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Scripting and Reverse Engineering / Importing custom models into ff7
« on: 2004-12-27 18:52:46 »
I have few questions, ideas.
imagine that i have high poly model of Aerith
I would like to import it into ff7 as battle or field model.
Present Aerith battle model is made of many files.
Rvaa file has information about animation, skeleton and position of various model parts.
Other small files are parts of the body and atachments points.
My idea is to export ff7 Aerith into 3d model software then create ,or get (from few web artists) high poly aerith model. New aerith must have pose, and proportions of the old Aerith. Then we are breaking apart new Aerith into pieces.Each piece must have atachments point. Then we must export pieces,models into ff7 3d format and replace old files in ff7 archive with new ones.
Important thing - we are not changing Rvaa file so animation and skeleton is preserved. We must have this same number of new 3d files as the number of old 3d files.
Questions.Problems
There is software ,Mirex Biturn to convert ff7 3d files into other formats but there is no software to convert it back into ff7 model. How to do it?
Is it possible to import high poly model into ff7 or there is a polygon, memory limit for that or any other problems?
Waiting for your comments ,sugestions, ideas
imagine that i have high poly model of Aerith
I would like to import it into ff7 as battle or field model.
Present Aerith battle model is made of many files.
Rvaa file has information about animation, skeleton and position of various model parts.
Other small files are parts of the body and atachments points.
My idea is to export ff7 Aerith into 3d model software then create ,or get (from few web artists) high poly aerith model. New aerith must have pose, and proportions of the old Aerith. Then we are breaking apart new Aerith into pieces.Each piece must have atachments point. Then we must export pieces,models into ff7 3d format and replace old files in ff7 archive with new ones.
Important thing - we are not changing Rvaa file so animation and skeleton is preserved. We must have this same number of new 3d files as the number of old 3d files.
Questions.Problems
There is software ,Mirex Biturn to convert ff7 3d files into other formats but there is no software to convert it back into ff7 model. How to do it?
Is it possible to import high poly model into ff7 or there is a polygon, memory limit for that or any other problems?
Waiting for your comments ,sugestions, ideas