Author Topic: New Project: Bombing Mission!  (Read 194300 times)

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #25 on: 2010-04-20 19:29:53 »
Heh, i never saw the original 3D model in a close up, so my point of view might me wrong, since i'm basing myself on ingame experience and some pictures.
Is that sweeper final or did you also did some extra changes?
I think that's the final sweeper model, yes.

Also, I finished modelling 1st Ray. Nothing special, but whatever, it's another model done :P

http://i182.photobucket.com/albums/x74/beefpwnage/1stray.jpg
http://i182.photobucket.com/albums/x74/beefpwnage/1stray2.jpg
(Blue-ish one is the new one :P)

Wasn't really sure where to post it.
« Last Edit: 2010-04-20 19:32:03 by NCS »

sl1982

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Re: New Project: Bombing Mission!
« Reply #26 on: 2010-04-20 19:35:02 »
By the way you forget few more models that used in Bombing mission.

- Potion blue bottle.
- Green Materia.
- Savepoint.
- 3 different door models.

Good call. Totally forgot about those

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #27 on: 2010-04-21 20:29:51 »
You guys can open the original models in some program, right?
What program you use and what is the Guard Scorpion file? I'm still not convinced it looks like the new model :b

Now onto the Sweeper:

I'll be comparing these two:





The machine guns:
- in the original model they have 3 different "steps" and not like in the new model that has only one plain "step".
- the barrel, i think it should be circular and not like an hexagon.

The grill:
- i think it isn't broken. It only breaks when doing attacks like smoke shot, i believe.
- rounded shapes instead of hexagon would be better, in my opinion.

The back exhaust exhaust:
- i think it looks more like this (reversed) than a tube with a shape of a sphere in the end.

"Engine":
- There seems to be a exhaust from the head/engine coming out from the left side.
- From the grill to the back, the engine seems to get thin-er (might be from the old model "hood" roundness).
- In the new model there seems to be no "curve"/roundness on the "hood" and seems not very long as in the original model.

A picture worth 1000 words (doesn't sum everything i said on the post):





In the end sweeper is kinda like this:


Just with legs and arms.



Anyway, would be easier to compare if we had a frontal pic and a side pic on both models instead of a 3d looking one.

EDIT:
Also, i think while texturing it, you should be faithfull to the original colors as this model is used for many mobs (those in world map near midgar with atomic scissors; the ones in the tunnel in Junon (Death Machine)) where only colors vary afaik.

Quick search on google:

« Last Edit: 2010-04-21 20:43:26 by Nightmarish »

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #28 on: 2010-04-21 21:20:31 »
You guys can open the original models in some program, right?
What program you use and what is the Guard Scorpion file? I'm still not convinced it looks like the new model :b
You can use kimera or biturn to view the original models. I use biturn to export them to a usable format such as .3ds


The machine guns:
- in the original model they have 3 different "steps" and not like in the new model that has only one plain "step".
- the barrel, i think it should be circular and not like an hexagon.
- That can be done with texturing really, the general shape of the original model is like how I did it. If I was going to model it again with my slightly more advanced skills, I'd probably model them in, but it doesn't really need to be done. That is, if they were actually originally intended to be "steps", since a lot of detail is just vertex painted on to save poly counts (Remember, I turn off vertex painting when I'm using it as reference, so I can't see whatever detail is there via vertex painting)
- It will look circular without the lighting (FF7 battle models use baked on lighting), and with a good texture job from millenia (I don't doubt him at all :D )

The grill:
- i think it isn't broken. It only breaks when doing attacks like smoke shot, i believe.
- rounded shapes instead of hexagon would be better, in my opinion.
- It isn't broken at all, It's modelled exacty like the old ones, just higher poly. The normals are broken in this picture, so it looks a bit boxy anyway.
- Again, it will look round without lighting, and with the textures. The original is actually a triangle, that's half of a hexagon!  ;)

The back exhaust exhaust:
- i think it looks more like this (reversed) than a tube with a shape of a sphere in the end.
- Actually, yeah, sorry, I forgot, This isn't the final model. Timu fixed the exhaust part after that pic was taken, it looks fine now.

"Engine":
- There seems to be a exhaust from the head/engine coming out from the left side.
- From the grill to the back, the engine seems to get thin-er (might be from the old model "hood" roundness).
- In the new model there seems to be no "curve"/roundness on the "hood" and seems not very long as in the original model.
- Hmmm, I don't remember actually modelling that part very clearly. I don't think i was very faithful to the original in regards to the top of the main body part. perhaps it can be slightly adjusted after it's textured.

EDIT:
Also, i think while texturing it, you should be faithfull to the original colors as this model is used for many mobs (those in world map near midgar with atomic scissors; the ones in the tunnel in Junon (Death Machine)) where only colors vary afaik.

