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Final Fantasy 7 => Graphics => Releases => Topic started by: ice_cold513 on 2008-03-26 16:05:39

Title: [FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)
Post by: ice_cold513 on 2008-03-26 16:05:39
Hi all
Some say it's the best mod for Final Fantasy VII

Some say that it's the best thing man has made since sliced bread

All we know it's called NPC-RP v0.7 ooo wait it called FF7-PRP v0.1

FF7-PRP is short Final Fantasy VII Phoenix Rejuvenation Project

But b4 i give the link out need to say some stuff

(1) This is a call to all on the forum that can make FF7 models. I ask you to join the team to make one or two models

(2) THANKS To Sword & Cazador  of the Qhimm forum for beta tester the patch

(3) I removed all safety check's for this patch, all them will be turned back on in the next patch


Sorry i was so late with this. Been having some pc probs

As all of us on the team are busy now days. The chance of us getting this patch done is slim. So we need some people that can make model's.

What we looking for ?

(1) Model's that are like the ones we have done

(2) some that can make a min of 3 new model's

There are no Pictures right now. I haven't had time to take any
Will take some soon or if you can take some i will put them on the 1st post so people can see them and put your name below the Picture

The patch has some Beta model's in there they won't crash the game tho
Please note that the patch is  HIGHLY Experimental

Ok i been keeping you from Downloading it here we are



1st your going to need a max install of FF7 and in its default location

:\Program Files\Square Soft, Inc.\Final Fantasy VII

( IF YOU DON'T HAVE THE GAME SETUP THERE THEN I CAN'T HELP YOU)
Right here we are i got all the bugs i think

time for some Q/A

Q
What mods will work with this one ???

A
None ( The SaiNt Higher Resolution FFVIIPC was going to work with it but i had to pull it )
As of right now but feel free to test what ones will

Q
I get random files on my desktop after the crash lol files named TF2D and similar....i also get a balk text document called apps

A
that was a bug iin V0.1 now FIXED in V0.1.1

Q
What patches do this have in it

A
V1.02 , chocobo patch and the battle crash
( Thank to the forums Wiki Page info and the forum that had so info )

Q
could we get some screens please of the new models ofcourse

A
I was busy fix the bugs and over 100 people downloaded the patch and none posted one Picture
I guess that i have too

Q
Can you host it some where besides filefront

A
Yeah no probs just give me a day or two
Want to see if any bugs in this one



Here is the update as i said

http://files.filefront.com/FF7+PRP+Installerrar/;9917934;/fileinfo.html
A mirror
http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chrisu on 2008-03-26 16:52:42
Yeah and im the first one to respond :D

Thank you for the Release!
Im gonna try immediate :)

EDIT: Do you install it the same way as ever?

EDIT2:
OK i installed it.
The patcher installed it to C:\Program Files\... although my game is in D:\Final Fantasy VII.
And the game wont run anymore.
Error messages in APP.LOG:
Quote
ERROR: COULD NOT WRITE TO FILE TF2D.P
ERROR: COULD NOT READ FROM FILE TF2D.P
(there are plenty of these)
and at end of file:
Quote
Failed to load: D:\Final Fantasy VII\Data\ffprp/char.lgp
the game makes the screen black for a short time then it terminates itself immediate.
NOTE: I have german FF7.

EDIT3:
When i moved the ffprp folder from C:\Program Files\... to my game\data directory, the game runs.
Good job, now my cloud's even on the world map the good model although i have the german game.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-03-26 17:17:32
That's fascinating, congrats on the new release. When I get some free time I'll try my hand at making a few models. I'm entirely new to it but I know what you're looking for, so it might take ages but I should be able to reach the standard. I'm pretty jaded from trying to tinker with the field script anyhow.

EDIT -
Hmm... the patch is a bit troublesome, to say the least. I followed the directions as prescribed in the readme, but had the following problems:

Couldn't enter my menu without crashing.
Starting two guards at beginning were floating in the "KO'ed" position before they were even touched.

I couldn't get any further than the very first fight so that's all I can really report. Is this compatible with the high-resolution patch? I couldn't get that to work.

EDIT 2 -
OK, I backed up my lgp files, then just copied and pasted out of the folder your patch creates to test this further. It seems a LOT of characters have problems ending up in the fallen over position for some unknown reason. It's funny, but not very FF like.

I'm just going to continue to edit this as I find more stuff.
OK, the "knocked over" animation is getting pretty hilarious. Cloud does it at completely inappropriate times. I'm considering changing the text with Loveless and doing a parody of "You Got Served" because everyone in the world looks like they're breakdancing at times.

On a good note, I like Air Buster and I REALLY like the new save point design.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-27 00:55:58
THANK YOU!!!!

i downloaded and installed the mod...ive got a few other ones that might be interfering...mods in the "neat complication of mods" pack...except the npc rcp couldn't ever get it to work for me but loved what i could see....

problems ive ran across, the guards when the train comes in are laying down....
crashed in the middle of the first battle, got error report and all that jazz...

so far thats all ive gotten...goina install a fresh copy of ff7 and see how that works, unfortunately ive never done any of this type of modding but ill def. post the errors i encounter...im not being picky just feed back, and thank you again! im so glad to find this project is still alive
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Silver Wings on 2008-03-27 05:53:44
Amazing, I'll install the patch immediately :D
Although I'm also busy (as always ^^) and bad at modeling , I'll try to give you a hand
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Salk on 2008-03-27 07:43:45
One simple question: what is this mod about?  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Thanakil on 2008-03-27 09:28:10
Using only the original game with 1.02 patch + chocobo patch (can't make high-res work, it patches the exe just fine and say it made it, but bugs when using it) :
The patch gave me a error message when installing (asked me where the installer was, it was already pointed to it tho) but pressing Ok simply made it continue (the "browsing" space was already pointing to the installer anyway), after that it finished without any hitch.

Starting the game with the FF7prp.exe works fine, I can enter the game and see the new models, but as has already been said, it seems to crash if you open the menu. I'm not using any other mods atm except the two necessary patches (mentioned earlier).
US version of the game. Window XP32bits.

(it's the same result whether or not I use Hardware Accel or Software Renderer)

@Salk : It replaces models with better ones.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2008-03-27 13:54:43
I have 2 problems:
1st FF7-PRP requires CD was in cd-rom
2nd When i copied CHAR.lgp in field folder,and replaced old CHAR file.and tried play without,i saw that Cloud(and some other NPC)model is BROKEN,when he standing,and normal when he moving.

Is it OK?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sword on 2008-03-27 18:41:53
I have 2 problems:
1st FF7-PRP requires CD was in cd-rom
2nd When i copied CHAR.lgp in field folder,and replaced old CHAR file.and tried play without,i saw that Cloud(and some other NPC)model is BROKEN,when he standing,and normal when he moving.

Is it OK?

No CD?
Then I'm going out on the limb here and say you got a pirated verson, which we don't support.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Destiny on 2008-03-27 19:29:40
Or maybe he needs to see the regedit screen :D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-03-27 20:17:50
ok people thanks for the buy reports

i have fixed all but the cloud standing bug that just a animate file error if all goes well.by this weekend i will post a update
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: jimstrom on 2008-03-27 22:09:34
please, put it up somwhere else too, my internet associate is in a big mess right now, so i can't even open up filefront, and it bugs me really much.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-29 17:01:49
can some1 confirm the mods that work with this? i assume the 1.02 patch...does this mod have the chocobo patch in it? or does it need to be downloaded elsewhere?



EDIT: ok so far the best configuration ive found is the 1.02 patch, the saints hi res/chocobo patch, and the yamp patcher....
i still get a crash at the end of the first fight tho....

and i get random files on my desktop after the crash lol files named TF2D and similar....i also get a balk text document called apps
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Izban on 2008-03-30 01:09:05
could we get some screens please of the new models ofcourse
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-03-30 02:51:41
If anyone can recommend a good way to take screenshots, I'd be happy to oblige.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Cupcake on 2008-03-30 05:11:15
yeah, looks great, but I'm having a crash when I go to another screen, right now, I am in the joining area between the sector 7 station and the slums.  when I leave this screen, everything crashes, anyone else experiencing something similar?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-03-30 11:54:31
Right here we are i got all the bugs i think

time for some Q/A

Q
What mods will work with this one ???

A
None ( The SaiNt Higher Resolution FFVIIPC was going to work with it but i had to pull it )
As of right now but feel free to test what ones will

Q
I get random files on my desktop after the crash lol files named TF2D and similar....i also get a balk text document called apps

A
that was a bug iin V0.1 now FIXED in V0.1.1

Q
What patches do this have in it

A
V1.02 , chocobo patch and the battle crash
( Thank to the forums Wiki Page info and the forum that had so info )

Q
could we get some screens please of the new models ofcourse

A
I was busy fix the bugs and over 100 people downloaded the patch and none posted one Picture
I guess that i have too

Q
Can you host it some where besides filefront

A
Yeah no probs just give me a day or two
Want to see if any bugs in this one



Here is the update as i said

http://files.filefront.com/FF7+PRP+Installerrar/;9917934;/fileinfo.html

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Thanakil on 2008-03-30 12:14:39
Using v1.02, chocobo patch and mgp (Bike and Snowboard frame limiter) I don't get the "cloud falling on his back all the time" bug anymore, but everything else still happen.
(I had those before applying MGP too, I only installed it today, a few hours before the new PRP version)
(http://imageupload.com/out.php/i93170_FF7PRP2008033008093220.jpg)
(http://imageupload.com/out.php/i93169_FF7PRP2008033008080987.jpg)

So :
Opening the menu still crash (at least for me)
Entering a town doesn't, but entering a new area in it crash the game (something reported by other people previously I think)

(if the images are too big, I'll post the links only)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-03-30 13:23:09
Ok 1st if you could try this

use my exe do not apply any patches don't move the files

if that don't work tell me where your game is installed and what game you got as in real, iso's, or downloaded
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Thanakil on 2008-03-30 13:48:52
I tried installing the game and not installing anything else, the same thing seem to happen. (can open menu on the world map, cannot open it in a town/cannot change area in a town).
Games installed at C:\Program Files\Square Soft, Inc\Final Fantasy VII\ (patch at data\ffprp)
Using backup of the physical CD (Iso).
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-30 14:16:23
ok i just installed the new version, fixed the extra desktop files....but i think it rearanges my desktop lol
also fixed the ppl laying down

the only problem ive found is as soon as the first guard attacks cloud (its been a punch everytime if that helps) the game crashes

im using copied isos of my disks and its installed in the default C:\Program Files\Square Soft, Inc\Final Fantasy VII


edit: btw i used a fresh maximum install and did nothing but run the prp exe and i am starting a new game...ive only got 1 saved file and its in the first save point of the game...ive been spending my time to get the mods to work lol
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: taodude on 2008-03-30 21:39:03
So far, no one has gotten this patch to be playable, right?  Sure we can all start it up, maybe run around the world map, but as soon as we enter the menu or go to a different screen/part of town, it crashes?  I'm like the others up there; i've tried different configurations of patches:  no patches, all patches, some patches, 1.02, 1.00, etc.  I'm just wondering, icecoldman, have you made this work on YOUR computer?  Hehe. :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-30 21:41:54
lol i dont care if hes gotten it to work on his comp...im just glad that he released it and is working on it...ive been known to mod my fair of games, but the whole graffical char change...i havent tried and im glad ppl like him are still doing it...thx alot man
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: taodude on 2008-03-30 21:52:25
Oh yeah, it is good to know that someone is making cool mods, even for old (but good) games like this one.  I didn't even hear about any mods for FF7 PC until i reinstalled it earlier this week and went looking for a patch, and lo' and behold, there was a bevy of postmarket goodness.  Sadly, for some reason, FF7 PC and my XP system are not liking each other one bit and i haven't got a playable hour out of this mangy install yet.  Even after 1.02 and random user patch/bug fixes being applied, this install will always crash like clockwork, four to five minutes before the next savepoint!  Frustrating has been the mood of the past week.  Well, i thought i'd try a killer model upgrade mod (this one); it LOOKS nice, but it's only made the game even less playable!  Ha!  I'm not blaming you icecold; i do hope you stick with this one and get it working.  I'm sure all of the guys here can say the same.  Keep it up! 
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2008-03-30 23:28:07
eeemmm...Maybe it sounds stupid,but when i clicking on ff7-rpr icon,it's really shows me a message"Please insert FF7 Game disc 1,2 or 3 and try again"
My version:Final Fantasy VII (PC) Ultima Edition

Maybe i'am stupid and doing something wrong...Tell me please what to do?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sword on 2008-03-30 23:30:23
We don't support downloaded versions of the game. Including Ultima edition.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-30 23:33:23
well, unless icecold say otherwise....this mod doesnt work with ultima, most of these mods that ive found being created are for legit copies of FF7 only
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: taodude on 2008-03-30 23:40:05
Sorry, man, but all this stuff technically only works for FF7 PC non-Ultima Edition...but there are ways to get around that...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: taodude on 2008-03-30 23:45:00
TECHNICALLY, if you are already so inclined to downloading your poison:

IF:  you use the ff7.exe from the original release, or v1.02 ff7.exe, and

IF:  you were to either insert a copy of FF7 disc 1, 2, or 3, or mount a copy of one of those, and

IF:  you altered the registry to look at said drive where said disc(s) is/are located,

you could have a fully installed Ultima Edition FF7 work with these mods.

You would need to find a copy of the FF7 discs...  but, of course, you're already into p2p, aren't you?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Cupcake on 2008-03-30 23:51:43
I'm still getting the same crash, but now I'm also having the upside down video glitch, and the backgrounds don't render properly, 2 errors I never had before, I don't get hit with the upside down video glitch when using the original FF VII exe, but I'm still having issues with the BG not rendering properly

I'll restart now and see if anything changes
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: taodude on 2008-03-31 01:47:02
I'm sure some of you guys have gotten this to work, and i'm sorry if what i'm about to say repeats what someone else has stated, but:

if you move the char.lgp that ffvii prp installs into data\ffprp, into data\field and run ff7.exe instead of ff7-prp.exe (make a backup of your original char.lgp, for goodness sake)...
MOST of the bugs are gone.  I'm playing through it now to see if there are some unforeseen bugs that present themselves at various triggered events in the game. 

of course, some of the features aren't there either.  You could also replace the minigame .lgp's with the data\ffprp's, but i don't know if that'll bug the program out or not.  Discuss.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-31 02:41:59
the only lpg files i have in C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp are one named 00 and one named 01....


EDIT: ok using my repeated unistall and reinstalling of the npc rcp mod i figured out that the lpg file named 00 is the char.lpg im assuming that 01 is the minigame one mentioned before....if u rename and replace it as taodude pointed out it seems to work fine.

however judging from the readme file im quite sure this is not the intended use of it lol, and i doubt that any of the other patches such as the chocobo patch and the 1.02 patch is installed with this manner...ill do more testing with that after work tomorrow...its getting late...maybe some1 can confirm that before then.....

hopefully it will work fine with those patches and the 9999 limit mod and what not...and most importantly the fmv skipping mod lol im sooo tired of watching that opening movie scene...lol it was awesome the first 20 times back in 97...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: taodude on 2008-03-31 04:57:35
Ha, it seems i'm at a loss for words.  I had char.lpg AND all the minigame .lpg's in my data\ffprp folder already...

Did the new installer place them there?
Did ff7-prp.exe, when ran, extract them and place them there?

I don't remember when i saw them there, before or after i reinstalled it, but they were there, already named as such. 
But, regardless:  i'm sure that renaming and overwriting and using ff7.exe wasn't the intended method, but it seems to be working... for now.  Just make sure you're using the 1.02 exe; less problems. 

By the way, GeForce users:

If you're having problems with random crashes (although it doesn't seem random, it's always three minutes before you get to the next save point...), roll-back your drivers.  The latest drivers (dated december 2007) fudge ff7.exe up.  SO, roll-back to at least the June 2007 drivers, otherwise, ff7 will be an unnecessarily frustrating experience with all of the crashes, graphical glitches, and overall, gayness. 

Oh, stop. :roll:

No, you stop! :-P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-03-31 08:41:26
Ok 1st

Yes i have tested the game from start to end. so did the two beta testers
None had crashes like your having

As a-lot of you are having problem if i cant fix them in 8 to 9 weeks then i will use the old patches system
Remember that this one was   HIGHLY Experimental

2nd As it going right now i need more info


What is your game I.E   French German Spanish or English/US

what Patches you use to make ff7 work for you  Not mods just patches

3rd no this mod was made to run with the real disks not ISO or rips or Ultima Edition witch is just a big rip
But i don't see why a ISO would not work but just try the real cd b4 posting

Just stick with me guys

( Now i know how the boss at Heathrow Terminal 5 feels  lol )

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Thanakil on 2008-03-31 18:32:52
Tried with CD1 one in physical drive, crashed the same way (strangely enough).
English/US version. On Window XP SP2.
Use V1.02 patch to start it (Nvidia) and then Chocobo patch.
MGP (Bike/Snowboard) to help with speed, but not necessary.

(replacing the char.lg works perfectly fine tho, no crash for now)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sword on 2008-03-31 20:42:11
Man, I seem to be the only one without any problems.
Anyway, nice job, ice. And thank you for a better way of installation then the beta.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Viashino on 2008-03-31 21:03:00
Im interested in joining the team for the phoenix rejuv project.

Secondly i been working on a few models of my own.

But this post is to let u know what i have found so far in the phoenix rej project.

I have a sav file at almost every save point in the game needed, and so far it been the same with every one of them,

(im using plat. english version, XP computer, full install)
1. crash in battles, menu crashes, gold saucer station crashes, changing from room or area to another room/area crash, upside down fmv.

2. Start the game enter first battle get hit, crash
3. walk on world map open menu, crash sometimes
4. Killed Midgar Zolom, monster died, battle doesnt end you just stand there.

I will make a list of things tonight and post some tomorrow, also i will be trying to fix a few of these myself, also please concider me joining the the team.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-03-31 21:35:28
ok so far im running with the char.lgp from the project (for me it was originally labeled 00.lgp) replacing the default char file, and i also installed the 1.02 patch, YAMP patches, and new spell patch by zero88, and im playing with the original shortcut from the game. even tho im not using the projects shortcut, im SOOO happy that u got this new patcher...even tho its got tis glitches before hand i couldnt get the npc rcp to work at all on my comp...i got the random crashes and couldnt fix it...i hope the bugs get worked out and we all can use it...its so much easier

please remember this is using ISO of my discs...my disks arent read by my new burner drive for whatever reason...

as i said before ive got no experience with this type of modding...but if some1 could point me to the correct tools and perhaps a readme/tutorial ill start practicing and maybe i can contribute to this project later...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2008-04-01 01:59:43
Hey there,

I just uploaded the patch somewhere else for those who doesn't like filefront.  Thanks again to Spinningcone for the host. :-)

Here the link. (http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-01 02:24:44
hey storm glad to see ur still working on this...was wondering where uve been
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2008-04-01 20:46:22
hey storm glad to see ur still working on this...was wondering where uve been

Well, to be honest, except for participating at finding the new name and the hosting the file, I didn't do much for this release.   With all I've go to do for college, I don't really have time for this.  I expect to be able to participate to the project a little this summer... well, I hope...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-02 02:09:12
hey guys...i found another minor issue....idk how common it is, but when i was running thru the begining of the game, the restore materia that sit in the path on the way to first boss...was invisible...idk if all item will be but this one was...i couldnt walk past it and its been so long i forgot it was there lol
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sword on 2008-04-03 15:10:51
I just got a good look at the new save point.
You win 10,000 awesome points.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-03 16:29:23
yea save points are awesome looking

and an update on the materia...any that lays on the ground is invisible...atleast all that ive found so far is there but invisible

LOVING the mod so far....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: supercool330 on 2008-04-04 04:34:04
Hi all, I just found the new patch today, and I'm sure the new models are great BUT I can't get it to work at all.  I have the strange boxy grid issue that has come up a few times with HiRes patch, and then the game crashes within 30 of actually taking control.  I also dislike the new method because it makes it impossible to use any other patches.  This would work ok if the other patches recognized this as an original exe, I really like the idea of having PRP separate so that if there is an update we wont have to completely reinstall (because seriously, who kept a backup copy of the char.lgp).  Anyway, thanks for all your hard work, and hopefully I will soon be able to see the new models I have been waiting for.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: HeavensCloud on 2008-04-04 09:13:01
Hello all, new to these forums, I ordered FF7 a couple of days ago and I was just curious... for those that have experience with it, would you suggest just using the older version of this mod that is compatible with others and known to work, or is this new one worth it?

I'm going to install one of them, but I can't decide.  I would sacrifice being able to use other mods if this new version worked fine, but it seems nearly everyone in this thread has been unable to get it to work properly.  If it does start working fine for everyone, is there enough new models to warrant using this and not being able to safely add other mods?

Basically, this or the .6 version is what I'm asking.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-04-04 10:19:37
Honestly they're both great, but from what I've played so far I prefer the old version. I like Cloud with the sword a lot better, and I didn't notice a significant amount of new NPCs running around. They're definitely there, and they look great, but I don't know. The guards also seemed weird to me. They had the look on the field that Square has been using recently, and they look great. But then you get into battle and they look like the same old thing, so I prefer the older guards. The helicopters seemed sort of funny to me as well.
Since nobody told me how to take a good screenshot while playing, I can't post anything for you. Probably the only thing I've seen so far that's stood out as awesome has been the new save point, which is now looks like the limit break "fire" with the buster sword inside of it. But what I listed above outweight it, in my opinion, so eh. If I could find a way to mix and match models, I'll probably end up doing that. I like the older Cloud too much, and yeah it IS a big deal when you're looking at him 99% of the time.
It all comes down to preference though. I haven't bothered testing the update yet, so maybe some of the problems are fixed. Maybe you'll like what I disliked. But if I magically became you, I'd download v0.6.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: HeavensCloud on 2008-04-04 10:54:55
Thanks for the feedback Tsetra, sounds like you and me think alike (I also love Cloud with the sword on his back  :-D), and seeing how .6 is already fairly stable and known to work with some of the other nice mods out there, I'll be going with that for now. 

Maybe if I become familiar with FF7's files I can start to mix and match models myself, when I first started playing around with mods a lot on a game (Jedi Knight Outcast and Academy) I had no idea what I was doing, but within a few months I was opening up and editing PK3 files myself.

Also a big thanks to everyone who has worked on this and version .6, its people like you that help to keep these older games alive for many of us, I really think modders do not get nearly enough props... Some may do it with the hopes of getting a job in the field one day, but many of you just do it for the satisfaction of improving a game and sharing it with others, and nothing I can say can do justice to how awesome that is.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-04 13:16:16
in my case for whatever reason i couldnt get the .6 rcp project to work properly on my comp...i had random freezing that no1 could figure out. and i am running this mod with a bunch of other mods and its working fine...ill explain again how i did that:

install the mod as normal....and then go to the mod folder in your data folder of final fantasy 7 (default is C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp) and copy the char lgp (for some reason mine was named 00.lgp so rename it if u have to) and paste it into C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\field replacing the original char.lgp (u did make a backup right?)

after yo do this you can run the game on standard game exe or desktop shortcut not the prp shortcut...then u can install whatever other mods you want ( i have not tested the high res patch yet, nor would i install a file that modified the char.lgp-i dont know what that would do to the game) and dont forget to atleast put the 1.02 patch

i know this is not the intended use but it works...as ive said before for some reason my materia (the stuff laying on the ground not the ones in my inventory) is invisible...but it may be the fact of the way i installed, im waiting for an update to try to reinstall the intended way.

sorry if any of that is hard to follow...i just got up lol and now i have to go to work... :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Viashino on 2008-04-04 13:18:03
I like both versions the exe is nice the sp is nice, but i may just try combining the models in 0.6 with this one to update then and use the 0.6 stuff to work it
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2008-04-05 04:53:50

As a-lot of you are having problem if i cant fix them in 8 to 9 weeks then i will use the old patches system
Remember that this one was   HIGHLY Experimental


Hello Ice.  This is so, so cool, a new release!
I have a lot of questions, and I'm sure most of these people are wondering the same.

Why is it so experimental?

Did you add on to your old releases or did you mostly add work onto models that were available in the last release?  From the two screenshots that I've seen, it seems you've stayed true to your original intention.  Yes!!!!!

How many new models have been completed since your last release?

I see your project has a different name, but why is it v0.1?  What I mean is, how many models are there and how many are completed?  I'm sure you're further along than 10%, right?

Do you think we should branch off of this forum for graphic designers?  I remember you saying that you'll never be able to complete this without some help.  Is that entirely true? :(
(I'm kind of nervous about doing that actually, for fear of getting heat from Square.)

Could you post screenshots of the new models you're most proud of?

I just wanted to say a few things to the NPC reconstruction team.

Ice
Borde
Storm

The feedback that people give you on a forum can't describe how appreciative everyone is that you're doing this for us.  As for me personally, as I get older the more I see that I like the things that I grew up with.  This new Crisis Core game that's come out looks so lame it's beyond words.  So I keep going back to my old favorites.  With this patch that you're creating for us, it's making my favorite game tower higher above the rest.

I'm also sure that a lot of people that download your patch only post when it's not working, so you're reaching a lot more people than what you can see from the posts.

PS: Don't listen to the others, Cloud without the sword on his back is much better.  He looks very awkward with it on his back.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-04-05 05:29:55
No offense Changling, but that stuff was posted for a reason, and if people like Cloud with the sword on his back, that's our opinion - potential users might agree with us and would want to be advised of the change. It Ice's project now, so he can do with it what he likes. If anyone thinks I'm being critical, it's only because I like this project. If I didn't care about it, I wouldn't waste my time writing. To me, this is the best mod for FF7 thats out there. To think any of us are trying to bash ice_cold is insane. Nobody expects him to make everyone happy, that's impossible. I'm merely stating my own, personal thoughts.
Furthermore, you say such things and it's apparent you didn't even read a lot of it. Because this is considered an entirely new project now, and hence it's version 0.1 to represent that new "rebirth". It's experimental because if you bothered to look at the file, you'd see it uses an entirely new system that doesn't overwrite and of the data files at all, but rather uses a seperate exe that inserts it's own files as needed. It's a cool concept, just needs some bugs worked out.
Sorry if I sound annoyed, because actually now I am, but I'm pretty sure ice_cold doesn't need to be told how much people appreciate his work when he's been working on it for so long now and had a massive topic closed when it was still the NPC-RP. I'd think the appreciation factor goes without saying.

