Author Topic: Final Fantasy VI - Definitive  (Read 117546 times)

Changeling

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Final Fantasy VI - Definitive
« on: 2008-02-01 06:41:39 »
I'm replacing the original Super Nintendo translation with the Gameboy Advance version, and bits and pieces of SkyRender's.  For those of you who don't know, the SNES translation was awful.  The GBA translation is like the director's cut.  SkyRender's is a fan-made translation that was very, very literal.  I'm taking some sentences from his that I feel have more impact.  You may be thinking to yourself "Why don't I just play the GBA version?".  Well, the music sounds terrible, and the game is even more censored and kiddy than the SNES version.

The game will be more adult...tastefully.

*Hard-type patch - Because the game was extremely easy.  It won't be unbelievably hard...Basically if there were options for difficulty since the original was very easy, it would be on normal.  I guess it would be considered hard for newcomers but I've always liked my games to be hard, but not impossible.

*Uncensored sprites for enemies/espers - The American version censored the female enemies and espers that showed a little nudity. 

*No lame synonyms of curse words. - For example: Kefka: Son of a submariner!
Becomes - Kefka: Son of a b*tch! (Without the star...of course, this board censors those words.)

*Sprint hack - I've always liked holding down a button to run.  :)

*Bug Fixes - Vanish/Doom, Sketch, Evade, Psycho Cyan.

If anyone is interested let me know, you can test it out and look for any bugs or grammar problems for me.  I'm almost done...like 75%.

BETA ONE (February 17th, 2008) - http://download.yousendit.com/4752797720A2BB81
« Last Edit: 2008-02-17 07:21:53 by Changeling »

Changeling

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Re: FF6 Hack (Unnamed)
« Reply #1 on: 2008-02-01 07:28:28 »
Here's an example of the modifications to the GBA script.

Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away. The other people who
      were here with us all gave up hope... One after the next, they flung
     themselves from the northern cliffs in despair...

becomes

Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away.
          There were others on this island when I came to, but they're all dead
          now.  One died quickly, another went mad and killed himself, another
          died of sorrow, one drowned himself, and the last jumped off the northern cliffs.
« Last Edit: 2008-02-01 09:21:49 by Changeling »

Myria kitty

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Final Fantasy VI - Definitive
« Reply #2 on: 2008-02-01 07:31:20 »
What version is your base version?  Japanese FF6 or American FF6?

Some more bugs:
- Darkness/blind doesn't actually do anything
- Empty party bug with Shadow: http://www.youtube.com/watch?v=LPDtoTMwAkY
- Skipping Celes bug: http://www.youtube.com/watch?v=HCkvo8Fmv0c
- If Locke isn't in your party during the opera scenario, the script freezes: http://www.youtube.com/watch?v=BkqBbVsQ61k

Japanese-only bugs:
- If you don't kill all the opera house rafter rats before fighting Orthros, then die to the rats when you come back in the World of Ruin, the owner will kick you out to the World of Balance. http://www.youtube.com/watch?v=1JVBgYSh3cQ
- In the Skills screen, if you press L or R while the mosaic effect is active because you selected a grayed option, the mosaic effect will get stuck until you leave the menu system.
- If there is an item in the 256th item slot, and you select Optimize in the Equip screen, and that character has no weapons that can be equipped using Optimize, the game will equip whatever item is in the 256th slot even if that doesn't make sense.  This bug is present in the American version, but they worked around it by hiding the 256th item slot.  (Copy the save file from the Japanese version to the American version to try it.)

Myria kitty

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Final Fantasy VI - Definitive
« Reply #3 on: 2008-02-01 07:41:38 »
If the American version is your base, can you revert the title screen? =)

Are you going to fix the Sketch bug yourself?  The American "1.1" ROM has this bug fixed already.

Changeling

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Final Fantasy VI - Definitive
« Reply #4 on: 2008-02-01 07:56:37 »
Hi Myria.

I'm using the American Version 1.0

Damn, more bugs?  I haven't heard of those.  Blind doesn't actually do anything? Wow.
I'll give that one priority, because those others I haven't actually encountered, so they're probably not run into often.