Quick search on google:



- Changing the colour balance of parts of a texture is dead easy.  ;)
« Last Edit: 2010-04-21 21:28:52 by NCS »

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #29 on: 2010-04-21 22:15:13 »
Btw, found this too:



Might give some ideas to modeling/textures.

albertopsp

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Re: New Project: Bombing Mission!
« Reply #30 on: 2010-04-23 16:49:17 »
Wow! looks great!!

Tell me if you need help
« Last Edit: 2010-04-23 16:51:07 by albertopsp »

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #31 on: 2010-04-23 16:53:06 »
Wow! looks great!!

Tell me if you need help

Check the first post. Anything you want to work on?

Millenia

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Re: New Project: Bombing Mission!
« Reply #32 on: 2010-04-24 11:16:22 »


I can texture the first ray, NCS. Hit me up with the files :P

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #33 on: 2010-04-24 14:10:39 »
looking pretty sweet... but i think it still needs those legsplates :P.

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #34 on: 2010-04-24 15:58:04 »
update first page with awesomeness from Millenia ;D

Also, is the train scene and the out outside the reactor (before you go in) nor part of the project? Just wondering

sl1982

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Re: New Project: Bombing Mission!
« Reply #35 on: 2010-04-24 17:37:58 »
They are, just have not been added. I think spookz was working on the train.

pyrozen

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Re: New Project: Bombing Mission!
« Reply #36 on: 2010-04-24 22:07:54 »
that sweeper looks amazing! Props to sl and timu, i really like the new format you guys have come up with. It makes this project much easier to digest and reduces the "looking up the mountain" aspect that it had before. Looking forward to returning to it this summer.

lee

Furzball

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Re: New Project: Bombing Mission!
« Reply #37 on: 2010-04-25 05:27:55 »
I forget, are the models for a remake project or to overlap original game models?

Once these are done and some people work on the backgrounds and other such stuff it'd be interesting to see the first mission as a technical demo of sorts to garner peoples interest in a full remake.

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #38 on: 2010-04-25 05:32:12 »
Not sure i (or we) get what you mean. Our models are (their) models are completely new models based on concept art/artistic opinion, and will replace all in game models where applicable

Kudistos Megistos

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Re: New Project: Bombing Mission!
« Reply #39 on: 2010-04-25 18:41:17 »
Hmm, didn't I once say that it would be a good idea to get a whole section of the game done and have something releasable? ;D

Apart from being an obvious beginning point for a full remake project, the bombing mission is good because a lot of the enemy models are reused later in the game with palette swaps. Even though there are only a few enemies in this section, once they're all done, a substantial amount of the enemy remodel project will be finished.

P.S.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:
  • Anime style characters
  • Chibi scale field models

Yay! ;D

*logs out before getting shouted at*

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #40 on: 2010-04-25 23:44:06 »
Hmm, didn't I once say that it would be a good idea to get a whole section of the game done and have something releasable? ;D

Apart from being an obvious beginning point for a full remake project, the bombing mission is good because a lot of the enemy models are reused later in the game with palette swaps. Even though there are only a few enemies in this section, once they're all done, a substantial amount of the enemy remodel project will be finished.

P.S.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:
  • Anime style characters
  • Chibi scale field models

Yay! ;D

*logs out before getting shouted at*

I do beleive it was what you said, along with some other random discussion and the miraculous dissapearance of our lethargy that led to this announcement, so thank you kudi!.


On another note,


GO STUDY

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #41 on: 2010-04-26 00:38:00 »
Looks like i've reserved the elevator :P -jabs at Timu-

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #42 on: 2010-04-26 04:32:37 »
A little progress on my grunt.


albertopsp

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Re: New Project: Bombing Mission!
« Reply #43 on: 2010-04-26 11:48:09 »
looks Great.

Tekkie.X

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Re: New Project: Bombing Mission!
« Reply #44 on: 2010-04-26 12:17:27 »
Are those shadows from the App you're using or an AO map?

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #45 on: 2010-04-26 14:39:39 »
thats an unlit texture. I started with an AO bake, and burnt/dodged onto that.

Tekkie.X

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Re: New Project: Bombing Mission!
« Reply #46 on: 2010-04-26 14:46:35 »
Ah, just curious.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #47 on: 2010-04-26 20:57:48 »
update gets



Ima gonna get millenia to help with da metal bits. The blue suit still needs work, it looks terrible from behind, and the color isnt quite consistent enough in certain spots.Its tricky to get the color to match the original, but ima doin muh best.

EDIT: while were at it :P

« Last Edit: 2010-04-26 21:01:05 by Timu Sumisu »

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #48 on: 2010-04-26 21:19:31 »
It's some metalic "goggles" not a full metalic mask :b

pyrozen

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Re: New Project: Bombing Mission!
« Reply #49 on: 2010-04-26 22:16:01 »
the colors look pretty good to me, but maybe a tad to bright. Not sure if these models have been lit yet either, but maybe add abit more contrast and decrease the brightness to give them a bit more depth. Otherwise the overall textures themselves look good.

lee