Author Topic: WIP a patch to convert new FF7 to old  (Read 112525 times)

Tooks

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Re: WIP a patch to convert new FF7 to old
« Reply #25 on: 2012-08-16 14:28:33 »
Every tester is useful on this, thanks for anytime you spend on it.
Well i have made a second beta version (the only difference is that this fixes the \ in the registry), and i have included 2 REG files, open the REG file in NOTEPAD for your system (64bit for you) and edit the line that says
"DataDrive"="D:\\"
change the D:\\ to whatever drive your USB drive is, so if its your H:\ drive change it to
"DataDrive"="H:\\"
then save it and open it and click YES when asked, and that should allow it to use your USB as a CD. Hope this helps.

EDIT- HAHAHAHA i forgot to post the link to v0.2, sorry about that
http://www.mediafire.com/?jvzjuojzb9cb96c

Okay so now I'm not getting the DISC1 error anymore, but now the client opens and then closes again after about 5 seconds with no error at all... I'm having no luck with this what-so-ever hah. Feel like i've kind of shot myself in the foot too as now i've installed this the normal version, naturally, doesn't work. Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.

P.s. Don't know if this is relevant but I'm running Windows 7 Professional 64bit.

Kranmer

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Re: WIP a patch to convert new FF7 to old
« Reply #26 on: 2012-08-16 14:33:20 »
just out of curiosity. the ff7.exe in the patch is that from before or after 1.02 official patch
The EXE included is the official 1.02 EXE, its clean (meaning it is unedited, the only reason i included it in this patch was to make things easier)

Okay so now I'm not getting the DISC1 error anymore, but now the client opens and then closes again after about 5 seconds with no error at all... I'm having no luck with this what-so-ever hah. Feel like i've kind of shot myself in the foot too as now i've installed this the normal version, naturally, doesn't work. Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.

P.s. Don't know if this is relevant but I'm running Windows 7 Professional 64bit.
OK if its closing after a few seconds here is what you should do, first run FF7CONFIG.EXE as administrator (even if you are logged on as admin still right click it and click run as admin) and set all the options and make sure sound is set correctly, then run FF7.EXE as admin and see what happens, if it still closes then post the file APP.LOG (just copy and paste the contents) here and we will see what went wrong.

Tooks

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Re: WIP a patch to convert new FF7 to old
« Reply #27 on: 2012-08-16 14:40:05 »
OK if its closing after a few seconds here is what you should do, first run FF7CONFIG.EXE as administrator (even if you are logged on as admin still right click it and click run as admin) and set all the options and make sure sound is set correctly, then run FF7.EXE as admin and see what happens, if it still closes then post the file APP.LOG (just copy and paste the contents) here and we will see what went wrong.

For some reason the FF7 config won't open either. It did when I first installed it, I setup Aali's custom driver (although I did forget to check the sound settings...) and now whenever I try and open it it just stops working. I'm going to try restarting my computer and see if that makes any difference.

For reference, my current APP.LOG
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026228224 FREE 1022031872
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 4 RGBA 0:0:0:0
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\data\sound\audio.fmt

Kranmer

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Re: WIP a patch to convert new FF7 to old
« Reply #28 on: 2012-08-16 14:50:27 »
Well that app.log shows that Aali's driver isn't running, so i guess something has gone wrong, a few people in the past have complained they couldn't open FF7CONFIG, i am unsure if they ever fixed it
if you can't run FF7CONFIG anymore you could try deleting the registry entries by opening REGEDIT (just type that in your search box on your startmenu) and then in the window that comes up make your way to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\
then delete this, then reinstall my installer and hopefully you will be able to open FF7CONFIG again (with any luck), just remember to set everything correctly (double check on the graphics page that 640x480 FULLSCREEN is ticked and that the drop box says CUSTOM DRIVER then set anything in the SOUND and MIDI screens then hit OK)
And also never forget to run it as Admin.
« Last Edit: 2012-08-16 14:51:59 by kranmer »

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #29 on: 2012-08-16 14:58:17 »
Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.


