The conversation concerning the reversed source code has moved to private for now.
But to answer the questions:
.I would like to post my work somewhere
.I am aware of the legal issues
In the meantime I will try to update my blog with bits of code.
Especially, some of you maybe aware of the fact that the ORIGINAL EXE includes 3 different graphic drivers (Direct3D hardware accelerated, software, [broken]OpenGL) plus the option to load the driver as an external DLL. The sofware part is really interesting: it is a complete STATE OF THE ART (for 1997) sofware rendering library. I find it hard to beleive that EIDOS developped it only for the FF7 port, but I couldn't find traces of it in other games of that era. Anyway, this part of the code is really fun (mostly inlined ASM) and I'd like to make some post about it.
BTY, I might not be able to post anything during weekdays so don't blame me for not answering please