Edit -
Quote
must be annoying getting alot of people whining to you now and then.
:roll:
If anyone thinks I'm being critical, it's only because I like this project. If I didn't care about it, I wouldn't waste my time writing. To me, this is the best mod for FF7 thats out there.
In case "anyone" missed it. Since English apparently doesn't translate into... something? ice_cold, your project is the sh*t, and my personal opinions are my own, I don't think you should change a thing for my or anyone's sake. I trust the quality of your work enough to let you do your own and not even attempt to drop suggestions, cause I know your work is going to turn out ace.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: weeemus on 2008-04-05 06:39:50
Quote
well, unless icecold say otherwise....this mod doesnt work with ultima, most of these mods that ive found being created are for legit copies of FF7 only

Thats not true at all. I have the original ff7 and ultima edition. But i installed the ultima edition as it is less troublesome (I'm lazy)  :-D
Do a full installation, And then delete the ff7.exe and ff7config.

Go download ff7_102 And paste into the ff7 dir. so for ultima edition >>C:\Program Files\Final Fantasy VII Or if your installing, you could change the folders to C:\Program Files\Square Soft, Inc.\Final Fantasy VII\

So my point is. All files are the same and runs the same way. If you use the original ff7102.exe

I downloaded the patch storm uploaded.

Easy, run installation click next on everything (even if you dont have C:\Program Files\Square Soft,\Final Fantasy VII\) folder
It will create one.

After. Copy paste all files into C:\Program Files\Final Fantasy VII\data\

Run the ff7-prp.exe. And your up and ready to go.

If it asks for a cd... just mount a image, you can create a empty image thats 0kb and it will run the game. Just set it out as how the disc would be.

step 1 name of CD "FF7DISC1" (no quotation marks and has to be all caps!)
step 2 Only one folder  "ff7"
step 3 within the ff7 folder ---- create 4 folders called

-field
-minigame
-movies
-wm

Burn your image and now your done a 0kb fille which can run your ff7 game. Do the same steps for Disc 2 n 3 and Step 1 change the cd name to what ever disc you want it to be.

Daemon-tools If you mount it on whatever drive...eg F drive and your ff7 runs on e drive.
goto start>run and type in regedit

On the list on the left, expand the folder titled "HKEY_LOCAL_MACHINE".

Expand the folder labled "SOFTWARE"

Scroll down to the folder called "Square Soft, Inc." (or whatever your folder is)

There you'll see "Final Fantasy VII"

And find the datadrive and change that letter to whatever you want.

Ps my regedit window aint working so browse for the datadrive within the square folder if i was wrong. I'm just remembering off head.

After changing the letter drive to what you want. Tada! your done. A 0kb image that works.

Or just go download a no cd crack. (it works with resolution and every other mod) Mines running on a no cd crack.

Or if your lazy you could always just cut paste the 00 and 01 file

"00" rename to char
"01" rename to world_us

and run your normal ff7.exe with your resolution patch. But that beats the whole purpose of Ices mod!

I tested the mod everything works fine for me so far, but thats only visiting towns here and there for 5 minutes, since i have no interest in actually playing the game. But help other users who wanted to install this mod.

Well i think i covered most things, unless i forgot one.

Oh well...

Anyway nice mod ice, Good to see that your still moding for others =] But must be annoying getting alot of people whining to you now and then.

But hey it comes with the job  :lol:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Viashino on 2008-04-05 13:49:00
I noriced not alot of ppl say they would like to help Ice, I decided to join Ice because i like his work and i do alot of the same so why not? Less work for him and me which means better quality.  So ice hang in there ill be beside you all the way ;P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: *:.Griever.:* on 2008-04-05 13:54:42
I just followed weeemus' instructions, to use the prp with Ultima Edition (I do own the real thing btw, its just Ultima on laptop)  but when I changed the registry, and created the dummy image for it, it opens up without saying insert disc 1, 2, 3 but then it crashes straight back to desktop before I even see the Eidos logo.
Any suggestions would be appreciated :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: weeemus on 2008-04-05 14:55:06
Its either one of your files are missing or renamed wrong. And since nothing came up asking insert disc 1, 2 ,3 means the image works.

Check the files in your data folder if your missing any .lgp files.

Remember to install a full installation. Also check the regedit, your

- AppPath Mines
C:\Program Files\Final Fantasy VII\

and

-DataPath
C:\Program Files\Final Fantasy VII\Data\


But the best way and not as annoying is just find a no cd crack for ff7102.exe
The mods still work if you want to use mods that relates to editing the ff7.exe.

steps for no cd crack.

Apply resolution patch first and then after apply no cd crack patch. done and done.

And any other mod such as  9999+ dmg patch with the ff7.exe works.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: *:.Griever.:* on 2008-04-05 15:08:37
Okay, I had a look, and can't seem to find a 1.02 patch, any idea on where I could find one? :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-05 15:42:51
the way i found out about all of this, i downloaded FINAL FANTASY VII PC - NEAT COMPILATION OF PATCHES AND MODS with my utorrent, u should be able to do a google or a torent search to find them...

this folder contains:
1.02 patch
the saints highres
yamp
high quality cloud by dreakon
ff7pc hand patch mod (doesnt work with rcp so i figure neither does it work with the prp)
npc reconstruction patch (.6)
new spell patch by zero88
advent avatars by aali
laptop keypad patch
play as sephiroth patch by our very own mr ice_cold513 (beta)


it also has before and after pics and a nice readme that tells u how and what order to install the mods....its very nice and im glad i found it, and opened my eyes to the world of ffvii mods...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: *:.Griever.:* on 2008-04-05 15:48:35
Oh sounds good, I'll do a quick search now, see if I can find it :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2008-04-06 06:51:29
It's experimental because if you bothered to look at the file
Sorry if I sound annoyed, because actually now I am

No need to apologize man.  If that's how you feel then say it.

I didn't bother to look at the file because I wanted to see what I was getting into first.  Relax.

Those questions I posted are generic and it just lets us know how far along they are.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-08 00:58:10
hey guys its me again...with an update of the errors ive found, i know u love hearing from me:

the materia in the caves under cosmo canyon appeared...but none other, the basket ball in the wonder square, and the ball the kids kick back and forth at costa del sol (i think thats the right name) is also invisable and maybe linked?

i just finished the scene of aeris' death, had vincent in my party and he was flipping out...kinda reminded me of a one man legged man in an butt (in case there are some minors around) kicking contest...it cracked me up actually...his cape went straight up and one leg stuck straight out in front of him, and it flailed about wildly...

i think there was something else but it wasnt major whenever i ran across it at the time...if i remember it ill let u guys know...

great mod guys...im having a blast with it...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: supercool330 on 2008-04-08 19:46:11
I finally got this working by exporting all the files from 00.lgp and 01.lgp into a folder and sorting them into the lgp files that they needed to go to, re-compressing them and replacing the original lgps that install from the disk.  The only problem now is the materia thing, but I can see them they just flicker randomly (it isn't the end of the world, it looks sort of cool), but there might be other bugs I haven't found yet.  Anyway can't wait to see where this project goes and thanks again ice_cold and everyone else who worked on this project.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Thrashamatrix on 2008-04-09 21:16:02
YO how you doing guys? Ice Bored and Storm? :) hope you did'n forget about me totally lol... so< Started'd'd'd'd FF7 again for the millionth time and I came across this, what does it actually do? and how is the installation different from the other ones? (Cause the other ones were F... easy to install, provided you had an IQ over 20...  :evil:)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: gflgs on 2008-04-10 05:35:22
Thank you Ice, checking it out now   :evil:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nguyenhuy_prince on 2008-04-10 08:22:37
I have a problem, i can't open menu, if i open then program close and send me a error. How i fix this problem?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2008-04-10 22:56:49
I'm pretty sure all those who get crashes accesing the menu wouldn't have such a problem if they tried the Windows 95 compatibility mode.
If you want to use any other patches in conjunction with this one, you can try converting them to IPS (using snestools) and applying them. Or you can do the files swaping trick, don't know if you would get all the models that way.
By the way, nice to see you are going to try to contribute the project Viashino. Now that Stormmedia and me are unavailable, your help will be very valuable.

PD: Nice to see someone still remembers me. :-P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: blue_jjb on 2008-04-11 07:38:40
Changeling said-
"This new Crisis Core game that's come out looks so lame it's beyond words.  So I keep going back to my old favorites.  With this patch that you're creating for us, it's making my favorite game tower higher above the rest.

I'm also sure that a lot of people that download your patch only post when it's not working, so you're reaching a lot more people than what you can see from the posts.

PS: Don't listen to the others, Cloud without the sword on his back is much better.  He looks very awkward with it on his back."

WHAT???? How dare you use this topic to get a stab in at crisis core it's a great game granted it isn't the epic rpg that ff7 was but it isn't supposed to be. No-one in their right mind should have expected "another FF7" 'cos let's face it there is never going to be a game that affects it's audience in such a way again. YES advent children sucked and DoC was lame but crisis core for me was a very enjoyable experience in that it fills in the blanks left behind in 7.

Also instead of ignoring what people want (which is to see the sword on his back i mean this mod is to make the game look more realistic if you cant see the sword on his back then where is it??? if you ask me cid should always be seen with his pole on his back) you should give the option of having the sword on his back somehow. Not to dictate how to do what your doing i mean i love your work frankly if i werent so busy at colllege i'd love to help lol. But yes the option to carry the sword would probably please both sides. But ofcourse this is just a suggestion.

Keep up the great work XD
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nguyenhuy_prince on 2008-04-12 09:57:41
Well, I realize that this mod can't use the Avatar patch, so Are there any way to use Avatar patch?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2008-04-12 19:46:59
Changeling said-
"This new Crisis Core game that's come out looks so lame it's beyond words.  So I keep going back to my old favorites.  With this patch that you're creating for us, it's making my favorite game tower higher above the rest.

I'm also sure that a lot of people that download your patch only post when it's not working, so you're reaching a lot more people than what you can see from the posts.

PS: Don't listen to the others, Cloud without the sword on his back is much better.  He looks very awkward with it on his back."

WHAT???? How dare you use this topic to get a stab in at crisis core it's a great game granted it isn't the epic rpg that ff7 was but it isn't supposed to be. No-one in their right mind should have expected "another FF7" 'cos let's face it there is never going to be a game that affects it's audience in such a way again. YES advent children sucked and DoC was lame but crisis core for me was a very enjoyable experience in that it fills in the blanks left behind in 7.

Also instead of ignoring what people want (which is to see the sword on his back i mean this mod is to make the game look more realistic if you cant see the sword on his back then where is it??? if you ask me cid should always be seen with his pole on his back) you should give the option of having the sword on his back somehow. Not to dictate how to do what your doing i mean i love your work frankly if i werent so busy at colllege i'd love to help lol. But yes the option to carry the sword would probably please both sides. But ofcourse this is just a suggestion.

Keep up the great work XD

How dare I.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-04-13 04:29:58
Whoa now, for the record, it's difficult to tell "what people want" as a whole. It's probably split 50/50 as far as the sword goes. I don't think ice_cold is taking requests anyways, but in no way was I at least trying to hint for him to change his formula around.

Speaking of which, I finally rolled around to the update. I extracted the files to an empty folder, then copied and pasted the LGP files into my data folder. Doing this gave me zero problems in game and I could still use my high-res patch, FF7Music, YAMP, etc.
Those new guards are still bugging me. They look fantastic, but will I run into ones that actually look like that in battle any time? If not, I'll probably switch back to the older models for consistency sake, but by all means continue with the new ones because if they could look like that in battle, that'd be stellar. I'd say maybe darken them just slightly, but meh. Personal nitpicking once again.

EDIT - Scratch that, I ran into the materia problem. I think maybe their animation is messed up now, they originally shine somewhat, correct? Mine flash as if some of the animation frames are gone entirely, and some are completely invisible. Also, why did you change the lgp files from their original configuration? The older release was at least easier to work around the loader which, in my case, crashed the game repeatedly. This is using retail FF7, patched to the 1.02 (I think that's the latest official release), default location. NTSC-US. I know you're planning on protecting this patch from Ultima users and the like, but like most copy-protection schemes out right now, I think this might be severely hurting legitimate users as well.

EDIT2 - Is there any documentation as to which animation files are what? Specifically, I want to look at the materia.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Thrashamatrix on 2008-04-13 14:36:15
Just wanted to say Ice cold, I've been here from the beginning (before Reunion's mod) and I found the old way to do the files MUCH less stressful. I don't know how to even install this new one... I rate that you bring the old way to do the patches, back, but then again its just my personal opinion. :roll:

-EDIT-
I just got it working by taking the char and world_us from the new patch and putting it in the field, pretty easy I also got the no materia bug, (the sense one after sector 7 plate falls down) so im going back to the previous one until all the bugs are ironed out..

OH YEAH, the new save point is KILLA
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: HeavensCloud on 2008-04-13 19:57:48
If you want to choose between the sword on his back or no sword, all you'd need is 2 separate char.lgp's, one with and one without, and have them labeled.  Hopefully they can do that in the next release.

I mean I know its a hassle to compile 2 separate char.lgp's for such a minor issue, but since you'll be looking at that avatar 90% of the time ingame, its worth it I'd say.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dark_Ansem on 2008-04-16 11:08:34
I keep having problems with the lgps... on which version is both this and the sephiroth patch tested?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sword on 2008-04-17 10:53:28
Verson of what?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Viashino on 2008-04-17 14:02:07
I have joined the PRP so ice will have some more help.  As far as the sword on tck thng, i agree it does give it a more realisic appearance, then again classic style = no sword.   I like both , but my job is modeling LOL so i think ppl should just be happy that ppl are willing to work hard to make a patch like this and stop complaining.  Thats just my personal opinion, i dont mean to insult anyone. Just sayin to be happy with what your getting.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Terid__K on 2008-04-17 15:19:55
The problem of having Cloud with a sword on his back all the time is that he'll have two swords whenever he draws it outside of a battle. For example, in the Battle Square at Gold Saucer or right before the cutscene where Sephiroth stabs Aeris.

So if you have to choose one, I say without it.

BTW, I haven't tested this version yet so I was wondering something... Did you manage to fix the darker-than-they-should-be models and Aeris missing one of her hands?


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dias Flac on 2008-04-18 04:16:40
cool. :mrgreen: :mrgreen: :mrgreen:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Zionite on 2008-04-18 05:44:29
I have joined the PRP so ice will have some more help.  As far as the sword on tck thng, i agree it does give it a more realisic appearance, then again classic style = no sword.   I like both , but my job is modeling LOL so i think ppl should just be happy that ppl are willing to work hard to make a patch like this and stop complaining.  Thats just my personal opinion, i dont mean to insult anyone. Just sayin to be happy with what your getting.

I totally agree.

I really appreciate all the work the modelers do just to simply do a nice thing for us. I mean, it could've stopped with reunion, but you guys make it better and better as time goes on. Its wonderful and I'm really glad we all get to use it.

Thanks for the hard work guys!  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dahfa on 2008-04-19 08:33:31
Tried the patch with 1.02
Using window 95 compatiility mode.

I load from my save game.

Everything works fine without the crash upon entering menu just like Borde said.

Unfortunately,after exiting the program and trying to initiate ff7prp one more time..nothing happen.
When i check the task manager in processes tab there sit FF7prp.exe not doing anything where the CPU level sits at 00.

i'd say nothing was started.

By the way..i'm using ISO of platinum edition from a friend.(which is really frowned upon by some people around here...>_<  sorry)

Yeah..i use Window XP SP2..and thats it.

(me ish a noobie.but i've been following Qhimm since before NPC RP v.06 was released.)

Pardon my spelling or grammar mistake.English is not my first language.

Edit: Tried restarting my laptop.it work again BUT same problem occur.cant get the program work again after closing it once.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Destiny on 2008-04-19 09:33:14
Just close the ff7 process in task manager. This happens whit the normal game too, you must terminate the process or it will not start no more because the previous application takes too much memory. Whit that you cant open other programs or open some internet explorer's windows. Just terminate the process and everything shall work fine
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dahfa on 2008-04-19 10:17:53
okay.it work :-D


i forgot to mention,materia doesnt show up on field.is it a bug or some graphical glitch?

after fighting the Hojo's specimen in Shinra Building while rescuing Aeris there's sound of materia but no materia graphic whatesoever.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-04-21 04:27:00
The problem of having Cloud with a sword on his back all the time is that he'll have two swords whenever he draws it outside of a battle. For example, in the Battle Square at Gold Saucer or right before the cutscene where Sephiroth stabs Aeris.

False. You obviously haven't played this while it was called the NPC-RP. In instances where Cloud draws his sword, his model is shown without it on his back. In some, I think he actually pulls it off his back.
If you want the sword, just do some file swapping from the old NPC-RP version using Kimera. I also did that with the save point because I liked the one from the very first Rejuvenation patch without the logo above the sword.

For those with the flashing or invisible materia, the problem is likely an unfixed animation file inside the LGP archive. Unfortunately I have no idea what .a file it is, I'm probably just going to exact the original materia files from the older LGP and insert it to hold myself over for the next version when I find out.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Mesden on 2008-04-23 05:49:54
Guys I'm having a problem...

When I try to load this, the screen turns black for a moment, then kicks me back to the Desktop. No Error Messages or anything... What's going on?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-29 02:19:04
just finished the game...completed most of the optional stuff too...defeated the weapons got the gold chocobo that kind of stuff...the chocobos seem kinda hard to determine the color...idk if thats ur guys stuff or the way the game was orrignally...nvr saw a chocobo with the standard pc graffics...as i said before vincent had some weird animations during aeris death scene...and most of the materia that u pick up are invisible....thats about all of the problems ive ran into....i think it crashed on me randomly like 2x the whole way thru....

overall great job guys it made the game very entertaining for me....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chaos Breaker on 2008-04-29 18:15:31
Well I figured this thing was too awesome to pass up and grabbed it.  First try the only thing that happened was the screen went black for a second then kicked me back to the desktop.  I tore everything out and reinstalled with no mods other than this.  The game will load up and I get so see some very nice work done, but my problems are many.  I can't open the menu like a lot of folks here, every time the camera switches the game crashes, every time a battle happens the game crashes, and for some reason the movies all play upside down which never happened before.  I'm near brain dead when it comes to modding stuff like this but this patch is so damn awesome.  I willing to pull out some hair if anyone's got any solutions for me. 
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nafeasonto on 2008-04-29 18:24:12
Anyone having success with this MOD?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-29 19:04:41
as i said before...i have finished this game from start to finish with this mod...so it DOES work. i could not get it to work the way it is supose to with the patcher, but i got a work around for that. ive seen alot of ppl posting with problems, some related some not...so heres a list of what i did to get things working...

first i installed the game (obviously)
install 1.02 patch
install the prp mod-after instalation i took the lgp files out of C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp and put them in appropriate places (if its like mine what u need to do is take the lgp file named 00 and rename it char and replace ur char file from the orignal game here: C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\field the other lgp file named 01 i left alone cause i dont know what it is or what it does...)
instal yamp
ff7 chocobo patch (lgp 01 maybe that patch...if u know where to put it)
i installed new spell patch by zero88 and default run by Kruci also...but not needed
i used isos of the disks to make it read better (my discs are in terrible shape) and i had plans to run the fmvs off of the hdd but never got around to that...
now run the game from the original game exe...not the prp one

to chaos breaker:
the battle crash is fixed by yamp and perhaps running the game from this style might fix the menu thing idk i never had that problem
EDIT: does it crash at the swirl part of battle or in battle like the first attack u do? because the yamp fixes battleswirl and i have the other problem when i try to play the prp exe
now for the upside down videos....thats not part of this mod...there is a patch here somewhere to fix that.

to nafeasonto:
yes i have success with this mod...played all the way thru the game and only problem was the materia on the ground is invisible (mostly i think i could see like 2 of em) it really sucks to deal with but if u pull up a strategy from game faqs.com they will tell u what materia are in what areas...i just made a check list after i missed my first enemy skill...

im sorry if that is confusing to any1...ive never been to good trying to explain something to ppl without showing them lol...
ive got a few thigns im goina try to see if i can get some of the errors youve guys have had and see if i can fix/work around them...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chaos Breaker on 2008-04-29 20:33:16
Well see that's the funny part about the battle crashing.  It does crash when it should do the swirl thing, but I have the patch that's supposed to fix that installed already.  And the movie part is just weird cause if I play the game without the mod the movies are fine so I don't know what the deal is there.  I'll give what you suggested a whirl though and see what happens.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nafeasonto on 2008-04-29 20:52:23
Does this work with the HIGH res patch or no?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Otokoshi on 2008-04-29 22:00:07
Quote from: Swampthing15
other lgp file named 01 i left alone cause i dont know what it is or what it does...

Rename 01 to world_us.lgp and replace.

Quote from: nafeasonto
Does this work with the HIGH res patch or no?

Yes it does.  My steps are as follows:


Don't ask about the last one, I get enough SPAM in my email from people thinking I'll just send them "da Kingdome Harts tow mod3lz"  :-P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chaos Breaker on 2008-04-29 22:10:58
Swampthing, let it never be said that you're bad at explaining things.  After following all that everything is working perfectly. 

I've only played just past the bombing mission and the only thing I noticed that was wrong was the Restore materia was kinda twitchy.  I could see it, but it was flashing on and off the screen randomly, but that's extremely minor.  The work done on this thing is fantastic.  Many kudos and thanks to everyone that worked on it.

Quick OT question though.  I've only been looking up mods for this game for a couple days now so I haven't seen this spell patch that was mentioned.  What's that all about?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-04-29 22:37:05
well im glad its working for ya...the spell mod changes the names of the spells...so instead of ice 1 ice 2 and ice 4 uve got...blizzard blizzara and blizzaga...it doesnt actually effect anything other than the names

u can find most of the mods ive used here: http://forums.qhimm.com/index.php?topic=6238.0

some of them dont work with with prp (such as the npc rcp which is the last version of this)

and a question to the creators:

is the 01.lgp file the condor.lgp (modified obviously) file in the standard installation? its got some of the same files in it...and some extra

and i heard that some peoples 00 and 01 files are named something else...what are they named? why might it be that mine arent named that? the reason that im looking into this stuff is if i run the mod.exe i get a crash at the first fight that i try to hit some1 it freezes
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nafeasonto on 2008-04-30 13:05:23
What is the program to manually change the spells yourself, what's the extract you need to use, and is there a guide on what edits what?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-04-30 21:44:38
Teioh, and if I recall correctly, kernel2.bin is the file you want to edit. Once you open it with the program, it's dead simple how to edit, it's easy as making a retarded smiley face in MS Paint. Just be careful about adding in too many descriptions and generally increasing the file size as doing so can cause crashes.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2008-05-04 03:38:07
Quick question, if you do it by hand instead of using the patcher (rename the 001 to the correct lgp file, etc.) will the materia be invisible or not ?

I've read through this thtis thread and its still not clear to me whether or not it can be avoided by patching it manually.

If it is not fixed by doing that, any ideas what might cause it ?  Is it the lgp with the save point that has the materia images ?  If we skip modifying that one, does the materia normally appear ?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-05-04 05:29:04
well for me they are invisible...all but a select few...however it may be my comp setup...from what i hear its not that way on some peoples comp...as for what files they are in...i assume they are in the char.lgp....its the only one ive got installed (by hand)

can any tell me if they apear correctly if u use the patcher to play?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-05-04 13:39:03
Regarding flashing materia,
Manually placing the LGP files into your data folders will result in flashing materia. Unless the new exe we're told to play handles the animation files inside of the LGP files differently, then my guess is that the exe will result in flashing materia as well. In my experience, using the exe causes crashes before I can even reach the restore materia, but seeing how in the original release animation files were still messed up when using the exe I'm willing to bet that using it will not solve the issue either.
Apparently ice_cold and his beta testers ran into none of these problems. I'm not sure how they managed to avoid them, and I'm not being rhetorical at all. I'm just left wondering how it worked for them and not us.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Destiny on 2008-05-04 17:30:55
Or maybe, just play with the previous NPC :D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chaos Breaker on 2008-05-05 04:25:12
I can't complain about the materia problem much.  Mine shows up but usually flashes on and off the screen.  I can still see where it is so no big deal to me, and honestly, there's not that many pieces of it you pick up off the floor like the Restore materia. 

And while I'm in here I might as well note a couple interesting things I've seen so far with this. 
When I went in to save Aeris and Barret blasted the holding tank thing, it never stopped glowing so I couldn't see where the materia was in the tank.

The motorcycle chase was insanely fast for some reason and I'm still not sure how I was able to hit anyone.

When I'm doing Cloud's past in Kalm, when Tifa goes to confront Sephiroth, she's carrying a Buster Sword instead of... whatever it was Sephiroth uses, but when Sephiroth grabs it back it turns back into his own blade.

And a quick critique:  Red XIII seems kinda scrawny to me.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-05-05 04:34:57
yes i recall the tifa flashback thing too....forgot to mention that one

as for the speed of the mini game...theres a patch for that...it MIGHT be yamp? im not real sure....something fixes it...its been to long since ive installed all my mods and patches...but as far as i know its got nothing to do with this mod
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-05-05 12:30:42
When I went in to save Aeris and Barret blasted the holding tank thing, it never stopped glowing so I couldn't see where the materia was in the tank.

I've had this problem as well. Actually, it seems like I had this problem with the NPC-RP version too. However, using default files I never had this problem so I don't see it being a hardware issue.
I haven't gotten to the flashback scene yet, but I'll reply if the buster sword appears in Tifa's hands for me as well.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2008-05-05 16:27:54
As for the glowing tank, I noticed that on my last playthrough a year or so ago.  I did have the Reunion patch but not the NPC one so it would seem unrelated to the npc specifics.  I thought maybe it was a driver issue.  I have an ATI card myself.

As for the materia, some flash, some are normal.  It is pretty odd.  Were the materia textures altered in some ways ?

As for the flashback, I had that quick scene in the reactor were you see Tifa with a sword (begining of the scene) and the sword was normal.  I haven't been to Kalm yet.

As for everything else, using ff7music in conjunction and its been rock solid so far apart from the fact that doing "quit" will reboot my system ???  So I simply ctrl-alt-del out of it.

PS : Not using the supplied exe.  I renamed the files manually.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Stick on 2008-05-08 20:58:33
Does anyone know which file inside the char.lgp is the "blue soldier" skin? The reunion patch has new skin for it but the renjuvenation patch uses the old blue soldier which looks a bit silly. I'd like to extract the model from reunion char.lgp and put it to the phoenix version. Does anyone know which file it is? Or is there somekind of editor that I can open char.lgp with and it describes which file is for what?

Oh yeah, the save point model I'd like to change back to the original one. New one does not fit in.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-05-08 21:27:47
I assume you're referring to the bright blue guards you see?
The most info I've got on the matter is here:

http://www.hotlinkfiles.com/files/741915_k0urm/FVIIFieldModelTutorial.doc

or HTML version here:

http://209.85.173.104/search?q=cache:U50B273raMAJ:www.hotlinkfiles.com/files/741915_k0urm/FVIIFieldModelTutorial.doc

This should be enough to find them faster and swap what you like.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Stick on 2008-05-08 22:26:27
The kimera download link does not work anymore. The user on the host site no longer exists.
Does anyone have alternative download address or could someone re-upload it to filehost or rapidshare?

