Author Topic: [FF8PC-Steam] Project Eden - dramatically improved backgrounds (v1.0)  (Read 152933 times)

EQ2Alyza

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The edges for Omzy are slightly less jagged. I know Omzy worked diligently on the FF7 field textures to provide the best possible results, and thankfully it has transferred well into FF8.

EQ2Alyza

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Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)

« Last Edit: 2014-06-30 23:51:23 by EQ2Alyza »

nRage

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Hope I'm doing this right!  :-\

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up

screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

nRage

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Again, hope I'm doing this right!  :-\  I know it said to repost omzy's quote or whatever but my forum title is 100% correct I am a newb at forums.  :P Still here's what I've found someone please correct any mistakes I may be making!  :lol:

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)

Unknown errors: (not sure where to put these)
doopen_2, doopen2a : ???? : fountain flickers back and forth from old textures to new
gwpool2 : ???? : black dots in grid pattern over screen

(For convenience I renamed the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

Omzy

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Doing great nRage! Since I'm going to revamp hashing soon, don't bother documenting the hash errors right now and focus more on the project Eden glitches. Flickering back and forth between old and new is also a hashing error, just for an animation.

JeMaCheHi

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Man this is a pretty awesome mod. Those SE are a shameless people, re-re-re-re-re-re-re-re-release a game and make THAT sh**... This makes it look like it should have been from the beginning and I love it!

Just bought Steam version and I'm trying it, but it crashes every time I get an achievement. And man, at begining of the game you get achievements constantly.

I have this weird error too in the loading screen for a few seconds, then it fixes itself:


It crashes when I make a screenshot too ( actually, it crashed when I did that screenshot xD) I know this is caused by Tonberry or Project Eden because It's the only mod I have, and screenshots worked without them ( I made a few before installing them for comparing the difference ).

And, as you can see, I'm using the spanish version.

Greets!

Alexios

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@JeMaCheHi

Look at Tornberry's thread for ideas on how to avoid some of your problems.

nRage

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Admittedly, some of these are very minor and very hard to notice. They could just be flaws in the original game I never noticed. Hope I'm not being to nitpicky, just tryin to make sure I'm thorough. For some of them you might have to look at the screens in full screen to even see it.   

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

EQ2Alyza

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nRage, you're doing great. I don't think it's being nitpicky at all. It's all helping Omzy and the community reach the final release :)

anarka

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So I recently installed RaW, Tonberry, and Project Eden and wanted to let you folks know that I'm getting the typical crash-at-achievement but also just randomly in between rooms. It's frustrating to the point I won't even play because I spend a ton of time doing some grindy thing like cards or drawing and can't make it to a save before crashing. It's like russian roulette every time I enter a room.

nRage

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So I recently installed RaW, Tonberry, and Project Eden and wanted to let you folks know that I'm getting the typical crash-at-achievement but also just randomly in between rooms. It's frustrating to the point I won't even play because I spend a ton of time doing some grindy thing like cards or drawing and can't make it to a save before crashing. It's like russian roulette every time I enter a room.

If you disable the steam overlay I've heard it helps with the achievement crashes. I've done so and it hasn't crashed at all. Also if you apply the 4gb patch to the ff8_en.exe it can greatly increase time between crashes. http://www.ntcore.com/4gb_patch.php

You can find more info on the tonberry thread by the way.

EQ2Alyza

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You can also try setting yourself Offline before launching the game.

JeMaCheHi

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@JeMaCheHi

Look at Tornberry's thread for ideas on how to avoid some of your problems.

Didn't found anything in Tonberry's thread... Maybe I'm idiot xD

However, achievments crashes stopped when I loaded the game using the new DPLB's HextLauncher. Weird? Well, I wanted to tell you guys, maybe I give you some idea...

EDIT: Ok, I'm stupid, the game didn't crashed because the game didn't actually connect to the internet with the Hext Launcher u.u
« Last Edit: 2014-07-04 23:54:43 by JeMaCheHi »

nRage

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I'm trying to update this a little more few and far between. So as not to be spammy. So I might take a while to post but when I do it will be a bigger list of stuff.

