Author Topic: [Tutorial] Easy installing mods to FFVII with Bootleg  (Read 83678 times)

blade7115

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #125 on: 2012-09-03 18:47:57 »
I got the mods to extract by changing the games install folder but now FF7 just opens and closes. No menu pops up. Any ideas? I'm using Windows 7 Enterprise 64 bit

PitBrat

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #126 on: 2012-09-03 18:53:11 »
blade7115,
Run FF7Config.exe as administrator.
Configure the SOUND card.

blade7115

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #127 on: 2012-09-04 00:53:53 »
blade7115,
Run FF7Config.exe as administrator.
Configure the SOUND card.

I used the different options for SOUND and now when I open the game it stays in black screen and doesn't close. Any ideas? :P

blade7115

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #128 on: 2012-09-04 21:12:53 »
Is the mod ff7 music causing this problem? Am I better off not installing it?

PitBrat

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #129 on: 2012-09-04 23:32:26 »
It's not likely that FF7Music is causing the problem.
What video card are you using?
Post your app.log.
Intel video cards have trouble running a fully modded FF7.
You could try running the game in a window and disabling vsync.

blade7115

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #130 on: 2012-09-04 23:45:52 »
It's not likely that FF7Music is causing the problem.
What video card are you using?
Post your app.log.
Intel video cards have trouble running a fully modded FF7.
You could try running the game in a window and disabling vsync.

I'm not using a GPU atm. I had to RMA my card so I'm using Intel Hd Graphics 4000 at the moment. Here's my app log:


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2656
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

PitBrat

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #131 on: 2012-09-05 00:05:34 »
It's most likely your Intel graphics card that is causing the problem.
I don't know the specific reason Intel cards don't work with a heavily modded FF7, but it's most likely memory related.
The Intel driver doesn't allow you to manually change the ram allotment.
The driver expects the game to set the amount of required video ram.
I haven't had much luck making a fully modded game run on Intel cards.
You might try disabling all PNG scene textures.  Use the LGP versions instead.

blade7115

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #132 on: 2012-09-05 00:16:19 »
It's most likely your Intel graphics card that is causing the problem.
I don't know the specific reason Intel cards don't work with a heavily modded FF7, but it's most likely memory related.
The Intel driver doesn't allow you to manually change the ram allotment.
The driver expects the game to set the amount of required video ram.
I haven't had much luck making a fully modded game run on Intel cards.
You might try disabling all PNG scene textures.  Use the LGP versions instead.

Alright I guess I'll come back and give you the results when I get back my graphics card (about 3 weeks >.>).

minidorf

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #133 on: 2013-07-23 08:07:27 »
I have a question. When selecting your presets on Bootleg front end and selecting the music on game tab/ soundtrack...Which is the best one to use for the custom music? ty :)

Rundas

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #134 on: 2013-07-23 16:37:25 »
You should use this thread instead.

jdwells648

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #135 on: 2013-07-23 21:07:37 »
The letters in the menu are all scrunched up together.  what causes this?

Rundas

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #136 on: 2013-07-24 01:04:02 »
You should use this thread instead.
As I said before, everyone stop using this thread and go there.

Machiavel

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #137 on: 2014-04-22 14:58:32 »
Hello !

First of all, I am amazed by all the great work that is existing here, so much passion is just admirable.

I'm a new user, and I sincerely sorry to re up an old topic, but my problem is directly concerning this subject.

I have installed FF7 in C:\Jeux\FINAL FANTASY VII, Bootleg040 is in C:\Jeux\Bootleg040, and my mods are in E:\modsff7.

Every path is correctly configured in BFE.exe, I only have green and yellow mods. BFE.exe, Bootleg.exe are set to run as admin by default. Firewalls and background antiviral scans are also de-activated.

Once I have defined the mods I want to install, I run Bootleg from the red icon in BFE, and there, here the message I have :



after exploring Bootleg.exe with ResHack, I discovered 3 filenames that are not present in the zip I've downloaded here : 7za.exe, Bootleg_Mods.htm, Sprinkles.7z.

I have 7-zip on my computer, so I did manage for 7za.exe, but for the 2 others, I have no clue, except that the mentionned size for Sprinkles.7z is strangely corresponding to the size of Bootleg.exe

So, I had arrived to this conclusion : those files are INSIDE Bootleg.exe. Plus, the Bootleg_Readme is present in the folder, but found by bootleg, as shown on the picture.

MY QUESTION : If the files are in the folder and in Bootleg.exe, why does it not working ? :(

Thanks in advance for your help ! :)


I'm on a win 7 ultimate x64 with dual-core proc and 4Gb RAM.