I have some hints of the filename and I am trying to take a file from another and put it on the other and then add it to .lgp achive. However I am getting the same error messages as using the 0.6 reconstruction mod.  something about ' BVJF.yos ' Did anyone ever find fix for this?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2008-05-10 01:10:00
Stick, the last link for Kimera (the one provided by ice_cold513) it's still alive.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Terid__K on 2008-05-10 07:43:38
And while I'm in here I might as well note a couple interesting things I've seen so far with this. 
When I went in to save Aeris and Barret blasted the holding tank thing, it never stopped glowing so I couldn't see where the materia was in the tank.

From my experience, this has nothing to do with the patch. It's a known FF7 problem, and there are no fixes for it AFAIK. You'll also encouter a similar problem on your first visit to the Northern Crater, where the wind blows that you have to go through never change the state, so you have to be lucky to go through it.

Don't worry though, these are the only two places where it happens. It can be quite troublesome though, you can expect to spend at least half an hour on the wind blows (There are three of them, and the Jenova DEATH fight is after the first two).

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: *:.Griever.:* on 2008-05-10 10:39:57
Strange, none of these problems have ever happened with me.  Guess I must just be lucky. :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: S_BryaN_M on 2008-05-10 18:20:48
OK i think this is a break through not sure haven't read all the posts in this topic yet, but what i did and it works perfectly was i installed the PRP the normal way i took out the 01.LPG which is the char file i renamed it char.LPG and made copy of the original char.LPG and then replace it with the char.LPG from the PRP then i went and installed the YAMP patch and the spell patch and the advent avatars all works perfectly!!!! I have not got a chance to try out the high-res patch yet!!! so try at your own risk. also i am running the original FFVII so ultima user's don't even f***ing try it it will not work.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-05-11 06:18:09
You should probably read all the posts...  :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chaos Breaker on 2008-05-12 05:20:45
Well I had an amusing screw up with this thing today.  I reached the City of the Ancients and had Red XIII and Vincent with me.  Just seemed to fit the mood.  Every thing was fine until I got to just before you find Aeris doing her praying and Cloud tells everyone to wait.  Red XIII was fine, but Vincent was in some grotesque ballerina like pose with one leg stickin out in a random directoin and his arms all folded up weird, and even his cape was twisted and hanging straight out.  Really looked messed up after you fought Jenova and everyone pays their respects, all hopping around on one leg and all.  Though once you got to the water Vincent was fine.  Just one of those wierd quirks I guess.

Also, I found that you probably shouldn't take Barret with you to the Temple of the Ancients.  He's too damn big and blocks a lot of the view when you're watching Sephiroth mess up Tseng. 
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-05-12 19:11:35
i had that same problem with vincent..i also had the character combination...so idk if it would happen with any1 else
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: TnTonly on 2008-05-13 04:04:54
May anyone help me in repack the Save model? And the Material too. I don't like them much. The Save model is some how ugly and amateur-like, and the Material is known to have a lot of bug (it does when you run in software mode and you can't see a thing) Actually the old and original ones is great. Your save icon may look greater if it doesn't have a logo spinning on the top, lol.

I have tried to pack the old data in original char.lpg to your 00.lgp, as mentioned in your release

Save Icon - Normal (avfe)
Materia - Black (hjgc)
Materia - Green (dabf)
Materia - Holy (gwib)
Materia - Pink (aude)
Materia - Red (awbe)
Materia - Teal (byib)
Materia - Yellow (ateb)

and all the file related as described in each file above (Open with Notepad), but, well, that's can't help. All that can do is make your logo in the top of the save icon turn white.

I still don't get much those packing-thing. So someone can help me change the material icons back to the original ones, and either change back the save icon or take the logo on the top out?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: mcdooby on 2008-05-14 10:19:05
Just wondering if anyone else has had this problem, i start the game and all i get is a black screen and i can here music and thats it. I used the last NPC patch without a problem so i don't know if that makes any difference. I really want to play FF7 with this patch because it seems so good.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Destiny on 2008-05-14 10:36:37
Strangely this is most a problem for video codecs not for the patch itself
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: mcdooby on 2008-05-14 11:08:04
Fair enough do you have an idea about what i could do? any suggestions would be helpful
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ADIDAS on 2008-05-14 13:15:06
just uninstall klcodec  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-05-15 11:48:20
May anyone help me in repack the Save model? And the Material too. I don't like them much. The Save model is some how ugly and amateur-like, and the Material is known to have a lot of bug (it does when you run in software mode and you can't see a thing) Actually the old and original ones is great. Your save icon may look greater if it doesn't have a logo spinning on the top, lol.

I have tried to pack the old data in original char.lpg to your 00.lgp, as mentioned in your release

Save Icon - Normal (avfe)
Materia - Black (hjgc)
Materia - Green (dabf)
Materia - Holy (gwib)
Materia - Pink (aude)
Materia - Red (awbe)
Materia - Teal (byib)
Materia - Yellow (ateb)

and all the file related as described in each file above (Open with Notepad), but, well, that's can't help. All that can do is make your logo in the top of the save icon turn white.

I still don't get much those packing-thing. So someone can help me change the material icons back to the original ones, and either change back the save icon or take the logo on the top out?

The first patch he released before the bug fix had a save point without the logo on top. I was able to patch that one into the new version, myself. That's not really something I want to release though, but if ice_cold says it's cool, then it's cool. Otherwise, I'd feel like I'm ripping his signature off his work and I'm not going to do that.
As for the materia, and the revelation now that Vincent is messed up as well, it comes down to ".a" files, which are animation files. At least I'm presuming. Which one animated the materia though I have no clue, but I wish I could figure that out and change it to something that works. Vincent's problem might be beyond lower skill level in this though. I hope not, I really hate bugs.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Destiny on 2008-05-15 13:00:22
I think is useless for now to post bugs, because i think icecold must use the standard configuration. The problem is for that and for the modded exe. All the paths in the exe are changed and most of them are bad modified.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: TnTonly on 2008-05-15 14:39:13

The first patch he released before the bug fix had a save point without the logo on top. I was able to patch that one into the new version, myself. That's not really something I want to release though, but if ice_cold says it's cool, then it's cool. Otherwise, I'd feel like I'm ripping his signature off his work and I'm not going to do that.
As for the materia, and the revelation now that Vincent is messed up as well, it comes down to ".a" files, which are animation files. At least I'm presuming. Which one animated the materia though I have no clue, but I wish I could figure that out and change it to something that works. Vincent's problem might be beyond lower skill level in this though. I hope not, I really hate bugs.


Well, if you don't mind, can you send me these file to my email [email protected]  :-D, and I'm just want to use for playing, through, and sure not to release. Or can you pm me instruction guide how to rip the logo off the save point. I'm much appreciate  :roll:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-05-15 17:38:01
I think is useless for now to post bugs, because i think icecold must use the standard configuration. The problem is for that and for the modded exe. All the paths in the exe are changed and most of them are bad modified.

I plan on fixing them for myself, as do others. That's what we're doing right now, along with customizing our versions with the models we prefer.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Destiny on 2008-05-15 17:55:40
ah lol, sorry then XD
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: StandardFiend on 2008-05-22 05:15:52
I'm not sure if this is the same thing as has been happening to everyone else, but when I enter a battle, as soon as one of my characters is attacked, or one declares an attack, then the game crashes. (It also crashes at other times such as entering a shop in town, etc.)

Was actually kinda funny. First time it happened, a little wolf-thing attacked Barret, and as soon as the attack hit, Barret tipped his head up and green beams of light shot out of his eyes and mouth, then it crashed. Shoop da woop ftw. Still annoying, though.

I tried renaming the 00.lgp (and the 01.lgp on a separate occasion, for that matter) as char.lgp and putting it in the field folder, then running the original ff7.exe but all I get are the standard models--nothing has changed. To all of you who got this mod to work by renaming like this, how on Earth did you do it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-05-22 09:00:08
Hi all 1st im not happy with a lot of you

5 pages and 3 on them are off topic or posting the same work around.
The work around when 1st posted was good, to help the people that got errors.
It did not help me find the bug's.

As i have not got time to fix the exe. I will be going back to the old way of patching.

Viashino has now joined the team and done 1 model, it time for me to start doing some more

Here where you guys come in
Post 2 models you like to see in next patch. The top 3 that you guys pick will be in.


A-little side note

Materia bug i fixed but never put in the last update. Same as the standing bug that some model's had

Cloud's sword in he back is still that it just never added to the hrc file


PS)
IF I SEE ! MORE OFF-TOPIC POST I will close the topic.

 Off-topic post's are for PM's ( Personal Messages )

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chaos Breaker on 2008-05-26 05:29:38
Two models eh?  I haven't quite played things through yet (just finished the sub battle before I took a break) but there were a couple of models that I thought should have been done that weren't.  I say Corneo and young Hojo.  Any time either of them show up they're surrounded by a bunch of people with new models so it kinda throws things off.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2008-05-29 15:41:59
Hello all,

Just wanted to let you know that now that I have finished all my exams I have time to work on the project again.  Right now I'm just cleaning up some models for I noticed that some of them or a little messed up.   While I'm doing this I'm testing all of them fixing little bugs that I can find and adding lighting to some models that have been forgotten hehe.

Anyway just wanted to tell you that I'm back on the project

See you!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2008-05-29 15:42:34
Just posted that post by mistake... and I can't seem to find the delete button anymore.  Have it been moved ? (or deleted) anyway if I can't do it myselft please any mods delete the post I'm writing in.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: completelyanonymous on 2008-05-30 02:15:41
This mod is one of two reasons that I would ever play this game again.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: yongkykun on 2008-06-07 08:41:50
Oh? so what's the other reason?

BTW, someone asked me to change the PRP project title screen with my image.

Here's a link to the said conversation:
http://forums.qhimm.com/index.php?topic=7498.0

If everyone agrees to this, I'm more than happy to help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: auxili160 on 2008-06-08 09:51:53
Just wondering if we can get screens. Not entirely convinced what this patch does is what I want. I could try it out, but I figure it'd be much easier to post a couple of pictures to help everyone else out and get this project off of the ground.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Theclad on 2008-06-08 10:07:19
Just wondering if we can get screens. Not entirely convinced what this patch does is what I want. I could try it out, but I figure it'd be much easier to post a couple of pictures to help everyone else out and get this project off of the ground.


+1 I wanna please the same thing : Screens ! :)
Thank very much  ! :lol:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: bboystrife on 2008-07-25 02:30:00
this patch definatly needs sum screenz, i wanna c wot i'm downloadin b4 hand.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: *:.Griever.:* on 2008-07-25 16:10:42
It's basically just the Npc-Rp with additions, like the new save points.

It's free, and it's not a virus.

What's the worst that could happen if you download?  You don't like it.

Only reason not to get it is if you own Ultima. ;-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tyler_Wu on 2008-07-25 21:54:39
not sure if this has been mentioned but im not reading all 6 pages.  when your in clouds past and tifa attacks sephiroth with his sword for a few seconds the model of tifa is the old vanilla ff7 model AND for some reason shes using the buster sword.  but after 2 seconds everything goes to how it should be (battle model tifa with sephiroths sword in hand)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Zmaster on 2008-07-27 21:51:35
Never mind....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2008-07-28 00:43:36
You're going to get help real quick with that attitude.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nguyenhuy_prince on 2008-08-12 08:52:47
http://files.filefront.com/FF7+PRP+Installerrar/;9917934;/fileinfo.html
http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar

It's doesn't work anymore, anyone up other link for me?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-08-12 11:35:26
While this is up, quick new bug report. Seems Aeris as the flower girl is missing her left hand. Must have lost it in the reactor explosion from flying shrapnel. From now on, the canon is that she walks around with a prosthetic left hand.



YES IT IS DAMMIT!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2008-08-19 00:47:36
http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar

It's doesn't work anymore, anyone up other link for me?

Well this one works fine here.  Is anyone else is having any problems with my link?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: aljnx on 2008-08-19 16:05:22
http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar

It's doesn't work anymore, anyone up other link for me?

Well this one works fine here.  Is anyone else is having any problems with my link?
It works fine for me.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-08-31 23:16:12
not to be one of those hurry up finish it people...but its been a while for me to be on here...i was just wondering about how long for the next release? dont mean to be a bother just wondering...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: brianmay on 2008-09-01 02:05:27
so... where are the screen previews?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-09-01 19:59:36
Stop doing nothing but running around asking for release info. Download the file and play it for yourself.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: brianmay on 2008-09-01 20:33:17
I have to know if it's worth reinstalling the game again.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: *:.Griever.:* on 2008-09-01 20:35:59
Even if there were no mods available, it's still worth re-installing.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-09-03 21:48:11
The release of this mod that i have is amazing...it is def worth playing thru again...even if u think that its not for the story line (i think that is a crazy concept tho)

it makes the chars look 100x better than the original
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tyler_Wu on 2008-09-04 20:49:44
this patch combined with saints high res patch  makes the game look amazing.

with the high res you notice so many little details in backgrounds and such you wouldnt notice with the psx version and its awesome when all the chars are battle models rather than those stupid lego block things from the original.   it really makes me feel like im in the game, a lot better than vanilla ff7 at least.


 then on top of that you could always install gjoerulvs balance/difficulty mod and that 9999 limit breaker patch too.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: gjoerulv on 2008-09-05 10:31:19
...
 then on top of that you could always install gjoerulvs balance/difficulty mod and that 9999 limit breaker patch too.

I think it's better if I make a patch that works with this. The problem is that mine is still beta (kind of. I'm just looking for bugs though) and I don't think this one is done either. Or is it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: jobieadobe on 2008-09-13 05:21:09
I would just like to say....

THANK YOU THANK YOU THANK YOU! YOU ALL ROCK! I just got done playing Crisis Core and was wishing I could somehow start on making better models for the original FF7 and you have already done it and sooooo much more!  :-o unbelievable! You all are my heroes. Please keep up the amazing work! You blow my freakin mind, honestly! If you need any help please let me know.

Thanks again  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: CyberPirate on 2008-09-15 16:14:43
Please delete this.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: orlan on 2008-09-15 17:27:04
i dont know about that bryan but the npc works for me and i have the ff7 ultima edition. maybe il try to patch prp aswell i keep on posting about. so ff7 funatixz dont loose hope i works for me then. why wont any others dont ... ryt.. just keep on tryin. and if its not just reinstall the game .. hope that helpszz some of u out there
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: divertiti on 2008-10-15 22:33:38
Don't know if this has been brought up, there are texture flashes on materias and save points with this mod, there was none on the NPC reconstruction 0.6. Also the Shinra soldiers are still the old model, where in NPC reconstruction it's the newer one. Just thought you should know.

Is this mod still being worked on at all?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: burnzy51 on 2008-10-17 10:14:54
what is this mod exactly? a better version of NPC Recon ?

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tyler_Wu on 2008-10-18 00:11:54
what is this mod exactly? a better version of NPC Recon ?



Yes, a MUCH better version.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-10-18 00:12:08
It's the newer version, yes. It's got more models, some updated models, at the expense of some glitches.

The materia issue is a known one. Not sure what you mean by the soldier one.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: burnzy51 on 2008-10-19 12:04:37
any screenshots of how it looks ?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2008-10-19 16:03:12
I managed to install it without using the .exe provided in the installation, just did a little renaming so that I could check it out without doing the full re-installation. 

I'm happy with this so far! Haven't really done much aside from pop into a few towns to see whats changed, I think i'd see more if I replayed but I just don't have the time. Is there any way some people could take some screens and just throw them up?

What's really been added since NPCv0.6?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Goku7 on 2008-10-29 22:51:43
Just encountered a few graphics errors during the whole Diamond Weapon event in Disc 2 yesterday.  Here's one of 'em:

(http://bin.mypage.sk/FILES/new_error.jpg)

Occurs during the buildup to the Cannon firing, when everyone's still on the Bridge.

There's another one before that, when Diamond is moving towards midgar.  The World map is missing textures all over the place.  There was one really bad spot when I tried it the other day, with entire landmasses acting as if they'd got Hidden Surface Removal'd.

Later on, when you're trying to get to Hojo, the entire screen, 2D background and all, was totally corrupt, and other 2D artifacts started appearing (improper colors, random border lines around the experience gauges and text boxes, etc.)

I haven't had these errors happen to me when I replayed the scene today, so I don't know if it's from the PRP patch or if my video card started screwing up randomly....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-10-30 08:41:25
well guys you all have to wait till i had my boxing match

b4 i start work on this i have to do some lines for voice mod too
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-10-31 21:09:29
Just encountered a few graphics errors during the whole Diamond Weapon event in Disc 2 yesterday.  Here's one of 'em:


Occurs during the buildup to the Cannon firing, when everyone's still on the Bridge.

There's another one before that, when Diamond is moving towards midgar.  The World map is missing textures all over the place.  There was one really bad spot when I tried it the other day, with entire landmasses acting as if they'd got Hidden Surface Removal'd.

Later on, when you're trying to get to Hojo, the entire screen, 2D background and all, was totally corrupt, and other 2D artifacts started appearing (improper colors, random border lines around the experience gauges and text boxes, etc.)

I haven't had these errors happen to me when I replayed the scene today, so I don't know if it's from the PRP patch or if my video card started screwing up randomly....

i didnt have any of these problems when i played thru it, sounds like a end user setup problem, i hope ur video card isnt going out.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: polaris_027 on 2008-11-19 01:21:03
is this project still alive? i mean will there still be a next version for this with all the bugs and errors fixed?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-21 21:35:42
Hey Ice, My comp is really old, im pretty sure that this PRP thing is going to improve the graphics right? Is there anyway I can use the Sephiroth patch without modifing the graphics with the prp installer.?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-21 21:37:35
Oh yeah, ice i added you on msn aswell.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Goku7 on 2008-11-21 22:04:41
i didnt have any of these problems when i played thru it, sounds like a end user setup problem, i hope ur video card isnt going out.

For what its worth, I haven't had errors of that magnitude since then.  I think it might have been a one-time thing.  *shrugs*

However, I have noticed that the tifa-chocobo race model is missing her face textures every time the model is used, without fail.  Perhaps something is not right in the LGP file?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-22 03:05:28
Goku, if i want to play using the sephiroth patch do i HAVE to use the prp... Because I dont really mind having the original Ps1 graphics while playing.. Or is it a must.?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-22 03:27:52
The really annoying and hard thing to do is actually aquire a Legit Final Fantasy 7 on PC. There isn't one place on the net i can fine one for a reasonable price, all i see is 149$ for a new copy.. like cmon.... If anyone knows where i can buy ff7 on pc can they tell me >.<. A company or something..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: polaris_027 on 2008-11-22 05:19:56
i think amazon sell's it for 20$..not sure though..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-22 10:22:58
Oh right, I guess i'll check it out ^_^. thanks.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-22 10:39:33
Nah .. the cheapest amazon sells it for is 70$ us+ 4 postage = 114 aus dollars  :oops:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: polaris_027 on 2008-11-22 11:29:18
oh? well sorry bout that..guess my sources aren't that much reliable..still it's cheaper than $149 ^^D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chaingang64 on 2008-11-22 23:04:51
Hahah true true, but still I dont have enough cash to buy the game... I really wana try this sephiroth patch.. anyone got any kind of suggestion?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Rufus95 on 2008-11-23 12:52:46
plz help i instrall it bur=t when im not on the world map and i try and go to menu it comes up with ff7 has stopped working!!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Swampthing15 on 2008-11-23 16:02:20
i believe that issue was addressed a long time ago, although it was not an issue with me. i dont recall what fixed it, but look in some of the earlier pages it might help you.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Rufus95 on 2008-11-23 17:02:44
i got it working i had to start a new game lol i don't know why.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ChrisFowler on 2008-11-24 06:54:39
Hi-I just signed up here so that I could say thank you.  I'm not sure how much work you put into the project overall, but I sure enjoyed it.  Made me glad that I tracked town a copy of the PC version, that's for sure...

So yeah, thanks.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tsetra on 2008-11-24 12:55:00
Has anyone else noticed that Aeris is missing her left hand after the first mission and Cloud meets her after the explosion? The scene where she asks if he wants to buy a flower.

Also, maybe we should work on a definitive list of bugs to help everyone, especially ice_cold, out.

Right now the only one I can think of is the materia bug. If anyone can confirm the Aeris hand problem let me know. Maybe we could make a temporary patch using older files as a fix until the next version comes out. Shouldn't be especially difficult.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Goku7 on 2008-11-25 21:12:49
Hey guys....remember when I said this?

Later on, when you're trying to get to Hojo, the entire screen, 2D background and all, was totally corrupt, and other 2D artifacts started appearing (improper colors, random border lines around the experience gauges and text boxes, etc.)

Turns out someone else encountered it and screenshotted it:

http://forums.qhimm.com/index.php?topic=7865.msg94994#msg94994

That's exactly the degree of corruption I had when I had my field display "meltdown" during the Hojo mission.  If you notice he is also using either NPC 0.6 or the PRP mod (based on the character models), so I don't think its a hardware failure....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2008-11-28 20:15:44
Hi all

Right now the team has been very busy doing there What ever we do

Note that when we start back up we have 90% of the bugs fixed


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ChrisFowler on 2008-11-28 23:56:06
Well, that's good-even with a few bugs here or there, I'm very appreciative of the work you've put into an unpaid project.  It's not like you have to or anything.  But it's always better when there aren't bugs, so I won't complain if you fix them:)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: jagenigma on 2008-12-15 09:15:21
Hey this is a great mod but one problem with it, when i press the menu button it crashes.  Is there a fix for it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Cupcake on 2008-12-15 23:29:51
Not at the moment, I have the same issue.  Just gotta wait until the guys come back (they will, so don't worry, I have complete faith in them)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Bluegrass79 on 2008-12-24 19:09:16
Hey this is a great mod but one problem with it, when i press the menu button it crashes.  Is there a fix for it?
change to windows 95 compatibility!  Plays fine after that simple move                 Right click FF7-PRP blue flame thing and pick the third tab [compatibity] check windwos 95 box and this sucker runs perfect
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PR3DA on 2009-01-05 00:13:02
Hi,

I have the same question as many others, what this version does? More models, but do this version actually or will have better background images? better movements (I mean at least for the tall models, probably better models with the same high as the originals will work better?), will work faster and no crashes? I am Spanish and I would prefer to have this in Spanish, is it possible?

Thank you for your efforts.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-01-05 01:16:16
very possilble

install the mod

now go to your ff7\data\ffprp folder

you will find a 00.lgp and 01.lgp

rename the 00.lgp----> char.lgp
rename the 01.lgp----> world_us.lgp

paste the char.lgp into the field folder
paste the world_us.lgp into the wm folder

play the game with the original ff7.exe ( not the new ff7prp.exe )

since the menu and text aren't changed, they remain in spanish
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PR3DA on 2009-01-05 10:53:41
NameSpoofer , thank you for your reply :), I am happy that I can play in Spanish, but what this version does?

OK I have read the rest of posts but... can this be used with the previous installed version? Will this work if there are already another patches installed, or will "delete" them?

Thank you
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-01-05 17:33:08
Sorry,for this question,'cause it must be most asked,but when will be next version release of patch??? :?
And btw,how many perсents of NPC is rebilded in this patch?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PR3DA on 2009-01-05 22:36:54
NameSpoofer, I decided to try it, all working perfectly, (horrible savepoints!!) thank you for your kind explanation to have it installed.

 :mrgreen:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ChickenWuss on 2009-01-06 21:26:42
Brilliant work on this  :-)

Had a little trouble getting it working off the exe file but following swampthings advice in post 86 I got this working brilliant.

Cant see materia on the ground but thats the only issue I have after doing all of disc 1 midgar.

The characters are brilliant and well proportioned. Only disappointment was that Don Corneo was still a lego character. Would have loved to see what someone would have done with him  :-D

Would love to have a crack at doing a few of these characters if someone can point me in the right direction to what software I will require to do this. Is there a post anywhere that has the ABC process to editing the characters and where the characters reside.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: yuna01 on 2009-01-11 03:24:59
to squall....errr they said the ultima version is piracy...so theres a patch that u cant install...

so? Final Fantasy VII Phoenix Rejuvenation Project is for what???

any addition or changes??
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-01-11 16:08:09
Im currently writing a tutorial teaching people how to resize models from original chibi to those from the PRP project. If anyone is interested in rebuilding models I may post it here.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jonnylossus on 2009-01-11 17:00:31
If anyone is interested in rebuilding models I may post it here.

I am.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: leonnn09 on 2009-01-26 12:11:29
WHERE I CAN GET FREE FF7 PC VERSION? :-D :-D




I WANT TO MAKE GOOD MODELS FOR THIS GAME
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BlitzNCS on 2009-01-26 15:05:25
Asking for That is in actual fact illegal and won't be taken lightly by people here. i suggest you don't say anything related to that again, nor type in block capitals. it'll just make people less inclined to talk to you...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Olie on 2009-01-27 06:26:38
WHERE I CAN GET FREE FF7 PC VERSION? :-D :-D




I WANT TO MAKE GOOD MODELS FOR THIS GAME

check ebay prolly like $10

btw whats wrong with downloading it if we cant buy it anywhere?  (i got a legit copy :P) and it wouldnt be illegal anymore downloading FF7 would it?   just curious
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-01-27 17:10:32
Edit: Sorry spam post. Mod please delete
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2009-01-27 17:48:59
Anyone who gets the PC version on EBay for $10 must have a hell of a lot of Luck Plus materia equipped ;-)

It's very rare, and copies are often sold for well over $100.

As for downloading, Squeenix probably don't care that much about individual downloaders, but they might care about sites giving people help to do it; we all have to keep our noses clean here. And by the way, I have seen some people on this site that have been threatened with legal action over things that don't cost Squeenix any money but still infringe their copyright, so they do enforce it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Omegaplex on 2009-01-27 17:54:18
In all truth using the various "web resources" after the fact that you've legally purchased the original discs should fall into the category of a digital backup.  Though, I'll admit I'm not sure if there have been official rulings to state the legality of this... :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2009-01-27 18:03:35
AFAIK it's illegal to download even if one has bought a legitimate copy. Don't take my word for that; I really don't know much about copyright law, but it would still be very risky for Qhimm to allow people to share links to downloads.

In any case, one can make a back-up by making ISO images or copies of one's own discs.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jonnylossus on 2009-01-27 18:49:43
Pretty much people I know now downloads ff7, cuz its really hard to preserve your CD after all these years even if they own a legit copy.

Still not allowed.. It is illegal until Squaresoft allows it..

But a lot of people do that though.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dziugo on 2009-01-27 20:23:49
(...)And many popular games in the 90s like (...) warcraft 2 (...) now can be downloaded for free.(...)
O rly? Blizzard giving out something for free? Mind posting a link to that site of Blizzard where they state that?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-01-27 21:37:57
Edit: Sorry spam post. Mod please delete.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dziugo on 2009-01-27 23:39:22
Quote
O rly? Blizzard giving out something for free? Mind posting a link to that site of Blizzard where they state that?