If you keep the download files you don't have to use a new activation code, and you can just install it again. If that is what you mean. :)

Tooks

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Re: WIP a patch to convert new FF7 to old
« Reply #30 on: 2012-08-16 15:01:03 »
Well that app.log shows that Aali's driver isn't running, so i guess something has gone wrong, a few people in the past have complained they couldn't open FF7CONFIG, i am unsure if they ever fixed it
if you can't run FF7CONFIG anymore you could try deleting the registry entries by opening REGEDIT (just type that in your search box on your startmenu) and then in the window that comes up make your way to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\
then delete this, then reinstall my installer and hopefully you will be able to open FF7CONFIG again (with any luck), just remember to set everything correctly (double check on the graphics page that 640x480 FULLSCREEN is ticked and that the drop box says CUSTOM DRIVER then set anything in the SOUND and MIDI screens then hit OK)
And also never forget to run it as Admin.

Done that, it allowed me to setup the FF7Config (double checked everything was set as it should be, custom driver, 640x480 fullscreen, midi enabled etc), same issue. However I decided to look in the APP.LOG and noticed the last line;

Failed to load: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\field/flevel.lgp

Upon investigation, it appears I don't have this file? I have a flevel.bak and a fflevel.lgp and even an flevel.lgp.bak() but no flevel.lgp. I've not manually modified this directory so am quite unsure as to what might be causing this now =/

Edit: Just to see what would happen I renamed the flevel.lgp.bak() and ran the game, it actually crashed with an error code this time, and APP.LOG looked like this instead;
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026228224 FREE 1022031872
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 4 RGBA 0:0:0:0
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Enix\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
« Last Edit: 2012-08-16 15:09:19 by Tooks »

Kranmer

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Re: WIP a patch to convert new FF7 to old
« Reply #31 on: 2012-08-16 15:09:47 »
Done that, it allowed me to setup the FF7Config (double checked everything was set as it should be, custom driver, 640x480 fullscreen, midi enabled etc), same issue. However I decided to look in the APP.LOG and noticed the last line;

Failed to load: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\field/flevel.lgp

Upon investigation, it appears I don't have this file? I have a flevel.bak and a fflevel.lgp and even an flevel.lgp.bak() but no flevel.lgp. I've not manually modified this directory so am quite unsure as to what might be causing this now =/
Its odd that you do not have a flevel.lgp (this is probably why both the Rerelease and the old version are not working), the flevel.bak should be the Flevel from the release (my installer creates that as a backup), check the date on that file by right clicking the flevel.bak and clicking properties, if it says April 2012 its the rerelease flevel and you need to rename it to flevel.lgp and run the Flevelpatch.bat again, if it says 1998 its my patched one, if its the 1998 one rename it to flevel.lgp and you don't need to patch it.

EDIT- also your app.log still shows that Aali's driver is not running

omega res novae

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Re: WIP a patch to convert new FF7 to old
« Reply #32 on: 2012-08-16 15:11:18 »
another thing you can do to avoid reinstalling is backup all the files from your install directory then if something breaks delete everything in the folder and place your old files in

when running the patch make sure your install folder is correct

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #33 on: 2012-08-16 15:25:44 »
I've reinstalled the game and installed your program. But I get the Disc error aswell.

I've tried this:
open the REG file in NOTEPAD for your system (64bit for you) and edit the line that says
"DataDrive"="D:\\"
change the D:\\ to whatever drive your USB drive is, so if its your H:\ drive change it to
"DataDrive"="H:\\"
then save it and open it and click YES when asked, and that should allow it to use your USB as a CD. Hope this helps.


With both my G:\\ and H:\\ drives, but to no avail.

Is it because I haven't installed bootleg (and therefore Aali's custom driver) yet?


Tooks

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Re: WIP a patch to convert new FF7 to old
« Reply #34 on: 2012-08-16 15:26:16 »
Its odd that you do not have a flevel.lgp (this is probably why both the Rerelease and the old version are not working), the flevel.bak should be the Flevel from the release (my installer creates that as a backup), check the date on that file by right clicking the flevel.bak and clicking properties, if it says April 2012 its the rerelease flevel and you need to rename it to flevel.lgp and run the Flevelpatch.bat again, if it says 1998 its my patched one, if its the 1998 one rename it to flevel.lgp and you don't need to patch it.

