I guess people still havent forgotten this game. Perhaps theres no need for a remake.
words
words
You know, this is exactly the kind of thinking that Square is afraid of. They want to remake but they are afraid of "disappointing" any fans, thus they don't do it. I think I even read this on an IGN interview with some of the FF7 top brass. If people really wanted to get this remake they should should just shut up and say BRING IT Square.
Anyway, I know that I sure as heck won't be disappointed! No matter what they do with it, as long as I GET it, I don't care.
I say we don't even need a remake.
Squeenix could:
A) Update the models (LGPTools + Kimera + Biturn + PCreator + skilled modelers)
B) Update the battle scenes (Biturn + skilled modelers)
C) Update the field background (Palmer + Photoshop)
D) Update the music (FF7Music + mp3s)
E) Update the graphics (OpenGL driver)
F) Update the script (Loveless)
G) Update the AI (Wallmarket + ProudClod)
H) Update the FMVs (OpenGL driver + Advent CHildren scenes + people with the time to animate higher poly models)
You get the idea.
dont forget better camera angles and voice overs :-D
dont forget better camera angles and voice overs :-D
No voice overs please :|
What do you think of the english voices for ff7 AC?
I swear everyone hates on english voice overs for no reason, wheatheri ts movies, anime, or games, its all the same.
i think the english voices sound fitting for their characters, and i prefer them as i can understand what they are saying as well as the inflection they give.
i can never tell what inflexion is implied when a japanese speaker has dialogue
Kudistos Megistos, I hope you're not including MGS1 when you say the MGS series. About half of the voice acting in that game was phenomenal, but a lot of it (namely Naomi and Mei Ling with their terrible fake accents) was plain atrocious.
but they wrecked Cait Sith by giving him an idiotic accent,
but they wrecked Cait Sith by giving him an idiotic accent,
There are far worse accents out there than Scottish I assure you and yes, I do take a little offence to having my accent called idiotic.
....
do you.....do you just happen to carry that url address around?
Has anyone seen the Monkey Island special edition?
Now that's what I call a perfect re-make. :)
Sorry about the massive speil, I just need to vent my frustration about this. They always get it wrong. In the case of Cait Sith, I don't really know. It's definitely Scottish, but it doesn't sound like any region i've ever been to. And yes, I've been to the highlands.
Actually, I was mostly trying to say that the fact that he had it was idiotic. It seemed completely random and arbitrary, especially since Reeve, who controls (and presumably voices) Cait Sith, sounds nothing like that.but they wrecked Cait Sith by giving him an idiotic accent,
There are far worse accents out there than Scottish I assure you and yes, I do take a little offence to having my accent called idiotic.
Er, I don't think he was calling Scottish accents idiotic; he was calling Cait Sith's ridiculously bad attempt at a Scottish accent idiotic.
Of course, if you want to see a lousy attempt at a Scottish accent, look no further than the Demoman in TF2.
Roderick George Toombs (born April 17, 1954) better known by his ring name "Rowdy" Roddy Piper, is a semi-retired Canadian professional wrestler and film actor currently signed to World Wrestling Entertainment. Despite having no actual connection to Scotland.
Well, he wasn't Scottish at all.
http://www.blueshinra.com/reeve/encore.shtml
but for Cait, an Irish accent was given to him (the Japanese Cait speaks in a Kansai dialect). Although this was probably done due to the origins of Cait's name, seeing as how Cait didn't sport an Irish accent in the original game, this particular choice of dialect is especially bizarre.
Quote from: Mystery Mooglebut for Cait, an Irish accent was given to him (the Japanese Cait speaks in a Kansai dialect). Although this was probably done due to the origins of Cait's name, seeing as how Cait didn't sport an Irish accent in the original game, this particular choice of dialect is especially bizarre.
Supreme arse-vomit.
This is what annoys me. It's obviously some moron thats written that up. His accent is DEFINITELY NOT Irish, nor is it supposed to be Irish.
Well, Northern Irish accents can be easily mistaken for one of those two, but if you're a native speaker of English you have to be pretty ignorant to get southern Irish accents mixed up with Scottish ones. It's only slightly less moronic than not being able to tell the difference between English and Australian accents (apparently some people can't).
I'm happy I've only ever watched the Japanese version of AC.
日本語万æ³ï¼ :-D
>Square
>Afraid of disappointing any fans
(http://img33.imageshack.us/img33/1941/kagamilaugh.jpg)
Well, it's pretty good that you don't care what they do with this remake everyone is absolutely certain they're going to make (http://en.wikipedia.org/wiki/Wishful_thinking), because everything Square have done since they became $quare €nix (especially with the Compilation of FF7) suggests that most of the changes won't be for the better in the eyes of most fans. Reactions to Square's more recent games have generally been negative.
