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Topics - Lubis

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So, I used the bootleg installer about a week ago on my laptop, and the game was working perfectly fine.  The game would open up, every mod was working.  I played for a few days, had a save file going and everything.

Then, since yesterday, for some reason the game won't launch anymore.  It looks like the game tries to start up, I see the cmd prompt open, the screen turns black, then after about a second it goes straight back to the desktop.  At first it wasn't doing this, but then I saw something about the OpenGL problem, and check the app.log because of an indirect path.

Well, I've tried updating my graphics card drivers, my laptop says it has both intel(r) hd graphics, and nvidia.  I did the nvidia, not sure how to do the intel one tbh.  but that didn't make any difference.  So, I tried just rerunning the bootleg installer, and that also didn't  make any difference.  It just went back to how it started, where it looks like the game tries to launch, then just goes back to the desktop.

Before I reran the bootleg installer to redo all the mods, the app.log did say like a PBO error.  Now the app.log shows:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2182
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...



IDK what the issue is, because it was working perfectly fine for a few days.  Any help would be amazing!


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Troubleshooting / Mod Path Folder question
« on: 2012-05-31 22:34:55 »
I posted this in a different thread a couple days ago, but figured I'd make a topic in a more appropriate place so I can get an answer   :) 

I have mod_path set to avalanche in my opengl config.  Changed it from none to avalanche.  Then I downloaded the latest avalanche mods.  But after the download, I noticed that my mods folder turned out like this:



It looks like the world and battle folders for the textures were added outside the avalanche folder, which is my modpath.  Do I need to move the world and battle folders inside the avalanche folder for those to work properly?  Or can they also work like they are now.  I was under the impression that all the folders needed to be in the modpath folder(meaning inside the avalanche folder), but I didn't know for sure.  Meaning, it needs to be like mods/avalanche/world and mods/avalanche/battle ?

Thanks in advance for any response!  Might be a dumb question, but I want to make sure it will work properly!

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