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)
bg2f3 or bg2f_31 : Project Eden glitch : light boxes; small white line above emergency hatch
bgbook_3 or bgbook3a : Project Eden glitch : white line above chair in background; edge of desk in foreground has green on edges(from carpet); small lightbox on glass partition
bgmast_4 : Project Eden glitch : light boxes on right and left; small white line by elavator
bgmd1_1 : Project Eden glitch : Black lines around the bars
bgmd2_1 : Project Eden glitch : small white line around top of ladder (hard to see)
fhbrdg1 : Project Eden glitch : white lines around windmills and rails
fhdeck1,2,6 : Project Eden glitch : some of the rails are very degraded in quality
fhhtl1 : Project Eden glitch : light boxes middle of screen and to the right over pc monitor
fhmin1 : Project Eden glitch : light box to right of screen (hard to notice)
fhwater1 : Project Eden glitch : white lines on train tracks in background
fhwise14 : Project Eden glitch : lines around center lights; weird anomaly on left side between the "disk shaped thingys" :P
gfelone4 : Project Eden glitch : odd light box lines by the left and right windows
gfmin2a : Project Eden glitch : lines in flowers in foreground
gfrich1a : Project Eden glitch : black lines under flowers in center of screen
gmhouse1 : Project Eden glitch : light boxes over pipes in background
gmmoni1? (the missile monitor in base): Project Eden glitch : various anomalys/black backgrounds behind menu choices
gmshoot1 : Project Eden glitch : small white line by missile pod on left side above red light
gmtika3 : Project Eden glitch : light boxes under catwalk
gparm1 : Project Eden glitch : small white line off center left side. (hard to see)
gpcell1 : Project Eden glitch : small blue thingy on hinge on door on the right (very minor; hard to see)
gpescap1 : Project Eden glitch : block of texture missing after the sand bursts through the door
tmelder1 : Project Eden glitch : various light boxes
tmele1 : Project Eden glitch : white line on bottom and right of elevator window
tmhtr1 : Project Eden glitch : light boxes; small white lines left of the bed on the right and under the bed on the left

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

savage-xp

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Help me please, i downloaded the pack, imported the files to the texture folder, and got plentyof folders. What i do next?

I'm using the 2000 version.
« Last Edit: 2014-07-09 18:32:42 by savage-xp »

nRage

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Help me please, i downloaded the pack, imported the files to the texture folder, and got plentyof folders. What i do next?

I'm using the 2000 version.

This will only work in conjunction with tonberry and the steam version of the game.

http://forums.qhimm.com/index.php?topic=15291.0

savage-xp

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Ok, if i get that version just doing what i did and it's ready?

nRage

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Ok, if i get that version just doing what i did and it's ready?

Yep. Assuming you installed tonberry correctly and everything in the textures folder is in order. But I'm sure you know what your doing. If I may I'd suggest a few more mods? You might already know about them, but just in case...Maybe someone will find this helpful. These are all must have mods for me.  ;D

Tripod (for hd triple triad)
http://forums.qhimm.com/index.php?topic=15006.0

seed reborn (makes text look better)
http://forums.qhimm.com/index.php?topic=15320.0

RaW (fixes the low quality music)
http://forums.qhimm.com/index.php?topic=13715.0

And of course Project Eden!

Hope you, or someone finds this useful. Holler if you have any questions!  ;D

nRage

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This should be the last update. Think I covered everything. If not, then it's at least 99% of the game.

