Author Topic: Basic player modifier mod  (Read 6048 times)

Zyrrahx

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Basic player modifier mod
« on: 2012-01-26 10:12:17 »

Well, its been about a year since I last posted on this forum... In fact it has been about a year since I've used my own personal computer... anyway due to Australia being prone to flooding well, i got flooded, as of that I haven't had a computer for a while until now, anyway i wont discuss it to much and its not like any number of people are checking this, I just wanted to say this for the few that do, if i get my modifications and such back together I will continue with the mod once again from a clean slate, any help or ideas would be greatly appreciated.

The mod is intended to be a alternate ending to crisis core, within itself it is a play as Sephiroth mod, but it also changed many aspects of the game, basically i want/ed to make Zack and a few other characters from Crisis core playable, add new magics, animations, items, equipment, break the damage limit, new bosses etc. But for now I decided I needed a limit and strategy so I need to break it into parts. Char, Flevel, battle, kernal you know the lgp's.

Battle.
Create models for Zack and Genesis. 1.
Create models for updated Soldier models and a couple of Soldier bosses. 2.
Create Sephiroth model with fixed animations. (get hit, use items etc) 3. (I know this will take time)
Create Models for Bosses (extra weapons and more) 4.

Char.
Create new field models for extra characters. 1.
Create new parts. 2.

Flevel.
Create new fields. 1
Change text for conversations. 2.
Change story and time fields are accessible 3.
(maybe more as time goes on)

Kernal.
change magics. 1.
add new magics. 2. (if possible)
add new items. 3. (I know its possible, but I need more items)
change limits for characters. 4. (need help on this, tried it before... I think...)
(maybe more later)

What has been done so far.
Sephiroth replaces Barrett 100% in battle and field(note that I changed this in flevel so it is the proper sephiroth skeleton also modyfied Barrett's text to suit sephiroth more)

Zack replaces cloud in field and battle 100%(I made a very rough version of battle zack in kimera it is my first time modeling with any program)

Genesis replaces evil Sephiroth, about 75%(including text change name change, model change, animation changes etc)

Added holy, water, wind, space materia
Dia, Holy - holy materia/sleep
Water, watera, watega, - water materia/slow
Aero, aerora, aeroga, - wind materia
Space, omnispace - space materia/berserk, stop
Darkness, dark depths - darkness materia/darkness, death
M-drain, H-drain, A-drain - Destruct/ destroys barriers and death on last spell
Also modyfied materia and magics furthermore.

Slight rebalance in some enemy strength and AI about 50%

Sephiroth is now more playable, in flevel he replaces cloud as party leader in certain areas, such as the ship when heading to costa de sol, some scenes in Midgard bldg. Sephiroth also replaces CID as party leader when CID is leading, so sephiroth leads in Zacks absence instead of CID leading.

Jenova bosses have been... Turbo charged. A bit of leveling up may be required before fighting them.

Story has been modyfied to fit zack and sephiroth surviving, text relating to zack and sephiroth has also been changed to fit the story.

Some extra characters have been added, just a couple of new shops, and debbuging characters have been added, they will be removed before I release the mod.

Sephiroths battle animations have also been fixed, though I am not aware if I can release it as it is now.

Zack also replaces cloud in all minigames except snow snowboarding one.

Please excuses any spelling errors in this, I'm using a iPad at the moment.

Pictures and links will be put into the thread once I am finished.
« Last Edit: 2012-09-21 01:03:55 by Zyrrahx »

Zyrrahx

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Basic player modifier mod BETA
« Reply #1 on: 2012-12-24 06:26:02 »
Ok I've got my mod stable enough to release (AS A BETA) to others, I still need to clean up some of the conversation texts and field animations.

In this release
-Sephiroth 100% playable /NOTE Sephiroth replaces Barret in this mod
-Zack 100% Replaces Cloud /NOTE The Zack battle model was only done in Kimera
-Flevel 75% Completed /NOTE some text and models haven't been changed over yet
-Battle 90% Completed /Zack and Sephiroth 100% playable Genesis model not changed over
-Kernal 80% Completed /Sephiroth has full weapon set, new magic and materia
-FF7.EXE 10% Completed /Barret's limits have been changed(NOT THE ANIMATIONS) to fit Sephiroth



What needs to be done
Sephiroth limits need to be renamed and reanimated
As for Genesis063 I will be renaming and reanimating Sephiroths limits to suit, I'll give a list
1- Draw Slash
1.2 - Heavens Light

2.1 - Hells gate or
2.2 - Reaper

3.1 - Godspeed (Hurls beams from sword randomly attacking enemies)
3.2 - Scintilla (Attacks a single foe four times)
3.3 - Octaslash LV1 (Attacks a single enemy for massive damage)

4.1 - Octaslash MX (Attacks all foes once for massive damage)\
This will require a lot of work, But I am persistent any help on the FF7.EXE would be greatly appreciated.

Some things in Flevel still need to be replaced or fixed, please note that in some areas the game will seem to freeze due to animation replacement, give it a few moments and it will recover.

The BETA mod release will be uploaded when I put it into patch format.

ajthedj747

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Re: Basic player modifier mod
« Reply #2 on: 2012-12-28 02:24:03 »
Hm, interesting. I am looking forward to the flevel.lgp being fixed for this beta release.

Mirrorman95

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Re: Basic player modifier mod
« Reply #3 on: 2012-12-28 15:40:09 »
Can I see the Genesis model?

Zyrrahx

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Re: Basic player modifier mod
« Reply #4 on: 2013-01-06 06:23:20 »
My Genesis Model is not much at the moment, so far it uses the Sephiroth's field model textured differently and as for the battle one not much has been done at all but I will be changing both models to look better.
EDIT:
Also any help in creating a patch for my mod would speed up the release process.
« Last Edit: 2013-01-06 06:27:41 by Zyrrahx »