hmm... i may have to take you up on this at some point
.
as for now, i am still redoing the enemy stats, and as the stuff i am doing is mainly just to see how a good balance would go (not extremely hard yet), it wouldn't be that hard... i will put that part off until i find a good full-game balance
. from what i have seen so far though, with my enemy AI overleveling is actually pretty dangerous if you don't get better equipment, testing at level 25 with just the thunder/thundara and cure/cura (with initial equipment) was pretty difficult through the reactor, but using ultimate equipment and having master magic/summon made things simple (though since i am allowing higher stats for every few areas for the monsters, the disk 3 enemies would still be very difficult with all of my rebalanced attacks/equipment, or so i hope.
EDIT: made all reactor one enemies with a shot elemental attack to essentially ignore back row for damage calculation (since enemies do not do that for whatever reason, even with the shoot element) by creating an identical attack with just double power, and making the AI check for either the target or self in the back row, and if it is, it will use the double strength attack, otherwise the normal version of it, making it so that no matter where you or the enemy are, the attacks will do full damage. the fact that only guard hound and mono drive (though it has souped up fire attacks) do not have ranged attacks now, means that even the back row is not really safe anymore (fighting a gruntx2 and sweeper battle at level 25 was actually boss worthy, due to the ranged attacks and lack of equipment, not to mention blind from smoke shot
), and is how i am assuming most of the reactor enemies were meant to be designed, based on their AI layout (shoot was supposed to be LR for enemies as well, but it didn't make it or is bugged).
after i make my changes to guard scorpion, as well as the menu item/magic power (though i have no idea of where to look :X), since it is separate from the kernel data, i think it will make a decent taste of what everything will be like (may not add in an exp/ap/gil equation for the enemies for now, though it will likely be added later, but the exp needed to level will also be boosted, and AP for learning altered as well, though that is later
), i still have to play the entire way through the reactor, and i think that a restore materia may be added to cloud in place of the ice materia, because cure costs 8 MP now (with boosted output), my 200 hp healing potions are likely better since you get a cure materia before GS, though you cannot use it until sector 7
. i hope you are willing to play through the first reactor, or at least my GS battle, though it wouldn't have the same effect as leveling your party yourself
.