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Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*

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GF-san:
Dear forum readers/users,
Dear Final Fantasy VII fans,

I want to let you all know I'm working on my own Sephiroth patch for FF7 PC. Mine differate from the current existing ones because in this patch Cloud's in-game field model + animations are replaced by the original Sephiroth field model + animations (without ANY of the other models going berserk/broken).

To give an example that enlightens the above statement, current Sephiroth patches pretty much just copy/paste Sephiroths textures/skin on top of clouds field model. Resulting a Cloud that looks like Sephiroth but doesn't stand like him, doesn't run like him and etc. etc. This old dated method also consist of manually adding ''bones'' on field skeleton files to give Cloud an extra attachment point to paste Sephiroths hair.

I have NONE of this, I literally replace Cloud in EVERY scene, background, field with Sephiroth, replacing every animation that cloud would have performed in all the respective scenes/backgrounds/fields with animations Sephiroth has. To give Sephiroth more animations I imported a few from Reno and Tseng. With this I want to build the final/most completed Sephiroth Patch out there. Because everything else has already been done by others. Changing battle model, world map model is all old news. Changing spells, getting a shirtless Sephiroth model or One Winged Angel has already been done. Even giving Sephiroth different weapons (more models swords/spears) have already been done.

The only thing remained was a real Sephiroth on the field with his animations, his walking/running. The real Sephiroth fans out there know what I mean right? When the patch is done I'll make a executable program that will install it. You will be able to use this with any additional mods out there such as NPC reconstruct etc. (since this patch doesn't mess around in your char.lgp).

A special thanks go out for Ice_Cold , Teknomidnight, Anifiga and Scorpicus. Because those people kept projects on a Sephiroth patch alive throughout the years.

I hope I will have people supporting this, kindly asking to keep this thread clean and friendly. I will keep you all informed of the completion in this post by updating/editing it.

I'm a big fan of the original ''lego'' models so my soon to be shown footage will be in the according format. I'm giving my word I will complete this a.s.a.p. It's a very devious and time consuming job because I need to literrely change all models + animations in every separate scene/background/field. But in the end it's worth it. (Don't worry though, I have Aspergers Syndrome -Autism, people like me can do the same thing over and over and over again and again so I won't quit this project half way.)

Also good thing to note is that this technique works with all models in game, so you could even play as the turks or as zack with the ''real'' field model + animations. But before getting people hyped up, let's finish this first shall we :)

When this is done I'm slapping in a compilation to make it the fully fledged (hopefly FINAL/LAST one) Sephiroth Patch. Things like damage/status nullifiers are at your own concern though. I still prefer to play a Sephiroth patch where I can still die in-game. Things like giving Sephiroth a limit (just use Vincents ones + swapping battlemodels) will also be something I'm going to experiment in after this. I'm not going to use other forum members works in this patch at this point because I don't want to have any ''I never gave you permission'' debates. So for now just the original artwork within FF7 PC once I release this patch. --untill further notice because I would never want to steal anyones hard work.

This is the new portrait im going to use for Sephiroth in the menu;


Anyways let's finish this first then we see what we can cook up.

I'll edit this post from time to time to add videos so you can see the animations in various scenes in the game.

P.S.

I got a grand idea for the replacement of cloud in the wheelchair! Trust me on this one =)

Footage 1: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=MO6BMDrizqw

Example of the walking / standing still / running animation. I specifically picked sector 5 slums to show you other models that normaly ''uses'' clouds basic animations do not get ''@#[email protected]# up'' with my method of replacing. As you can see in the video all the animations go smooth for each and every character.

Footage 2: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=e1NpGoO3k6s

Example of the animation that makes sephiroth bending over to grab the materia and then standing up. Also his nodding no animation, being ''startled'' animation and him kneeling over to set the bomb animation is shown.

Footage 3: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=cbs0H75s8H4

Example of various field animations whilst talking, running etc etc.


