Author Topic: Hand indicator and exit/ladder indicator is glitchy at times.  (Read 4706 times)

Malmern

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First off all, I love all of the mods! :D

The hand over your head is sometimes glitchy, it's replaced by a wierd texture,
the same happens to the red and green indicators for exits and ladders,
the only solution is restarting the game, which is a bit annoying if I'm in the middle of a dungeon without nearby savepoints. :P

I've only managed to capture the glitchy texture for a ladder at the moment.



Oh, and also I've encountered Dio with his torso missing and him having a wierd white texture located a few inches behind his back instead,
and I've also noted that with some characters they stop animating when they are slowed, it's like they've been stopped,
except that they still continue fighting. :P

I'm using all the mods except the following:

Gameplay - Difficulty and Story
Gameplay - Tweaks and Cheats
Miscellaneous - Jessie Mod
Field Textures - Omzy / yarLson

I'm also using Windowed Borderless Gaming

My specs:

Windows 7
AMD HD7970
Intel i5-3570K
16 GB RAM
« Last Edit: 2017-09-12 16:53:52 by Malmern »

EQ2Alyza

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Post your load order from the Profile Details button in 7H.

Malmern

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Thanks for replying so quickly!  :)

Here you go:

Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 1
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 0
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 1
   models_cloud = 2
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 1
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 2
   models_barret = 6
   models_caitsith = 1
   models_cid = 1
   models_cloud = 2
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - satsuki
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.3
   field_bg = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 2
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.1
   music = 1
   sound = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_tifa = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 10
Minigames Collection
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.31
   chocobo_models = 1
   condor_models = 1
   motorbike_models = 1
   chocobo_textures = 1
   coaster_textures = 1
   condor_textures = 1
   motorbike_textures = 1
   snowboard_textures = 1
   wonder_square = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 12
   limit = 3
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 1
   menu = 1
   break = 0
   hand = 0
   nbb = 0
   ncb = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 1
   cloud_world = 2
   tifa_world = 3
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
« Last Edit: 2017-09-13 18:16:14 by Malmern »

Malmern

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Bump ^^

Godlift

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I dont use 7th heaven and have also encountered this error. So it is not exclusive to this program. I am interested in what causes this and what a solution might be.

Malmern

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Maybe it's a graphical glitch due to using modern graphics cards,
do you have an nVidia or AMD graphics card,
and what version of FFVII are you using?
« Last Edit: 2017-09-19 22:07:58 by Malmern »

EQ2Alyza

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Load order is fine, so can't be a mod issue since it's such an isolated case. These are the first reports of it, ever. Plus, someone has not reported the issue without using mods within 7H. When you mod with 7H, the Game Converter changes your folder makeup to that of the original 1998 version. I don't think the game version is the issue though. It's more than likely your computer setups. Modern hardware and drivers have a funny way of breaking older games in ways we can never test ourselves, but rather it's up to the users to mess around and figure it out themselves. In that case, it's always good to report what you find.

Years ago, when we were using Bootleg Configurator before 7H came, there were issues with certain Nvidia drivers that had to be rolled back for the game to work.

BahamutSIN

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I had the same issue until I enabled "preserve aspect ratio" in aali's driver settings.

Malmern

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Load order is fine, so can't be a mod issue since it's such an isolated case. These are the first reports of it, ever. Plus, someone has not reported the issue without using mods within 7H. When you mod with 7H, the Game Converter changes your folder makeup to that of the original 1998 version. I don't think the game version is the issue though. It's more than likely your computer setups. Modern hardware and drivers have a funny way of breaking older games in ways we can never test ourselves, but rather it's up to the users to mess around and figure it out themselves. In that case, it's always good to report what you find.

Years ago, when we were using Bootleg Configurator before 7H came, there were issues with certain Nvidia drivers that had to be rolled back for the game to work.

I see, thanks for replying!

It's not that big of a deal,
just a slight nuisance,
it only happens about 5-10% of the time when entering interior areas anyway,
except for Dio, he has a permanent loss of his torso,
but I won't be seeing him to often anyway. :P

Oh, and Young Cloud is also glitchy,
atleast during his last flashback,
YC is missing his eyes and the new model is mixed with his original model at times.  :?

I had the same issue until I enabled "preserve aspect ratio" in aali's driver settings.

Thanks, I might try that out.  ;D
« Last Edit: 2017-09-20 19:19:33 by Malmern »

ExDuelist

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Same problem here with Hand Indicator and Exit/Ladder icons glitchy, preserving aspect ratio doesn't solve it.
I'm using 7th heaven 1.54 with latest GameConverter and Reunion r03e.