad.cfg to C:\Games\Final Fantasy VII\ff7input.cfg ...
Checking if Reunion mod is installed ...
found: False
Launching additional programs to run (if any) ...
Writing temporary runtime profile file to C:\users\vip\Temp\tmpe580.tmp ...
Attempting to inject with EasyHook: try # 1 (of 7) ...
reached timeout waiting for injection ...
received errors: STATUS_NO_MEMORY: Unable to allocate memory in target process. (Code: 5); Process with an Id of 66 is not running. ...
Attempting to inject with EasyHook: try # 2 (of 7) ...
received errors: STATUS_INTERNAL_ERROR: Unable to wait for injection completion due to timeout.  (Code: 0);  ...
Attempting to inject with EasyHook: try # 3 (of 7) ...
reached timeout waiting for injection ...
received errors: STATUS_NO_MEMORY: Unable to allocate memory in target process. (Code: 5); Process with an Id of 40 is not running. ...
Attempting to inject with EasyHook: try # 4 (of 7) ...
received errors: STATUS_INTERNAL_ERROR: Unable to wait for injection completion due to timeout.  (Code: 0);  ...
Attempting to inject with EasyHook: try # 5 (of 7) ...
reached timeout waiting for injection ...
Attempting to inject with EasyHook: try # 6 (of 7) ...
received errors: STATUS_NO_MEMORY: Unable to allocate memory in target process. (Code: 5); Process with an Id of 109 is not running. ...
received errors: STATUS_INTERNAL_ERROR: Unable to wait for injection completion due to timeout.  (Code: 0);  ...
Attempting to inject with EasyHook: try # 7 (of 7) ...
received errors: STATUS_INTERNAL_ERROR: Unable to wait for injection completion due to timeout.  (Code: 0);  ...
Failed to inject after max amount of tries (7) ...
Setting compatibility fix and trying again ...
Applying compatibility flags in registry (if any) ...
Code 5 fix set to true - applying 640x480 compatibility flag in registry
HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::C:\Games\Final Fantasy VII\ff7.exe = ~ 640x480
Getting FF7 proc ...
Exception occurred while trying to start FF7 ...
Failed to launch FF7. View the above log for details.

Again, the game will launch using [7H 2.0] launcher with mods disabled but here we want mods! Soon will test plain Wine without staging it might make a difference. I am aware of other mod instructions here to properly mod [FF7 PC 98] via Wine without 7H I just really like the direction 7H goes using IRO files to toggle mods on and off. I have also seen the success shared recently about running [7H 2.0] with Steam FF7 and that is great to see, gives me a little hope with my setup though I have deleted my Steam account and have no plan to create another one.

Share any constructive thoughts please also here my winetricks log of settings I have enabled:
Code: [Select]
sound=pulse
d3dx9
amstream
qasf
qcap
qdvd
qedit
quartz
directshow
dsound
dswave
glidewrapper
vcrun2008
w_workaround_wine_bug-37781
vcrun2015
mfc42
w_workaround_wine_bug-34803
remove_mono
remove_mono
winxp
dotnet40
dotnet452
devenum
dmband
dmcompos
dmime
dmloader
dmscript
dmstyle
dmsynth
dmusic
dmusic32
directmusic
directplay
directshow
ffdshow
directmusic

9
The Reunion - Because and Menu Overhaul is the mod you are looking for and you can get it through the 7th Heaven program after you follow the steps laid out here: http://forums.qhimm.com/index.php?topic=15520.0

A word of caution, this can slow you down (it did me) a lot if your system hardware is not powerful enough. Dedicated graphics card being most important.

10
Gameplay / Re: New Threat 1.4 for 7th Heaven?
« on: 2017-05-16 00:56:20 »
Thank you so much for the reply and the content Chief, I am able to run New Threat now and look forward to experiencing everything new it has to offer!

11
Gameplay / New Threat 1.4 for 7th Heaven?
« on: 2017-05-16 00:13:20 »
Could a kind soul please spell out how to install New Threat in the 7th Heaven program? Spent 3 hours browsing forums for this and the readme inside FF7 NT IRO 25th February 2017.IRO .. Look like New Threat it is supposed to be available to download through the 7th Heaven program but I don't see it and have no idea.

12
Here is a copy of my current ff7_opengl.cfg:
Edit: apologies for the double post, I seem unable to delete it.
Edit: FIXED! Didn't have my head in the game enough. Editing ff7_opengl.cfg line to "direct_mode = yes" has solved the problem of mods not functioning. My problem is I was complacently typing on and off, instead of yes or no. Discovered the error to my problem reviewing an older post with a similar fix here http://forums.qhimm.com/index.php?topic=17361.0

# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = off
fullscreen = on

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = on

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll

13
I wouldn't actually advise having Direct mode on. It's really only for people that work on modding rather than use them. Theres a slight chance that's it

Negative. I turned direct mode off via ff7_opengl.cfg, disabled Field Model NPC's, enabled it again, moved it to the correct position on the active mod list. Still broke.

Edit: Fixed! See post below for more details. Thank you to the assist Tsunamix!

14
7th Heaven / Field Model NPC's not working now, was before
« on: 2017-05-15 21:17:10 »
Hello new here! Problem! Field Model NPC's was working before and now it is not. Applied a lot of mods in between not sure where it stopped working as it was disabled itself for awhile but it WAS working yesterday right after I installed 7th Heaven, now it is not. Followed the 7th Heaven Modding Tutorial line to line also ensuring to use the correct exe and Mod orders. Direct is listed in extra folders and "direct_mode = on" in ff7_opengl.cfg. I am using 7th Heaven 1.54 and have attached a PNG of my active mod profile order. I did use The Reunion - Because and Menu Overhaul for a time and I think that is when trouble began. Image is below.

Caedes


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