Author Topic: [FF8PC-Steam] HorizonPack v3.0 - World & Vehicle Texture Upscale  (Read 72336 times)

Mcindus

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HorizonPack v3.0  - by MCINDUS
For the Steam release of Final Fantasy VIII

HorizonPack is a full World Texture Upscale for FF8

[NEW UPDATE 12/12/16]

Requires Newest Tonberry Release!
Get Tonberry: Enhanced 2 HERE

Hello again fellow FF8 Lunatics!
This mod upscales the entire "World" (Overworld Map)
Fated Courage has also added vehicles, hashes, and hash fixes! (Thank you!)
Thanks to Crestian for his Ragnarok Texture Replacement!

This is the NEW Complete Release!!!

This mod gets best results when used with Maki's UV Texture Patch for FF8 found Here: http://forums.qhimm.com/index.php?topic=16327.0

If you like this mod, please DONATE





Included:
___________
World Texture Upscales *(Improved! Alpha textures 'retouched')*
World Map Replacements *(Improved!)*
World Town/City Upscales
World Sky Replacement
*NEW* World Vehicle Upscales
*NEW* World Roads and Railways Replacements
*NEW* World Object Upscales
*NEW* World FX Upscales
*NEW* Lunatic Pandora Upscale
*NEW Hashes! The game should remain consistent through all 4 discs!


*I removed the old Balamb replacement for consistency.  The 'replacement pack' is currently on hold.


Download Link:
HorizonPack v3.0



Directions:
(If you have Tonberry installed, move to step 3.)
1.    Download "Tonberry: Enhanced 2" HERE
1.5  You also might need Microsoft VC++ Redistributable at this point:
      (x86 version HERE) (x64 version HERE)
2.   Install Tonberry and all of it's components
----------------------------------------------
3.   Unzip/Unpack "HorizonPack v3.0" and move the "wm" and "ve" folders into "/FINAL FANTASY VIII/textures/"
4.   Place the "HorizonPack_hm.csv" hashmap file into: "/FINAL FANTASY VIII/tonberry/hashmap"
5.   Enjoy! (If you have the old version of the mod, please replace it with this one! Copy/Merge and Replace the old files!)

Check this thread for updates!

As always, turn off the Steam Overlay to prevent crashes!

I highly suggest turning off linear filtering to prevent alpha issues and issues with texture borders.

Screenshots BEFORE and AFTER:



Ragnarock "Gold" Texture Example:


In order to change your ragnarok texture to the 'vanilla' model, or to pick your own custom color, do the following:
1.  Open /FINAL FANTASY VIII/textures/ve/vehicle_rag/
2.  Backup the 'vehicle_rag_13.png' texture by renaming it to whatever you want.
3.  Pick your preferred Ragnarok and rename the file you choose to 'vehicle_rag_13.png'

I used Berrymapper by Shunsq to find the hashcodes for these textures.

Check the changelog.txt file for more details.

This mod took over 1000 hours to complete.  And it's never really done... ;)

Happy Modding!
MCINDUS

Thanks again to:
Fated Courage
Omzy
Shunsq
JeMaCheHi
Mavirick
Crestian
« Last Edit: 2017-01-01 01:32:30 by Mcindus »

Shunsq

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Hi Mcindus!
Great job here. I've not tested it yet but it's a great step for FF8 modding. Have a nice holiday !

olearyf2525

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well done

olearyf2525

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Okay so I am running into some issues. Mainly if i go into the menu on the world map the textures will disappear until I complete my next battle.

NexusHD

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Okay so I am running into some issues. Mainly if i go into the menu on the world map the textures will disappear until I complete my next battle.
+

FatedCourage

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Yeah... Running into that same issue as well. Not sure what the cause is there.

Mcindus

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Okay so I am running into some issues. Mainly if i go into the menu on the world map the textures will disappear until I complete my next battle.

Weird.  I'm going to test mine to see if that's an issue.  If not, I wonder if it has something to do with all of the squall textures in objmap.  Do you guys have any other mods installed?  This should work with Tripod, SeeD Reborn, and Project Eden... not sure if it works with Shunsq's character replacement project...

Other than that glaring issue, is there anything else you guys have found?

