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Messages - whitERaven

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126
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 17:55:37 »
Yep.. something like a plasma rifle or any futuristic weapon type.. I think that was what they're aiming for before.. but their vision of futuristic was a bit different years ago..

127
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 17:34:41 »
I'll put that in all guns.. LoL this are your models afterall.. I'll just find a place to stick my logo.. lol, btw I wont be able to mod anything starting tomorrow till monday, just send me the guns I'll texture them when I have time.. ;D ;D

128
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 17:13:48 »
i see you going in order same with the image..
lol btw when you  come to the silver you might want change it a bit.. I'm not sure what others think.. but I find the original silver rifle to be a bit childish.. :D

129
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 16:57:52 »
LoL just thought it'll look cool 8).. maybe I'll just let it be since I already put it there, lol ;D
If you check it again it has our names on it and my logo.. ;D ;D

[edit]
copy, I'll try that one.. so what gun are you planning to do next??

130
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 16:49:45 »
LoL, actually i just placed the uv's for left and right together.. the bolt realease is  visible on both sides ;D ;D ;D
Is that ok? I think it wont be noticed much ingame..

131
This'll be a tough one, If your not familiar even with vertices will have a hard time explaining things, unless we start from the most basic.. I suggest you read some tutorials for blender the basic ones.. I believe there are some that explains the stuff like vertices, edges, face, mesh etc.. If you get familiar with this then it'll be a lot easier to discuss UV mapping. :)

Patience bro.. No one learns this sort of things overnight, I had hard times with this things before(and til now actualy) and It never gets easier.. theres always a lot to learn, but that's when it gets fun :)

132
If you can't access edit mode.. chances are  your model is not selected as the active object.., try looking at the outliner make sure your model is selected and not the camera or the lights.. :) :)

133
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 15:51:37 »
I do the same when making shades for face textures.. I'll try that.. thanks! Also I think I might change the base black color to a more chrome like one..

EDIT:

Added details, I used images of real guns for reference.. add some highlights but I think they're still lacking.. I'll improve them later..

134
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 14:39:07 »
Yep, I like mikes style too :) :) :).. I may even use some of his works as a guide.. afterall I'm still new to this texturing stuff..
well any tips to make it more detailed? I'm out of ideas since the original quick silver has plain looks.

135
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 13:57:08 »
Just got home after work.. it's pretty late already here.. so before I get to bed I decided to do a quick run on the quick silver texture.. here's my work so far..



when I  have more time I'll add more details, then port it ff7 format..base on my previous work, there's a big descripancy on how the model looks when rendered by 3d modeling softwares and on how it looks in-game. So I'll continue doing the textures while using kimera to preview the model.. preview in kimera is much closer to how the model appear ingame.


136
Releases / Re: whitERaven Model Revisions
« on: 2012-10-19 07:35:36 »
I tried that but it only works on the buster sword (rtaa.siaa), what im trying to do is use whiteraven apz cloud with Mikes+Millenia weapons, also im using the apz cloud field model.

EDIT: Solved, after a bit of research it was as simple as reinstalling Milenia's weapon from an exe in the mods list.
I was about to suggest that one, LoL good thing you found it.. I am not altering the tex ID for cloud since according to APZ this cause some errors.. so just use those fixes provided.. :)

I'm pretty sure it's a cigar box as seen on the image..LoL I also can't recall if uses that on his limit moves, might as well play cid for a while..

137
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 06:57:53 »
LoL, a thread already.. I still need to work on this textures, however I have a busy sched ahead me this weekend, so this might take a while.. Rest assured, I'll work on them and post updates here.. :) :) :)

138
Releases / Re: whitERaven Model Revisions
« on: 2012-10-19 06:15:13 »
It's an issue on the original APZ Cloud model and has nothing to do with the other models..
You can make the weapons work for cloud using same method used for the original APZ Cloud.. It has been discussed quite a lot lately, read here..

http://forums.qhimm.com/index.php?topic=13476.0
http://forums.qhimm.com/index.php?topic=13492.0

Try those methods if it still pose a problem, or if the same problems occur with the other models PM me :) :)

139
Releases / Re: whitERaven Model Revisions
« on: 2012-10-19 03:01:40 »
This is the pic nightmarish posted on the other thread..


Cid has that box in that image so I guess the original model has it..

140
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-10-19 02:47:39 »
Ohh.. :-o I did not know Grimmy's didn't like his models being repackaged, do you think Grimmy will be ok with revising his models, then repackaging those revised models?? Techinically those revised models which I did contains large part of grimmy's work.. I tried asking for his permission though but I can't contact him..

141
Releases / Re: whitERaven Model Revisions
« on: 2012-10-19 02:14:11 »
Yep the cigar should be added.. Cid won't be complete w/o his cigarette..LoL, Also, are you planning to add the cigarette box attached to his googles??

142
Releases / Re: WIP: Ruby WEAPON retexture
« on: 2012-10-18 12:03:17 »
Yep, being bound by a shitty UV sure sucks.. so it's better if you can manipulate UV's or better yet make your own..

143
Releases / Re: WIP: Ruby WEAPON retexture
« on: 2012-10-18 11:52:49 »
UV is a little more complicated.. but I think given time, JL can manage it.. we don't have other emerald weapons with UV available right? I hope there are some floating out there like this ruby weapon..

144
Releases / Re: WIP: Ruby WEAPON retexture
« on: 2012-10-18 11:31:43 »
I say this ruby retex is a success.. so when can we expect the other weapons??

145
Releases / Re: [Project] Mike's custom models
« on: 2012-10-18 08:47:26 »
All this models look great.. Are you planning on making all the weapons set for all characters??

146
Graphical / Re: Cid's Head modeling contest result
« on: 2012-10-18 03:42:14 »
Enslaved.. you mean this guy ??


LoL.. they really do look similar..

147
Graphical / Re: WIP Tifa
« on: 2012-10-18 02:36:25 »
Ouch.. so true, LoL.. that pretty much says it all.. though tifa still has a lot of traits to appreciate and not just the chest..

148
Seeing my works on the new bootleg somehow makes me ;D ;D ;D..
LoL I need to finish the cid soon so hopefully it will be included too.. :)

149
Completely Unrelated / Re: The Truth Lives
« on: 2012-10-18 01:29:53 »
LoL.. I read this topic before, and honestly I'm surprised it's still alive, though it now serves a place to post videos on different versions of gangnam style, ;D

150
Graphical / Re: WIP Tifa
« on: 2012-10-18 00:26:05 »
Ok then whitERaven i will then shouldn't take too long to do i can model a high poly gun in about 3-5 hours so standard guns with no inner detail and animations shouldn't be much hassle.

I use 3ds Max so what 3d program do you use so i know what to export them as?

Also for his Death Penalty am i doing the original or the Cerebus gun?
(i did notice someone already done a Cerebus Gun but they stuffed up the smoothing groups on it)

I'm using blender.. as for the cerberus gun, it's up to you if you want to make a new one, LoL I'll just texture what you send.. I think this would be better discussed elsewhere, hehe we're off topic, I'll pm you.. :) :)

Why is it that when we talk about tifa, discussions about the chest area will always be there LoL..


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