In the unlikely event (they're a business, after all, and they care about the bottom line more than anything else) that the top brass actually are worried about fans instead of wanting to cash in on the FF7 name, that's a very good thing. Perhaps they're questioning their belief (and, to be fair, a lot of companies do this with their biggest franchises when they're low on ideas) that they can defecate in a disc case, stick a FF7 logo on it and expect it to sell millions. I'd much rather see no remake than a bad one. It'll save me money, as well as my memories of the game (since I'm the kind of idiot that still buys FF shovelware just because it's Final Fantasy - just the kind of person they rely on, in fact).
Anyway, why do we need a remake? Srsly, the only things that FF7 needs are a graphical update, some translation and bug fixes and a difficulty tweak, and we've done or are doing all of that. What the people who really want a remake should actually do is think about whether FF7 really needs one.
First off Kudistos, I nominate you for an "Awesomest Post Ever" award.
Second off.. I was thinking about this the other day.... the slums are a place where there's no sunlight, only artificial light due to the fact that theres a giant metal plate intermingling with a haze of smoke blocking away the outside world. Imagine living there. Can you? It's strange, foreign, and really makes you feel helpless and melancholy. I'd like a remake of FF7 to make you feel those things. Really immerse you in the world of FFVII. That's not something the original game could do due to technological limitations. Hell, it's not something we could do either without making a new game ourselves from scratch (which would make Halkun and the omniscient Square-Enix lawyers very upset), but a remake of FF7 with modern graphics/modern technology could really make you feel what it's like to be there.
Of course, it IS wishful thinking, but it calms the soul to discuss.
I'm happy I've only ever watched the Japanese version of AC.
日本語万æ³ï¼ :-D
I can't watch the English dub. I always watch it with English subs.
Agreed fully. Though I found Crisis Core to be a great game, Dirge of Cerberus was terrible as a story. I wouldn't mind them touching up the original's story to ..slightly.. barely.. almost unnoticeably.. include Genesis.
Unfortunately, what we would end up getting is a bloated graphic fest where we have sephiroth and cloud engaged in 20 minute matrix battles where you sit there wondering where it all went wrong (like I did with Twin Snakes remake of MGS1).
If they don't intend to remake it BETTER by making sure they don't ruin it by changing things that aren't broken, they should not remake it at all....
Though I found Crisis Core to be a great game, Dirge of Cerberus was terrible as a story. I wouldn't mind them touching up the original's story to ..slightly.. barely.. almost unnoticeably.. include Genesis.
I've always felt that Genesis and Hollander demean Sephiroth and Hojo somewhat; the original villains suddenly become a lot less special now that we see that there's another apocalypse-causing villain and another mad scientist of similar skill. And this is before we talk about Genesis going around in the reactor and completely undermining Sephiroth; suddenly, Sephiroth seems like nothing more than a pawn in Genesis' great plan, and Genesis becomes the real bad guy of the FF7 series.
Personally, I think that the game would have been a lot better off if Genesis had been killed for good in Modeoheim and had no further part in the story; that way there would be no real deviance from the main FF7 story and it would also have shown that Sephiroth was a step up. It would be as if the game were saying "OK, you've dealt with Genesis; now it's time for the real crisis". Not only that, but it would fit in well with the FF tradition of having a small-time bad guy early on in the game who gets replaced by someone much more dangerous later on (like Gestahl and Kefka, Shinra and Sephiroth, Edea/Galbadia and Ultimecia or Brahne and Kuja).
a Dirge of Cerberus sequel whereSpoiler: show
which of course I will also play... because I can't help myself :-(
Graphics should never be a substitute for plot or intelligent design.Unfortunately, a lot of people take this to mean that a game SHOULDN'T have good graphics. There's no reason why a game can't have both, like Metal Gear Solid 4.
MGS4.....I won't even get started on that game....I will just say that I would use that as an absolute example of how graphics got in the way. Cut scenes lasting over 40 minutes is not intelligent game design and the plot was god awful imho.While I agree that the cutscenes were too long, that wasn't graphics getting in the way, that was Kojima's storytelling getting in the way. Looking at the actual gameplay segments, they played well AND had remarkable graphics.
MGS4.....I won't even get started on that game....I will just say that I would use that as an absolute example of how graphics got in the way. Cut scenes lasting over 40 minutes is not intelligent game design and the plot was god awful imho.
Now, if they ever do remake FF7, one thing that must be done imo is to shorten the Supernova sequence. That Safer Sephiroth battle can get so frustratingly boring if you don't kill him quickly enough. Though I realize that to many people, that would be low priority.
When it comes to a remake, I would not imagine that the dialogue, or at least the style of the dialogue, will be very faithful to the original. It seems a little out of Sephiroth's character to laugh evilly, which he did a little too much in the original FF7. What I imagine they'll do is simply have him smile instead or alternatively change his attitude to make him appear more contemptuous and loathing.
