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Messages - DLPB

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General discussion / Re: Unofficial Qhimm Discord
« on: Today at 20:18:56 »
I've been using this and I like it.  I recommend to everyone.

Youd also limit max hp and stats. You can limit them lower.

The cap will be in multiple places and what you're asking will likely be a lot of hassle to implement. The main obstacle is that the main "cap" is the one byte var which only has a range up to 255. Thats a limitation in computing. You cant extend it without making the engine use 2 bytes (range up to 65535) which takes a lot of work and recoding. If you want to make a proper balance, divide all character and enemy stats by say 10 and then design game around that instead.

Yeah, I'm of the opinion that this crash has nothing to do with status effects.

Hi.  I am trying to fix the Hyper Jump bug (game crashes) but I can't, because I cannot replicate it.

Does anyone here have a save to a place where it always happens for them?  Something is v weird here.  I've been trying with Sega Chief to make it occur.

Yeah.  I agree, Covarr.  If the inventory is full... nothing should be added.

Other Mods / Re: [FF7PC] Post bug reports here
« on: 2017-12-14 20:40:42 »
Ansem, your Hyper Jump bug has been added to the database, finally.  I will look into fixing it ASAP.  Other additions to database will now be made.

Is there no way to just add a few calls to the RNG opcode in field using makou?  Could make it more random using certain tricks like feeding the timer into it?  Havent looked at how it works.

Other Mods / Re: [FF7PC] Post bug reports here
« on: 2017-12-14 02:39:29 »
There is some work to do, and there will be duplicates, but the merge is more or less complete. I'll run back through this thread soon to see if I missed any reports. Bed time.

See The Reunion Database.  All queries about what is to come are there.  Always. Also:
The new dll comes with a a complete replacement for the audio module.

So, yeah, R06 has the new mod.

In other matters... I am correcting that character in Rocket Village who is in 2 places at once.  I've worked out how.  On village entry I can assign him based on flag.  I need to check which triangle main char is on so I know theyve arrived at the village rather than out of a house.

Camera is now fixed, apart from one of the victory celebrations that he needs to fix :P

The new dll comes with a a complete replacement for the audio module. Up to 65535 effects are supported.  So you can make each one (free effect - any past ID 750) a separate voice file. Field opcode AKAO2 allows for full ID range.

@Obesebear...  I have no idea.  Any issues with models that you noticed will likely be there with Reunion, since it uses your files.

Nope.  I work differently now too... and those lists were all for menu mainly :)

Yeah, the 60fps mod has had an update and now includes interpolation as an option.  The entire way of modding this game has been updated.

Other Mods / Re: [FF7PC] Post bug reports here
« on: 2017-12-12 14:08:32 »
Getting there.

This can continue to serve as the main bug post, but the main document is going to soon be The Reunion Database.  I am in the process of merging everything and updating it all there.  I fix as much as I can anyway for The Reunion.

Nah didn't touch it. 😀

God im tired of Google deciding to block files like that. Is anyone else having that issue?

That won't be the case with R06 since it comes with built in hext functions, as part of my new DLL, that will change memory on load.  You'll be able to add them to plain text file instructions.

When the backlog is complete.... if ever.... I'll have a look into it. :)

It's pretty easy for me to add in analog control for almost full 360 (0-255 instead of 0-360 - but indistinguishable) control of direction.  But as Kal said, the harder work would be making the fields work with those angles.  It's not really worth the effort.

JWP is better equipped to answer that in regards to DirectX at least.  I'd say it would be a bit of a hassle.  But it's possible.  I can't remember how FF8 and 9 worked.  Did they just make it so the analogs worked for 8 directions?  So you still only got 8 but with the analog sticks if necessary? I take it you need analog input?

Yeah it's definitely a script error I'll fix it. Thanks a lot.

Yeah it's about time I start getting my act together.  It's getting embarrassing this mod should have been out by bloody last month or something. It will be out by Christmas.

Troubleshooting / Re: ff7 choice of music mod
« on: 2017-11-26 15:58:31 »
That's not the fault of this mod.

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