Well, Blizzard and other gaming companies aren't stupid to state that people can download their games for free. However, there are links where you can download these games and these links have lasted for years without receiving any threats.
... so it's ok to steal! Yup, I see your point.

You know that you can still buy Starcraft? Not just the cdkey, Starcraft with a box and everything inside it. And it's about as old as FF7. But hey, you can also download it! I think that I've seen a site with links to download GTA IV. It's a torrent, but hey, if the site is still up, and it has been for few years, that means it's ok with the game companies! GTA IV is pretty old anywayz.

On a side note, I know of few gaming companies who are "stupid enough" to give away their games (like Rockstar). Go figure? But there are also those companies who are afraid to say so, so... We're aware that they can't say that, but they clearly think that way. No exceptions, they all send a mind transmission to every player on the earth to go and download their games. "If the game is 10 years old then we've milked it as much as we could, so we don't need it anymore. Wait, what? Still in shops? Oh, don't mind it! We've got so much money that we don't know what do do with it! So we just send those new copies of games to the shops and let them sit there, because obviously noone is going to buy it when they can download it!"

Yes, I know that you can download it. You can download many other things from the internet. The thing is, you shouldn't. Or at least, don't brag left and right that you did and nothing happened so it's ok! If you ran over a dog with a car (nothing against dogs, I love dogs, and it's just a twisted example of your reasoning, don't ever run over anything/anyone) in the middle of nowhere, would that change anything? Like, get the police on you? Well, it could, even if there was noone in the 2 miles radius. Theoretically. But nothing happened? Hey, it's ok then!

For warcraft 2, doom 2, mortal kombat 2 you can go to this site which is called best old games:( hope i can post a link to other website here) (...)

For starcraft, you can go this site which even has a community of pro starcraft gaming players. You can download the game I think its around 98 MB or sth: (...)
Yes, thank you! That's exactly what I meant by "Mind posting a link to that site of Blizzard where they state that?". Please, do the world a favour and die.

sorry for being extremely off-topic here
No you're not. I mean, you are clearly off-topic, so am I, but you're definitely not sorry for it.

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-01-28 04:06:19
Wow. Im shocked. I was just trying to make the point that downloading an old game isn't a big issue. Didn't expect that it would offend you that much. Anyway for the sake of this thread, plus the fact that I respect your work and especially your helpful attitude towards ff7 gamers who have trouble with their games, I am not going to argue anymore. Apology for any inconvenience I caused to you. Actually didn't mean it. Anyway if you still have something to say to me you can always pm me. We should keep this thread clean.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Lurpy on 2009-01-29 10:25:30
First off I've searched everywhere for the solution to my problem.

My screen turns black and does absolutely nothing.  Now bear in mind that it only does this with the FF7-prp.exe app.  My ff7.exe works flawlessly with no issues period (of course the prp doesn't load with it).  it's only the phoenix that having trouble right now.  The patches i've installed so far are the bare bones ie

1.02 patch
chocobo patch
prp mod
and even installed movie skip (gypt) and YAMP which installed perfectly and works perfectly, BUT only for ff7.exe not ff7-prp.exe which is what I need to play the modded version. 

I've also installed and ran k-lite codec pack, tm20.dx etc into system32 folder, and turned truemotion bot ON and OFF with no change.  PRP refused to work but ff7.exe works perfectly. 

Now let me be mroe precise on what happens on the black screen.  (This only happens when i set compatibility to win95/98.  If I have compatibility turned off i just get a black flash and sent back to desktop no harm no foul.  And obviously I've tweaked the config to all reso's and dallied with the nvidia checkbox to no avail).  Firstly it's completely BLACK, secondly once that screen shows there's nothing I can do to change it short of turning off the power completely.  I've alt tabbed, alt f4, ctrl alt del, alt esc, you name it i've punched it.  The only thing I can get it to do is make the cursor show up in I'm assuming 640x480 resolution (ff7config duh)! , and I can move it around.   But I can't exit it.  Clicking on ff7-prp.exe is a one way ticket to hard reboot.

does anyone have any idea what's going on?  Has this happened to anyone?  Please tell me there's a simple fix to this.  Something that I'm just overlooking...

specs

Windows XP Pro SP3
HP Pavillion dv8000
ATI Radeon Mobility Xpress 200 series (something like that.  may or may not have mobility in it though the latest driver I installed says that).
512mb RAM
resolution is set to 1024x768
(this is a laptop)


and sorry abotu there being no error log.  There technically is no error since I have to manually reboot the system to get out.

In my head i've done everything I can do and it still won't work.  I'm pretty smart when it comes to troubleshooting this crap but this one is beyond me.

And doing a little quick thinking here, how can I install the YAMP/gypt patch to the ff7-prp.exe app?  That is what I'm thinking the issue is and with that I can just say Fxck off to the fmvs.  I won't miss them.  Any thoughts?

Thx fellas.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Silent Warrior on 2009-01-29 10:35:37
It happened to me - I think I got around it by setting XP compatibility mode to Win95.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Lurpy on 2009-01-29 10:38:19
It happened to me - I think I got around it by setting XP compatibility mode to Win95.

I know what your saying, but this only happens when I turn on win95/98 compatibility mode.  If it's turned off and set to default I just get a flickering window and sent back to desktop.  Sorry if I didn't explain that well enough in my previous post.  I get lost in my writing all the time.  Thx for the help though.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ryu88Master on 2009-01-30 00:13:31
Thanks for the patch Ice cold, Thanks for the link storm, and thanks to namespoofer for the explaination...

after playing afew hours the

AppName:  ff7.exe
Appver:  0.0.0.0
ModName:  winmm.dll
ModVer:  5.1.2600.2180
Offset:  000190ad

crash appear :cry: :cry: :cry:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2009-02-01 02:26:06
I installed this on my very unstable ff7 vista installation today.

Installation went fine, startup was fine (aside from the fact that I've spent 6 hours trying to see fmv's with absolutely no luck, having to use YAMP to ctrl+s them). I've found it a bit glitchy. Strange black textures floating on the backgrounds here and there. Went into my menu and exited it and this seems to crash the game. Every single time! Irritating, to say the least. Amazing models though.

I've unpacked the files and manually repacked char.lpg instead of using the prp executable, this way I can have the models without the glitches.

Great mod!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dearh on 2009-02-03 16:01:05
Quote
O rly? Blizzard giving out something for free? Mind posting a link to that site of Blizzard where they state that?

Well, Blizzard and other gaming companies aren't stupid to state that people can download their games for free. However, there are links where you can download these games and these links have lasted for years without receiving any threats.
... so it's ok to steal! Yup, I see your point.

You know that you can still buy Starcraft? Not just the cdkey, Starcraft with a box and everything inside it. And it's about as old as FF7. But hey, you can also download it! I think that I've seen a site with links to download GTA IV. It's a torrent, but hey, if the site is still up, and it has been for few years, that means it's ok with the game companies! GTA IV is pretty old anywayz.

On a side note, I know of few gaming companies who are "stupid enough" to give away their games (like Rockstar). Go figure? But there are also those companies who are afraid to say so, so... We're aware that they can't say that, but they clearly think that way. No exceptions, they all send a mind transmission to every player on the earth to go and download their games. "If the game is 10 years old then we've milked it as much as we could, so we don't need it anymore. Wait, what? Still in shops? Oh, don't mind it! We've got so much money that we don't know what do do with it! So we just send those new copies of games to the shops and let them sit there, because obviously noone is going to buy it when they can download it!"

Yes, I know that you can download it. You can download many other things from the internet. The thing is, you shouldn't. Or at least, don't brag left and right that you did and nothing happened so it's ok! If you ran over a dog with a car (nothing against dogs, I love dogs, and it's just a twisted example of your reasoning, don't ever run over anything/anyone) in the middle of nowhere, would that change anything? Like, get the police on you? Well, it could, even if there was noone in the 2 miles radius. Theoretically. But nothing happened? Hey, it's ok then!

For warcraft 2, doom 2, mortal kombat 2 you can go to this site which is called best old games:( hope i can post a link to other website here) (...)

For starcraft, you can go this site which even has a community of pro starcraft gaming players. You can download the game I think its around 98 MB or sth: (...)
Yes, thank you! That's exactly what I meant by "Mind posting a link to that site of Blizzard where they state that?". Please, do the world a favour and die.

sorry for being extremely off-topic here
No you're not. I mean, you are clearly off-topic, so am I, but you're definitely not sorry for it.





Dziugo
 maybe you're right
but you had exaggerated

with NameSpoofer

Are you  the justice paladin?Surely you  download game or programs legaly from internet?

and  really haveyou  the original ff 7 copy (for pc or playstation)l?

Who told us?
i told this beacuse i hate hypocrisy
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dziugo on 2009-02-04 01:28:53
Dziugo
 maybe you're right
but you had exaggerated

with NameSpoofer

Are you  the justice paladin?Surely you  download game or programs legaly from internet?

and  really haveyou  the original ff 7 copy (for pc or playstation)l?

Who told us?
i told this beacuse i hate hypocrisy
English? Please?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AkumaC4 on 2009-02-07 17:39:49
Just wanted to say thank you to everyone who helped in making this mod, characters look fantastic, had a bit of a difficult time getting this to run with the ultima edition, then when it did it would crash during the first guard fight, but looking through the posts it seems running the WIN95 computability mode helped that.

Had one question though that I cant see an answer to in the posts, is this mod also supposed to make the characters look new and awesome during the battles cos as I have it installed they look great running around and such but you get into a fight and they do not look as good?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2009-02-07 20:15:17
Just wanted to say thank you to everyone who helped in making this mod, characters look fantastic, had a bit of a difficult time getting this to run with the ultima edition, then when it did it would crash during the first guard fight, but looking through the posts it seems running the WIN95 computability mode helped that.

Had one question though that I cant see an answer to in the posts, is this mod also supposed to make the characters look new and awesome during the battles cos as I have it installed they look great running around and such but you get into a fight and they do not look as good?

Does no one read the rules? Or even a few posts before!!! OH MY!

Seriously, glasses new people.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2009-02-07 20:29:40
Quote from: Prince Lex
Does no one read the rules? Or even a few posts before!!! OH MY!

Apparently so...

Quote from: AkumaC4
had a bit of a difficult time getting this to run with the ultima edition, then when it did it would crash during the first guard fight, but looking through the posts

In my short time here I have learnt that n00bs have an amazing ability to not see things pertaining to the rules, unless they are in big red letters (they have to be red). I've even seen rule-breaking in threads about the rules themselves *facepalm*
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AkumaC4 on 2009-02-07 22:05:51
I guess that was to the Ultima Edition, it was discussed on this thread many times even though its not a legit version and there are even steps to get it working, but whatever.

Could you please though answer the question about the looks of characters during battle mode as opposed to the looks of them when just wandering about.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-02-08 07:34:25
Quote
it was discussed on this thread many times even though its not a legit version and there are even steps to get it working

true. if you read through the whole thread you will find some instructions written by weemus which shows you how to make prp works with ultima edition

and he is one of the best modders in this forum :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AkumaC4 on 2009-02-08 14:01:20
yeah that's how I got it working, still didn't answer my battle characters question though!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2009-02-08 14:22:40
Even is some people here have given help to those using the Ultima Edition, it's still against the forum rules:

Quote from: Forum Rules
No linking to/discussion of/advertising of illegal downloads, including FFVII Ultima Edition.

Please see the end of the first post on this (http://forums.qhimm.com/index.php?topic=5834.0) thread and the end of the first post on this (http://forums.qhimm.com/index.php?topic=1731.0) one.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AkumaC4 on 2009-02-08 15:26:34
Understood, now how about answering my question, is this mod supposed to change the look of characters during battle mode also?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-03-20 00:14:39
Awesome project! i would love to see FF7 brought up in graphics.
I have a request and a question (yes i know this is not places for requests but please read it) can you please make it work with the higher res patch, Because i can play the game well (well well enough) with the patch because it will letter box at 1680 X 1050 (i use the 1024 patch so it doesn't stretch much)

But with the default FF7 res the people get. Fat.. and everything get's REALLY stretched... and that annoys me  :|

I don't know if this would be a hard thing, If it would be then just disregard it.

My question is, The NPC RP didn't do the battle models of the characters, I read the read me and it said it WILL, but i want to know if it's been implemented yet. (i'd check but i am having a movie conflict trying to add high res videos  :-D)

But again, AWESOME work!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: polaris_027 on 2009-03-20 01:41:24
Understood, now how about answering my question, is this mod supposed to change the look of characters during battle mode also?
nop..field only
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2009-03-20 15:39:54
But with the default FF7 res the people get. Fat.. and everything get's REALLY stretched... and that annoys me  :|

Is your monitor a wide screen ?  Maybe you're just not in your native mode.  If your native mode is wide screen and you use a 4:3 mode then the image might be stretched.  In that case you might be able to fix this in your graphic card settings (flat panel scaling for NVIDIA's cards... don't know about ATI's) just set it to :"use NVIDIA scaling with fixed-aspect ratio".


My question is, The NPC RP didn't do the battle models of the characters,


I once worked on some models that could be used for battle.  I then decided to focus on finishing the field one since then are uglier than the battle ones hehe. 

Though I didn't worked much on this project lately for I lack the time, I'm telling you all that I'm still here and will start again as soon as I can. :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-03-20 16:28:30
Quote
Is your monitor a wide screen ?  Maybe you're just not in your native mode.  If your native mode is wide screen and you use a 4:3 mode then the image might be stretched.  In that case you might be able to fix this in your graphic card settings (flat panel scaling for NVIDIA's cards... don't know about ATI's) just set it to :"use NVIDIA scaling with fixed-aspect ratio".

I was gonna edit my post to include that but you already replied haha.

I'm using Windows 7 Beta, and if i change the scaling to anything other then "Use my display's built in scaling" Of which i do not have unless the res is widescreen just smaller then my native... it just resets back to default... It worked on Vista so it's a driver thing... But i can use it with the higher res patch for 1024 (i have 1680 x 1050) and not see much stretching. If you have a fix for this issue, I will warship you for all eternity :-D, Cause it's preventing me from playing other games that don't support widescreen (doom 3)


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Trenholm on 2009-03-20 21:57:08
Okay, someone enlighten me.  Nowhere does anyone say what this patch DOES. Can someone help me out?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-03-20 23:39:39
Okay, someone enlighten me.  Nowhere does anyone say what this patch DOES. Can someone help me out?

It replaces the low poly field models (when you walk around) with high poly ones, similar to the ones used in battle. Only better.

Currently it only replaces some of the models not all, As it is v0.1
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-04-11 04:05:50
hopefully i'm not being a necro here (and sorry on the double post but i think in this case it's needed)

Is this project still on going? Or no?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Trenholm on 2009-04-11 04:32:16
So it's the NPC-RC reenvisioned?  Also I tried running this and all my movies play upside down when they didn't before.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-04-11 11:14:27
Is this project still on going? Or no?

I had the same question some time ago... after that i checked the first post by Ice Cold an saw this:
"As all of us on the team are busy now days. The chance of us getting this patch done is slim. So we need some people that can make model's.

What we looking for ?

(1) Model's that are like the ones we have done

(2) some that can make a min of 3 new model's"


Soo i gues we need new team to complete this Project
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nomad on 2009-04-11 12:54:36
Couldn't some models just be retexured instead of making brand new ones?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-04-11 15:24:20
Couldn't some models just be retexured instead of making brand new ones?
Make textures for old LEGO models? :?
That will be funny

Old blocky models had NO textures at all.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nomad on 2009-04-11 23:58:18
Eh, I meant different textures for the new models. Some of the npcs are generic enough just to change their pants or shirt textures (if only I knew how  :-( ). The old heads look like they can be used (just resized) but if you can't change the textures on them then nevermind. If anyone's curious, I made a list of the models that haven't been done.

http://www.mediafire.com/?sharekey=a6b21bd5cb1cb93f00d27174b47c6657e04e75f6e8ebb871 (http://www.mediafire.com/?sharekey=a6b21bd5cb1cb93f00d27174b47c6657e04e75f6e8ebb871)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-04-15 05:55:08
btw has any1 done this on vista? if so.. could u show me steps? i did everything that this whole thread says... teh installation, playing the blue meteor exe, checkin on the config (yellow meteor), etc and still some of the characters r missing body parts... any tips? :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nomad on 2009-04-15 13:54:02
Since this project seems to be dead (hope it will arise like a "Phoenix" one day though  :-D), does anyone have the tutorial that was posted here?

http://forums.qhimm.com/index.php?topic=5105.msg66635#msg66635
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-04-15 15:44:33
does anyone have the tutorial that was posted here?

http://forums.qhimm.com/index.php?topic=5105.msg66635#msg66635

I have THIS tutorial:
http://rapidshare.com/files/221676246/How_to_build_models_for_FF7PC.rar
Try use it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-04-18 10:32:47
when i play using the patch...
i can play it only using the quarter screen icon even when i am running it in full screen.
I have it in compatibility mode for windows 98 other wise the mod wont work and am using vista
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-04-18 23:28:21
Well people..i tired to wait for somebody'll complete this patch so i tried to rebuild some models by myself:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/DCorneoRebuild.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/SuitMan.jpg)
( :? what happend with his textures???)

Waiting for you comments about this two :-)

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nomad on 2009-04-19 15:10:12
Not bad, I tried doing the same thing but couldn't get the shadowing to look like that. Wasn't sure what I was doing wrong. As for the guy in the suit, make sure the RSD file for the head is referencing the textures. I don't know if Kimera saves those properly.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-04-20 01:59:02
brokencrowe... how did u get it to work on vista? i cant... idk how :(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-04-20 04:48:12
i just followed the read me.. and used win rawr or what ever it is called to extract the files in the LGP thing...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-04-20 08:21:11
i do it too but then when i play it, some characters r missing body parts... idk y, i follo readme and all and still
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-04-21 04:48:43
I suck at modeling (i can't figure out 3ds max.. waste of my money right there haha..)

But with the tutorial i might just start modeling! if so expect lots of models cause i'd REALLY love to see this patch :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-04-21 20:02:38
a while back ago i did young hojo, godo and a man model, i will post some screens later

@squallff8: try open the rsd file ( using notepad ) that goes with the head of the model and check whether it is associated with textures or not, should be something like NTEX=3
TEX[0]=xxxx.tim
TEX[1]=xxxx.tim
TEX[2]=xxxx.tim
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-02 12:22:06
THANX NameSpoofer!!! :-)
 I did like you sain.and here it is:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/SuitMan-1.jpg)

It's not perfect...i still have troubles with colors...

I'll continue rebuilding of other models!And btw,if somebody rebuilding them too share them here!
Together we will rebuid all models!!!! :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2009-05-02 12:45:51
are you the same guys who swapped all of the ingame models with battle models?  If so, see my thread entitled "graphics bug"
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-03 06:24:00
are you the same guys who swapped all of the ingame models with battle models?  If so, see my thread entitled "graphics bug"

No,i'm not him.But i want to swap remaining Lego models
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-03 17:42:24
SquallFF8 i'd love to help but i've never done 3d modeling. So no idea how good they will be, Or how long it wil ltake, But i'll get them done! :-D

EDIT: Having an issue, I don't have a field.lgp I have an flevel, is that it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-03 20:32:06
SquallFF8 i'd love to help but i've never done 3d modeling. So no idea how good they will be, Or how long it wil ltake, But i'll get them done! :-D

Actually, i don't heve ANY experience in modeling too :-D But i want to see this patch completed!!!Tjis is my GOAL :-D
These model I made with tutorial by Borde:"How_to_build_models_for_FF7PC"
It's pretty simple!Just takes some time to understand.

BTW,can somebody explain me how use lighting??? Models that was rebuilded by original authors have a different shadows than mine...I have a troubles with this...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-04 05:05:41
Can someone help me out? I keep getting errors when i open any hrc file..
(http://i250.photobucket.com/albums/gg278/hellbringer616/Error.png)

And if i get them open, they look like this..

(http://i250.photobucket.com/albums/gg278/hellbringer616/Example.png)

Also, still can't find the field .lgp..

as for shadowing, not sure as to how it works, But could you set it to a value of atleast 1? Aali is making a custom graphics driver and if lighting/shadowing is at 0 it messes with his driver (which is an amazing thing, you should check it out if you haven't already)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-04 23:51:59
2 hellbringer616

These errors mean that animation files can not be found..If you'll get these error ONCE,You must restart Kimera :evil: because next model that you'll load will be broken(as we see on the screenshot that you made).Kimera is not perfect program :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-05 00:19:58
2 hellbringer616

These errors mean that animation files can not be found..If you'll get these error ONCE,You must restart Kimera :evil: because next model that you'll load will be broken(as we see on the screenshot that you made).Kimera is not perfect program :|

Ohhh, alright thanks, I get those errors A LOT. Something up with my version? it's 0.94b
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-05 00:34:06
I have the same version.
Some models(with many animations) makes these errors.And there is no way to avade them if you load next model.Only restart of Kimera will help

BTW,here some screens of Godo rebuilding:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/Godo.jpg)
As you can see,the color in original model is darker then in new one.
Can some body explain the eays way to copy colors/make the same colors :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-06 02:04:56
Great job man, I still can't find the field.lpg required..... I have found char, but no field. :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-05-06 02:17:17
If you're referring to the field models.... they are in the Char.lgp
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: NameSpoofer on 2009-05-06 04:49:55
Quote
Can some body explain the eays way to copy colors/make the same colors

I think the detection threshold in kimera can do that. Anyway, if it doesn't, then just simply take a screenshot of the old godo. Then use photoshop to detect the RGB color value that you want to know. If you don't have photoshop then use this color detector tool : http://www.download3k.com/Photo-Graphic/Screen-Capture/Download-Color-Detector.html (http://www.download3k.com/Photo-Graphic/Screen-Capture/Download-Color-Detector.html)

And also I like your model style squallff8, it is very similar to borde style. I think there are about 60 lego models left, can you finish them all?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-06 06:32:44
If you're referring to the field models.... they are in the Char.lgp

Ah, the guide i has says the field.lgp explains why i can't find it.

Well i should get to work then, Thanks
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-05-06 08:36:14
Well well
Very nice work squallff8

I take it you want to help replace the last models
Well if you add me to msn we talk about stuff
as i been meaning to upload a bug fix for some time
just haven't becos now new models
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-06 20:40:39
2 NameSpoofer
Thanx,man!I'll try it!
I used Borde's tutorial :-)Thats why models have same style :-)Thanks anyway))
Actually there is ~100 models.I'll try to remade them,but it's take a LOOOT of time :|
If somebody will help,we'll finish this mod faster.
I hope hellbringer616 will understand rebuikding and help me with this :wink:

2 ice_cold513
Thanx man!I'll contact you! 
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-05-07 02:01:50
SquallFF8,

Give me about a week and I'll be ready to try and help you out.  Just give me a list of like 5 or 6 characters you'd like me to do.

However, I don't make any promises about how they will turn out.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-07 02:09:02
2 NameSpoofer
Thanx,man!I'll try it!
I used Borde's tutorial :-)Thats why models have same style :-)Thanks anyway))
Actually there is ~100 models.I'll try to remade them,but it's take a LOOOT of time :|
If somebody will help,we'll finish this mod faster.
I hope hellbringer616 will understand rebuikding and help me with this :wink:

2 ice_cold513
Thanx man!I'll contact you! 

Working on freeing up my time as we speak, sadly. between school, and other hobbies i pay for to do, I havent had much time, I graduate in 15 days, So i know i'll have more time by then, HOPEFULLY i will have more time next week though
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-08 23:44:20
Once school wraps up and I get all my students grades turned in I plan to spend time doing some of the missing models. Of course first I've gotta get 1280x960 vids finished for use with Aali's open driver. But working on the missing NPCs is my next priority. I'll post my work in no more than a month. In other words I would like to join this project.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-11 17:27:51
Here my tiny update:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/wrestler1.jpg)
Don Corneo update:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/DonCorneoNEW.jpg)


BTW, i had idea to make HiRes Sephiroth,like Cloud.
I mean port him from last battle.But i dont have any idea how to port textures on his face.Any ideas?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-12 02:52:39
Awesome job Squall! I am wishing i can help out, But i keep getting the bugs in Kimera NON stop Seems to have fixed, And Biturn locks up if i try to display any model, and if i scroll down to find other models it scrolls back up and won't let me click, Any ideas
EDIT2: Okay, i got Bitrun to work, just gets overwhelmed when you have to many files in a folder.
A new question though, What do the colors mean? Also, the texture issue above doesn't apply when i load them in biturn, is that normal??

Running XP 32 bit if it matters.

Also Squall, it's kinda daunting picking a model, So's not to get confused could you appoint me one to do? (the easier the better)

EDIT: Also, seems some files lack faces.. (dunno is this is normal) example below

(http://i250.photobucket.com/albums/gg278/hellbringer616/Example-1.jpg)

EDIT3: I know i'm asking a lot here and i sound like a noob now haha... But help I'm trying to follow the tutorial, But i can't find clouds head.. So is there a list on parts to remember i could use and their file names?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: oldtimeplayer on 2009-05-14 04:31:05
hey guys just wanted to say this mod is the GREATEST,
thanks for all the the unimaginable work thats been put into it
I wouldn't be playing ff7 again if I hadn't seen this mod
Some say it's the best mod for Final Fantasy VII

Some say that it's the best thing man has made since sliced bread
I agree  :-D

(edit)
No wait... It's better than sliced bread!
any fool can slice bread  :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-14 08:00:59
Just thought about something, The PRP uses a separate launcher, Anyway we can make it so it's like the NPC:RCP? for use with Aali's custom graphics driver?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-05-14 09:42:55
Well my plan is to go  back to the old set up till i fix the bugs in the new system
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-14 17:07:52
First we have to remake remaining models :wink:
2 hellbringer616 here is some easy(by my opinion) models that you can try to rebulid:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/youhavetorebuildthis.jpg)
Names are:
Wrestler 2 - Normal (bpdc);Beach Man 2 - Normal (clbb);Punk 1 - Normal (cufc).

To remake Wrestler 2 use gajc model.
To remake Punk 1 try use Rude model (anic) and parts from Cloud(aaaa) model.

Use this list to find models that you need:
http://rapidshare.com/files/232963435/char_list.txt.html
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-14 18:19:24
Thanks, hopefully i'll have one done pretty soon  :-D

EDIT: Is there one of those lists for battle models as well? because from what this guide is saying i'm swapping out battle models for normal and thats why they look bigger and stuff haha And thats the area i am having trouble in.. (can't find clouds anything let alone the part for him)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-14 19:17:19
It's easy to use this with Aali's driver, or just without the launcher in general. Just rename the 00.lgp and the 01.lgp in the prp folder to char.lgp and world_us.lgp and put them in the correct data folders. it's real easy just experiment with it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-14 19:23:24
It's easy to use this with Aali's driver, or just without the launcher in general. Just rename the 00.lgp and the 01.lgp in the prp folder to char.lgp and world_us.lgp and put them in the correct data folders. it's real easy just experiment with it.