ManuBBXX

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #138 on: 2014-04-22 15:55:42 »
As the message said, did you installed FF7 in a non system folder ? I mean not C:\Program Files, etc..
And too, I personnaly had problems with my antivirus at install( me, not all people ), so I closed it durign the install. It could help too

Machiavel

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #139 on: 2014-04-24 04:56:59 »

I have installed FF7 in C:\Jeux\FINAL FANTASY VII, Bootleg040 is in C:\Jeux\Bootleg040, and my mods are in E:\modsff7.


None of the required elements are in a system folder. :/  And I did a full install.

And too, I personnaly had problems with my antivirus at install( me, not all people ), so I closed it durign the install. It could help too

Hum... I don't remember having troubles during FF7 Installation, but I think I can reinstall it with my antivir disabled :/

Either way, it was disabled when I tried to run bootleg... :'(

Vgr

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #140 on: 2014-04-27 00:56:40 »
Where did you install the game? A lot of factors could be making it fail.

Machiavel

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #141 on: 2014-04-27 05:53:13 »
I have installed it in C:\Jeux\FINAL FANTASY VII  as mentionned since my first post.

But ! I think I have found my problem. Even by checking the option "Run as administrator" on all exe, it didn't worked, so I used the command line "net users Administrator /active:yes"  to activate the real admin session on win7, runned bootleg from it, and it is actually installing. I even set the temp folder on an external drive, for more chances.

I think I have a bit too much modify my win7, and it's maybe time to format for me >.>'

I'll tell you if it had worked !

Kompass63

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #142 on: 2014-04-27 06:11:35 »
So, I had arrived to this conclusion : those files are INSIDE Bootleg.exe.
That's right  ;D


MY QUESTION : If the files are in the folder and in Bootleg.exe, why does it not working ? :(
Order to above mentioned files to unpack it needs about 310 MB free space on the system partition.
If space is not available or the data are extracted and written too slowly to disk, the 'Sprinkles.7z' may not found.

Hold the Bootleg.exe (CMD box) with the pause button briefly and wait until the hard drive is ready.


EDIT: BFE.exe and Bootleg.exe request automatic admin rights.
« Last Edit: 2014-04-27 06:13:54 by Kompass63 »

Machiavel

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #143 on: 2014-04-27 06:44:05 »
or the data are extracted and written too slowly to disk, the 'Sprinkles.7z' may not found.

I never imagined that the speed of writing could change something... Interesting ! :o

It's still installing, no problem happen till now. Seems that my usual session have just rights problems, after all :/

EDIT : working ! :D

EDIT 2 : Well.... The modding routine finished correctly, with no errors or warning, but when I tried to launch FF7, It crashed when clicking "new game", and I have no sound or music :( here's a copy of APP.LOG :

Quote from: APP.LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Jeux\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel.siz; tried direct/flevel/flevel.siz, direct/flevel//flevel.siz, flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file MAPLIST; tried direct/flevel/MAPLIST, direct/flevel//MAPLIST, flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file hand_1.TEX; tried direct/flevel/hand_1.TEX, direct/flevel/C:\Jeux\FINAL FANTASY VII\Data\field/hand_1.TEX, flevel/hand_1.TEX (LGP) (path: C:\Jeux\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file sibuki1.TEX; tried direct/flevel/sibuki1.TEX, direct/flevel/./sibuki1.TEX, flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file sibuki2.TEX; tried direct/flevel/sibuki2.TEX, direct/flevel/./sibuki2.TEX, flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file sibuki3.TEX; tried direct/flevel/sibuki3.TEX, direct/flevel/./sibuki3.TEX, flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file sibuki4.TEX; tried direct/flevel/sibuki4.TEX, direct/flevel/./sibuki4.TEX, flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Jeux\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file ÌO; tried direct/flevel/ÌO, direct/flevel//ÌO, flevel/ÌO (LGP) (path: )
ERROR: unhandled exception


EDIT 3 :  Remembering all the useless tries I've done, I decided to remove everything and to re install everything from Zero, and now it does perfectly work. The files of the game were corrupted with all my manips, and it caused the APP.LOG you can see above. Everything is fine now. Thank you ! :)
« Last Edit: 2014-04-27 15:04:46 by Machiavel »

thewizard99

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #144 on: 2015-12-25 22:25:11 »
Hey, a lot of these links for mods need checking over, a good 80% of the ones linked to a Google Drive are broken. Suggest changing this to the Mega.co.nz one from the Bulk download section.

Insight

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Re: [Tutorial] Easy installing mods to FFVII with Bootleg
« Reply #145 on: 2015-12-25 23:15:53 »
As I said before, everyone stop using this thread and go there.

I can only quote him with a link to the latest topic: http://forums.qhimm.com/index.php?topic=15520.0

Bootleg is a not supported tool anymore. 7th heaven is the way.

Vgr

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