Sure, I can revert the title screen.
Yes, I'm fixing the Sketch bug.

Changeling

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Final Fantasy VI - Definitive
« Reply #5 on: 2008-02-01 09:36:50 »
I'm to the part when you meet Terra in the World of Ruin.  That's as far as I'm going tonight, I'm really tired. 

I'm doing this in my spare time, but I'm almost done, so it should only be a few more days until I release it.  Your job is to tell me about errors.

Also, I should let you know, I haven't actually beaten the game.  I got to the top of Kefka's tower when I realized this is one of the coolest games I've ever played but it was very childish and easy. That's when I figured I could make a definitive version.
So I'm going to start over again to test out my version.  I'm only going to translate up to that point until I beat it.  Which is almost to the end anyway.  I know that you're tired of people not completely finishing their mods but I swear, it will be completely finished by like next month.
« Last Edit: 2008-02-01 09:49:06 by Changeling »

sword

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Final Fantasy VI - Definitive
« Reply #6 on: 2008-02-01 10:56:38 »
I seems to me that all these patches have been done, your just compiling them into one package.
Well, except the GBA translation.

Tsetra

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Final Fantasy VI - Definitive
« Reply #7 on: 2008-02-01 11:49:06 »
There's actually a few projects that have caught my interest regarding FF6, and yeah a lot of those patches are out and can be applied, but if he wants to throw in a modified GBA script into the game I think that's cool. The more options the merrier. One glitch you are going to create is when you sprint, and you still equip sprint shoes, well... let's just say you can do things you aren't supposed to in the game.

kini

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Final Fantasy VI - Definitive
« Reply #8 on: 2008-02-01 14:15:53 »
i havent played ff6 yet. but if the gba version is pritty much perfect why hack the snes one?

sword

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« Reply #9 on: 2008-02-01 18:48:07 »
The GBA version ISN'T Perfect. The music quality is crap and the colors are way to bright, plus It's still censored.

Changeling

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Final Fantasy VI - Definitive
« Reply #10 on: 2008-02-02 00:38:37 »
You're right sword, a lot of this has been done before.  But the script is what's going to make a difference.  It's a lot more powerful, and adult.  More like 7.

Also the characters in the GBA version are a lot bigger, which I find weird.  And you're right it's really bright.

And Kini, wait to play FF6 until I'm done with this, you're going to have a lot of fun.  It's one of the coolest games ever made, that's why I'm doing this.

Tsetra

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Final Fantasy VI - Definitive
« Reply #11 on: 2008-02-02 02:51:02 »
Not just bright, but they looked like they suffered from massive color loss.

kini

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« Reply #12 on: 2008-02-02 08:42:19 »
awesome i always loved snes games , they did have a charm to them

i did a bit of rom hacking back at high school, i cant wait to see this,

you have probable seen all these utilities for editing the game http://www.zophar.net/utilities/sneslevel.html

Changeling

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Final Fantasy VI - Definitive
« Reply #13 on: 2008-02-03 00:57:08 »
I think one of my favorite parts is when Terra is caring for the children.  With the new script, you feel more for them, since they're in the world of ruin.

Changeling

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Final Fantasy VI - Definitive
« Reply #14 on: 2008-02-03 02:09:51 »
If anyone wants to contribute, I'd like for you to come up with more creative things for the NPCs to say, especially in the World of Ruin.  I mean, if you feel like it.

For example, one could say something like..."After that day the sky has become a sickly color of orange."

Here is SkyRender's script.  http://sky_render.tripod.com/ff6script.txt

« Last Edit: 2008-02-03 02:31:30 by Changeling »

Changeling

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Final Fantasy VI - Definitive
« Reply #15 on: 2008-02-03 03:30:41 »
Here's a quote from the original.

"Kefka's "one shy of a six pack!"

How stupid is that?

It's now

"Kefka is the most vile human being in existence."


Changeling

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Final Fantasy VI - Definitive
« Reply #16 on: 2008-02-03 04:01:27 »
Does anyone know how to edit the text during battle?

