Author Topic: [FF7PC] Trainer - Ochu (3.4)  (Read 91610 times)

cmh175

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Re: Otyugh 1.4 (FF7 Trainer)
« Reply #25 on: 2013-08-20 00:15:34 »
Ok cool thanks. That's what I thought but the progress value didn't seem to change. The screen shot is right before the Zack flashback when they escape, but the value didn't change from 1580 through out the whole scene when I played through it. If that's just the value than I'll have to figure something out. I'm trying to swap the models around with 7H so Cloud has a younger looking model, and Zack and Cloud aren't wearing the buster sword at the same time.

DLPB

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Re: Otyugh 1.4 (FF7 Trainer)
« Reply #26 on: 2013-08-20 00:21:57 »
The progress value doesn't always change... depends how the script has been programmed.  Sometimes, even the savemap isn't updated either.  The savemap and current location can be saved with the Save tab.  But I doubt this will help with what you are doing.

You have to remember that the game was originally programmed for use with save points.  The designers programmed save map and progress value to be correct when you reach one, not in the middle of scenes.
« Last Edit: 2013-08-20 00:24:02 by DLPB »

cmh175

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Re: Otyugh 1.4 (FF7 Trainer)
« Reply #27 on: 2013-08-20 00:27:24 »
Thanks Dan. You're probably right, it'll work for swapping models for an entire scene, but this particular part probably needs be done with Makou Reactor and actually change the main models with swordless alternates where needed.

Kaldarasha

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Re: Otyugh 1.4 (FF7 Trainer)
« Reply #28 on: 2013-08-20 00:45:13 »
Oh, it was called progress.  :-D

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #29 on: 2013-09-05 22:43:21 »
Update.  Save states from 0-9 can be set by Ctrl- and number 0-9.  Del key deletes save states.  Help menu is fixed. And Save state combo box remembers last position.

And save states now support other models, like cloud as soldier, cloud in dress.  Should work with Tifa/Cid etc too. Old 1.4 save states will not work.

Thanks as ever to Kramner who tests.
« Last Edit: 2013-09-06 13:56:10 by DLPB »

ThunderPeel2001

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #30 on: 2013-09-18 19:21:49 »
Request: It'd be great if you could have permanent full power in Speed Square! Thanks.

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #31 on: 2013-09-18 19:24:28 »
Ah that's easy done!   But I'd prob do it for hext.  Do you use 1998 English game?  My change of the entire game fixes that minigame and its issues and also changes power and energy levels and even placements.  But it's being released with Reunion.

ThunderPeel2001

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #32 on: 2013-09-18 19:30:51 »
Ah that's easy done!   But I'd prob do it for hext.  Do you use 1998 English game?  My change of the entire game fixes that minigame and its issues and also changes power and energy levels and even placements.  But it's being released with Reunion.

No, I use the 2012/Steam version. Ah well. I'll just wait for the next release :) Thanks!

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #33 on: 2013-09-18 19:31:33 »
No you could still use one of my tools to do it... HextLoader.  I will sort something for you tomorrow.

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #34 on: 2013-09-23 20:56:13 »
The only gripe so far I have is that when trying to get the Coordinates.  One colemn is shorter then the others so you can't copy down the full value.

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #35 on: 2013-09-23 21:25:12 »
Explain what you mean?  I am sure I can easily add in a better copy method too.

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #36 on: 2013-09-23 21:44:17 »
Like one of the borders is shorter so it only displays like three numbers or some such like that.  It's something to show than tell but unfortunately I am at work and cannot provide one.

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #37 on: 2013-10-01 17:47:05 »
Like one of the borders is shorter so it only displays like three numbers or some such like that.  It's something to show than tell but unfortunately I am at work and cannot provide one.

Are you still at work?  :P  ;D  Send me something when you can.

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #38 on: 2013-10-05 01:57:13 »
My apologies wrong one.
« Last Edit: 2013-10-05 03:49:30 by genesis063 »

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #39 on: 2013-10-05 02:48:20 »
That shows as 0 bytes.  Are you sure that was uploaded right, and that it is using public link and folder in dropbox?

Also, you should save to png.  It is lossless and much smaller.

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #40 on: 2013-10-05 03:50:00 »
Sorry about that didn't realize.  This should be it now:
https://www.dropbox.com/s/99ixjawtmihmo9s/discrepancy.png

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #41 on: 2013-10-05 03:53:09 »
Sorry about that didn't realize.  This should be it now:
https://www.dropbox.com/s/99ixjawtmihmo9s/discrepancy.png

That read out is completely wrong... triangles and so forth cannot be that high.

You must be using a foreign ff7.exe?  Otyugh is mainly for English 1.02.  If you use it on foreign exe, some parts of the program will not work right (because they will be reading incorrect locations).
« Last Edit: 2013-10-05 03:55:58 by DLPB »

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #42 on: 2013-10-05 04:06:29 »
hm weird I am using the English version.  Including screen shot of the main menu:
https://www.dropbox.com/s/c32hhdjf33omb7b/screen%20of%20game.png


Edit worst comes to worst I'll just transfer the coordinate locator on  my laptop and send it to me desktop.  I believe I set it up right I usually follow the readme's really well.
« Last Edit: 2013-10-05 04:08:42 by genesis063 »

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #43 on: 2013-10-05 04:14:53 »
That says 1.0.9 English, not 1.02 that is used with Aali's driver?

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #44 on: 2013-10-05 04:25:58 »
Well they come out with updates they just recently came out with #5.


Edit I think I understand what went wrong I forgot to put it into admin but now the format looks a little better and alot different then what I sent.  Sorry for the false alarm.
« Last Edit: 2013-10-05 04:28:49 by genesis063 »

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #45 on: 2013-10-05 04:30:42 »
Well they come out with updates they just recently came out with #5.

If they are messing about with the exe then that would explain it.  In that case, this program will only work properly with 1.02 English.  That's the 1998 game, not the rereleases.  You should maybe consider converting your rerelease to the 1998 version (which most mods here support.)

edit.  you should always run as admin.

and, if you are using rerelease, I'd still convert it.  Some of the mods here only support 1998 version.

genesis063

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #46 on: 2013-10-05 04:33:08 »
I do but the only thing is I can't seem to get the any CD to work.  I believed I followed all the steps however it keeps asking for disc three.

DLPB

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Re: Otyugh 1.5 (FF7 Trainer)
« Reply #47 on: 2013-10-05 04:34:55 »
Send PM to Kranmer :)  Or on the relevant thread. I am sure that can be dealt with.

DLPB

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Re: Otyugh 1.6 (FF7 Trainer)
« Reply #48 on: 2013-10-18 18:50:21 »
1.6 is released.  Added a Freeze EXP option, application remembers last position, and a help menu bug should be fixed.

Bosque

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Re: Otyugh 1.6 (FF7 Trainer)
« Reply #49 on: 2013-11-02 21:20:47 »
Just reporting in to say the Freeze Exp option works perfectly, thanks for adding my request!