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Messages - seijuro

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2024-01-22 17:18:36 »
Aeris has Cid's Scimitar as an available weapon to equip, and can actually use it. Was this on purpose or a bug? NT version 2.09973

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2024-01-18 16:06:39 »
Hey Sega Chief, not sure what's up, could be a bug, but the version I'm on (2.09973) Cid's Big Brawl limit on Schizo and some other enemies in Great Glacier does nothing, no damage, it doesn't even make a sound effect.

3
Is there a way to extract this to use the voiced attacks/grunts ONLY? Would love to try to that out to keep it closer to the Vanilla experience.

4
FF7 Ever Crisis Beta just got released not too long ago and I just realized that their soundtrack arrangement is extremely faithful to original FF7, way way more so than Remake.

Listen to the OST here:
https://www.youtube.com/watch?v=nqmfytmk6zk&list=PLeajxS52W3UnMs5Dy5HtczcftgxCkbxsj&index=4


Wondering if anyone can start converting that to .OGG's for 7th Heaven?

Just a thought.

5
Hey McIndus, is Angelwing: Ultima coming out soon? I see that it's been released to your Patreons quite a while back in the Alpha phase, just wondering if there's a release date coming.

6
^ same, is Project Angelwing still underway?  :)

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-11 03:08:29 »
Is there a morph, steal, enemy skilll list for this mod?

edit: nevermind, it's at the front of page 1  8)

edit edit: it's an incomplete list...:( is there a complete one?

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-22 15:09:05 »
Hey Sega Chief, I just beat Powersoul keeper but he didn't drop HP<->MP materia, isn't he supposed to? I watched some videos on Youtube and noticed that he does drop it. I'm using the June 2019 iro NT version.  Is this a glitch?

9
In the case of 1998, ff7input.cfg is the file you want. Not sure why you insist on Xpadder though, since you say the native inputs are going through just as well. You're adding an extra gear to a mechanism that doesn't need it.

Thanks guys! It's the ff7input.cfg. Deleted that and now can customize it the way I want it.

I just honestly wanted to use the D-Pad like the PS1 days. Some reason it doesn't let me use the D-Pad (nor R2/L2 buttons work either) so I had to settle for X-padder to make the D-Pad along with the L2/R2 buttons work correctly  8)


10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-17 20:15:57 »
Hey I beat NT Mod 1.5 (just amazing mod btw) and hit "uninstall" in the 7thHeaven Menu to play Vanilla FF7, but after I did that it seems like in Vanilla FF7 the materia values are off. Example, Fire, Lightning, Ice materia takes off -10 Vitality and some other stats, I don't think that was a default value in Vanilla FF7? Using the Overhaul menu mod 7th Heaven so I'm using ff7_mo.exe in the file location, but maybe the values are overwritten in that exe? Or maybe I did something wrong?

EDIT:
I changed the file location exe to ff7_bc.exe and the materia stat values are back to normal. Not sure what happened but ff7_mo.exe had the same materia values from NT 1.5 mod even though I hit uninstall.

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Bump, anybody happen to know?

12
I just got X-padder and mapped the correct controls to my PS3 controller via the keyboard but my old customized controls via the "Joystick" menu is also there so it duplicates each press I make. Is there a way to delete (or default back to nothing) on the Joystick side and just keep the Keyboard controls? Maybe a config file somewhere? I tried searching but nothing. Thanks in advance.

13
Is this the right forum to post this question? Should we move this to a graphical mods forum?

Yeah - updated all Nvidia drivers last night straight from Nvidia.

Checked all the 4 boxes within the menu, Vsync, New Timer, Textures Cache, Pixel buffer.

Still have the same issue... can't do full screen and there's weird vertical lines every other movement.

Here's a screenshot: https://imgur.com/TREr506

14
1) For some reason when I hit the fullscreen box on 7th Heaven, it gives me an error and says it's unable to load fullscreen and reverts back to windowed mode.

2) Also, when in game, walking in-field (not world map) there's intermittent vertical lines that flickers every other step Cloud makes when he moves. The text used to be crisp-looking on my other machine, but not my new one.

Is there something up with my graphics settings? It's a new machine with a GTX1070, didn't think it would have graphics problems. Currently running Windows 10.

What could I do?

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-12 23:29:44 »
Could I use my 1.4 save file with the new 1.5 version? Would there be any issues?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-19 21:43:53 »
hey, been a while since I visited, but what's the difference between 1.4 vs 1.5? Anything big?

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-20 18:11:15 »
There is a notepad "where is the thing" where it has such list, except one or two that aren't updated, but they're end game. There is only 1 E. Skill in the game so people actually have to put some effort into the materia setup.

Where is this magical notepad? Is there a link / could you point me to where? Thanks!

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-19 18:51:57 »
I might have missed this, but has anyone posted a list of all the enemy skills / locations? Also where to get the 2nd (or 3rd) enemy skill materia? My enemy skill list feels barren right now and I can't figure out where to find the rest :/

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-14 12:46:57 »
Hey, just applied the most latest patches, and Mideel enemies still don't give Exp? Everyone's above level 60.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-22 19:05:31 »
If it's directly after the FMV, then it's likely the scene that takes place in Shinra HQ when Rufus is talking to the other execs about the Mako Cannon. If you have anything that affects field models, disable them temporarily and see if that lets you get past it.

You're a legend, just did this and it worked!

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-21 04:42:00 »
Not sure if this is the right place to ask this but, the game crashes right after you see the Midgar Cannon for the first time FMV. It's right after you put in the Key of The Ancients inside the Forgotten Capital. Not sure what causes this... any ideas? I have the newest patches installed, but also a bunch of graphic mods too.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-04 05:35:39 »
this might have been answered already but I'm level 52 in Mideel, and none of the enemies give out EXP at all?

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-20 21:15:52 »
Is the latest flevel patch installed? I can't remember if the fix is in the current files.

Yeah, I have both of the latest patches installed (29th April). He doesn't seem to teleport after he says "bring 4000 gil for troops".

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-20 15:00:59 »
Not sure if this is a glitch but the Fort Condor NPC doesn't teleport back to Fort Condor after he says "you need 4000 gil for troops". He just stands there....Is something else supposed to happen?

This happened at Gongaga after Temple of The Ancients and now Forgotton Capital (he's blocking a treasure chest)

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-20 00:48:10 »

Live Wire should display correctly though it has some unique effects going on that might be tripped up by mods. Are you using that hi-res spell texture mod or anything for battle models?

He appears at random like the original mystery ninja encounter; there was an issue where a flag was being turned off during certain events though on the cargo ship + cosmo canyon but that should be gone from the latest flevel hotfix.

I do have the the hi-res battle textures turned on in 7thHeaven, maybe it's the load order that's making the electricity not appear you think?

Also I've fought a bunch of battles in the Fort Condor forests but he has yet to show up :\

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