Oh alright thanks a bunch
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-14 19:39:17
Okey! :wink: Good luck man!

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-14 20:24:58
First we have to remake remaining models :wink:
2 hellbringer616 here is some easy(by my opinion) models that you can try to rebulid:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/youhavetorebuildthis.jpg)
Names are:
Wrestler 2 - Normal (bpdc);Beach Man 2 - Normal (clbb);Punk 1 - Normal (cufc).

To remake Wrestler 2 use gajc model.
To remake Punk 1 try use Rude model (anic) and parts from Cloud(aaaa) model.

Use this list to find models that you need:
http://rapidshare.com/files/232963435/char_list.txt.html


So i tried doing this but i got confused, aren't i suppose to be using battle parts? not just parts from other field models? Or am i just resizing them? I know i ask to many questions haha..

It's easy to use this with Aali's driver, or just without the launcher in general. Just rename the 00.lgp and the 01.lgp in the prp folder to char.lgp and world_us.lgp and put them in the correct data folders. it's real easy just experiment with it.

Did that but ran into a bug as soon as i started, the two guards that rush after you when you are about to leave the area with the train are invisible. checked the files with kimera and they are there, Any ideas?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-15 12:35:31

So i tried doing this but i got confused, aren't i suppose to be using battle parts? not just parts from other field models? Or am i just resizing them? I know i ask to many questions haha..


You CAN use parts of battle models,but you'll have to resize them,make them smaller.I don't see any reason to do this if you ALREADY HAVE resized models :|
Use your imagination to create something new using something you already have :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-15 12:49:57
Hellbringer616: are you useing opengl 0.5, because after I installed that I started having problems with visibility, in particular the first two blue guards were invisible. I'm going to run the game without the 0.5 driver and see if that clears it up. It should since I've been using PRP like this without any problems for a good 6 months.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Aali on 2009-05-15 13:49:50
Once again some tool failed to set the alpha properly, but this time its not using some odd feature nothing else is using, so I can't just force the alpha to 1.0.
I don't get why these tools use the most unintuitive ways to get the models to show up in FF7, common sense says you should mimic existing content if you want it to work properly :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-15 14:50:56
Grimmy:Yep it's the driver (sadly) Guess we remake the guards then, Aali's driver is a must in todays world i think, It fixes pretty much all the issues i've ever had (and some others have but not me).

Squall: What size would you say is good? I did a test of 120 and it looked pretty good. But i have a feeling that would be to small

Aali: to avoid this issue with alpha is there a setting i should use in Kimera? Or would i have to use some other program for this? Maybe open the file in 3ds MAX to change the alpha then repack it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Aali on 2009-05-15 15:20:49
Grimmy:Yep it's the driver (sadly) Guess we remake the guards then, Aali's driver is a must in todays world i think, It fixes pretty much all the issues i've ever had (and some others have but not me).

Squall: What size would you say is good? I did a test of 120 and it looked pretty good. But i have a feeling that would be to small

Aali: to avoid this issue with alpha is there a setting i should use in Kimera? Or would i have to use some other program for this? Maybe open the file in 3ds MAX to change the alpha then repack it?

Don't bother, it will be fixed in 0.6b anyway. :-P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-15 15:38:42
Grimmy:Yep it's the driver (sadly) Guess we remake the guards then, Aali's driver is a must in todays world i think, It fixes pretty much all the issues i've ever had (and some others have but not me).

Squall: What size would you say is good? I did a test of 120 and it looked pretty good. But i have a feeling that would be to small

Aali: to avoid this issue with alpha is there a setting i should use in Kimera? Or would i have to use some other program for this? Maybe open the file in 3ds MAX to change the alpha then repack it?

Don't bother, it will be fixed in 0.6b anyway. :-P

Oh, alright awesome!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-05-23 20:44:42
OK.. lol.. I'm such a newb at this. But, i truly wish to help. So if anyone could tell me what programs to use.. and how to get started (Ive looked everywhere and i can find no tutorials... maybe I'm blind) i want to help re-create the models ^.^
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-23 21:49:51
There is an excellent tutorial written by borde on how to make models,  search around I'm sure it's on this board somewhere. I would start the search on the old npc reconstruction project thread.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-24 10:54:05
There is an excellent tutorial written by borde on how to make models,  search around I'm sure it's on this board somewhere. I would start the search on the old npc reconstruction project thread.
Here is the link:
http://rapidshare.com/files/221676246/How_to_build_models_for_FF7PC.rar
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: KaOSoFt on 2009-05-24 17:25:01
I'd love if apz freak would just join this party...

I wish I had the time and patience needed to learn this art, and help you guys. I'll try someday.

Good luck, and thank you for your effort!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Delacroix on 2009-05-25 18:19:50
Hi! Where I can find a "To do" updated list?

PS: Sorry my bad english!  :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-25 18:36:31
Hello There,people!
I'm back with updates:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/woman7.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/man11.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/punk2.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/punk3.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/punk4.jpg)

Hi! Where I can find a "To do" updated list?

PS: Sorry my bad english!  :|

Here is my list:
http://rapidshare.com/files/237147198/characters.txt
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-05-25 18:49:13
Amazing job! I only wish i could help out. o matter how hard i try i can't get anything right either do to crashing or lack of imagination haha..

Awesome job though Squall  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-05-25 18:54:54
Wow.. Simply amazing.. Thank you so much for continuing this project ^.^....
I wish you the utmost luck. :D And i hope you know the whole Qhimm community (I hopefully think) appreciates what you are doing.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-26 02:54:35
Squallff8 can you share the files for your models that aren't in the patch yet. I would really appreciate it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-26 06:08:07
Thanks for your comments! :-)

Squallff8 can you share the files for your models that aren't in the patch yet. I would really appreciate it.

Of course i'll share them,but later :wink: I want to make more of them and make test them ingame
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-27 19:04:47
edit : I'm doing Bugenhagen2, then I get some more done.
If you've finished any of these for the patch, please list them so we don't waste time making the same models.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-27 19:34:49
Actually don't have such kind problem before :| Don't saw any options in Kimera to change angle of bone.Only length change...
Ice_cold must know  :wink:

BTW..Tiny update:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/man16.jpg)
And little change in Godo:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/godo-1.jpg)
One more  :wink:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/boy2.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-27 21:23:08
2 grimmy307
Here is my TO DO list on 28.05.09:
http://rapidshare.com/files/237945139/28.05.09_characters.txt

My next models will be Punk 1,Wrestler 2
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-27 21:28:00
cool I'm doing sailor barret
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-27 22:54:19
Well people, i have a big problems here.. I created new char.lgp with my new model,and every time i entred a room(tutorial house in slums where is boy 2 & man 16 located) with a new model game-CRASHES  :cry: I tryed several times and it's really crashes :-(

Have any ideas?
I thoght that problem in holes in models,BUT i checked the model and there were no holes  :-(


HERE is my models
http://rapidshare.com/files/237970119/MY_REBUILDED_MODELS.rar
Maybe you'll need'em to find out
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-27 23:07:34
I'll check now
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-27 23:14:15
Waiting for you results,man :wink:

Btw...boy 2 missing in archive.I want to change him a bit
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-27 23:32:52
I took a working man 16 and copied your files into it, loaded it up and the animation was gone.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-27 23:36:33
If you mean broken standing animation,then you can copy it from old LGP file aafe.a
I need to know about Game crash/black screen & error.It happens when i entered that house..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-28 00:07:42
I only applied the man 16 created anew char and started the game. my standing cloud was laying on his back in the splits, cloud running was fine so I went to beginner's hall and the game crashed, Aali's driver gave me a crash dump so I can send it to him if you want.


EDIT: The App.log says - error cannot open file c_eye2.tex
                                    error cannot load texture data file c_eye2.tex
                                    error cannot load texture data file c_eye2.tim

So It crashed do to this texture would be my guess.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-28 06:29:09
There is no problem with Standing animation:After you copied new model files in char folder,extract aafe.a from Char.Lgp  to your new char folder and everything will be great.

I don't see c_eye2.tex texture in original Char lgp so i can't understand why game asking for it now. :|
 
Send it to Aali ofcourse.Maybe he'll help us to resolve this problem
I want to resolve it as soon as posible,to NOT make this mistake in future work
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-05-28 07:09:13
man i wish i knew how to do all of this but i dont got much time on my hands nowadays... its awful but man, i truly admire those that do know how to do this, great job every1 in the qhimm forums  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-28 13:14:55
I put the crash file up on Aali's thread. The crash I experienced was just to replicate yours, have you had problems with and of the others.
 
Side note I'll get some shots of bugenhagen2 and sailor barret later today. 
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-28 13:38:21
Looks like this crash will happen with all my models :-( I tried others and get the crash too.
I have save point near honey bee manor and get crash becouse i changed Suit man model.
I hope Aali will help us with this
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-28 13:46:39
I didn't have a save in WM so I'm playing to it. I want to check the don and suit man see what the app.log says if it crashes. 

Aali said " All I can tell you is that it's looking for the string "head" and then something goes wrong from there."
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-28 15:22:37
Dammit!I thought troubles were because a textures,but NO.I made a test:remove all textures from Suit man face and  game crashed :x :cry:
Don't have any idea why is this happens

Ice_Cold S.O.S.!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-28 17:06:54
I did the same texture test and still same results.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-28 19:48:59
I found the problem.

 All your new models have names like CSFD1.p when it should be CSFD.p, the original file name so when it is put into the extracted char it overwrites the original with the new on. otherwise they both exist and the game crashes. I got Man 16 working in game without face textures, hat or toes. So you just need to rename all the primary parts and then add to bone the extras. also the broken standing animation happened again, but I think it is caused by saving in Kimera.

Standing animation is definately broken by kimera, so don't include it with your files. I will finish fixing man 16 and send him to you.

a pic of man 16 in game. without hat and toes. but it's an easy fix
Edit: squallff8 you'll have to fix facial textures, I don't know that part yet.

Problem with man 16 is the hat, works fine with toe parts but the hat always crashes. I even tried merging the head and hat into one part and it still crashed. So whatever the problem is it's in the hat.

(http://i689.photobucket.com/albums/vv252/grimmy307/ff72009-05-2815-22-00-10.jpg?t=1243542379)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-28 22:19:06
Man,your are GENIUS!!!!THANX!
I'll fix textures & hat troubles and check other models models!

I'll do it tomorrow.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-28 22:48:21
Squallff8 here is the man 16 I got working. textures are wrong and no hat, but it will load in game.

squallff8 hope you got the file because I removed it.

Here's my first model. It's Bugenhagen2, so I just used all of Bugenhagen's parts since it had already been done. The only difference is Bugenhagen2 doesn't have the green ball underneath him.

(http://i689.photobucket.com/albums/vv252/grimmy307/bugen2.jpg?t=1243552037)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Idec Sdawkminn on 2009-05-28 23:20:11
LOL, imagine him bouncing up and down waving his arms.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-29 11:54:08
Hmmm...i don't know why,but when i save the model with the same name as original model in empty folder,Kimera automaticly adds 1 symbol to every P file :-(
Why is this hallens?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-29 12:58:29
I have no idea. I renamed every part of your model copy and pasted them into the original man 16 files. Opened the original file to make sure the parts and bones where right and added the foot parts. That worked, but adding the hat broke it in game. That's all I know for now.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Fischkopf on 2009-05-30 05:23:36
It runs good i can see all the new models until after the intro. i can see all the new models, but when i activate the menu now - crashes immediatly

when i go to the first fight after i won - immediatly crash!

edit: when i go into other room crash too  :? WTF? (i have german version)

plz help me!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Fischkopf on 2009-05-30 11:44:42
please help me i'm still getting this error and i wanna play it with the new models.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-31 04:08:08
We need more info. What is your operating system. What mods have you applied.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Fischkopf on 2009-05-31 10:10:55
My System: Intel Core 2 Duo e8400 @ 3,6 Ghz, 4GB DDR2 Ram, Nvidia GTX 260 896MB, Operating System Windows XP 32 bit (on 64 bit processor)

i have no mods applied except this mod! and the game runs fine without the mod but i wanna play WITH the mod :(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-05-31 11:03:27
DAMN IT! :x I tried to add cap & textures but the game crashes everytime!  :?
What the hell?!?!Somebody,help me with this,please!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-05-31 15:34:25
Fischkopf: try this

now go to your ff7\data\ffprp folder

you will find a 00.lgp and 01.lgp

rename the 00.lgp----> char.lgp
rename the 01.lgp----> world_us.lgp

paste the char.lgp into the field folder
paste the world_us.lgp into the wm folder

play the game with the original ff7.exe ( not the new ff7prp.exe )

If that doesn't work I'm unsure as to what the problem is.

Squallff8: I have been able to get man16 to load with the original textures, but they aren't in the right places, so maybe you could play with that. also a work around for man 16 is to not do the hat. Make him bald or some thing by adding the rest of the head.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-01 14:26:14
Looks like i found the problem in textures:
I modefied them from original in Paint and converted them to Tex using Biturn.
In Borde's manual said that Biturn TEXes crashes  the game :|

The problem with Hat is stil not resolved :-(l
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-01 15:50:14
I was working on getting corneo working in game, great find on the tex files but it should be easy to redo them all bit omega. Which models have you got reformatted. I want to help but don't want us to be doing the same thing.

edit: I think you'll have to use the lgp tools method to create tex files that work in game.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-01 16:28:16
Actually all this time i tried to make Man16 work in game.I forgot about other models. :-(

I was working on getting corneo working in game

You'll have trouble with Corneo mouth texture,becouse i changed it.Eyes must not make any troubles because i take them from Palmel without any change.

I'll make other models today.Or if you already have some plans then tell me.I'll make other one

edit: I think you'll have to use the lgp tools method to create tex files that work in game.

I tried this method,but in result i get a blank texture :? .Please make me step by step tutorial if you get success in this meythod
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-01 17:14:22
I'm having the same error with corneo. Trying to track down which part it is, so we can compare it to the man 16 hat and find out what the glitch is.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-01 17:16:54

You'll have trouble with Corneo mouth texture,becouse i changed it.Eyes must not make any troubles because i take them from Palmel without any change.


Or you tried him in game without textures?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-01 18:15:24
I've got corneo working in game with original textures, so they don't line up. It's slow going adding the extra parts to see which one glitches. I'll let you know what glitches when I find it.

edit: Cigar, hair, and belt crash the game, I have absolutely no idea why.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-01 21:39:54
AT LAST!!!I MADE THIS WORK!!!
(http://i300.photobucket.com/albums/nn15/squallff8_2008/temp.jpg)
HIS HAT not crash the game!

The reason of this trouble in coloring:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/temp2.jpg)

When i'm coloring all my models in Kimera them become like in "NEW" sample.
 Man16  hat was just a part of old model...i deleted rest of head of old Man16 model and add  hat to new model(I had no idea that this will make me troubles :-()

The same situation with Don Corneo:His Cigar,Hair & Belt are old models...i not recolored them and that's why game Crashes.


Now we have to make textures work  :wink:


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-01 21:55:51
wow I found another way to make it work with man 16's hat. I used biturn converted to .obj, opened it in blender saved it as a 3ds, opened it in pc creator saved it as a .p, then opened it in kimera and recolored it. that worked but I'm sure it will take longer.

resize and send me the hat so I can see it's properties. 
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2009-06-02 19:00:47
Hey,

haha it's been a while.  Looks like there is two new member of the team.  That good since many most of us didn't have much time to put on this project.  I might do some models this summer if I have the time I'll look into it.

Well just wanted to say Wellcome to the team !!

See you.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-02 20:46:59
Thanx,man!
I hope i'll help us by some tutorials and models in this summer.

Btw,people i REALLY need texture tutorial!SOMEBODY HEEELP!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-02 21:08:19
Here is Sailor Barret. I have tested it in game and all works well except the face textures don't show???

(http://i689.photobucket.com/albums/vv252/grimmy307/Kimera084b2009-06-0216-00-13-82.jpg?t=1243976660)

Seriously someone help with the face textures! The textures don't show as white, They seem to show as if the whole face is skin color.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-02 21:26:59
GREAT work man!

Did you cheked ayaga.RSD file?
Open it with notebook and edit this:
NTEX=3
TEX[0]=ACHE.TIM
TEX[1]=ACHF.TIM
TEX[2]=ACIA.TIM

OR it's another problem
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-03 00:32:40
I did that.  I also had to switch the head. Apparently when I added global lighting it changed the white areas of the face to gray so the texture wasn't being applied. I works now, heres a pic of Sailor Barret on a date with Cloud just for fun.

(http://i689.photobucket.com/albums/vv252/grimmy307/ff72009-06-0219-12-59-31.jpg?t=1243988598)

I actually did this to test the face textures, but the files are for sailor barret(ayfb) not normal barret(acgd).

I've also tested bugenhagen2 in game and it works no problem. Gonna start young hojo next.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-06-03 03:47:36
man grimmy u are awesome! u know ur stuff! lol i dont tho :(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-06-04 21:58:43
Hi guys sorry i haven't replied
I not looked on the Pm box so sorry about that

If you could email me the models your having probs with email them too me and i will look sunday

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-04 22:08:36
Okey
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-06-06 16:15:20
I love all of your guys' hard work..
Grimmy that Sailor Barret model is amazing :D.

I will be helping out soon.. I am just learning the inner workings of Kimera....


Just out of curiosity... you are going to release this, right?? Is it going to be the way it was done before, with exe. icon.. or....???
And are you going to wait until you finish all the models to release... or are you going to updates??

Thank you,
Broken Crow
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-06 16:31:02
I think we can make update after rebuilding 30~40 models.
There is no point to make release now,because you'll even not find difference with earlier version.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-06-06 16:41:39
Yeah.. lol.. I know you would do more.. I just asking when.. not a time.. but after how many models... you answered the question so thank you.. ^.^
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Terid__K on 2009-06-07 08:08:17
Here's what I noticed:

-Some models are too dark, and some faces are faded in the skin. This doesn't look good at all.
-Tifa's world map model has her feet under the ground.
-Some models have flickering textures (why change the materia anyways?). New save point is ugly (there was no need to change this either).

I think you should focus on fixing these before making new models. Also, you should finish the world map models first (the Highwind can be a bit hard to remodel though).

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-07 08:36:48
Okey!Will try to fix this probs,but not all.
-Like too dark:I don't want check all models that are ALREADY rebuilded and recolor them again
-Tifa can be fixed
-Texture flickering because models are blinking.we can return old save point there is no problem with this(But i had a tiny plan like making it like in Crisis core.Don't hve any idea how make it but still want to try)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-07 21:19:39
I finished Young Hojo and here he is.

(http://i689.photobucket.com/albums/vv252/grimmy307/Untitled.png?t=1244409124)


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-06-07 21:21:36
Wow thats a really good model :D...

Like some one stated earlier you know your stuff ^.^


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-07 21:27:01
For the most part that is the hojo already in the patch, I just changed the face and hair to be a younger version. Honestly I just keep clicking around until it starts to look right.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-06-07 21:29:43
Still I can't do that sort of thing... you are doing amazing work still ^.^...

I will probably join the project some time in mid summer.. after i learn the inner workings of Kimera and have more free time.....

School takes a lot out of you.. :P Especially with finals around the corner...

>>
<<

well any ways, again, thanks for keeping this project alive.. ^.^
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-07 21:40:02
I finished Young Hojo and here he is.

Man,really great work!I like the face and hair!Looks awesome!
And here is my work for this weekend  :-D :
(http://i300.photobucket.com/albums/nn15/squallff8_2008/detective.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/man9.jpg)
have a glitch around his mouth :| Just can't recolor that part.
(http://i300.photobucket.com/albums/nn15/squallff8_2008/man7.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/merchant.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-07 21:43:05
Now that's good work.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-06-07 21:44:58
Both of you do amazing work ^.^
I am impressed and slightly envious......
I wish i could do work like that... but sinse i am learning slowly and on my own... it takes me forever  :|

Technology takes me a lot of time to  learn....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-07 22:05:55
Hey people!Really soon you'll be able to play though Midgar without any bloky models! :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-06-07 22:15:23
Thats actually what i have been wanting for a very long time :D... xD

The beginning is one of the most important parts i think..........

:D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-06-08 18:07:12
Nice Work guys
i think i fixed them models squallff8
If you guys could pass along the models you have done, to me
so i can test out the mod fully on the weekend that be awesome

squallff8 when i test that buggy model tomorrow i will let you know if it working
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-08 18:48:12
Nice Work guys
i think i fixed them models squallff8
If you guys could pass along the models you have done, to me
so i can test out the mod fully on the weekend that be awesome

squallff8 when i test that buggy model tomorrow i will let you know if it working
We already found the way how make them work! :wink:All models works now ingame..all we really need is costume texture edition.They are brokes game

I'll make some more models and send you all them later
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-08 19:49:20
Ice_cold I only have three but I'll send them to you. I have tested mine in game and they work.  I've also notice that face textures on some models(Barret in particular) are set to 25% opacity. I didn't now if that was done intentionally or just overlooked. I think wedges textures are set to 50 or 75%.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Terid__K on 2009-06-08 20:30:08
I've also notice that face textures on some models(Barret in particular) are set to 25% opacity.

That's what I was talking about when I said some models had their faces faded in the skin. So it CAN be fixed.

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2009-06-09 02:55:45
Nice models indeed.

As was previously suggested I would however like to stress the fixing of the materia ârt.  If you need to remove blinking then so be it.  We're bound to miss some because of this bug.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Number XIII: Roxas on 2009-06-12 21:21:58
I am just tuning in can i get a link for the updated one. I crash after a battle. plz help
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Viashino on 2009-06-13 00:17:18
very nice work with PRP,  but im taking it as step farther ( for shits and giggles) check out the new project AVHD,   as for ice and the rest great job guys i loved the whole convertion *applauds*
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-06-16 01:12:43
very nice work with PRP,  but im taking it as step farther ( for sh*ts and giggles) check out the new project AVHD,   as for ice and the rest great job guys i loved the whole convertion *applauds*

Remaking every NPC in the whole game with the level you've shown in your other thread seems to me like it would an insane amount of work, But if you were to do that, I would love you forever  :-D

To everyone still working on the project, amazing job! i'm loving this mod more and more.

@Grimmy: can you link (or send) me the patch to make the dialog boxes semitransparent?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: TheCoroner on 2009-06-16 08:42:10
I have a question. Does PRP not only replace the NPC's but the backgrounds in final fantasy as well? Meaning the whole world etc.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: 2bestest on 2009-06-16 15:28:29
nope just characters..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-06-16 18:08:44
Bringing this to the attention of everyone still working on this patch, the Materia that appears on the ground either flickers, or doesn't appear, is there a fix for this?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-06-16 18:25:24
hmm really? i never actually looked into this cuz everytime i install this patch, i get graphical glitches so i wouldnt know... sorry  :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-06-16 22:06:46
Just curious Grimmy and Squall (and anyone else still working on this that i don't know about) are you guys closer to releasing an update? Or are you releasing one after all the models are finished?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-16 22:24:30
Sorry people to keep you waiting,but i little busy now :-(..exams in university so had no progress (exept some models)
But I'll try to find time to make some models,to make release as soon as possible :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-06-16 23:30:23
Sorry people to keep you waiting,but i little busy now :-(..exams in university so had no progress (exept some models)
But I'll try to find time to make some models,to make release as soon as possible :wink:

No problem, I understand how it goes, Glad to know everyone is working on it still :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-21 10:01:22
Hi!It's been a while  :wink:

I'm back with tiny update!
I't still many models to rebuild but yesterday i made some experiments with many characters.Here it is:
1st i made "TRUE" 1st class SOLDIER Cloud(Somebody already made this thing but he don't response on my PM):
(http://i300.photobucket.com/albums/nn15/squallff8_2008/myCloud.jpg)
I bring sword on his back(like in NPC RP) and changed his proportions so he looks half Chibi but still he is tall model.

2nd is Tifa color change:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/Tifa0.jpg)
Want to hear you opinions about these model!Which one is better?And which one you want to see ingame?

BTW NPC rebuilding is still going(exept these two i made some NPC yesterday)...not so fast as planned but IT'S GOING
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Yuffie_Lover on 2009-06-21 10:07:45
I myself prefer Chibis like APZ................ i hope some one starts a mod like that..
lol..
i would my self. but.. i know nothing of how to make them from scratch..

but, something is off about the cloud model..
and the Tifa model.. looks like you just put a light in front of her...
tell me what you changed???
I think i am missing it due to me being half asleep..
 :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-21 10:19:56
I don't used light at all!Ingame models don use it,so i tried don't use it too like in original.
Game makes light by it self.
Here some ingame screens:
Old PRP Cloud
(http://i300.photobucket.com/albums/nn15/squallff8_2008/04.jpg)
My:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/09.jpg)

Tfa ingame:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/07.jpg)
 
Sorry,don't have save in better place  to make screenshots
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Terid__K on 2009-06-21 14:12:31
Looks like their faces are glitched up. But I do prefer the lighter models, the older ones are way too dark. You're in the right path.

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-06-21 14:34:55
I do like the darkness on the models, it somewhat adds to the game's emotion, but the old ones were a little too dark.  I like your new Tifa, but she needs to have at least a little color on her skin, I don't remember her being albino  :-P
Also, what's wrong with their eyes?  I noticed my game does that too
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-21 15:39:08
Squallff8 : Good work I like your tifa.

Bear : The problem with the eyes/face is that the texture is set to 25-50% opacity. To fix it open the model in kimera, open the head in the p editor. Select the group with a texture, click group properties and set it to 100%. click apply changes, close the p editor and save the model. Now the face texture will show up properly. On my game it was Barret and Wedge that had this problem, so it my be an individualized bug.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-21 17:57:23
Ok,People thanx for you commets!

2obesebear
I'm using Color Detector program to catch colors to use.And this new Tifa's skin is the same as original Chibi model.

2grimmy307
Thanx man!That really works!I fixed texture opacity and now its full visible!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: koral on 2009-06-21 18:54:34
I like these too!
I wonder why they were darker than the chibi ones though, maybe they didn't expect much contrast with the backgrounds during battles when compared with field backgrounds or something
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-22 01:24:43
While trying to figure out a problem with some of our custom face textures I descided to learn how to port models(since all they are is blank models wrapped by a texture). This is the FFX treasure box I did, I have it set to replace all the treasures in the game.
(http://i689.photobucket.com/albums/vv252/grimmy307/ff72009-06-2120-10-56-06.jpg?t=1245633641)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Yuffie_Lover on 2009-06-22 04:45:48
I think you should scale it down a bit... it looks bigger that the character..

But thats just my opinion..

