Author Topic: OpenGL?  (Read 4301 times)

nope

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OpenGL?
« on: 2006-12-02 15:34:46 »
I was just thinking, Q-Gears uses OpenGL to render 3D, so how would it be able to run on systems that don't have any 3D hardware accelleration, would Software Rendering be supported?

Systems like the GP2X wouldn't be able to run Q-Gears due to a lack of 3D hardware or support for OpenGL, would Software Rendering overcome this problem?

gigaherz

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Re: OpenGL?
« Reply #1 on: 2006-12-02 20:03:18 »
Obviously... if there is a software renderer, it will help. The project has the rendering part in separate objects so it's not hard to change the rendering API, or build a software renderer in it.

halkun

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Re: OpenGL?
« Reply #2 on: 2006-12-02 20:48:43 »
I have to give mad props to Akari, he's making everything modular so to swap out the rendering layer is pretty simple.

nope

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Re: OpenGL?
« Reply #3 on: 2006-12-03 08:24:44 »
Will you be implementing software rendering in the future?

Akari

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Re: OpenGL?
« Reply #4 on: 2006-12-03 09:03:47 »
Will you be implementing software rendering in the future?

OpenGL support software rendering.

nope

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Re: OpenGL?
« Reply #5 on: 2006-12-03 09:51:47 »
What about systems that don't have OpenGL (like the GP2X) :-P

gigaherz

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Re: OpenGL?
« Reply #6 on: 2006-12-03 15:24:15 »
someone could port mesaGL to the GP2x, or write a software renderer, doesn't need to be any of us tho :P