EDIT- also your app.log still shows that Aali's driver is not running

uch this is giving me a headache haha. The .bak file is from 2012 so is the re-release version. When I rename it and run the batch file it hangs for a while and then tells me there are no suitable patches (and then renames my flevel.lgp back to .bak but doesn't generate another one) and i'm kind of going around in circles. Think i'll just pull my disc copy out of cold storage and play that, seems MUCH less headachey at the moment hah.

Squall, I didn't think to do this before trying to install the patch, but my other half also purchased the rerelease yesterday and has it installed on his computer. Do you think stealing his unmodified directory and using it to restore mine would cause issues?

Kranmer

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Re: WIP a patch to convert new FF7 to old
« Reply #35 on: 2012-08-16 15:36:14 »
I've reinstalled the game and installed your program. But I get the Disc error aswell.

I've tried this:
With both my G:\\ and H:\\ drives, but to no avail.

Is it because I haven't installed bootleg (and therefore Aali's custom driver) yet?
The CD error has nothing to do with Aali's driver, it is due to the game not being able to find the CD's, it needs to find a disc called FF7DISC1, if you have anything that uses USB and can be renamed you should plug it in and inside MY COMPUTER rename the drive to FF7DISC1, then run the patch to whatever drive that is. or if you have the original CD just put it into the drive and make sure it shows up as FF7DISC1 (NOT THE INSTALL CD) then set the registry to that drive, that should work (hopefully)

uch this is giving me a headache haha. The .bak file is from 2012 so is the re-release version. When I rename it and run the batch file it hangs for a while and then tells me there are no suitable patches (and then renames my flevel.lgp back to .bak but doesn't generate another one) and i'm kind of going around in circles. Think i'll just pull my disc copy out of cold storage and play that, seems MUCH less headachey at the moment hah.

Squall, I didn't think to do this before trying to install the patch, but my other half also purchased the rerelease yesterday and has it installed on his computer. Do you think stealing his unmodified directory and using it to restore mine would cause issues?
OK if you have a flevel (it doesn't matter which at this point, once we get the game working we can sort that) forget about patching flevel for now, the old game will boot even with the new flevel.lgp just some mods won't work but the game will load.
So the first thing you need to do is get Aali's driver working, try downloading and installing it yourself or via bootleg and then check your app.log (when you are using Aali's driver the App.log will start with
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English

if you see "INITIALIZE DD/D3D START " that means Aali's Driver is NOT installed

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #36 on: 2012-08-16 15:48:25 »
Ok so instead of renaming a USB (which only appears if I connect something in the USB port) I renamed one of my HDD. This actually works. Although it takes pretty long for the game to load (main menu) and when I press new game I just get a black screen. Is it time to use bootleg? Or doesn't the bootleg fix this?

Edit: Renaming an USB port also works. I just didn't do it correctly so my bad, sorry.

I'm getting the feeling that the black screen before the start menu and after pressing new game has to do with FMV's not working. Because when I skip the intro by pressing enter the loading doesn't take long at all.

Edit: Even if I wait a long time after pressing new game the screen remains black :(
« Last Edit: 2012-08-16 16:02:02 by Sebuzzie »

lyons100

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Re: WIP a patch to convert new FF7 to old
« Reply #37 on: 2012-08-16 16:01:30 »
when i first tried to install this i also got the flevel.lgp not found error, it turned out the correct dir was not selected, it was trying to install to */Square Enix/final fantasy vii/final fantasy vii. Selecting the Square Enix folder fixed it for me.

Everything's working just fine here with bootleg installed.

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #38 on: 2012-08-16 16:04:13 »
when i first tried to install this i also got the flevel.lgp not found error, it turned out the correct dir was not selected, it was trying to install to */Square Enix/final fantasy vii/final fantasy vii. Selecting the Square Enix folder fixed it for me.

Everything's working just fine here with bootleg installed.

That makes me wonder. I installed the game in C:\Games\FF7 because that is recommended in the Tifa's Bootleg Tutorial.