BffWithDEATH

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It's actually happening :DD
just wow, amazing work i'm glad I decided to join in on the forums else i'd never have known about this.

You have my respect that's one thing for certain :D

nRage

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MMmmm.... new textures... <3 you bae  :mrgreen:

nRage

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Can confirm that issue others are having. Have to enter then exit a battle/area to reset the textures. I have seed reborn, tripod, project eden, and RaW. Although I doubt that last one will matter. Also I noticed that while on the Ragnarok the textures are vanilla then as soon as stepping off they are upscaled. They will switch back and forth while boarding/disembarking. Hope this helps somehow! Still luh u.  :mrgreen:

Mcindus

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Can confirm that issue others are having. Have to enter then exit a battle/area to reset the textures. I have seed reborn, tripod, project eden, and RaW. Although I doubt that last one will matter. Also I noticed that while on the Ragnarok the textures are vanilla then as soon as stepping off they are upscaled. They will switch back and forth while boarding/disembarking. Hope this helps somehow! Still luh u.  :mrgreen:

Yeah... it looks like the game pops into downscaled textures whenever that happens for some reason... I will work on a fix, but this is some strange behavior.  similar issues with the cloudy sky backdrop and the world map.  Progress ensues! At least is breaks nothing... lol

BffWithDEATH

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Well it's all trial and error, processes and software for texture replacement modifications or modifications for FF8 in general are still in very early alpha stages so it's no surprise to see such bugs poping up around this time,
I'm very impressed with how fast FF8 is becoming moddable though
hopefully oneday someone will decode Main_Chr.FS and we can begin replacing FF8 field models and not only the textures.

However I have dones some tests before and it would be possible to replace battle models with entirely different reconstructions.

My tests were using Deling and exporting renaming and importing different battle model files and the effect was Squall became Laguna, Zell became SeeD Exam Zell and Selphie, became SeeD Exam Selphie.

Very interesting stuff to be honest

K43SJ

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Hi, great work  :)
When i open menu game then back wold map , the textures is back old

Mortael

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I would recommend merging this topic with the berrymapper topic, because, doing this mod on your own would take a HELL of a lot of time, I already merged my topic with it and also- the more people on-board the better :) I feel like more people refer to that topic, and I think releasing packs when we have ALL of the areas/characters textured might be the better option.. Considering we are in the alpha, nearing beta stages!

Good work with the world textures though! Keep it up :) I don't have access to my main PC at the moment so I can't be any help with the textures until I come home again, you should really get in touch with Crestian/Shunsq/Mago and other artists and collab together to work on the project rather than tackle it on your own, as much as you'd get all the credit n' all! It would just be beneficial/save a lot of time in the process :)
« Last Edit: 2014-12-23 16:12:30 by Mortael »

Mcindus

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I would recommend merging this topic with the berrymapper topic, because, doing this mod on your own would take a HELL of a lot of time, I already merged my topic with it and also- the more people on-board the better :) I feel like more people refer to that topic, and I think releasing packs when we have ALL of the areas/characters textured might be the better option.. Considering we are in the alpha, nearing beta stages!

Good work with the world textures though! Keep it up :) I don't have access to my main PC at the moment so I can't be any help with the textures until I come home again, you should really get in touch with Crestian/Shunsq/Mago and other artists and collab together to work on the project rather than tackle it on your own, as much as you'd get all the credit n' all! It would just be beneficial/save a lot of time in the process :)


Thanks!   I originally considered posting this in the berry mapper thread but that thread is now flooded with several projects... so I made one just for the world textures and posted there about this thread.   I agree with you on the point of working together so please contribute whatever you can!  Everyone will get credit where it is due :) 
That brings up a great point.  The towns are going to be my last step in each area, so if any of you would like to contribute,  that would be a great step forward!

I think this post would do nicely as a focused thread that can deal with its own troubleshooting etc as it progresses.  I've already done more than half of the world landscape textures and hashing all on my own in a week so i know a finished 'product' isn't far away.  we just have to figure out how to prevent he game animations from lagging so hard now... and I think I have a fix for the texture swapping.