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)
bg2f3 or bg2f_31 : Project Eden glitch : light boxes; small white line above emergency hatch
bgbook_3 or bgbook3a : Project Eden glitch : white line above chair in background; edge of desk in foreground has green on edges(from carpet); small lightbox on glass partition
bgmast_4 : Project Eden glitch : light boxes on right and left; small white line by elavator
bgmd1_1 : Project Eden glitch : Black lines around the bars
bgmd2_1 : Project Eden glitch : small white line around top of ladder (hard to see)
fhbrdg1 : Project Eden glitch : white lines around windmills and rails
fhdeck1,2,6 : Project Eden glitch : some of the rails are very degraded in quality
fhhtl1 : Project Eden glitch : light boxes middle of screen and to the right over pc monitor
fhmin1 : Project Eden glitch : light box to right of screen (hard to notice)
fhwater1 : Project Eden glitch : white lines on train tracks in background
fhwise14 : Project Eden glitch : lines around center lights; weird anomaly on left side between the "disk shaped thingys" :P
gfelone4 : Project Eden glitch : odd light box lines by the left and right windows
gfmin2a : Project Eden glitch : lines in flowers in foreground
gfrich1a : Project Eden glitch : black lines under flowers in center of screen
gmhouse1 : Project Eden glitch : light boxes over pipes in background
gmmoni1? (the missile monitor in base): Project Eden glitch : various anomalys/black backgrounds behind menu choices
gmshoot1 : Project Eden glitch : small white line by missile pod on left side above red light
gmtika3 : Project Eden glitch : light boxes under catwalk
gparm1 : Project Eden glitch : small white line off center left side. (hard to see)
gpcell1 : Project Eden glitch : small blue thingy on hinge on door on the right (very minor; hard to see)
gpescap1 : Project Eden glitch : block of texture missing after the sand bursts through the door
tmelder1 : Project Eden glitch : various light boxes
tmele1 : Project Eden glitch : white line on bottom and right of elevator window
tmhtr1 : Project Eden glitch : light boxes; small white lines left of the bed on the right and under the bed on the left
bgeat_3 : Project Eden glitch : light boxes on glass; small white line on bottom left of glass
bgkote_4 : Project Eden glitch : black line over top of garden
crtower3 : Project Eden glitch : some number glitch out (over flame in centra ruins)
ebcont1 : Project Eden glitch : some edges are rough (blue lines around edges from same screen from daytime)
ebinmid1 ,4 : Project Eden glitch : light box on left; small white line by entrance to right
ebinmid2, 5 : Project Eden glitch : small white line by entrance on left; light box
ebroad42, 43 : Project Eden glitch : various black lines around textures
eccway12, 14 : Project Eden glitch : various lines on textures
eccway21 ,22 : Project Eden glitch : various light boxes
eccway31, 32 : Project Eden glitch : various lines on textures
eccway41, 42 : Project Eden glitch : a few lines on entrance to bottom right; various light boxes
ecenter1, 3 : Project Eden glitch : light box on right entrance; some textures around ledges are pretty rough; light anomaly over back entrance when last arrow light lights up
eciway11, 13 : Project Eden glitch : missing box shaped texture to right; lines on cityscape in background
eciway12, 14 : Project Eden glitch : two light anomalys when lights light up on two back towers
ecmall1, 1a : Project Eden glitch : light boxes on tubes on top
ecmway1, 1a : Project Eden glitch : various lines; white light anomaly on south entrance; light box on north entrance
ecopen2 ,2a : Project Eden glitch : box shaped missing texture top right and bottom right; light anomaly on bottom right
ecopen3, 3a : Project Eden glitch : small white lines on right side; missing box shaped texture on bottom right
ecoway3, 3a : Project Eden glitch : the two men in tower to left are in front of the glass. (not sure if it was like that originally) ; missing box texture on red tube on top
ecpview1 and 2 : Project Eden glitch : line over texture on gate entrance
ecpway1, 1a : Project Eden glitch : various lines on textures; light boxes on right side of screen
ectake3 : Project Eden glitch : glitched texture on right side on the road
edlabo1, 1a, 1b : Project Eden glitch : lines over stairs on right
edmoor1 : Project Eden glitch : light box on left door; edged are a little funky  :mrgreen: on elavator door
emlobby1, 3 : Project Eden glitch : light boxes on top of screen
feclock5 : Project Eden glitch : black line under gargoyle makes the moving texture underneath very obvious when the top doesn't move
fegate1 : Project Eden glitch : small white lines on the two grates
fein1 : Project Eden glitch : green dots everywhere in shadows (might just be the games color palette handling shadows bad, like in garden's md level)
felast1 : Project Eden glitch : lines around braziers by the throne
felfst1 : Project Eden glitch : small white line bottom left of stained glass; light box left and right of door at bottom
feopen2 : Project Eden glitch : weird textures molding together on chandelier
feout1 : Project Eden glitch : light boxes when lighting strikes
ffhole1, 1a : Project Eden glitch : textures on chains are kinda funky  :mrgreen:
ffseed1 : Project Eden glitch : chains are funky
fhrail2 : Project Eden glitch : lanterns have a box of the ground texture around them. (causes characters to turn invisible when they walk behind them.
ggback1 : Project Eden glitch : trees look kinda rough
gggroen2 : Project Eden glitch : small white line by left light
ggroad1 : Project Eden glitch : two small white lines in background
ggroad3 : Project Eden glitch : center light is funky  :mrgreen:
ggroad5 : Project Eden glitch : small white dots on guard rail by upper door (very minor)
ggroad8, 8a, 8b : Project Eden glitch : small white line on left side by light; light box on top light and right light
ggroad9, 9a, 9b : Project Eden glitch : various light boxes
rgcock4 : Project Eden glitch : various light boxes
rgcock5 : Project Eden glitch : lines everywhere; light box upper right
rgexit1, 2 : Project Eden glitch : white edges on door to right
rgguest2 or 3 : Project Eden glitch : white line in space
rghang2 : Project Eden glitch : various light boxes
sdcore1 : Project Eden glitch : small line lights up bottom right when the core lights up
sefront1, 3 : Project Eden glitch: white box on right side
sefront 2, 4 : Project Eden glitch : black line on horizon
ssblock1 : Project Eden glitch : light box bottom of screen
sspod1 : Project Eden glitch : light box left side
ssroad1 : Project Eden glitch : various light boxes right side
ssroad2 : Project Eden glitch : light boxes bottom left
ssroad3 : Project Eden glitch : various light boxes
testbl9 : Project Eden glitch : pointer gets copied to each item in list