They're also likely to tone down Barret's and Cid's dialogue, as although you can easily censor swear words when they're written down, it's not the same when there's voice acting.
Certainly, if they do create a voiceover for FF7, I'm praying that they take out Heidegger's "stupid horse laugh" (as Rufus calls it) and Scarlet's signature laugh as well as Palmer getting the hiccups while laughing during battle, because really, what kind of voice actor could imitate that in a way that doesn't sound ridiculous? Nevertheless, I'd be interested in seeing what kind of voice actors they get. I'd also be interested in hearing spoken dialogue from Bugenhagen and, more than anyone else, Jenova.
The worst thing they could do with a remake is incorporating a FF7AC-like battle style. Simply because that just wouldn't look right in many battles (the boss battle against Palmer comes to mind).
When it comes to a remake, I would not imagine that the dialogue, or at least the style of the dialogue, will be very faithful to the original. It seems a little out of Sephiroth's character to laugh evilly, which he did a little too much in the original FF7. What I imagine they'll do is simply have him smile instead or alternatively change his attitude to make him appear more contemptuous and loathing.
He does laugh a little, but I never thought of it as an evil laugh; it always seemed to be a laugh at the craziness/futility of the situation. So yeah, no evil laugh please :roll:
That's how MGS games are. Since the beginning it's been 50% gameplay, 50% cutscenes/codec conversations. If you don't wanna watch cutscenes and listen to people talk, why would you play MGS to begin with?
EDIT: and it just occurred to me, sometimes over the top flashiness is a good thing. Look at attacks like Omnislash and Supernova. Now don't even try to tell me that Supernova is less over the top than cutting a boulder in half or jumping super high in the air. Hell it even said in the original FF7 manual that cloud's sword "can cut almost anything in two" so I don't see where that's deviating.
You cannot have tifa being slashed once and almost dying to then have people smashed into brick walls without a scratch on them. That isn't how good story telling works, now or ever.
You cannot have tifa being slashed once and almost dying to then have people smashed into brick walls without a scratch on them. That isn't how good story telling works, now or ever.
They're at higher levels. :-P
That's how MGS games are. Since the beginning it's been 50% gameplay, 50% cutscenes/codec conversations. If you don't wanna watch cutscenes and listen to people talk, why would you play MGS to begin with?
No. You miss the point. MGS1, most of the talking was optional. You had more codec people, same as in 2 and 3. The gameplay was 50/50 and the story didn't suck. In MGS4, you are forced into multiple cut scenes and it is ANYTHING but 50/50. It is more like 80/20 in favour of bloated meaningless cut scenes. MGS1 and 2 are two of my favourite games. MGS4 is imho, a huge waste of disc. If MGS4 had a decent plot which wasn't a far fetched retcon, fair enough, but it didn't. It was a rather bloated ego masturbation for Hideo and fanboys. MGS1 was a masterpiece in both story and gameplay. MGS2 was a masterpiece in game play. And even 3 had something to offer. But most of us don't want forcing into 40 minute cut scenes. Cutscens in MGS1 were seldom if ever as long as the ones in MGS4 and they were nowhere near as frequent. If I want to watch a bad movie I will find one in a film shop.EDIT: and it just occurred to me, sometimes over the top flashiness is a good thing. Look at attacks like Omnislash and Supernova. Now don't even try to tell me that Supernova is less over the top than cutting a boulder in half or jumping super high in the air. Hell it even said in the original FF7 manual that cloud's sword "can cut almost anything in two" so I don't see where that's deviating.
Actually it is shortened down in the japanese version by a lot, and yes it is over the top and since there is no way to skip it, it becomes irritating after the first time you have seen it. But it is in the battle. The battle is not the field and should not be taken literally as part of the story. Also, this is a fantasy. It has laws like any other world. It can allow a sword to cut almost anything in 2 without it being far fetched, but once it has made the rule that a human can easily die (tifa vs sep for a starter) and that a lot of its laws are based entirely on those of Earth, it can no longer allow fight scenes that go on for ages and DEFY BIOLOGY. A story has its limits and so many people fail to see this.
You cannot have tifa being slashed once and almost dying to then have people smashed into brick walls without a scratch on them. That isn't how good story telling works, now or ever.
In MGS4, you are forced into multiple cut scenes and it is ANYTHING but 50/50. It is more like 80/20 in favour of bloated meaningless cut scenes.You can skip cutscenes, at least in the 2nd playthrough. I don't know about the first playthrough, because I didn't try to skip any cutscenes, seeing as I enjoyed them.
I agree Covarr. Though instead of shorter. Do what they did in FFX, set animations to short for Aeon summons and overdrivers.