Is that what's causing my problems?

omega res novae

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Re: WIP a patch to convert new FF7 to old
« Reply #39 on: 2012-08-16 16:08:08 »
when you pick the directory make sure it isnt adding a \final fantasy vii to the end
your picking C:\games\ff7
but if it adds that to the end your actually installing it to C:\games\ff7\final fantasy vii

Kranmer

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Re: WIP a patch to convert new FF7 to old
« Reply #40 on: 2012-08-16 16:09:36 »
That makes me wonder. I installed the game in C:\Games\FF7 because that is recommended in the Tifa's Bootleg Tutorial.

Is that what's causing my problems?
Yeah a black screen after pressing NEW GAME usually means the movies are broken, so you need to sort the movie path out which can be done with the tool here
http://forums.qhimm.com/index.php?topic=12305.0
just set the movies folder with that and it should fix the movies (or try installing bootleg).

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #41 on: 2012-08-16 16:11:02 »
when you pick the directory make sure it isnt adding a \final fantasy vii to the end
your picking C:\games\ff7
but if it adds that to the end your actually installing it to C:\games\ff7\final fantasy vii

You mean when I install the new to old patch? Cause I installed that in C:\Games\FF7. There is no C:\Games\FF7\final fantasy vii.

Or are you talking about the bootleg?

Edit: I'll try to install the bootleg ^^
« Last Edit: 2012-08-16 16:12:58 by Sebuzzie »

omega res novae

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Re: WIP a patch to convert new FF7 to old
« Reply #42 on: 2012-08-16 16:18:02 »
if your install folder is C:\games\ff7 when you click the ff7 folder look at the folder path in the patch itll say C:\games\ff7\final fantasy vii. if you ran the patch and didnt see the mistake it installed to the wrong folder. to check if this happened to you go to the folder where you have final fantasy vii installed. if there is a final fantasy vii folder that means it installed to the wrong folder

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #43 on: 2012-08-16 16:57:11 »
if your install folder is C:\games\ff7 when you click the ff7 folder look at the folder path in the patch itll say C:\games\ff7\final fantasy vii. if you ran the patch and didnt see the mistake it installed to the wrong folder. to check if this happened to you go to the folder where you have final fantasy vii installed. if there is a final fantasy vii folder that means it installed to the wrong folder

I'm sorry I'm not following. Are you talking about the bootleg or about the new to old patch. If you're talking about the latter I've got a patch.exe if that's what you mean..

omega res novae

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Re: WIP a patch to convert new FF7 to old
« Reply #44 on: 2012-08-16 17:03:23 »
new to old

edit
before i keep rambling on can someone that understands what i am saying explain this better
« Last Edit: 2012-08-16 17:04:55 by squall8cloud7 »

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #45 on: 2012-08-16 17:05:34 »
When I want to start patch.exe it wants me to open a source file.. I'm afraid I lack the knowledge on what that means.

Kranmer

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Re: WIP a patch to convert new FF7 to old
« Reply #46 on: 2012-08-16 17:09:33 »
When I want to start patch.exe it wants me to open a source file.. I'm afraid I lack the knowledge on what that means.
Patch.exe is for patching flevel, you don't need to run it, infact you can delete it if u want, the installer runs it when its done automatically, after that it is not needed, you NEVER EVER have to run patch.exe or any of the BAT files, those are just files left over from the installer.

omega res novae

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Re: WIP a patch to convert new FF7 to old
« Reply #47 on: 2012-08-16 17:16:35 »
video removed

this is what i mean
« Last Edit: 2012-09-20 14:46:18 by omega res novae »

Sebuzzie

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Re: WIP a patch to convert new FF7 to old
« Reply #48 on: 2012-08-16 17:22:34 »
Thanks for explaining that. I think I installed it in the right folder cause I typed it in manually.

Right now I'm installing the bootleg but I'm having trouble choosing which models to use. (I'm always bad at making choices haha)

Will let you guys know once I'm done. :)

ps: I love your desktop background squall8cloud7! hahaha

Datapack

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Re: WIP a patch to convert new FF7 to old
« Reply #49 on: 2012-08-16 18:53:08 »
Which files from the "old"game do i need?
Also do i need the cd-key from the old game?