Well, I tested around with diffrent settings in Kimera, but with no effort. The only thing I could say is following:
- The default models work with transparency (we knew this already), if I colore a polygon of the model,
this polygon will be invisible if the model is forced to blend.
- If I use the prelight function of kimera, the model is invisible.
--> that means any colore change in kimera make the model invisible if transparency is added.
I suggest that we have three possible solution to get rid of these problem. The first is making script changes (much work with much testing).
The second would be forcing Ali's driver to put all lights on for scenes with transparency and only for the models which should be transparent (maybe by a dll - if it even is possible).
The third would be a better kimera, which put the missing light or blend information back to the models. Edit
I tested Kimera093 and it spot a bit more light on it. If I colore a vertex/polygon then,clicking on apply, the polygon color disappear while the vertex color is still visible. I think Kimera does not set the new colore information to the polygon. (In makouReaktor the ambient shader has two RGB columns for the shading. Maybe one is for vertex and the other for polygon...