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Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-03-08 11:36:03 »
This is exactly why I asked.
I haven't checked SFX, but if we are talking about music, aside from SDLIB issue, the music in PC version is as good as it gets. There could be small differences due to the fact that PSX music is sort of "rendered" on-the-fly so I'm not sure if we can say that there is a way to do it 100% right, plus PC version sound is lossy-compressed so mathematically there is a difference. But both of these differences are inaudible for a human listener. I can probably provide samples to prove that, but I'll have to re-create them again cause I deleted em a while ago.
So if SFX is the same, seems like a wasted effort to me.
I haven't checked SFX, but if we are talking about music, aside from SDLIB issue, the music in PC version is as good as it gets. There could be small differences due to the fact that PSX music is sort of "rendered" on-the-fly so I'm not sure if we can say that there is a way to do it 100% right, plus PC version sound is lossy-compressed so mathematically there is a difference. But both of these differences are inaudible for a human listener. I can probably provide samples to prove that, but I'll have to re-create them again cause I deleted em a while ago.
So if SFX is the same, seems like a wasted effort to me.