Author Topic: Crash when encountering Kyuvilduns when using gjoerulvs Hardcore mod+The Reunion  (Read 172 times)

Tetra

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The following quote is a copy from my post in gjoerulv's Hardcore mod thread:

Hey gjoerulv,

today I just continued playing your mod again, but I don't get further. When I enter Mount Nibelheim and going to encounter Kyuvilduns enemies, the game freezes and I have to crash it.

After the swirl the black screen persists, music is playing. APP.LOG:

Spoiler: show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon (TM) R9 200 Series 4.5.13447 Compatibility Profile Context 16.300.2311.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 2560x1080, output resolution 1440x1080, internal resolution 2560x1080
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\SQUARE ENIX\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000016] set music volume trans: 127->0, step=60
[00000081] END OF CREDITS!!!
[00000081] Entering MAIN
[00000081] set music volume: 127
[00000081] Exiting MAIN
[00000081] START OF MENU SYSTEM!!!
[00000213] END OF MENU SYSTEM!!!
[00000213] Entering MAIN
[00000215] Exiting MAIN
[00000215] -=-=[START OF WORLD MAP!!!]=-=-
[00000215] stop_sound
[00000215] cross play music: 0
[00000215] set music volume trans: 127->0, step=4
[00000218] set music volume: 127
[00000220] stop_sound
[00000221] -=-=[END OF WORLD MAP!!!]=-=-
[00000221] Entering MAIN
[00000223] Exiting MAIN
[00000223] Field Start
[00000511] Field Quit
[00000511] Entering MAIN
[00000511] Exiting MAIN
[00000511] Entering FRAME_INITIALIZE SWIRL
[00000511] Exitting FRAME_INITIALIZE SWIRL
[00000514] Swirl sound_effect1
[00000514] stop_sound
[00000514] End of Swirl sound_effect1
[00000593] Entering FRAME_QUIT SWIRL
[00000593] Exitting FRAME_QUIT SWIRL
[00000593] Entering MAIN
[00000595] Exiting MAIN
[00000595] [BATTLE] Entering FRAME_INITIALIZE
[00000595] [BATTLE] Scene# 583
[00000595] [BATTLE] Exitting FRAME_INITIALIZE
[00000657] [BATTLE] Begin main battle loop
[00000980] [BATTLE] End of current battle
[00000980] [BATTLE] Begin end battle stuff
[00001047] stop_sound
[00001048] [BATTLE] Entering FRAME_QUIT
[00001048] [BATTLE] endof battle.
[00001048] [BATTLE] Exitting FRAME_QUIT
[00001048] Entering MAIN
[00001048] Exiting MAIN
[00001048] START OF MENU SYSTEM!!!
[00001232] END OF MENU SYSTEM!!!
[00001232] Entering MAIN
[00001234] Exiting MAIN
[00001234] Field Start
[00001234] cross play music: 0
[00001234] set music volume trans: 127->0, step=4
[00001237] set music volume: 127
[00001674] Field Quit
[00001674] Entering MAIN
[00001674] Exiting MAIN
[00001674] Entering FRAME_INITIALIZE SWIRL
[00001674] Exitting FRAME_INITIALIZE SWIRL
[00001677] Swirl sound_effect1
[00001677] stop_sound
[00001677] End of Swirl sound_effect1
[00001756] Entering FRAME_QUIT SWIRL
[00001756] Exitting FRAME_QUIT SWIRL
[00001756] Entering MAIN
[00001758] Exiting MAIN
[00001758] [BATTLE] Entering FRAME_INITIALIZE
[00001758] [BATTLE] Scene# 581
[00001758] [BATTLE] Exitting FRAME_INITIALIZE
[00001758] ERROR: unhandled exception


I use your mod in 7H, together with The Reunion. I minimized my 7H config to this:

Spoiler: show
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.391
   gameplay = 10
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 1
   cf = 1
   dm = 0
   isl = 1
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 0
   sc = 0
   sbo = 1
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.1
   music = 3
   sound = 2
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 1
   hand = 1
   nbb = 0
   ncb = 0


If I disable the Gameplay Difficulty and Story mod, thus disabling your Hardcore mod, the game can load all encounters. I don't want to disable your mod for Nibelheim, since many things would cause unexpected results, like early limit levels.

