Author Topic: New towns textures and some edits for the world map  (Read 279 times)

jusete

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Hi guys, I managed to edit the maps of the world map using map2obj program. I can add low quality models as well but the world map has a limit of vertex I can create and I have to delete some of them to add the new ones. The question is: is there any chance to hex edit the file and change the code that's limiting the number of vertex on the world map?

Here some pics of the project:







And here some extra stuff:

Hp--->Mp materia with buggy xD




New path to take quadramagic with tiny bronco and knight of the round island clone:
https://www.youtube.com/watch?v=qM9wMYTEoPg

Kaldarasha

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Re: New towns textures and some edits for the world map
« Reply #1 on: 2017-04-07 13:05:29 »
I guess this belongs to 'Scripting and Reverse Engineering'. But damn, this really looks great! Would be awesome if someone would know a way to unlock the polygon limit. Quasi a Limitbreak. ;D

BTW. have you looked at the wiki? http://wiki.qhimm.com/view/FF7/WorldMap_Module
« Last Edit: 2017-04-08 00:25:38 by Kaldarasha »

Lazy Bastard

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Re: New towns textures and some edits for the world map
« Reply #2 on: 2017-04-10 22:22:57 »
Very cool; sorry I don't have anything useful to offer other than accolades ;)

jusete

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Re: New towns textures and some edits for the world map
« Reply #3 on: 2017-04-10 23:02:31 »
a little update:

Nibelheim with shinra Manor