Still I like it! :D

 :wink: Good Luck!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-06-22 04:55:26
Yuffie, that scene always has a massive sized treasure chest.  It will look regular size everywhere else.  Also Grimmy, I'm nearly finished with the enemy list and will email it to you by tomorrow probably (depends if I put some work on the BC vids).  Unfortunately I haven't found a way to extract FFVIII models yet.  I've also had some luck with the BC videos, I've just been consumed this weekend.

Actually, I haven't tried 3dripperdx... so maybe that will work.  I'll let you know
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Yuffie_Lover on 2009-06-22 04:59:36
OH okay.. lol..
i just realized that..
xD

Sorry

well then that looks great!

but... just curious.. is it legal???
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ultroman on 2009-06-22 05:49:17
nvm
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: koral on 2009-06-22 11:07:52
Yuffie, it's just as legal as anything else here.
Nice treasure-chest btw grimmy  :-)

Unfortunately I haven't found a way to extract FFVIII models yet.

did you just say... FF8 models?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-06-22 15:55:43
did you just say... FF8 models?
Indeed.  I've got all the monster models that could be implemented into FF7, but haven't had a lot of time to look around and try to find a way to export them to a usable format.   I have a viewer for them and that will hopefully use directx.  I tried Rinoa but it seems you don't have it set up to read the battle models  :|   

EDIT
 I did find a post by Qhimm from 2004 where he clearly figured out the battle format and had the models in 3DSMax.  Mirex' Biturn can open them (though not correctly)and convert them, but I can't get blender to work properly so I'm unsure if they are exported correctly

EDIT2
The link for enemies and their updated counterparts http://www.megaupload.com/?d=Y81C4FNV (http://www.megaupload.com/?d=Y81C4FNV)
There are some that are still missing, but I'd say I'm 90% done.  The other 10 will come from Koral implementing the few missing Crisis Core enemies into Rinoa, and me going back through the FFVIII and FFX enemies to double check if any can be swapped with some of the more obscure FFVII enemies.  I'll also need to run through Dissidia.
Note: the ones highlighted in red are VERY debatable.  Since everyone and their mother already has the KH models, I don't see any reason to list them
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Trishty on 2009-06-22 18:24:51
This is my save point idea  :lol:
(http://forum.gamevn.com/attachment.php?attachmentid=106337&stc=1&d=1245692669)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: koral on 2009-06-22 19:16:10
did you just say... FF8 models?
Indeed.  I've got all the monster models that could be implemented into FF7, but haven't had a lot of time to look around and try to find a way to export them to a usable format.   I have a viewer for them and that will hopefully use directx.  I tried Rinoa but it seems you don't have it set up to read the battle models  :|   

EDIT
 I did find a post by Qhimm from 2004 where he clearly figured out the battle format and had the models in 3DSMax.  Mirex' Biturn can open them (though not correctly)and convert them, but I can't get blender to work properly so I'm unsure if they are exported correctly

EDIT2
The link for enemies and their updated counterparts http://www.megaupload.com/?d=Y81C4FNV (http://www.megaupload.com/?d=Y81C4FNV)
There are some that are still missing, but I'd say I'm 90% done.  The other 10 will come from Koral implementing the few missing Crisis Core enemies into Rinoa, and me going back through the FFVIII and FFX enemies to double check if any can be swapped with some of the more obscure FFVII enemies.  I'll also need to run through Dissidia.
Note: the ones highlighted in red are VERY debatable.  Since everyone and their mother already has the KH models, I don't see any reason to list them

RINOA v5.1 only support bare FF8 field models (minus texture-maps and skeleton), v6.0 (not released yet) shows these field models all properly (with guesstimate skeletons for most models) and glitchy Battle models.
I am working on it, but very very very slowly.

I haven't been able to confirm if the older CC-Model-Viewer shows anything different which RINOA doesnt, because I had made extensive changes so RINOA was more compatible with the CC files and didn't crash all the time.

Which models do you need from Crises Core exactly?

I had a look at your list, and it seems difficult to spot the missing Crises-Core ones.
The ones I could catch:


If I can find out which raw files these monsters are in, then I can look into it. Otherwise I have no idea where I would start.

There were quite a number of non-loading files actually, so I suppose that would be a handy starting point  :-P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: oraclex on 2009-06-22 20:21:34
it good to see the progress this is makeing!

love the train shot!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-06-23 02:30:42
RINOA v5.1 only support bare FF8 field models (minus texture-maps and skeleton), v6.0 (not released yet) shows these field models all properly (with guesstimate skeletons for most models) and glitchy Battle models.
I am working on it, but very very very slowly.

I haven't been able to confirm if the older CC-Model-Viewer shows anything different which RINOA doesnt, because I had made extensive changes so RINOA was more compatible with the CC files and didn't crash all the time.

Which models do you need from Crises Core exactly?

I had a look at your list, and it seems difficult to spot the missing Crises-Core ones.
The ones I could catch:

    * 8 eye
    * Epiolnis
    * Mandragora
    * Sample opt b

The lower res models of Zack, Aerith, and maybe Cloud don't show anymore (but really it's not a problem... who wants lower res????)

Missing list
Epiolnis
Green Sahagin
Mandragora/grngrass
Maybe Gremlin and 8 eye and Imp
I don't think Sample opt b are on there

I haven't played Crisis Core in a while, but I'm pretty sure those guys are in there and unviewable...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Luis Aviles on 2009-06-24 04:38:47
This sounds bad and off-topic, but can anyone send me the ripped models of FFX and Dissidia? I need those, and someone who is willing to send them to me I might do them a favor by converting some models into FF7 for them. You can pm me or send the models to my email:  [email protected]

P/S: If this sounds too bad then ignore me.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-24 11:55:52
HEY!People!Need some help!
Is there any animation that makes Sephiroth model stand???Anytime i try open his model the AIAE.a error apears and i'm getting him in Hojo pose! :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: knight1120 on 2009-06-25 03:51:26
This is my save point idea  :lol:
(http://forum.gamevn.com/attachment.php?attachmentid=106337&stc=1&d=1245692669)

wow cute  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Fleet Command on 2009-06-25 10:41:35
This is my save point idea  :lol:
(http://forum.gamevn.com/attachment.php?attachmentid=106337&stc=1&d=1245692669)
It says Enter Password :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chocobo on 2009-06-27 05:21:22
Omg. The NPC reconstruction patch was amazing already, and now you guys are making another one... (I never saw this.) This is still in Beta right? Also, what if my folder isn't C:\Program Files\Square Soft, Inc\Final Fantasy VII

But instead it's just

C:\Program Files\Final Fantasy VII

Will something bad happen if I make a folder named Square Soft, Inc in My Computer -> Program Files and place my Final Fantasy VII folder in there? Just asking, I deleted my Square Soft for no reason and it's just Final Fantasy VII now, nothing bad happened. Just kinda worried what would happen if I then MADE a folder.

Newbiest. Question. EVER:
Can I copy my save file and then put in somewhere on my computer (desktop, folder, etc.) and if I have a bug that doesn't let me play the game with the Phoenix patch, can I re-install the game and then place the save file into where the save files in FF7 go? So that if I screw up I won't have to make a new game... I have 1013 hours of playtime, and a lot of other crap which I wouldn't like to throw away.


I tried renaming it, I installed it successfully. Now I have another question. (I answered the above question myself.)

What if I don't have the disc anymore but the program is still in my computer? My friend said I might be able to 'trick' this thing into thinking I have the disc by putting whatever are the contents of disc 1, 2, or 3 into another disc...

I have the setup-1 (thingy) and setup-2 thingy,along with the original setup.exe thing... So is can I put that into a disc to trick it? I don't have the disc anymore now, it got scratched when I tripped... You get the point.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Aranax on 2009-06-27 18:32:22
First of all I would liek to say, Thank you! Seirously thansk a bunch for doing this and I would love to help out. Anyone got a link to a modeling tutorial for ff7? I got plenty of free time on my hands and would love to do some models.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-06-27 18:51:25
What if I don't have the disc anymore but the program is still in my computer? My friend said I might be able to 'trick' this thing into thinking I have the disc by putting whatever are the contents of disc 1, 2, or 3 into another disc...

I have the setup-1 (thingy) and setup-2 thingy,along with the original setup.exe thing... So is can I put that into a disc to trick it? I don't have the disc anymore now, it got scratched when I tripped... You get the point.
Sounds downloaded to me...

First of all I would liek to say, Thank you! Seirously thansk a bunch for doing this and I would love to help out. Anyone got a link to a modeling tutorial for ff7? I got plenty of free time on my hands and would love to do some models.
Shoot Squallff8 and grimmy307 a private message.  They are the two actively working on this, and could probably teach you all you need to know in one sitting
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-06-27 18:58:29
Quote
Sounds downloaded to me...

Not always, i like to make disc images of hard to find games (when i can) so i don't scratch up the discs, I did this with FF7 so the disc stay neatly inside the box where they are safe :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-06-28 16:22:20
Aranax here is the tutorial for making models in kimera for this patch.

http://rapidshare.com/files/221676246/How_to_build_models_for_FF7PC.rar (http://rapidshare.com/files/221676246/How_to_build_models_for_FF7PC.rar)

Here's a to do list, kinda outdated. Check the previous pages to see if a model has already been done before selecting one.

http://rapidshare.com/files/237945139/28.05.09_characters.txt (http://rapidshare.com/files/237945139/28.05.09_characters.txt)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-06-28 16:47:38
It's better if you'll write me PM when you'll select model.
'couse i already made more models during this time.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Aranax on 2009-06-28 18:51:52
Thanks for the reply guys. I have got the tutorial. I am gona be on vacation for about 15 days ill try to get started when i get back. And thanks again
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Chocobo on 2009-06-29 09:18:23
So, can someone tell me the contents of FF7 PC Disc 1 or 2? (Or 3.. Whatever)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: n0s4a2 on 2009-06-30 16:42:07
hi guys i just a week or so ago stumbled upon this project and was able to get everything up and running with all mods and the game played wonderfully with zero problems all the way up till the ending scene inside the planet where i had a slight issue with unhandled exception on vids last4_2 and 4_3 but when i started digging further into the problem i found out the vids had somehow become corrupt but other than that with everything runs beautifully and i must say what a wonderful job you guys have done with this project!!!!!!!! even the minigames run picture perfect!!!!

i am only curious about a earlier post grimmy put out about updating the vids to work with the new 1280x960 resolution as im running a amd atholon 64 3500+ with 2 gigs of ddr 400 on a nf4dagf board with a ati x700 pro vid card running hdmi out to a 37 inch 720p flat panel

i was just curious if the vids have been upgraded or rescaled yet or if its still a work in project and i was also curious if there were any new updates coming out and if so anyway i can get the raw files themselves so i don't have to use this installer which seems to give alot of grief with its custom names and executeables that tend to seem to cause lots of crashes or even just to get the vids and the lgp files would be fine as well

sorry if this is a bit of a pain......

but congratulations on all the hard work it seems to really be paying off the crashes are to a absolute minimal when running the old way of the project rather than the new executeables and the models are absolutely amazing, many compliments from my friends and other gamers who've seen these mods in action over here at my place again congratulations guys!!!!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grim on 2009-07-01 10:11:30
this has probably been asked and answered already ... if someone can just link to it pls ...


First of all I have a working and patched up (like 8or9 patches applied) ff7 install not in the c:\program files\.... directory


How do I get the PRP patch working with the opengl driver. Or better yet which files (.lpg) can I copy from a fresh ff7 install in c:\program files\square .....  with the PRP patched into my other ff7 intallation.
Is it simply a few files which I can copy over ???

Thanks a lot in advance.

Grim
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-07-01 17:04:45
rename 00.lpg to char.lgp and 01.lgp to menu_us.lgp back up originals, and replace with those. Run from the original FF7.exe not from the PRP one
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grim on 2009-07-01 20:40:21
hmmm after I applied the PRP patch to a fresh install to c:\program files\.... it told me the patch has been applied succesfully.

I get the 2 shortcuts on the desktop ...


however there is no 00.lpg or a 01.lpg to find.

Maybe that is due to me using vista 64bit?

Grim
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-07-01 23:12:32
they are in the FF7 directory under Data\PRP

It's not due to you using Vista 64, i'm using Win7 64 :-D

But it's not program files, it's program files (x86)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jamers on 2009-07-09 17:39:38
Bug Report:

I only have the 1.02 Patch and PRP installed on a fresh maximum install of FF7 in the default location. I am also using a Logitech gamepad to play.

Every time I try to access the menu, the game crashes.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2009-07-09 18:08:19
That could be a lot of things. Does the game work without the PRP patch installed? And are you using Aali's custom graphics driver (which fixes a lot of crash issues)?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jamers on 2009-07-10 00:15:32
That could be a lot of things. Does the game work without the PRP patch installed? And are you using Aali's custom graphics driver (which fixes a lot of crash issues)?

I've tried it with and without the custom driver, and it happens in both situations. The game works fine without PRP installed. *shrugs*
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-07-10 04:28:05
jamers: are you trying to run it from the ffvii.exe or the prp.exe? It should run either way, but I personally could never run the prp from the prp.exe.
If the game runs normally without the prp, then it should run with the prp lgps renamed. if you rename the files and put them into the proper location(vista needs an admin) and run the ffvii.exe the prp has no troubles.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jamers on 2009-07-10 12:15:18
jamers: are you trying to run it from the ffvii.exe or the prp.exe? It should run either way, but I personally could never run the prp from the prp.exe.
If the game runs normally without the prp, then it should run with the prp lgps renamed. if you rename the files and put them into the proper location(vista needs an admin) and run the ffvii.exe the prp has no troubles.

Interesting, I've only ever tried to run it from the prp.exe. I'll play around with it more tonight.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2009-07-10 19:39:54
I tend not to use the prp.exe as I kept encountering random crashes and I like using FF7Music, so the advice I would give is what's already stated. Although because I have my own custom models, I didn't just rename 00 and 01, I used lgptools to extract the files I wanted and put them in my own flevel.lgp and battle.lgp.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-07-17 12:57:44
Great update coming real soon! :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-07-17 18:37:44
Great update coming real soon! :wink:

I felt like the hottest chick in school just accepted my request to prom when i read that XD
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Xelane on 2009-07-17 23:39:40
you are a true gamer who has no life of his own hellbringer...and i respect and admire you  8-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-07-18 02:26:00
you are a true gamer who has no life of his own hellbringer...and i respect and admire you  8-)

Haha, Thanks.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-07-21 02:49:33
Great update coming real soon! :wink:

you sound sooo excited! man i cant wait to c wutz up!!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: RepeolRR on 2009-07-28 06:45:06
When I use the PRP Char LGP the game crashes when I try to start a game. The game works fine with the original file. I get this in the app log:


END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: ACFE.a
ERROR: COULD NOT OPEN FILE ACFE.a
ERROR: unhandled exception
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Xelane on 2009-07-28 07:19:45
you ruined your original lpg files, just try doing it over from a fresh set of files
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kranmer on 2009-07-28 07:32:39
RepeolRR i dont have this patch but i just had a look at the LGP files. make a copy of 00.LGP from this project and rename it char.lgp and make sure its in the right place and it should work.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: RepeolRR on 2009-07-28 09:59:20
Got it working. Thanks for the help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-07-29 15:39:03
make a copy of 00.LGP from this project and rename it char.lgp

hello, ok 00.LGP stands for the char.lgp but what does 01.lgp stand for?
thanks
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2009-07-29 18:15:22
flevel.lgp
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-07-31 15:37:34
01.lgp is the world_us.lgp.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-07-31 18:11:50
Just downloaded and thought I'd try out this mod, only problem is my original CD has been damaged beyond being able to run the game (having it for over 10 years you can expect this). A long time ago I made an ISO of the CD just incase of this happening and have been using that for reinstalling and such since, however it would not run the game without a no-cd crack. The problem I ran into with testing this mod is the fact that the no-cd patches won't work with it and it won't read from the ISO or a burned copy when playing the game. Any way that I can get around this with PRP? I'd love to check it out.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-07-31 19:10:38
Just downloaded and thought I'd try out this mod, only problem is my original CD has been damaged beyond being able to run the game (having it for over 10 years you can expect this). A long time ago I made an ISO of the CD just incase of this happening and have been using that for reinstalling and such since, however it would not run the game without a no-cd crack. The problem I ran into with testing this mod is the fact that the no-cd patches won't work with it and it won't read from the ISO or a burned copy when playing the game. Any way that I can get around this with PRP? I'd love to check it out.

If you made an iso of the original discs, just mount them to a virtual drive. A no-cd copy is illegal and shouldn't be discussed on this site.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-07-31 19:22:58
Again, the image doesn't read for playing the game itself, keep in mind the ISO is 8 years old itself (made with the original Virtual CD), even when burned to another CD, but will install the game just fine. Was just hoping someone might think of something I haven't thought of yet to use the mod, because we all want better graphics for (in my opinion) the best single player game ever created in the gaming industry.  :-P
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kranmer on 2009-07-31 20:09:27
yeah a Nocd patch is illegal and can not be used but there is a easy way of playing without the CD and legally to. I have posted it here before but i cant remember where so i will just say it again,
First do a full install (and copy movies and stuff to your harddrive) then rename your C drive (or any drive) to FF7DISC1 or whichever disc it is you want to run, To do this go to my computer and right click your C drive then click rename. then click your start menu then run then type regedit on XP or on vista just type regedit in the search bar then go to
HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
then you should see "DataDrive" change this to
C:\
Or to whatever drive it was you renamed. This will make the game think your hard drive is the CD drive for FF7 and it will allow you to play without the CD,

I came up with this about 2 years ago because it was anoyning having to use external programs and i really used to dislike image tools (now they arnt as bad as they used to be but since i came up with this method i have just found it easyer to continue using this method).
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-07-31 20:26:37
Wow kranmer thats sick  :evil:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-07-31 21:10:23
Ahh, thanks, I'd known about this before but as I've moved to newer computers time and again I had just been using the patches to save time. Thanks for the reminder about that heh.

EDIT: Alright, now it's acting like it's going to load up (doesn't give CD check error anymore) but when it flashes over to the game it stalls there, no program running or anything. Anyone else come by this problem? Didn't see it in any previous posts but I could have missed it too.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-08-01 17:20:27
Sorry for the double post, but got it working finally (had to regedit some more, file paths were not right), loaded it up and first screen it's showing the background as squares with spaces between them, anyone know what the problem here is? Here's a screen shot of what's going on.(http://img269.imageshack.us/img269/2680/backgroundzld.th.jpg) (http://img269.imageshack.us/i/backgroundzld.jpg/)
Not to mention, fatals right after first battle.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-08-01 17:27:33
you're nvidia fix isn't working.

Use Aali's custom graphics driver, it'll fix the issue.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-08-01 17:50:08
That fixed the graphics problem, thanks, but just fataled when I opened the menu up, from what little bit I've seen though looks damn good.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Xelane on 2009-08-01 17:57:08
are you using the saint's high res patch? it did that for me as well, i think i fixed that by using YAMP (i don't know why but after i used that it stopped crashing when i opened my menu)

if not then i dont know what to say other than try to upload an app log
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-08-01 17:59:43
Yeah, tried Saint's high res patch, then rolled it back and still doing it, I'll try YAMP.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-08-01 18:06:37
don't use saint's patch, use Aali driver. does everything saint's does, minus all the bugs and errors plus add's a lot of new features you couldn't do before.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-08-01 18:21:57
Yeah, had saints in before I got Aali's drivers, tried YAMP and still crashing, giving me this error...

Code: [Select]
AppName: ff7.exe AppVer: 0.0.0.0 ModName: ff7.exe
ModVer: 0.0.0.0 Offset: 002b1ff6

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="ff7.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="backup_ff7.exe" SIZE="5882880" CHECKSUM="0x846A5F8A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/1998 18:14:07" UPTO_LINK_DATE="09/15/1998 18:14:07" />
    <MATCHING_FILE NAME="ff7.exe" SIZE="5882880" CHECKSUM="0x846A5F8A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/1998 18:14:07" UPTO_LINK_DATE="09/15/1998 18:14:07" />
    <MATCHING_FILE NAME="FF7Config.exe" SIZE="448000" CHECKSUM="0x8DE0F5F4" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/14/1998 22:39:47" UPTO_LINK_DATE="09/14/1998 22:39:47" />
    <MATCHING_FILE NAME="PRP.exe" SIZE="5882880" CHECKSUM="0x846A5F8A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/1998 18:14:07" UPTO_LINK_DATE="09/15/1998 18:14:07" />
    <MATCHING_FILE NAME="[The_SaiNt]_High_Res_FF7PC_1280x1024_Fix_Patcher.exe" SIZE="12800" CHECKSUM="0x414FA92B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x10A2A" LINKER_VERSION="0x0" LINK_DATE="06/11/2005 15:30:31" UPTO_LINK_DATE="06/11/2005 15:30:31" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="986112" CHECKSUM="0x359DA0B2" BIN_FILE_VERSION="5.1.2600.3541" BIN_PRODUCT_VERSION="5.1.2600.3541" PRODUCT_VERSION="5.1.2600.3541" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3541 (xpsp_sp2_gdr.090321-1320)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFEAFF" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3541" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3541" LINK_DATE="03/21/2009 14:18:57" UPTO_LINK_DATE="03/21/2009 14:18:57" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
Going to try a clean reinstall with just PRP and Aali's drivers, see if that doesn't help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-08-01 18:43:03
are you launching from the original ff7.exe?

If not then you need to rename the lgp's in the PRP folder from 00.lgp and 01.lgp to char.lgp and world_us.lgp

Also did you re run Aali' drivers reg file? if you're using Vista is it Vista 64 bit? if so did you run the Vista64 reg file?

EDIT: thought i'd add this for SquallFF8 and everyone else working on this still

http://forums.qhimm.com/index.php?topic=4194.msg110742#msg110742

Animation editing is here! :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Senti on 2009-08-01 19:22:01
no, running from the FF7-PRP.exe (had it renamed), running XP home SP2, just did clean reinstall with only Aali's drivers and PRP installed and still crashing, any ideas? And yes, I added the reg file.

EDIT: Renaming 00.lgp and 01.lgp to char.lgp and world_us.lgp causes it to not even load.

Double EDIT: Alright, done just about everything I can think of, with only Aali's driver and the PRP patch it crashes when loading menu and also crashes during first battle as soon as your CT runs up, no matter if I run from PRP.exe or from orignal FF7.exe with the lgp's renamed and replaced. I'm running out of ideas here.

Triple EDIT: Finally got it to work, after using every patch I can think of then rolling the .exe back to the original with the 00 and 01.lgps renamed and replaced multiple times. Not sure how the hell I did it in all honesty, but it's working and I must say, you guys have done one of the best modding jobs I've seen in any game when it comes to updating the looks. Very well done guys and thanks for releasing it, pain in the ass to get it to work for me but well worth it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-08-08 13:33:54
Hi there!First i want to apologise.I still not completed all models that i wanted for release.And instead making them i rebuilded models that was before ...Here some screens of different changes that i made:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/3.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/Cloudesnap.jpg)(http://i300.photobucket.com/albums/nn15/squallff8_2008/seph.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/tifa15th.jpg)(http://i300.photobucket.com/albums/nn15/squallff8_2008/trooper.jpg)
Ingame screens:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/11.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/12.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Lionfist on 2009-08-08 15:05:37
Shinra Soldiers
Cloud..
...
..
..  :-o
Wanna have
Nao
 :-D

Good work there!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-08 15:17:44
Wow!!!! When will this be available for download?

Great Work as usual for the FFPRP team...I love you guys...!!!!!!!!!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-08 15:57:47
Hello Again Guys!

If you're gonna release this someday (soon I hope!)..can I give just a little sugestion?...Please indicate the time or date this will be released (I mean included in the patch that is..) Its just a personal request of mine if ya dont mind....


And If its a full blown out release...I hope all the NPC's ingame are now finished! ...Now thats what I called REJUVENATION Of The PHOENIX ...literally... :-P

I hope you can use APZ Battle Mod as field model.....(~Wishful thinking~)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-08-08 16:14:33
This will be released in the end of this month.

I can't say clearly is all NPC will be rebuilded because there too many of them.And i only one who working on them.

As for APZ Cloud,so he made only Chibi field model.There are no Tall field character from him.

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-08-08 17:09:47
Squall, check out Bordes new Kimera (if you haven't already) you can make better suited animations for the new models
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-08-08 19:34:45
I've got to say, those new models look 10x better without all that baked on lighting.  Really good job on the MP too!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-08-09 00:55:46
2 hellbringer616
Yes,i downloaded new kimera!I think now some things would be easier.
What do you mean by better suited animations?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-08-09 02:15:16
I find Clouds Standing animation with his arms out very wide. Weird haha. as well as Wedge's and probably other people as well.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-09 10:22:21
Hey Guys Check this out...


http://forums.qhimm.com/index.php?topic=8813.0


I ve found this posted in the forums... Could you possibly make the field characters like this? (Not the AC ones.. I know many will react to this)

I liked what was done to the tall chars on the recent FFprp..But if you make it like those on the link above..That will be AWESOME-NESS!!!!


Or of course your version suits the original chars of this game.... But man, How I wish I could play the game using that mod...heard it was from slayersnext..(Geewiz...The man uses KH Battle Models now he uses it as Field chars?...that so not right... Share it maybe?... :-p )


Hope you can make th latest FFVIIPRP more better than his...Or at least less glitches..than the last one...

See ya on the 30th or 31st??...heheh...well I cant for the lastest release!!!.......
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-08-09 12:24:08
Everybody saw that videos with that models,but only author can use them,because all that models are rips from other games and public download of these models are illegal(Check the new rules thread).
I'll try to convert APZ battle Cloud to field one(if he not against this),but not now.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-09 13:07:54
Really?! Hontoni honto?...( pardon the jap. pun I was watching some animes before posting this)

Wow that'll be great! Considering APZ Battle Model rocks the Game...It would be great to see the model walking and interacting in the world map..That would be so COOL!!!

thumbs up to you and to all the great Modders out there....Qhimm Sir You have made an awesome forum to not only revive but to REPLENISH an already great game..


FFVII-PRP crew You deserve more than thank you's and praises.... You Totally change FFVII history...other than the compilations and games of course..:3

To the old and Young modders.......keep shaking and baking new things...Kinda like Alchemists...(FMA fan)


Waiting for the FFVII PRP...now!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Makubex (Mendelevium) on 2009-08-09 18:36:21
I have been messing with the models in MAX and Kimera..
I am wondering..
If anyone knows how to set the lighting in MAX...

Since back when i was "porting models' (no longer doing that...) I the CC model I had was fully textured.. so i could just use vertex lighting..

but now that i am using the Cloud from here(the PRP project)... the only textures he possesses is his eyes and belt..

I am wondering how i can make the lighting better in MAX.. so i can see what i am doing better, make it look like the in game model if possible... and show some better screen shots.