I'd like to change 'Fight' to 'Attack' (if possible, I know it's a character too big),  'Swdtech' to 'Bushido', and some others.
« Last Edit: 2008-02-03 04:16:31 by Changeling »

obesebear

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« Reply #17 on: 2008-02-03 04:05:17 »
Ooh!  The rare quadruple post  :-o :-o

My two cents about him being "1 shy of a six pack", it seems more likely that they were trying to convey that he's insane (i.e. acting irregularly (i.e. drunk)).  Best of luck with this mod.  I for one can't wait to see the finished product, however, after reading every single line of FF7 and translating that to flow better, I simply can't read through all of FF6. 

Keep us posted on your progress!
« Last Edit: 2008-02-03 04:40:06 by obesebear »

Changeling

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Final Fantasy VI - Definitive
« Reply #18 on: 2008-02-03 04:17:27 »
Sorry Obese, I just edited my last post right when you replied.  You don't happen to know do you?

Hmm...maybe you're right.  I knew that's what they were trying to convey...but maybe I should just change it to "Kefka's absolutely insane."

:)

By the way, when this is released, if anyone wants to make suggestions for editing the text feel free, just like obese did.

Or you can just use this program http://www.zophar.net/utilities/download/ff3ed-2.zip

;)
« Last Edit: 2008-02-03 04:23:01 by Changeling »

Myria kitty

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Final Fantasy VI - Definitive
« Reply #19 on: 2008-02-03 05:54:47 »
The GBA version ISN'T Perfect. The music quality is crap and the colors are way to bright, plus It's still censored.
But how much is still censored?  I mean, even in the US FF5 GBA, Butz was obviously looking for porn in Surgate Library.  Did FF6's "Book of Secrets" change back to its...true form?

Changeling

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Final Fantasy VI - Definitive
« Reply #20 on: 2008-02-03 06:41:02 »
I was just at that part actually,
And it's "Bushido in the Bedroom"

 :|

It's true form is a porno magazine right?

Skyrender's translation is very literal, so it's as close to the japanese game as you're going to get.  So yeah, the GBA version is VERY censored.  The actual Japanese game has a lot of cursing and adult situations.
If you're asking yourself "Why don't I play Skyrender's version?"
Well, like I said, it's very, very, literal.  I don't know how else to describe it.  Also he changed all the names, like Kefka is Cefca, Gestahl is Ghastoria or something, espers are "phantom beasts", I don't know, I tried and I really didn't like it so I wanted to make the best of both worlds.
« Last Edit: 2008-02-03 07:00:11 by Changeling »

Changeling

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Final Fantasy VI - Definitive
« Reply #21 on: 2008-02-03 07:01:59 »
I'm almost done so it should be released by tomorrow, or the next day.

There's one problem though, I don't know how to create an IPS patch.

And I think if I link to a rom the admins or whatever are going to either delete the topic or ban me.

So I can either figure out how to do that or you can just message me and I'll give it to you.

We'll see.

Ragna

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« Reply #22 on: 2008-02-03 07:04:42 »
Will you change the font?

You could exchange the in-game font with the one from the
GBA version, it could be useful for space problems solving... maybe.

Oh, and for making IPS' files you should search for 'Lunar IPS' in google.

Changeling

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Final Fantasy VI - Definitive
« Reply #23 on: 2008-02-03 07:10:50 »
I could do that.

But for the space problem, I usually just add an extra page to the script.  Hopefully that doesn't cause any problems, I tried it out at the beginning of the game and it didn't seem to mess up anything.

We'll see.  I'll probably end up making an IPS patch.  But just in case, everyone who wants it post in this page.  Or send me a message, whichever.

Kuroda Masahiro

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« Reply #24 on: 2008-02-03 08:23:57 »
will it edit the character sprites? Because i do want to try your patch, but i wish to keep the sprites i've chosen.
and it is possible to change the battle text, although the only editors able to do that are DOS based i believe. (i was thwarted in my attempts to change 'magic' to 'symbol', 'item' to 'pouch' etc. if you find one that can edit battle cutscene text or commands, please tell the rest of the class.  :mrgreen: )