Progress indicator
Sector 0 trainstation - 1/1 models replaced 4/4 animations added - 100% complete
Sector 0 before entering your name - 1/1 models replaced 6/6 animations added - 100% complete
Sector 0 after gate cinematic and barrett introduction - 1/1 models replaced 3/3 animations added - 100% complete
Sector 0 after the bombing mission when cloud asks barrett about his payment - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 after the bombing mission where Aeris sells flowers - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 on your way to the train station - 1/1 models replaced 3/3 animations added - 100% complete
Sector 0 tunnel after the bombing mission - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 trainplatform when shinra soldiers attack you - 1/1 models replaced 7/7 animations added - 100% complete

Sector 0 makou reactor frontside bridge - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor first room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor elevator room - 1/1 models replaced 8/8 animations added - 100% complete
Sector 0 makou reactor second room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 0 makou reactor third room - 1/1 models replaced 7/7 animations added - 100% complete
Sector 0 makou reactor fourth room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor fifth room - 1/1 models replaced 13/13 animations added - 100% complete

Sector 5 makou reactor frontside bridge - 1/1 models replaced 3/3 animations added - 100% complete
Sector 5 makou reactor frontside bridge with cinematic - 1/1 models replaced 11/15 animations added - 73% complete
Sector 5 makou reactor first room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 5 makou reactor second room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 5 makou reactor third room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 5 makou reactor fourth room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 5 makou reactor fifth room - 1/1 models replaced 13/13 animations added - 100% complete

Shinra Train cargo cabin - 1/1 models replaced 20/20 animations added - 100% complete
Shinra Train cabin one - 1/1 models replaced 18/18 animations added - 100% complete
Shinra Train cabin two - 1/1 models replaced 8/8 animations added - 100% complete
Shinra Train cabin three - 1/1 models replaced 10/10 animations added - 100% complete
Shinra Train cabin four - 1/1 models replaced 9/9 animations added - 100% complete
Shinra Train railroad map - 1/1 models replaced 5/5 animations added - 100% complete
Shinra Train tunnel part one - 1/1 models replaced 5/5 animations added - 100% complete
Shinra Train tunnel part two - 1/1 models replaced 8/8 animations added - 100% complete
Shinra Train tunnel part three - 1/1 models replaced 4/4 animations added - 100% complete

Train Graveyard part one - 1/1 models replaced 7/7 animations added - 100% complete
Train Graveyard part two - 1/1 models replaced 5/5 animations added - 100% complete
Train Station part one - 1/1 models replaced 8/8 animations added - 100% complete
Train Station part two - 1/1 models replaced 3/3 animations added - 100% complete

Sector 7 weapon shop first floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 weapon shop second floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 weapon shop third floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 slums field map - 1/1 models replaced 18/18 animations added - 100% complete
Sector 7 materia shop - 1/1 models replaced 4/4 animations added - 100% complete
Sector 7 Johnney's parents house - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 Seventh Heaven bar main floor - 1/1 models replaced 37/37 animations added - 100% complete
Sector 7 Seventh Heaven bar basement floor - 1/1 models replaced 21/21 animations added - 100% complete
Sector 7 slums road field map - 1/1 models replaced 11/11 animations added - 100% complete
Sector 7 pillar cinematic view - 1/1 models replaced 4/4 animations added - 100% complete
Sector 7 pillar part one - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 pillar part two - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 pillar part three - 2/2 models replaced 20/20 animations added - 100% complete



Milo Leonhart:
Hi, sounds great, will you add the battle model too ?

GF-san:
Yes absolutely. When the field work is done I will make it a full ''package''. More about that will be released once the field work is done. But I can say already that the end product will be AT LEAST the following;

*real Sephiroth field model
*real Sephiroth's field model animations
*Sephiroth in battle
*Sephiroth in minigames
*Sephiroth on world map
*Sephiroth on ''sub movies like the train monitor, bombing mission gate close up etc. etc.''
*Sephiroth in battle with limit that changes him into either safer Sephiroth or shirtless one -still undecided-
*Super Nova will be fixed so it can be used freely without the purple swirling background in battle

That's the things I can ''make'' happen on my own without help. It's what I'm also aiming for.

Anyways let me first concentrate on that which has not been done before!

sen:
Beaming with excitement :D

Covarr:
What's this? Someone's working on a proper, complete Sephiroth patch, rather than a quick hack that just works but not much else?

I'm not really a huge fan of gamechangers like this personally, but I'm glad somebody's actually bothering to do this right for a change. Best of luck :D

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