What can I do?

gjoerulv answered:

Hmmm, I've never used 7H; I have no idea how it works. If I'm not mistaken it's a mod manager. In that case there seems to be conflicts with other mods, or how the mods are handled.

In any case, there is a problem with scene 581 it seems. I'll take a look at that scene.

EDIT:
There are no problems with that scene as far as I can tell. It works fine in-game with only my mod applied at least. What is the story mod?
There is a new enemy model there that may be causing the conflict. Its ID is 0x01EA. That is the SW* entry in battle.lgp.
You may want to report this to 7H as well.

So I post it here, again.


Can you reproduce the issue? I'm using 7H 1.54.
« Last Edit: 2017-05-15 17:07:40 by Tetra »

Tsunamix

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Yeah from what i can tell, these 2 mods "Reunion" and "Hardcore" are having trouble working together. I know they are packed together so it's an issue that needs EQ2Alyza's attention.

EQ2Alyza

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Back in the days, when Bootleg Configurator was used to install all the mods on these forums together, it had a fix for for that scene that made Beacause ReTranslation (a section of The Reunion) + Hardcore mod work together. I'll need to look into that and see what I can do, but please don't expect it until the next Catalog update (TBA). I'm really busy with work, family, and now a fractured foot *cries* and we're still waiting for NT 1.5 and Reunion R06 releases.

You can browse through this thread to find the fix. If you supply me with the information I need, it can make the process to fix a lot easier. I know it's in this thread somewhere, and it's a post by PitBrat: http://forums.qhimm.com/index.php?topic=12008.0
« Last Edit: 2017-05-16 06:17:29 by EQ2Alyza »

Tetra

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Back in the days, when Bootleg Configurator was used to install all the mods on these forums together, it had a fix for for that scene that made Beacause ReTranslation (a section of The Reunion) + Hardcore mod work together. I'll need to look into that and see what I can do, but please don't expect it until the next Catalog update (TBA). I'm really busy with work, family, and now a fractured foot *cries* and we're still waiting for NT 1.5 and Reunion R06 releases.
Thanks for clarifying this. I wish you to get well soon and the work as well as family goes first, of course. Unfortunately, this means I cannot continue playing, I don't get past that screen. I think I could bypass the situation with the tweak to disable random encounters, but this is considered cheating in my eyes, I want to beat it without cheats and glitches.

You can browse through this thread to find the fix. If you supply me with the information I need, it can make the process to fix a lot easier. I know it's in this thread somewhere, and it's a post by PitBrat: http://forums.qhimm.com/index.php?topic=12008.0
111 pages are a lot. I used Google to try to find the post you are talking about by using Google's more intelligent function keywords:
https://www.google.com/search?q=inurl%3Ahttp%3A%2F%2Fforums.qhimm.com%2Findex.php%3Ftopic%3D12008+581+OR+nibel+OR+kyu+OR+0x01EA

I used the INURL key as well as boolean OR terms. All I found was a post with a nibel.rar file and the reply #581. Maybe I missed any keys. Did you remember any words from the post to be able to search for it, effectively? Maybe you can modify the Google search so you find the post or can tell me some hints to find it. If you don't have time for it, it's fine. Maybe anybody else can help to find it or got any ideas.


Thank you!
« Last Edit: 2017-05-16 18:37:13 by Tetra »

EQ2Alyza

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It deals with patching the scene from the flevel.lgp. It's possible I read elsewhere, maybe the Hardcore mod thread. If I could find his post, then I'll probably just run the old Bootleg Configurator and pull the scene(s) out from that.
« Last Edit: 2017-05-17 01:29:13 by EQ2Alyza »

Tetra

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Tetra

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Eventually, I disabled random encounters and skipped the scene in the affected field. I just run through it, picking up the two items and saving before the Materia Keeper boss to turn the tweak off and get random encounters, again. So please, take your time you need for the fix.


Thank you anyways.