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Troubleshooting / Re: please help
« on: 2018-06-07 18:30:12 »Be nice now. Attacking other people is not allowed.
you are the one who is attacking with that idiotic matter about double posting -.-
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Be nice now. Attacking other people is not allowed.
Indeed. Maybe you should jump ship instead of sinking? Just a thought
Sure. Of course i have my head up my ass and cannot see the light. Either way i am just going to continue deleting your double posts (I am sure you have noticed already) until i tire of it. Then I am going to ban you entirely for repeatedly breaking the rules. Have a nice day.
We dont have to try and understand. It is up to you to understand our rules. Not for us to try to conform to your thoughts of how this place should be.
Too much attention given to something that doesn't need it. Don't want to follow the rules? Warning. Still don't want to follow the rules? Ban.
ploppo, everyone who has responded to you has been around this site for years. We've seen firsthand what works and what doesn't. Your methods DO NOT WORK for getting help and support, no matter how many times you say we're wrong, the fact is we know what we're talking about and you don't.
Additionally, what makes you think people ignored replying? I saw this and genuinely can't help. And I doubt anyone would help because it's a non trivial undertaking. The odds that you will get the tool creators seeing "please help" and even remotely being able to fulfil your request is slim at best.
You should have at least found the official threads and made a polite request.
On the bright side, you smoked SL1982 out of his retirement hole.
You know what? I dont care. People arent obligated to answer to anyone. Least of all people that spam the crap out of topics. So the rules stay the way they are and you either accept them or you go away.
When you reply to yourself repeatedly in the span of just a few hours, that's not people ignoring you, that's you being impatient.
I am not going to repeat myself again. You have been warned
DOUBLE POSTING IS NOT ALLOWED! IS MORE CLEAR NOW? Do it again and your posts will be moderated.
Just so you are aware double posting does not mean posting the same thing twice. It means two posts back to back without a reply.
I made absolutely no mistake and suggesting that i did is not in your best interest. The fact of the matter is you were told politely to stop double posting as it is against the rules. Just because you have some sort of reasoning does not mean the rule does not apply to you. Nobody double posts because they were talking to themselves anyways.
Model importer update: still can't swap weapons. Tried swapping Javelin GameObject with Kain's Lance GameObject, to no avail.
Look, I don't really care if you think the rules are meaningless or not. You either follow them or you will not be welcome here. Stop arguing.
Which string and which tutorial? What I did for Alternate Fantasy is a lot like what is described there.
For the Ipsen Curse, it's only a flag in the battles: you see that all the enemies of the Ipsen castle have this "Ipsen Curse" flag enabled.
It's a bit different for the Oeilvert Curse because that one also has an effect out of battles (you can't use magics). For this curse, there's the flag in the battles but also a general variable that is changed in the "Entrance" field of Oeilvert (I don't remember if it's turned off in the field where Ark is or if it's in one of the Desert Palace fields). The general variable is "Setting_MagicOff": as long as it's 1, magic is disabled in the player's menu.
I've just checked again, they are compatible with the steam version. The only problem I could imagine is not knowing where to find the files that the editors require due to the way FFVIII files are packed. The kernel for example, which is edited by Doomtrain, is inside the main.fs file, and you need to extract it first using Deling. In your FFVIII steam folder, go to data-> lang(your language, in my case lang-de). In this folder you find several .fs files, all of which contain a plethora of other files. Once you've extracted the kernel.bin from the main.fs, you can edit it with Doomtrain, and then you have to again use Deling to re-insert your edited kernel.bin back into the main.fs (always make backups, of course).
Which string and which tutorial? What I did for Alternate Fantasy is a lot like what is described there.
For the Ipsen Curse, it's only a flag in the battles: you see that all the enemies of the Ipsen castle have this "Ipsen Curse" flag enabled.
It's a bit different for the Oeilvert Curse because that one also has an effect out of battles (you can't use magics). For this curse, there's the flag in the battles but also a general variable that is changed in the "Entrance" field of Oeilvert (I don't remember if it's turned off in the field where Ark is or if it's in one of the Desert Palace fields). The general variable is "Setting_MagicOff": as long as it's 1, magic is disabled in the player's menu.