I can always convert the 3DS. File back to kimera.. but i am sort of bad at cutting up the model at the moment..... I am learning!
 :lol:

 :wink:

Also..

i don't  know why this is happening, but when  i pull the models from the field lgp..
many of their textures just up and disappear..
For example, my vinny has no face...  :-( :-(

Which makes me very sad.. cause he is sooooo cute, when you chibify him... I just can't find his face..... xD

  
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: blargiefarg on 2009-08-10 20:44:54
whats the difference between it and the NPC Reconstruction patch?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Xelane on 2009-08-10 20:48:23
NPC reconstruction patch uses battle models as field models.
-and there are custom made npc models to go with it as well-

rejuvenation project is all made by hand
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-08-10 21:18:34
NPC reconstruction patch uses battle models as field models.
-and there are custom made npc models to go with it as well-

rejuvenation project is all made by hand

I can't say that this project made by hand :|It's just a new version of PRP with more rebuilded models  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sladevi on 2009-08-12 01:26:30
I find Clouds Standing animation with his arms out very wide. Weird haha. as well as Wedge's and probably other people as well.

I agree!  It always bugs me especially much when I'm using a sephiroth patch, since Sephiroth's standing animation is especially narrow.  I went in to modify it in Kimera and now it looks great for standing, walking, and running, but all the other animations like grabbing his head in pain, kneeling with one hand on the ground, etc. can look funny at times.  I think I modified the underlying model as opposed to the specific standing animation...or something.

Edit: Yep, went back and checked and I see that I modified it on the left hand side of Kimera, which modifies the underlying model and bone structure, while I really should have modified it on the right hand side in the frame options, which modifies the animation.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-08-12 02:49:12
the new models are very good, I like that you are faithfull to the original cloud design/drawing
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: proJ3CHT on 2009-08-13 15:00:29
looks great, nice to see the buster sword return to is back!

only thing is the models look a lot softer without any lighting on them, they look like they been made out of clay lol

but it does look good cant wait to see more...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-08-13 17:16:24
I'm all for making the models look better, but they look so weird compared to everything else in the game, especially when you run into non updated NPC's, and because the proportions are different, animations look really strange, just doesn't look good IMO!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Makubex (Mendelevium) on 2009-08-13 18:06:43
These models aren't good at all! The originals are so much better, these new models look so weird compared to everything else and when you run into non updated NPC's you stand out like a sore thumb! NO NO NO NO....

I may agree with you, mostly.
But, that doesn't give you the right to attack their work like that.
That is not constructive criticism. I may not like PRP, cause i am a die heart chibi fan.
But, this mod still has its credit. So don't go blindly attacking them, just cause you don't like it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Lionfist on 2009-08-13 21:17:54
These models aren't good at all! The originals are so much better, these new models look so weird compared to everything else and when you run into non updated NPC's you stand out like a sore thumb! NO NO NO NO....

That's more like an opinion then critism :x


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-08-14 01:22:53
These models aren't good at all! The originals are so much better, these new models look so weird compared to everything else and when you run into non updated NPC's you stand out like a sore thumb! NO NO NO NO....

That's more like an opinion then critism :x
I don't think it's an opinion, so much as a failed attempt at trolling [/offtopic]

Keep up the good work!  I'm looking forward to this next release.
How many models would you estimate are left to do?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-14 08:56:37
Going back to the topic....Would this update fix the missing guns of the avalanche members during Bombing Mission? I mean they look really stupid when they're holding nothing and it makes firing sounds anyway...

Hope you can fix this...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-08-14 09:35:55
Going back to the topic....Would this update fix the missing guns of the avalanche members during Bombing Mission? I mean they look really stupid when they're holding nothing and it makes firing sounds anyway...

Hope you can fix this...

Um... im trying to think where you mean? Where exactly are they suppost to have guns?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Makubex (Mendelevium) on 2009-08-14 09:49:45
when you are going up the pillar, i am assuming.. the just have their arms extended, and a gun shot sounds.
But, they are not holding any guns.

I think thats the one he is talking about.
.. but that isn't in the first mission is it?
XD
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-08-14 10:02:15
But when you are going up the tower the avalanche members aren't fighting because they're all wounded, the gun shots are coming from Barret, right?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-14 10:15:38
Well..Im not good with posting in-game pics..But to scratch that I think that was the train escape after meeting with TiFA...( sorry for the commotion..there whoops!)

I think they where carrying something...Especially when they're wearing disguises ( which by the way hasn't been modified by FFVII-PRP ..The detective and the one in shinra guard outfits that waves thier hands in th end?)...I thin that's when I notice they're suppose to be holding something..

And the first battle with the guards...after you meet with them just before the battle swirl the other guard in the right goes missing earlier... And hopefully the people at Mideel, Wutai and Bone Village will get the PRP treatment too...since the Midgar people did get some except at Aerith/s ( Sector 6 or at the Wallmarket..perhaps?)

Hope this clear a lot of things! Ganbare!!!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-08-14 10:26:11
Yeah... I don't think they are 'Supposed' to be carrying anything  :roll:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-14 10:54:57
Gomenasai!.... Gomen gomen....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2009-08-14 15:16:05
Well I must say I LOVE this mod.   :-D

Is there anyway you could host just the .lgps?  The install process takes a wee bit of time and I install patches/mods to the .exe directly sooo...   :roll:


Also, chibi and PRP are apples and oranges.  I like chibi just for world_us.lgp, but I like the detail that the character models are given.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-08-14 15:47:54
Well..Im not good with posting in-game pics..But to scratch that I think that was the train escape after meeting with TiFA...( sorry for the commotion..there whoops!)

I think they where carrying something...Especially when they're wearing disguises ( which by the way hasn't been modified by FFVII-PRP ..The detective and the one in shinra guard outfits that waves thier hands in th end?)...I thin that's when I notice they're suppose to be holding something..

And the first battle with the guards...after you meet with them just before the battle swirl the other guard in the right goes missing earlier... And hopefully the people at Mideel, Wutai and Bone Village will get the PRP treatment too...since the Midgar people did get some except at Aerith/s ( Sector 6 or at the Wallmarket..perhaps?)

Hope this clear a lot of things! Ganbare!!!
http://www.youtube.com/watch?v=7GXYSOvZWes (http://www.youtube.com/watch?v=7GXYSOvZWes) Fast forward to 6:30.  You also had me thinking they were supposed to be holding guns  :-P... but I guess they don't.

The way their arms are extended suggests that the creators originally intended them to be holding weapons, but later removed them.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Opine on 2009-08-14 16:20:42
Just FYI, (though you might have known this already) you can "deep link" youtube videos. As in, if you want it to start at 6:30, you add
#t=6m30s to the end of the link.
http://www.youtube.com/watch?v=7GXYSOvZWes#t=6m30s (http://www.youtube.com/watch?v=7GXYSOvZWes#t=6m30s)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-08-14 16:23:01
First, I want to apologize to Squallff8 for this still being off topic  :|

Just FYI, (though you might have known this already) you can "deep link" youtube videos. As in, if you want it to start at 6:30, you add
#t=6m30s to the end of the link.
http://www.youtube.com/watch?v=7GXYSOvZWes#t=6m30s (http://www.youtube.com/watch?v=7GXYSOvZWes#t=6m30s)
I had always wondered how people did that!  Thanks!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Arzga on 2009-08-17 17:15:25
I have a problem with this patch.

I installed succesfully FF VII (not Ultima version) and it worked like a charm. Then I installed official 1.02 patch, again, it worked. Then I installed Aliis drivers, still working as it should. After those I installed FFVII-PRP. It works nicely until the first fight. I am able to kill the soldiers, but when it should go to the exp and gil screen, FF VII crashes, and exits to Windows.

Whats wrong?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: mcdooby on 2009-08-17 18:54:52
I have a problem as well. I had FF7 working fine on vista with FF7 PRP then all of a sudden it stopped working when i click the exe all it comes up with is black screen then it takes me back to desktop saying ff7 has stopped working. I completely installed the game and all patches, then reinstalled it and tried to run it without any patches still the same problem. Installed and reinstalled it and put the 1.02 patch and the chocobo fix on same problem still happens did a final uninstall and re-install put everything back on and still the same problem anyone got any ideas i tried running in compatibility mode 95/98 and in admin mode and still the same result.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-08-18 11:38:24
Hi all
as squallff8 said going to try and get a update out soon i would like to know if you guys would like it so it easier to use with mod like the custom driver mod 

squallff8 if you could tell me what models you have done and updated so i can add it to the read me
And if you could send the models to me when you done with them that would be great

Thank you all
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Arzga on 2009-08-18 12:19:38
It would be great that this patch would work with other mods. I keep crashing with PRP at the same spot all the time, but I think that the problem is in the PRP, not the compatibility. Because PRP crashes even if I dont apply official 1.02 patch.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: secondadvent on 2009-08-18 12:48:38
having it install like the original NPC-RP would be wonderful, i haven't been able to use this newer version at all, even from a fresh install, not to mention the fact that it isn't compatible with some mods that i like to use :/. my vote goes to a simple patching style, with high compatability :3.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-08-18 14:58:52
Creating a new ff7.exe only caused people to find ways around it.  Patching is the best bet.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-08-18 15:07:51
thanks for you input guys
that what i was thinking
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-08-18 15:16:50
Like NPC-RP is how it should install. Because having to rename the lpg's was annoying. Cause i keep forgetting which is world_us and which is char XD
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sarbatur on 2009-08-18 15:49:29
i have game installed in E:  :-(  no C: please create an installer with the ability to choose your destination please :-(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-08-18 17:25:28
Just download patch maker, its very easy to use and it will enable people to convert their original lgp files into your updated ones
Get it Here (http://www.clickteam.co.uk/downloadcenter.php?i=32)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Arzga on 2009-08-22 09:23:15
Now I've got another bug. After installing the custom graphics driver and installing PRP, I run the PRP-exe as admin. Then it says "Cant load movie plugin" and exits the game. Someone fix this, PRP is full of bugs.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-08-22 10:05:03
That's weird. I don't get any bugs at all! (GOOD!)  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-08-23 01:18:43
What?..Thought this issue was resolved already?.....

00.lgp is char.lgp

01.lgp is world_us.lgp

And just replace them in their respective directories ( make sure you make  a back up..for Pete's sake! )

Don't play them using the PRP.exe

USe the main.exe or FFVII MUSIC.exe if you (eventually)use that one...Ayt?

And one more thing....

Use this directory when installing the PRP:

Any Drive  (C:\ or D:\ or E:\)Program Files\Square Soft, Inc\Final Fantasy VII

and Open regedit: HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc\Final Fantasy VII to make sure that the all paths are correct..

And test it for your dear Gaming Life!!!  adios!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-08-25 21:49:19
hello developers, do you still think new version would be done by the end of the month?

thanks and saluts
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-08-27 11:15:58
Squallff8 I'll start experimentin with the creating the models if any luck or questions i'll get bak at you
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-08-28 01:32:09
i grab a model at the top of your list is this good enough

(http://img204.imageshack.us/img204/1922/79599767.png) (http://www.postimage.org/)

(http://img522.imageshack.us/img522/4000/45475254.th.png) (http://www.postimage.org/image.php?v=aVHbbci)

[img=http://img204.imageshack.us/img204/1922/79599767.png] (http://www.postimage.org/)

[img=http://img522.imageshack.us/img522/4000/45475254.th.png] (http://www.postimage.org/image.php?v=aVHbbci)

<a href="http://www.postimage.org/" target="_blank"><img src="http://img204.imageshack.us/img204/1922/79599767.png" border="0" />[/url]

<a href="http://www.postimage.org/image.php?v=aVHbbci" target="_blank"><img src="http://img522.imageshack.us/img522/4000/45475254.th.png" border="0" />[/url]

http://www.postimage.org/image.php?v=aVHb6d0
http://www.postimage.org/image.php?v=aVHbbci
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-08-31 19:40:44
=RELEASE=

Here is a list of changes on 31.08.09:

RECOLORED/REBUILDED:

Aeris - Normal (auff)
Barret - Normal (acgd)
Cloud - Normal (aaaa)
Cloud - Parachute (afie)
Cloud - Soldier (ekbf)
Cloud - Soldier Helmet (eihd)
Cloud - Sword (bhff)
Soldier - Gun (dxbd)
Soldier - Normal (bwab)
Soldier - Sword (eseb)
Sephiroth - Book (eoea)
Sephiroth - Normal (bkhd)
Sephiroth - Sword (bbab)
Sephiroth - Sword 2 (bgjc)
Tifa - 15 Years Old (bidb)
Tifa - 7 Years Old (buac)
Tifa - Dress (axja)
Tifa - Normal (aagb)
Tifa - Parachute (aggb)
Tifa - Sword (eqib)
Turks - Rude - Normal (anic)
Turks - Tseng - Normal (dbec)
Zack - Normal (ibad)
Zack - Sword Sheathed (ejdc)
Zack - Sword Wielded (ibgd)
Zangan - Normal (bnaf)


NEW REBUILDED NPC:


Bouncer - Left (dvbe)
Bouncer - Right (dufa)
Bugenhagen 2 - Normal (gwcc)
Detective - Normal (cige)
Don Corneo - Normal (dvhf)
Fat Man 1 - Normal (dmia)
Fat Woman 1 - Normal (dsbc)
Girl 3 - Normal (ched)
Grandma - Normal (bsfc)
Grandma 1 - Normal (dsgf)
Godo - Normal (hgjd)
Hojo - Young (ekjb)
Lonely Man - Normal (ddha)
Man 11 - Normal (fnef)
Man 1 - Normal (blde)
Man 3 - Normal (deda)
Man 7 - Normal (bqfb)
Man 9 - Normal (cjcc)
Man 16 - Normal (csed)
Merchant - Normal (dfgd)
Tifa's Father - Normal (bvda)
Woman 1 - Normal (braf)
Woman - Normal (eiac)
Woman 7 - Normal (ecbf)
Wrestler 1 - Normal (dnje)
Wrestler 2 - Normal (bpdc)
Wrestler 3 - Normal (dndf)

DOWNLOAD:
http://rapidshare.com/files/273979259/char.rar (http://rapidshare.com/files/273979259/char.rar)

There only char.LGP in archive.wm will be later

There are still not all rebuilded models in Midgar.I just don't want make empty promises.
I'll just keep working on this project.I hope next release will be faster
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Yeloazndevil on 2009-08-31 20:37:48
thanks for the update, gonna try it out
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-08-31 20:52:33
Thanks alot great models keep up the good work
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-08-31 23:09:13
Alright. I do not mean offense when i tell you that i dislike many of your more recent models. I mean, they aren't even to the original anymore. Your chibi like tall models don't look right, the color scheme is off, and overall don't really match the games style. The point of this project was to put battle models to field no? The colors are great for a chibi, but these are tall models we are talking about here.

Sorry if i sound pissed off. I have had a long week. Luckily a new one has just started, no? Hahah.
In terms of improvement, you shouldn't use solid colors, have a variation, it makes it look like real skin. The way you have it now, makes it look off. Makes it look very.. cartoony, more so than the original.

Also, in many case, the models aren't even standing on the floor. They are merely floating there, and sometimes they are ankle deep into the ground.
These problems, i believe could be easily remedied with the new kimera.

And again, sorry to sound pissed off. I am a bit out of sorts lately. I was merely offering some constructive criticism.

Yours,
BrokenCrowe

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2009-09-01 02:13:01
The point of this project was to put battle models to field no?

No
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-09-01 02:24:46
The point of the project was just to replace the all models with better models and its still alive project so its not complete yet and all problems will be fixed in do time.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BrokenCrowe (Mendelevium) on 2009-09-01 02:49:15
You miss understood. Most of the parts of this project originally came from battle models.
You cannot deny that. You are making the game better with preexisting game parts.
Mainly from with in the battle LGP. That is all i meant. Sorry if i was unclear.

It might be better, if you didn't give the tall models the original chibi colorings. It just looks off to me.
Sorry, if i sound like i am trying to run your project, cause i am not. I am merely inputting my opinion. Constructive criticism.
If you wish to, you can utterly ignore what ever i say, and run the project the way you want to.  :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-09-01 03:57:58
Well the good news is, I can re-cycle some of these parts for my Chibi Reconstruction Project, so cheers for the release  :evil:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2009-09-01 18:38:24
Excellent work, thank you for keeping this going. :-D
My only complaint is that I don't like this Cloud field model nearly as much as the last release. :-(
Though I am going to be picking up APZ's when he releases it. :roll:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-09-01 18:45:17
Here some before afters of the new beta Ex-Soldier...


(http://img140.imageshack.us/img140/1752/74835379.png)

http://img140.imageshack.us/img140/4865/36169478.png
http://img140.imageshack.us/img140/4227/94399871.png
http://img140.imageshack.us/img140/6097/27346041.png


I think its a big step forward of the shape, and for the colouring and detail BrokenCrowe refers, I think that would be introduced later on?

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Metaphoria on 2009-09-01 20:44:42
Sounds like a big update...but I think I prefer the Cloud model from the last release. I tried extracting the contents from this new char.lgp, replaced "aaaa.hrc" with the one from the 0.6 RP, and created a new LGP...but it's still the Cloud from the new release. Is there anyway I could keep just the Cloud field model from the old release while still getting all the models from this new release?

Great work, by the way.

Edit: Also, I've noticed the Save Point model has changed. Is there anyway to keep the old model of that as well?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2009-09-01 21:09:54
Well according to Mirex's guide there is though I have yet to successfully replace anything beyond a few pieces of materia.

I used that for replacing the field materia with the originals since the ones in this mod don't work.
Some are still a little glitchy though. :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-09-01 22:20:22
What The Hell Man?? What have you done to the save point!

(http://img8.imageshack.us/img8/1914/savepoint.png)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-09-01 22:54:33
Well that we who did the save icon when i put out the 1st PRP and was going to change it when the next one come out it was just show off that the NPC-RP had a new name
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-09-02 00:52:32
Sounds like a big update...but I think I prefer the Cloud model from the last release. I tried extracting the contents from this new char.lgp, replaced "aaaa.hrc" with the one from the 0.6 RP, and created a new LGP...but it's still the Cloud from the new release. Is there anyway I could keep just the Cloud field model from the old release while still getting all the models from this new release?

Great work, by the way.

Edit: Also, I've noticed the Save Point model has changed. Is there anyway to keep the old model of that as well?

To switch out the clouds to what you want you need to move more than just the hrc file you need the .p files and everything else. the easiest way for you to do it is extract both char to diff folders (ex: char1{1st realease} char2{2nd realease}) open the cloud from the 1st realease in kimera (aaaa.hrc) now save it to a totally diff foler (ex: cloud) now open your cloud and char2 folder then move all the items in the cloud folder to the char2 one then it should replace the new model with the older one now just use your lpg tools to make your new char file and play and enjoy  8-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Matt2Tees on 2009-09-02 01:10:39
the easiest way for you to do it is extract both char to diff folders (ex: char1{1st realease} char2{2nd realease}) open the cloud from the 1st realease in kimera (aaaa.hrc) now save it to a totally diff foler (ex: cloud) now open your cloud and char2 folder then move all the items in the cloud folder to the char2 one then it should replace the new model with the older one now just use your lpg tools to make your new char file and play and enjoy

Or to be even quicker save cloud from first release to char2{2nd realease}, kimera will ask to overwrite files, say yes  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2009-09-02 02:42:57
what file is the savepoint?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2009-09-02 03:07:31
avfe, though I haven't been able to successfully identify the corresponding .p files.
I experimented a tad but couldn't restore the original.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-09-02 09:41:04
Guys i think you all need to chill
squallff8 made them models out of his own free time
But just you have the new models don't mean that there a New PRP out you will know when cos i will post it
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-03 05:54:31
It's good to hear from you ice_cold....I thought you were gonners..heck! I'm still glad ya still with us....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-07 19:38:59
Hi!Sorry for such big delay with answer!

First what i want to say:
WHERE ALL YOU PEOPLE BEEN BEFORE?!?! :evil:Several times i posted screens of progress!And where all your dislikes been?
I posted them not just for fun!I wanted your opinion!Everybody said "Everything is great!When I'll be able to use this new models?"And what am i see NOW?! "We don't like it!"

I making this not for myself!I making this for you,PEOPLE!To make the game BETTER!

Another thing:
Quote
Also, in many case, the models aren't even standing on the floor. They are merely floating there, and sometimes they are ankle deep into the ground.

Bring the screens of this!I read enough comments like "This project is bad because all tall models have problems with animation!The game made for CHIBI models."
Thats why all new models that i made was fitted to original skeleton to evade animation problems like this.(Models that were made by old team really had skeleton changes).All models i tested by myself and i not found any glitches with this.Bring the screens if i missed something.


Sorry if i sounds rude!
Back to work...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-09-07 22:17:46
Thought I should mention.. the new Kimera has a 'compute ground height' function.  So as soon as you are done creating a model, click that button and you should have no problems with floating or sinking in the ground
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-08 05:18:49
Hi!Sorry for such big delay with answer!

First what i want to say:
WHERE ALL YOU PEOPLE BEEN BEFORE?!?! :evil:Several times i posted screens of progress!And where all your dislikes been?
I posted them not just for fun!I wanted your opinion!Everybody said "Everything is great!When I'll be able to use this new models?"And what am i see NOW?! "We don't like it!"

I making this not for myself!I making this for you,PEOPLE!To make the game BETTER!

Another thing:
Quote
Also, in many case, the models aren't even standing on the floor. They are merely floating there, and sometimes they are ankle deep into the ground.

Bring the screens of this!I read enough comments like "This project is bad because all tall models have problems with animation!The game made for CHIBI models."
Thats why all new models that i made was fitted to original skeleton to evade animation problems like this.(Models that were made by old team really had skeleton changes).All models i tested by myself and i not found any glitches with this.Bring the screens if i missed something.


Sorry if i sounds rude!
Back to work...



*perspiring* Ok..I shall be more careful in the future...

But I like the tall models personally..sure they gained and hands and such..But I really like the realistic feel...

squallff8 you are ..A one of the GODS of field tall models..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sexymonkeys on 2009-09-08 17:08:58
what file is the savepoint?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sexymonkeys on 2009-09-09 16:29:54
I don't know if this is PRP's fault or the OpenGL drivers fault, but Hojo in my game does some pretty weird stuff. As seen in the screenshot below Hojo keeps bending over 180 degrees.
(http://i221.photobucket.com/albums/dd166/flibbertigibbet1111/hojo.jpg)

It doesn't really bother me that much since I don't get to see Hojo that much anyway, but it's a bit unnerving. Does anyone know how to fix it? Sometimes he's standing up straight (I think it's when he's moving), but when he is standing still he's bent over like that, but in the conference room at Shinra Building he spun around while folded in two.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2009-09-09 16:48:00
I don't know if this is PRP's fault or the OpenGL drivers fault, but Hojo in my game does some pretty weird stuff. As seen in the screenshot below Hojo keeps bending over 180 degrees.
(http://i221.photobucket.com/albums/dd166/flibbertigibbet1111/hojo.jpg)

It doesn't really bother me that much since I don't get to see Hojo that much anyway, but it's a bit unnerving. Does anyone know how to fix it? Sometimes he's standing up straight (I think it's when he's moving), but when he is standing still he's bent over like that, but in the conference room at Shinra Building he spun around while folded in two.

lol do the limbo
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2009-09-09 16:56:52
I'm pretty sure that's Kimera's fault. You might think I would have tested if field animations written by Kimera actually worked fine in game right? Well, guess what, I didn't. I didn't do so because I just need the thing working on a custom game engine I wrote 3 years ago, and it worked. Soooo... well, sorry. For some reason I never heard it wasn't working. I'll fix the bug soon.
Meanwhile you can use the original animation file.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2009-09-09 17:03:51
I'm pretty sure that's Kimera's fault. You might think I would have tested if field animations written by Kimera actually worked fine in game right? Well, guess what, I didn't. I didn't do so because I just need the thing working on a custom game engine I wrote 3 years ago, and it worked. Soooo... well, sorry. For some reason I never heard it wasn't working. I'll fix the bug soon.
Meanwhile you can use the original animation file.

What kind of custom game engine?  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-09 19:47:48
I don't know if this is PRP's fault or the OpenGL drivers fault, but Hojo in my game does some pretty weird stuff. As seen in the screenshot below Hojo keeps bending over 180 degrees.
(http://i221.photobucket.com/albums/dd166/flibbertigibbet1111/hojo.jpg)

It doesn't really bother me that much since I don't get to see Hojo that much anyway, but it's a bit unnerving. Does anyone know how to fix it? Sometimes he's standing up straight (I think it's when he's moving), but when he is standing still he's bent over like that, but in the conference room at Shinra Building he spun around while folded in two.

I'm pretty sure that's Kimera's fault. You might think I would have tested if field animations written by Kimera actually worked fine in game right? Well, guess what, I didn't. I didn't do so because I just need the thing working on a custom game engine I wrote 3 years ago, and it worked. Soooo... well, sorry. For some reason I never heard it wasn't working. I'll fix the bug soon.
Meanwhile you can use the original animation file.

Yeah.I just tried to replace Hojo standing animation to old one(from old char.lgp) and it helped.Looks like i copied new animation when worked with Sephiroth.(For some reason Kimera using Hojo's standing animation for Sephiroth by default :? )
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2009-09-09 19:56:42
Oh, nothing too fancy. I had to program a videogame as homeworks for the university, so I made a simple beat-em up game. I wanted to do something much better, but my partner was too lazy and didn't do his part of the job. At least he was kind enough to tell me that 18 hours befor the deadline...
If you feel curious about how it turned out, here you have a screen shoot:
(http://i931.photobucket.com/albums/ad160/usebio2k/test_game.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-09 20:18:13
(http://i931.photobucket.com/albums/ad160/usebio2k/test_game.jpg)

Looks funny! :lol:

Question about Cloud field model!
I was experementing with Cloud hair today:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/01-1.jpg) (http://creativeuncut.com/gallery-01/art/ff7-cloud4.jpg)
What, you people, think about it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dracofern on 2009-09-09 20:37:11
looks good! I'm surprised you can make his model be that big =/
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-09-10 18:42:28
Hello, are you planning to add the skin coloration that the previous model had? That made it look a lot more realistic and now with the good shape your cooking it may look even better
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-12 16:41:46
I'll try change color later.

Had experiment with Biggs today:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/biggs1.jpg) (http://www.ff-omeganebula.com/galeries/FF7/7b-biggs.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-12 17:34:51
Hmmm...you gonna make a uniform-style AVALANCHE there?

Suggestion:

Can you spice up Jesse as well? ...umm..she's kinda cute...hehehe
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-12 17:45:48
I'll try, but i think Jesse Model one of best looking models in PRP.It looks almost the same as original design  :-)
(http://www.creativeuncut.com/gallery-01/art/ff7-jesse.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-12 17:54:43
Yeah..Quite right there..The only time you'll notice the PRP from the original is when she shows Cloud the Train System works...

