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Messages - DLPB

Pages: [1] 2 3 ... 341
1
7thHeaven / Re: Black bar at bottom of the screen
« on: Today at 00:13:56 »
My new DLL will centre the bars in field and removed in battle. It will easily work alongside 7H.

2
Completely unrelated / Re: 'Back To The 80's'
« on: Yesterday at 00:07:15 »
Don't believe me if I tell you
That I wrote this song for you
There might be some other silly pretty girl
I'm singing it to

https://www.youtube.com/watch?v=v54n4-gzHck

damn... it's the '70s!

3
Thanks for that!  Yeah... that would be hard to get across.  For a Japanese person, it's obviously a nice way to clue them in to what's going on. Still, we are working on it right now - so I'll be sure to get across the change in how Nanaki talks before and after.

4
Major localization oversight. Charlie Beer just noted that Red sounds different (childlike) the second you reach Cosmo Canyon.  I've had a look at Yuffie and Fort Condor quest - and  now it makes sense why there are 2 sets of Red XIII dialogues there.  One is Red after you reach Cosmo Canyon (child like) and one is before (Red XIII pretending to be an adult).  Basically, up to Cosmo Canyon, Red XIII is putting on an adult persona. That's why Bugenhagen says "You thought he was older?".

This is going to mean significant rewrite / revision of Red.

5
Graphical Mods / Re: Video output advice.
« on: 2017-06-27 21:26:40 »
1280 is as good as it gets. There is literally no point in going higher, since the originals are nowhere near that resolution.  It's all just an upscale.

6
Aeroga (and Supernova) both use effect 00163, which, as Cicciolo pointed out, is wrong in PC original. This is an error in audio.dat.  163 is accidentally the same as 162. This means there will be a totally wrong effect in Supernova too lol and other places.  But since I worked entirely off the PSX version, this effect has been fixed.

7
I'll add these to the database when I get time.  Right now... got bigger fish to fry by fixing them all!

8
I'll have a look at it and make sure.  Either way, I will make sure Tifa can't just repeat the same dialogue.  NPCs aren't a problem.  It's much worse when it's main character in a scene like that.

9
Quote
Presently in R05c Tifa's dialogue ends after she reacts to your choice, and you can no longer interact with her at all. She will declare her intention to go only after you talk to Barrett since she was unable to say it earlier.

Then it's definitely on purpose. Having a character keep repeating that line is a little silly, since she repeats it again during main exposition. Additionally, in R05, she will turn to face you at all times.

10
I didn't know it changed pitch - that's something I am so far not emulating - but when it gets added, it shouldn't cause this issue.  It uses a completely different channel.  I bet this didn't happen in PSX.

11
Audio Mods / Re: Final Fantasy VII - Omnislash sound fix
« on: 2017-06-25 22:08:11 »
The Omnislash sound effect is also used in Meteor Rain. Prob many other places.

12
The entire audio module has been replaced in R06 and now also uses psx effects. So those issues you raised are all fixed too. They aren't listed there. Nearly all will be caused by the faulty module which has been replaced.  But I'll add the ones you noted.  The aero one may be a scene.bin battle problem if it isn't the audio module.
 
Please check Anxious Heart for me and make sure that the Mansion music is fixed. I'm sure I went through this question 2 years ago.

13
If you made a choice in those dialogues then that is a fix - to stop you answering differently.  Once you've had a dialogue, you aren't meant to get another chance to answer. See The Reunion Database.

14
The mansion theme should be fixed with Anxious Heart.  I'm sure I've had this convo at least 5 times. Please check for me. We definitely discussed the other bugs. They are fixed.  :)

15
You've got a ff7en exe in your folder. Ff7 1998 doesn't use that, its s steam exe

16
Yeah, R05 is a different revision and will definitely require totally clean files.  The option of which game version to install to is removed because it finds the version automatically.

17
Always do it on a new install.  Pretty sure the readme tells you to as well.  Also, the mother issue is solved, and  I'm definitely not using birth mother.  It breaks flow and sounds weird.

One day I think we'll also get round to the debug menu.

Quote
Huh? You’re not thinking of…
stepping on me are you?{NEW}
I may be a floor but that
don’t give you the right!!




18
When it's done.

19
740-743 are called, as it turns out.  The PSX version uses some of the other effects to create some variations for this attack.  Since PC can only use streamed data, the porting team have created the 4 effects as streamed files. Clever of them to realize.

20
Audio Mods / Re: Final Fantasy VII - Omnislash sound fix
« on: 2017-06-23 01:36:54 »
Oh yeah, it's always important that you get into modding yourself.  It doesn't matter if someone has ended up doing it. That way, you'll always be able to fix any issues you need fixing that aren't done and no-one will do.  8)

We've needed your fix for 10 years.  It's just unlucky you came along when I had finally lost patience.

21
@Kal

Charlie put me onto this.  Check sininb2.  Cid's feet are wrong because he is using Cloud's animations.  What is he supposed to be using for those?

22
I agree.  It does look a little bloody silly, though. Haha.

23
Audio Mods / Re: AKAO converter for sound effects - FFIX
« on: 2017-06-22 20:19:06 »
The above is how I coded in the replacement audio functions. How else would FF7 play the effects I made?  The actual effects I recorded manually (ogg format) with Adobe Audition from Mednafen using a sound test I created with Makou.

If FF9 already has the effects outside in a format you can use, all you'll need to do is record the effects somehow by creating your own sound test for FF9 PSX.  I have no idea how you'd do that.

24
Well, that's better than nothing JBedford.  8) It's at least some evidence that they wanted an L and R - and it wasn't just a localization choice...  So I'll use that with amendment - as they've done in FF7.

25
Yeah - the original localization of ff4 has decided to use l and r.  I think that's stupid, since the only thing that needed changing was the o and a. They should have called them palom polom or parom porom.   The L for both was probably best here - but as they are proper nouns, leaving them with R is fine.

I will amend the database.  I think it's highly likely that you are correct.

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