1) Unfortunately, this is contrary to our policy. Your changes will conflict with mods other players. In addition, you cannot control the order of loading mods (any player's mod will overwrite your changes), and a player cannot delete your mod. Any game update will erase your mod and force the user to download 200-3000 mb from the steam. It's a realy bad idea!
2) Hm. Thank you, I will see how HW order layers. Maybe by Z. It's very strange but not the problem. We will use the same order.
1) I see. I just wanted to clarify how are you going to do it.
I don't think that Square will update this game in the future, maybe once at best (someone mentioned there was some kind of update that never went live).
As for conflicts with other mods, I don't find this to be a problem. If there will be other mods that I will use, maybe I''ll add support for them in one way or another. From what I see, this is just a matter of creating correct AssemblyCsharp.dll that will be able to support more mods. Or something like that. Other than that, if people don't like this approach, they are free to not use my mod.
Edit: mod load order should not be an issue. I don't plan to do any mods or anything that will affect gameplay. In case of textures, whatever someone uses my textures or does not use them. I don't see why would someone want to use half of my textures and half of some other textures. And even if there is a reason for that, I don't want to assist people in doing so. If, for example, there will be a mod that changes the story of the "I Want to be your canary" and while doing so it adds some changes to the Prima Vista stage textures - I don't want my mod to be used together with that so it is up to the user to figure out how to achieve that.
2) Maybe this has something to do with it?
Hades Workshop export the layers of the backgrounds by depth
@Meru If you don't want to distribute your psd files, this'll not work as Memoria will override the scenes on the fly instead of them being repacked into the unity container.
Yes, I already got the idea. In this case I will not use memoria.