I feel like each main project should have its own release page until more of them are completed, and then we put everything together.  If someone is working diligently on Battle Fields, Summons, or Magics, I feel that there should be a place for them to focus on the project, but they should probably go in the 'graphical mods' section for now.  I posted this in the 'releases' thread because it is just that -- an 'alpha' 1.0 release.

I feel like the Tonberry Mods, once fully realized, should be given an installer platform so that the FF8 fans can pick their mods - and I really feel like we should all be working together towards the goal of having an easy to install, easy to enjoy mod package for all. :)
« Last Edit: 2014-12-23 18:41:55 by Mcindus »

Mortael

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Thanks!   I originally considered posting this in the berry mapper thread but that thread is now flooded with several projects... so I made one just for the world textures and posted there about this thread.   I agree with you on the point of working together so please contribute whatever you can!  Everyone will get credit where it is due :) 
That brings up a great point.  The towns are going to be my last step in each area, so if any of you would like to contribute,  that would be a great step forward!

I think this post would do nicely as a focused thread that can deal with its own troubleshooting etc as it progresses.  I've already done more than half of the world landscape textures and hashing all on my own in a week so i know a finished 'product' isn't far away.  we just have to figure out how to prevent he game animations from lagging so hard now... and I think I have a fix for the texture swapping.

I feel like each main project should have its own release page until more of them are completed, and then we put everything together.  If someone is working diligently on Battle Fields, Summons, or Magics, I feel that there should be a place for them to focus on the project, but they should probably go in the 'graphical mods' section for now.  I posted this in the 'releases' thread because it is just that -- an 'alpha' 1.0 release.

I feel like the Tonberry Mods, once fully realized, should be given an installer platform so that the FF8 fans can pick their mods - and I really feel like we should all be working together towards the goal of having an easy to install, easy to enjoy mod package for all. :)

Sounds good to me! I am looking forward to the day all our packs will be available, and we'll have a fully remastered version of FF8 ;)

JeMaCheHi

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I'll post here so I get noticed when you guys post new stuff :3

Erik

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This looks so great! And makes me wanna start playing my FF8 save again. Cheers for doing this.

Lunareste

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Mcindus, will we be seeing a youtube update with all mods soon?

I really want to see how the new world looks.

Mcindus

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Mcindus, will we be seeing a youtube update with all mods soon?

I really want to see how the new world looks.

Very soon!

I tried to replace the ocean, but the game lags so hard it becomes almost unplayable.  Anyone have any ideas?
I'm going to leave it alone and focus on the first two towns - then a video.
« Last Edit: 2014-12-27 19:22:16 by Mcindus »

Mcindus

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Hey everyone! New Release in the OP!  The entire world has been upscaled!  This release also includes a World Map replacement! Enjoy and let me know what you think!

Post any bugs please!

Erik

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Wow, when I was here the last time you had only made Balamb area and now the whole world is having a real shape up? Really good job!

I'm guessing that if this is possible towns and the remote Balamb garden would be possible as well!

ChaosFenrir

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Used the mod and went to balamb wm and works great! Good job on this . But it slowdowns a little bit for me, is that a general problem of mod compatibillity or it slows because the rescale needs a good machine to take it ? I have tripod, seed reborn, pj eden, RaW and the Character Txt replacement . Is any of those not compatible?

Mcindus

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Used the mod and went to balamb wm and works great! Good job on this . But it slowdowns a little bit for me, is that a general problem of mod compatibillity or it slows because the rescale needs a good machine to take it ? I have tripod, seed reborn, pj eden, RaW and the Character Txt replacement . Is any of those not compatible?

If you are using the world map squall replacement, you might see more lag than if you're just using the world texture replacement, but there is some lag on the world map.  It might help if your processor is nice, but if I were you, I would try to set the processor affinity for FF8 to CPU 0 in the task manager - it might clear up a few things.

ChaosFenrir

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If you are using the world map squall replacement, you might see more lag than if you're just using the world texture replacement, but there is some lag on the world map.  It might help if your processor is nice, but if I were you, I would try to set the processor affinity for FF8 to CPU 0 in the task manager - it might clear up a few things.
Thanks for the really fast reply. I figured out the problem, my pc was just strained from the modding and after i defraged a bit and restarted it works really well now, even with the character mod. Great job on this and thanks again for your reply.