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)
before going into the salt lake and esthar is still concealed you can see black and white triangles where the city should be.
sometimes on world map you can see a black box by the character's feet or around a vehicle.
tvglen3 : ???? : dots in grid pattern (hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

Omzy

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Thanks a ton nRage, this is very helpful--even for FF7 no one person made an entire playthrough and documented everything. Hopefully with some work I can have a new release on the way!

nRage

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It was no trouble.  ;D Thank you for the mod in the first place! I'm always ready to help out with a game that meant so much to me. I'm sure others feel the same.  :-D

yarLson

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It was no trouble.  ;D Thank you for the mod in the first place! I'm always ready to help out with a game that meant so much to me. I'm sure others feel the same.  :-D

Great work man, FF8 was my favorite so I am looking forward to this, and you have helped speed things along quite a bit.  Now that your all finished up maybe you could help me out with my pack now  :mrgreen:

nRage

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I'd love to!  ;D Unfortunately i've yet to buy FF7.  :oops: I'm gonna see if a buddy is interested. If not, as soon as it's in my budget I'd be happy to do a playthrough. Been too long since I played that game.  :wink:

monty777

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Totally awesome mod but still quite many old textures around, once you really pay attention. The Timber Pub area is a great example of how there's a mish mash of upscaled and old textures going on. In Timber when you stand in the area right in front of the Pub:

Barrels = old texture
Blinking left light near the stairs = old texture / Right light = new texture
Right above the barrels = old texture
Left and right to the Pub signboard= old texture
At the upper right corner and around the middle right = few old textures
Left banister (stairs) = old texture

Inside the pub = several old textures

Once you really pay attention there are still quite many glitches and old textures. Nevertheless this is such an awesome mod and such an advancement, absolutely awesome, i just hope there is enough love for FF8 so it will eventually be fixed in future releases. Together, let's get closer and closer to perfection. FF8 is one of my all time fav FF's, lol. Anyhow, good job guys. Keep it up and dont loose motivation. You rock, this mod is truly epic.

PS: I'd be interested in learning about this whole modding business. Are there any tutorials or threads on the basics? On how to extract files, upscale them in photoshop and reinsert them? I'd like to start doing that myself. I'm a fast learner, so if anyone could point me in the right direction or explain some basics, it would be greatly appreciated and i could start being of help :D Are there any threads on this?
« Last Edit: 2014-07-13 22:55:49 by monty777 »

Devina

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Hey Omzy, if you can provide me with some of the raw images (HUDs), I can remaster them in HD in Photoshop.  :P

Stuff like this:

https://1f4047f4b2ba7f2a0addca2365f349169e62e13a.googledrive.com/host/0ByMkI_Nb8OmJRlZfaVdfWU92aUU/bghall_7_01.png

and also the Balamb Garden Network on the computer in the beginning of the game.