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[FFVIII-Steam] Break stat cap plus some other stuffs?

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Foghart:
Hey guys, was looking around the forum for mods to play FFVIII, such as Hardcore Mode, HP 9999+ and Dmg 9999.
The HP and DMG are still cap to 32k but I saw an image from Maki in this thread: http://forums.qhimm.com/index.php?topic=16838.msg240173#msg240173
Squall dealed 98765 dmg, is this mod working? Or still in process?
Another thing, is there a mod to draw 100 magic at once?

EDIT:
After reading my really old topic: http://forums.qhimm.com/index.php?topic=15943.0
I've got some other questions...
How does this stat editor for weapons work? I'm not used to programing (more a designer/storytelling myself).
If I could put my hands on weapon stats editor, I could make some main roles for each character, for example:
Squall has more STR (hes the main attacker ofc)
Rinoa has more MAG (she could be the main black mage)
Zell has more VIT and slight amount of STR (he can be the physical tank of the team)
Irvine has more STR and slight more SPD (hes the fast attacker)
Selphie has more MAG and slight more SPD (shes like a white mage)
Quistis has more SPR and slight more HP (shes a blue mage and a magic tank)
Is it possible?
What about the Junction rebalance? (Mcindus said something about cutting 1/2 or 1/4 of the junction bonus amount, I think thats a good idea since players who dont know about Junctions think the game is hard and the players who know how the system works can still have a hard mode feeling with less bonus amount)

The past topics were too old, so I didnt want to bring it all back

gaaasstly:

--- Quote from: Foghart on 2017-06-21 20:13:30 ---Hey guys, was looking around the forum for mods to play FFVIII, such as Hardcore Mode, HP 9999+ and Dmg 9999. ...
--- End quote ---

http://forums.qhimm.com/index.php?topic=15354.msg250751#msg250751 - There may be something else available, but you can apply those patches to an Auto Assembler script in Cheat Engine.


--- Quote from: Foghart on 2017-06-21 20:13:30 ---... The HP and DMG are still cap to 32k but I saw an image from Maki in this thread: http://forums.qhimm.com/index.php?topic=16838.msg240173#msg240173 ...
--- End quote ---

The HP limit for your party is 65,535 (2 bytes), but for monsters it is 4,294,967,295 (4 bytes). The damage limit for both is 65,535 (2 bytes).


--- Quote from: Foghart on 2017-06-21 20:13:30 ---... Squall dealed 98765 dmg, is this mod working? Or still in process? ...
--- End quote ---

http://imgur.com/a/NwlWA - You can do more than 65,535 damage by forcing the registers to 32 bits, but the engine will not render more than 5 digits, as Maki said. There is no reason to do this, though, as you will never reach numbers that high.

Video (gif):



--- Quote from: Foghart on 2017-06-21 20:13:30 ---... Another thing, is there a mod to draw 100 magic at once? ...
--- End quote ---

I would imagine it is trivial to accomplish. I will look into it tomorrow.

nfitc1:
Isn't the damage limit 65000? I remember doing some minor digging once and found that this was the cap.

Foghart:
I've been away for a long time, so I may be wrong at some values xD

Maki:
Yep, that's right. I attacked with 98765
The game registers damage in 32 bits, but later does the Bigger register>smaller register operation.
My idea was to place damage local variable to code cave and then perform everything via this variable (that means a lot of code injection to change AX[16bit] register to EAX[32bit]). I was able to attack monster with 4 milion damage yet the game still showed 5 numbers on screen. Now the worst part: I lost the notes. Don't expect seeing it done by me soon, I hardly can find time for such things.

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