Flashy stuff you know... :lol:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-13 23:24:57
(http://i300.photobucket.com/albums/nn15/squallff8_2008/Jesse.jpg)(http://www.ff-omeganebula.com/galeries/FF7/7b-jesse.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/biggs1-1.jpg)(http://www.ff-omeganebula.com/galeries/FF7/7b-biggs.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/wedge.jpg)(http://www.ff-omeganebula.com/galeries/FF7/7b-wedge.jpg)

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-09-14 08:18:31
Lookin good but whats up with the blue by wedge's wrist, is it supposed to be like that
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-14 09:06:33
They look like Soldiers from "METAL SLUG"....  :lol:


Hmmm... *idea*


Can you make the gloves the same as the pic? It looks more dynamic and it fits the theme of the game..kinda way.. :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-14 15:31:34
I'll change wrist colors to original today.BTW i forgot about shoulder pad too  :-D

Can you make the gloves the same as the pic? It looks more dynamic and it fits the theme of the game..kinda way.. :wink:

What do you mean?I used colors based on pics.Or you mean size?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-15 06:53:01
Yeah that and the size of the hands too...basically make them like the ones on street fighter..

See their gloves protruding on the pics? ...if ya notice they look like chars from a CAPCOM game isn't it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2009-09-15 14:03:24
You know Squallff8, that picture of Jesse has inspired me. I think I'll try and see how close can I get to that design.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-15 14:38:30
2 Harruzame
Okay!I'll try to modify them  :wink: But don't forget that this is Chibi Nomura's design.And we need tall one  :-)

You know Squallff8, that picture of Jesse has inspired me. I think I'll try and see how close can I get to that design.

Have a try :wink: I think she already looks good.Here some ingame screens:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/1.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/2-1.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/3-1.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/4.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-16 04:13:30
Nice pics there dude! *thumbs up!*

I thought they were already the tall ones..hehe.. So you reconstructed the chibi ones and made them thinner...

But I think this is great!!..Aside from the chibi reconstruction.. I think its kinda like "Breath Of Fire" Chars but only using FFVII chars...

This is so cool!!!!..Hope you release this (and no one argues with it?...I hope..  :wink:)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-16 09:08:41
Nice pics there dude! *thumbs up!*

I thought they were already the tall ones..hehe.. So you reconstructed the chibi ones and made them thinner...

But I think this is great!!..Aside from the chibi reconstruction.. I think its kinda like "Breath Of Fire" Chars but only using FFVII chars...

This is so cool!!!!..Hope you release this (and no one argues with it?...I hope..  :wink:)


Actually they ARE tall:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/wedgeJesseBiggs.jpg)
(There are no textures troubles ingame)
I just recolored them and resized them.used original skeleton without general deformation.And made them closer to original artwork.

PLEASE PEOPLE,CHOOSE WHAT DeSIGN YOU MORE LIKE!

Edit:
Wedge with shoulder pad now:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/wedgenew.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-16 09:25:14
They look stunning!!!  :-o

They're more or less look like based on "real people". Even Jesse looks more " 16 yr old " now. And the pics you posted earlier were really great. Its more detailed than its predecessor ....

I love it!!!!  :evil:

Release ( plz. ) now!... :lol:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-09-16 14:40:31
My opinion is that Wedge looks like he's in his mid 50's because of his haircut (it looks like he has a horseshoe and is bald on top).   I'm not sure how you could fix that, but everything else looks good to me  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-09-16 20:22:36
My opinion is that Wedge looks like he's in his mid 50's because of his haircut (it looks like he has a horseshoe and is bald on top).   I'm not sure how you could fix that, but everything else looks good to me  :-)
LMAO QFT!  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Harruzame on 2009-09-17 03:29:41
My opinion is that Wedge looks like he's in his mid 50's because of his haircut (it looks like he has a horseshoe and is bald on top).   I'm not sure how you could fix that, but everything else looks good to me  :-)

Looks like his age caught up with him :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-27 16:30:41
(http://www.ffforever.info/pics/gallery/ff7/cg/fff_ff7_cg_08.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/1-1.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/129.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/130.jpg)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/132.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Deaths Head II on 2009-09-27 21:05:52
I think the legs on that Barret look way better then the previous one.  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-09-30 15:14:25
Shape looks great, but please dont tell you are getting rid of the texture detail of the previous ver.? they will be added later right?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-30 15:53:33
only texture that he had is his eyes and beard.
Or you mean Timu's Barret model?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-09-30 16:01:00
only texture that he had is his eyes and beard.
Or you mean Timu's Barret model?
I think he's talking about the baked lighting.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-09-30 16:06:20
only texture that he had is his eyes and beard.
Or you mean Timu's Barret model?
I think he's talking about the baked lighting.

I can add it but don't tell me after that something like "The models looks too dark in game!"
Game makes lighting by itself.I like them like they are... :|
But if you want it...

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Deaths Head II on 2009-09-30 18:39:12
I prefer the models to look darker. It fits the feel more.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: destroyedweapon on 2009-10-01 00:58:48
Ive never read a complain about models to dark with the current version. I dont know if its the light, detail or colouring but you may see it on your comparison of barret, even with the great improvement of shape, the other still looks somehow more real, all because of this details. I even think this is why some did not like the new Cloud, even though it was a great improvement of the shape, this details gave the old version a more realistic and cool feeling when ingame

(http://img140.imageshack.us/img140/4227/94399871.png)
(http://img140.imageshack.us/img140/6097/27346041.png)
(http://img140.imageshack.us/img140/1752/74835379.png)
(http://img140.imageshack.us/img140/8608/80552660.png)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Costa07 on 2009-10-01 13:19:45
Yo squall got any updates on a vencent model
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-10-01 16:32:29
I'll try to make him tonight and post some screens! :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2009-10-01 16:37:23
Sorry if it was explained earlier, but what exactly is the point of taking away the shading in the original models? I understand the recolor, and like the shape, but for recoloing, should you recolor each vertex relatively, rahter than just recoloring the entire object? (i assume individual vertex coloring is possible)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2009-10-01 17:48:31
Well, on Kimera individual vertex coloring is not possible (well, it is in fact, but in a very hackish way). You can however bake some pre-computed lighting using up to 4 light sources. You can also try to keep the original shading (that's usually quiet better than what you can do manually) by using the palletized model. This mode is not very reliable though and tends to produce somewhat unexpected results.

Anyway, I think the idea behind this movement was remove the inconstencies in shading caused by the baked lighting. Personally, I prefer to keep it though.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-10-01 18:48:21
Sorry if it was explained earlier, but what exactly is the point of taking away the shading in the original models? I understand the recolor, and like the shape, but for recoloring, should you recolor each vertex relatively, rahter than just recoloring the entire object? (i assume individual vertex coloring is possible)
Actually there is NO point of this.
First i just thought this will make models with original concept(Like Original Chibi was).With no lighting, polygons of every P part not so noticeable,because every part have it's own shadow that not changing!
Here what i mean:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/94399871.png)
On the screens it looks not so noticeable,but ingame it is.

Other and the MAIN reason is,that every battle part(that used for field model) have not one color
(http://i300.photobucket.com/albums/nn15/squallff8_2008/2135413.jpg)
so every shadow color on model use it's own color.And make the same effect is not so easy.Even with Kimera lighting function you'll get not same effect.



As decision of this problems I'll make old version chars with MY new shape.But only the main party...
I hope Ice_cold will make patch with "Choose" option(maybe there still some people that like how my version looks  :-P)


P.S. Sorry for my English!!! :-D I hope you'll understand what i wanted to say!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-10-01 18:53:27
Anyway, I think the idea behind this movement was remove the inconstencies in shading caused by the baked lighting. Personally, I prefer to keep it though.

Sorry,I don't really understood  :-D Do you like new models without shadows or prefer old version?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2009-10-01 19:27:09
Ah, k i get it now, thx for explanation, and props to yer work
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2009-10-01 22:00:31
I prefer de original shading squallff8. Don't get me wrong, I don't mean to disencourage you, it's just a matter of tastes.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Terid__K on 2009-10-02 00:15:19
Are you going to remake the battle models to match these? Because right now Cloud looks too different from his battle model, which would result in a weird field--->battle transition.


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-10-02 00:21:29
With the Shadows is my vote.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2009-10-04 12:09:02
Yo squall got any updates on a vencent model

(http://i300.photobucket.com/albums/nn15/squallff8_2008/vincent.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2009-10-15 18:04:10
Hi everyone,

Lately, I've been working on a little program that gonna detect all files that every model need in separate folders and discard every other files.  This gonna clean up the project and help organize the models when working on them.  Later there will be a option to take every files in every folders back together(still by discarting every unused file).  I also added a little error detector in case some HRC or RSD files have been corrupted with everyone that are working on them.  So far I found an error with Aeris when she has the flowers... don't know if it has been fixed though since I don't think I made my tests on the lastest files:-P. So well.. if anyone had any problem with this part of the game it's gonna be fixed on the next version....(if not already)

While making my tests it came to my attention that the original char.lgp has 385 HRC files where the PRP project has 422.  Since it's the game itself that calls the HRC files it makes no sense that our project has more HRC than the original one.  Anyone knows why ?(of course I'm asking to the member of the project since most user won't know what I'm talking about :-P).  If no one knows why, I gonna add an option to clear every HRC that aren't on the original LGP.

Also Borde contact me when you have the time I found a bug with kimera that I can help you with while I was debuging my program.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: posh927 on 2009-10-15 21:40:43
@ Storm:
That sounds really good! :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-10-15 22:39:02
Storm what are the extra 37 hrc files? I haven't found them and want to see what they are if anything.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2009-10-15 22:45:11
I asked Ice cold about it and it seems that there are 3 lgp files in there.  I'm not sure why but I'll add a function to my program to extract them out since there are not needed for the char.lgp.  I'll try to sort them into different folders.  Thing is: they share the same HRC structure... so I guess I'll have to make a database from each LGP files to know where the HRCs belong.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Borde on 2009-10-16 15:11:39
Nice to see you around stormmedia. And good job.
Let's talk about this bug you found by messenger.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Roc Thul on 2009-10-25 04:40:29
what file is the savepoint?

I, too, would like to know this. Does anyone know?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2009-10-25 04:46:59
what file is the savepoint?

I, too, would like to know this. Does anyone know?

Best way to find out is extract the char.lgp and look at the files with bitturn. Or it may be in the file reconstruction project
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Roc Thul on 2009-10-25 04:58:23
what file is the savepoint?

I, too, would like to know this. Does anyone know?

Best way to find out is extract the char.lgp and look at the files with bitturn. Or it may be in the file reconstruction project

Well, what do you know; the File Reconstruction Project does tell you. Thank you very much.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2009-10-25 05:04:06
what file is the savepoint?

I, too, would like to know this. Does anyone know?

Best way to find out is extract the char.lgp and look at the files with bitturn. Or it may be in the file reconstruction project

Well, what do you know; the File Reconstruction Project does tell you. Thank you very much.

Anytime
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaylunamon on 2009-10-28 22:10:44
This may have been asked already, but Upon my reading of MOST of the thread I haven't seen it. Does this work with APZ Cloud model, as well as with other character mods? I am new to the forum, but have been following the stuff on Qhimm rather closely.

Also to Fox, Great work on the PRP., I have been using it since day one, great great job
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jewels on 2009-10-28 22:39:52
This may have been asked already, but Upon my reading of MOST of the thread I haven't seen it. Does this work with APZ Cloud model, as well as with other character mods? I am new to the forum, but have been following the stuff on Qhimm rather closely.

Also to Fox, Great work on the PRP., I have been using it since day one, great great job

I'm using this with APZ Cloud and Timu's Barret model and it's fine.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-10-28 23:35:09
This may have been asked already, but Upon my reading of MOST of the thread I haven't seen it. Does this work with APZ Cloud model, as well as with other character mods? I am new to the forum, but have been following the stuff on Qhimm rather closely.

Also to Fox, Great work on the PRP., I have been using it since day one, great great job
Yep. It sure does work well. And welcome to the forums.  :-)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaylunamon on 2009-10-29 22:44:01
Thanks Gr.Feelgood, but do I need to install the APZ and Timu AFTER I install PRP?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-10-29 22:50:49
Whoa! That's 'drfeelgud88' to you! Lol.
Ahem, I installed them afterwards and it worked, so ya, install them after the PRP.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaylunamon on 2009-10-29 22:54:35
my apologies drfeelgud88 ... and okee thanks for the advice
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2009-10-30 03:40:15
my apologies drfeelgud88 ... and okee thanks for the advice

you do realize he was joking right ?

as for the topic at hand, my understanding is that the prp files are just stock lgp files with the prp models in so any mod should be applied after the prp has been applied (and renamed if you wish it).

on another note, any fix for the flashing materia ?  didn't see much about it since the first few pages.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-10-30 03:43:42
Yep. I was joking hehe. But anyways, about the flashing materia... Nope. I haven't seen a fix to this. I guess you'll have to do it manually.  :|
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-10-30 12:15:22
hi  i , i wanted to ask can u tell me how can i  make the ff7 lego chars looking more better can u tell me ? but without do anything big like create my own just to patch them or something plzzzzzzzzzzzzzzzz, help me i want to play ff7 with better char graphics , i asked Borde and he told me look in the game tweaking so i asked u plzzzzzz tell , do not forget im not pro like u  u just tell me step by step ok ,, thank u for ur attention
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-10-30 13:05:00
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-10-30 15:17:48
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
I hate you.


Any progress on the models?
EDIT FOR CLARIFICATION
I hate you because of your lack of grammar and inability to help yourself.  Your first posts on a forum shouldn't be this pathetic and disrespectful.  It's quite obvious that you know what this thread is about, so you must have read the other posts where it is painfully obvious that everyone else here takes the time to use not only capitalization and punctuation, but also proper spelling .    Unless of course you are 10?  In which case I apologize, but you may want to let mommy and daddy know that you are on the interwebs, and playing games that could be considered too violent for a 10 year old.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaitsu on 2009-10-30 16:20:11
its been a long time sinse i was on the forums

whats the pheonix rejuvenation projects at? like id it any closer to being done, any downloads?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-10-30 17:29:17
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
Ahem. Let me take care of this Obesebear. shadow_stalker7, anything with torrents is illegal. That said, these forums are only discussion about the actual FF7 software itself. Until you actually own a copy of the FF7 cd, we can't help you, sorry.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2009-10-30 17:32:11
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
Ahem. Let me take care of this Obesebear. shadow_stalker7, anything with torrents is illegal. That said, these forums are only discussion about the actual FF7 software itself. Until you actually own a copy of the FF7 cd, we can't help you, sorry.

Before everyone goes and hangs this guy didnt titeguy3 upload one of his releases to torrent a while ago? It was about 1.5gb. Perhaps this is what he is talking about, so maybe we should cut him some slack. You can find the remix version 2 on this page http://forums.qhimm.com/index.php?topic=8909.0 (http://forums.qhimm.com/index.php?topic=8909.0)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2009-10-30 18:50:27
Not everything with torrents is illegal.  I prefer them to straight download because if your connection gets broken in the middle of a large download you're SOL.
And there are such things as legitimate large downloads.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-10-31 02:38:34
Only one way to find out. And that is by asking him.  :wink:
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-10-31 09:52:41
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
Ahem. Let me take care of this Obesebear. shadow_stalker7, anything with torrents is illegal. That said, these forums are only discussion about the actual FF7 software itself. Until you actually own a copy of the FF7 cd, we can't help you, sorry.

Before everyone goes and hangs this guy didnt titeguy3 upload one of his releases to torrent a while ago? It was about 1.5gb. Perhaps this is what he is talking about, so maybe we should cut him some slack. You can find the remix version 2 on this page http://forums.qhimm.com/index.php?topic=8909.0 (http://forums.qhimm.com/index.php?topic=8909.0)




huh , thank u for ur kindness sl1982 , BBBBUTTT the url is not found its writes
 by the way that is the patch i want  , and drfeelgud88  ok maybe , what of it , i want this patch for myself and not for sale , why are the guys making tha models ???? just for say look we have and u dont if i was was making that models and if someone asked me to give him i would .
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-10-31 11:44:42
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
I hate you.


Any progress on the models?
EDIT FOR CLARIFICATION
I hate you because of your lack of grammar and inability to help yourself.  Your first posts on a forum shouldn't be this pathetic and disrespectful.  It's quite obvious that you know what this thread is about, so you must have read the other posts where it is painfully obvious that everyone else here takes the time to use not only capitalization and punctuation, but also proper spelling .    Unless of course you are 10?  In which case I apologize, but you may want to let mommy and daddy know that you are on the interwebs, and playing games that could be considered too violent for a 10 year old.









ok u made me angry , 1st im not 10 , 2nd i dont know very well english because i dont live in country where speak english ,  i live in Greece ,  i want to see u how u would speak greek , and i allready know how u would  speak , u would speak like a baby trying to learn the first words. you are right i read the posts  and i know that its too painfull , and i wouldnt read the posts if i didnt notice the ff7 remix pather 2.00 on google , so i started to search ,  and about my parents, you know if you told me that at my present i  wouldnt talk believe me ......
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: lekidney on 2009-10-31 22:06:59
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
I hate you.


Any progress on the models?
EDIT FOR CLARIFICATION
I hate you because of your lack of grammar and inability to help yourself.  Your first posts on a forum shouldn't be this pathetic and disrespectful.  It's quite obvious that you know what this thread is about, so you must have read the other posts where it is painfully obvious that everyone else here takes the time to use not only capitalization and punctuation, but also proper spelling .    Unless of course you are 10?  In which case I apologize, but you may want to let mommy and daddy know that you are on the interwebs, and playing games that could be considered too violent for a 10 year old.









ok u made me angry , 1st im not 10 , 2nd i dont know very well english because i dont live in country where speak english ,  i live in Greece ,  i want to see u how u would speak greek , and i allready know how u would  speak , u would speak like a baby trying to learn the first words. you are right i read the posts  and i know that its too painfull , and i wouldnt read the posts if i didnt notice the ff7 remix pather 2.00 on google , so i started to search ,  and about my parents, you know if you told me that at my present i  wouldnt talk believe me ......
There are still alot of screw ups in your grammer and the reason why he was calling you out was becuase you posted about something that is a no no on these forums.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-10-31 22:16:15
1) Greece is not a world superpower, so I will never have any need to speak Greek.
2) Your grammar is still atrocious.  If you were taught English, punctuation and capitalization would have definitely been taught.  I ask that you try your most bestest to remember to use it.
3) Ok, you have made me angry.  First of all, I am not 10 years old.  Secondly, I don't know English very well because it is not my native language; I am from Greece and would like to see how well you speak and write my language.  Don't worry about it though, because I already know that you would sound like a baby learning its first words.  You are right, I read the posts in this thread but decided to type like a monkey anyways.  About my parents, they give me presents and I am a mute.

There.  I am done conversing with you now.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-11-01 00:20:00
shadow_stalker7:
I've failed to see why you didn't post that in that thread. Why here? There's no need to call me out for it either - "what of it." Kinda harsh eh? Already picking fights with me and Obesebear. Made a mistake, there's no need to be defensive about it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-11-01 05:20:33
1) Greece is not a world superpower, so I will never have any need to speak Greek.
2) Your grammar is still atrocious.  If you were taught English, punctuation and capitalization would have definitely been taught.  I ask that you try your most bestest to remember to use it.
3) Ok, you have made me angry.  First of all, I am not 10 years old.  Secondly, I don't know English very well because it is not my native language; I am from Greece and would like to see how well you speak and write my language.  Don't worry about it though, because I already know that you would sound like a baby learning its first words.  You are right, I read the posts in this thread but decided to type like a monkey anyways.  About my parents, they give me presents and I am a mute.

There.  I am done conversing with you now.


hey its not of your business  if i write well or not so  stop talking , nobody is perfect , i mean   look at your self you started attacking me beacuse my grammar is bad , you are pathetic .......
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-11-01 05:27:18
hey guys i tried to download the ff7 remake version 2 with m torrent but it has 1 peer and 0 seed can u help me ?????  i want that patcher can someone dow somothing? i dont have good speed for direct download it may take 1 day + to download 1,5 gb so plzzz do something for the torrent plzzzzz
I hate you.


Any progress on the models?
EDIT FOR CLARIFICATION
I hate you because of your lack of grammar and inability to help yourself.  Your first posts on a forum shouldn't be this pathetic and disrespectful.  It's quite obvious that you know what this thread is about, so you must have read the other posts where it is painfully obvious that everyone else here takes the time to use not only capitalization and punctuation, but also proper spelling .    Unless of course you are 10?  In which case I apologize, but you may want to let mommy and daddy know that you are on the interwebs, and playing games that could be considered too violent for a 10 year old.









ok u made me angry , 1st im not 10 , 2nd i dont know very well english because i dont live in country where speak english ,  i live in Greece ,  i want to see u how u would speak greek , and i allready know how u would  speak , u would speak like a baby trying to learn the first words. you are right i read the posts  and i know that its too painfull , and i wouldnt read the posts if i didnt notice the ff7 remix pather 2.00 on google , so i started to search ,  and about my parents, you know if you told me that at my present i  wouldnt talk believe me ......
There are still alot of screw ups in your grammer and the reason why he was calling you out was becuase you posted about something that is a no no on these forums.
   









its not my fault about the forums,,, i asked  Borde about the patch and he told me look the Game tweaking  so i looked . and someone could  tell me from the begin this is not the forum you look for ,
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-11-01 05:36:30
shadow_stalker7:
I've failed to see why you didn't post that in that thread. Why here? There's no need to call me out for it either - "what of it." Kinda harsh eh? Already picking fights with me and Obesebear. Made a mistake, there's no need to be defensive about it.




i didnt fight anyone , i was just asking , Obesebear started about my mistakes , maybe he was right about my searching for the patch but my mistakes are not of his bussines , do you agree?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jari on 2009-11-01 06:09:09
i didnt fight anyone , i was just asking , Obesebear started about my mistakes , maybe he was right about my searching for the patch but my mistakes are not of his bussines , do you agree?

By triple posting - and again breaking the rules - you made them my business.

Learn the rules, learn to type and learn some grammar, or I'll take care of this business.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: shadow_stalker7 on 2009-11-01 07:15:26
i didnt fight anyone , i was just asking , Obesebear started about my mistakes , maybe he was right about my searching for the patch but my mistakes are not of his bussines , do you agree?

By triple posting - and again breaking the rules - you made them my business.

Learn the rules, learn to type and learn some grammar, or I'll take care of this business.




ok i give up all vs one good job.....
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2009-11-01 16:25:24
Okey, that's quite enough now.  This thread is about the FF7-PRP not some english school.  I agree that it's important to have the best english possible in a forum so everyone that is looking a the posts can understand them.  But, hey, the guy is greek for god's sake!

shadow_stalker7: Just learn about the rules(triple posting: meaning that you can't post multiple posts in a row) and try to capitalize the first letters of your sentences("s" becomes "S") and add "." at the end of it and they will probably cut you some slack.

Now, if you have other complains about his english, or mine for that matter since I'm not an native english speaker myself, just PM us instead of filling a thread like ours of these posts about grammar.  These useless pages makes someone who wants to read the thread before posting to give up and ask a question that has been answered in the past.

That said, can we please move on and talk about our project that is the FF7 PRP?

Thanks for your attention.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2009-11-02 21:21:42
That said, can we please move on and talk about our project that is the FF7 PRP?

I will oblige.  I don't think nobody has ever received a definitive answer from you guys about the flashing materia issue.

Is that something you've been able to reproduce on your systems ?  Did you find out the cause ?

As for myself, its happened on all 3 systems I've tried the PRP on (old ati 9600 pro system, intel GMA laptop, new radeon 4850 system) but I do have a bunch of other patches applied (so I've renamed the lgp to their original names and overwrote the default ones).

To my knowledge however, the PRP was the only graphical mod I applied to my laptop.  The others were hay's reasonable mod, spell names patches and ff7 music (plus the stock patches at the time : 1.02, chocobo, tm codec 2.0).
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: stormmedia on 2009-11-03 01:10:11
The flashing materia will be fixed on the next release.  I'm also planning to make the installer myself so it will be totally user friendly.. in fact I intand to do it so that the user won't even have to do anything all will be done automatically.  I didn't talk to ice cold about it yet but I don't think he would mind.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Marc on 2009-11-03 19:50:14
Awesome.  Can't wait for the next version.

With this and other awesome models, the GUI overhaul and WMRP, the game is really getting a nice facelift in the graphical department.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaylunamon on 2009-11-04 13:07:36
Hey everyone, When I go to start the PRP, My screen Flashes Black and the game doesn't play.
I Just Un-installed my FF7, re-installed and used the defaults still happens. Any help???
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-11-04 15:03:05
You should post the APP.log in (tech-support I believe?) to see what went wrong.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaylunamon on 2009-11-04 17:12:02
I do not have an APP.log is it because I'm not using the Open Driver?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2009-11-04 17:28:09
I do not have an APP.log is it because I'm not using the Open Driver?
Lol. Then I have no idea then sorry.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-11-05 17:40:11
@jaylunamon: Try using Aali's driver and see if you still get an error. Also does the game work without the PRP installed?
Aali's driver fixes A LOT of FF7's problems and is a MUST HAVE if you are playing FF7.

on-topic: How is progress coming along? Haven't seen anything since the Barret model, which by the way looks great, glad to see him with good proportions instead of stubby legs haha.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-11-07 17:39:27
squallff8 is still making the models
I am close to putting out a update i'm got the one more LGP to clean up, the save icon and the Materia bug
The 1st patch will run with Aali custom drivers in direct
Then if theres a need a 2nd one that runs by making new LGP
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-11-16 18:20:19
Bollocks.....

I give up with these upload sites.....

I'll just wait till prp is updated
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nafeasonto on 2009-11-22 19:34:57
Can someone direct me to the link for the latest version of this?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2009-11-22 19:47:57
first post. there hasn't been an update in some time though
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-11-22 20:54:24
The newest release by squallff8 is on page 20 of this thread. It is only the char so you still need the main download from the first post to get the wm.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-11-22 22:56:36
Hey guys..

(slightly off topic)

I Finally got Max 3ds....Just learning and testing out a few ideas.....
Decided to play with the guard scorpion. I've so far done the main body and legs.
Need to texture it tho...

Let me know what you think.

Will try out the field characters once I've learned how to fully work the software...


Wouldn't mind a tutorial for importing to the game guys.......


(http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs120.snc3/16750_1083953559170_1836309686_161516_6302715_n.jpg)

*Note....I'm modelling these from scratch.*
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2009-11-23 20:17:12
Tutorials >>http://www.mediafire.com/?gmqmyaomdnh (http://www.mediafire.com/?gmqmyaomdnh)

That doesn't include one for navigating around Kimera, but just use it for a bit and you'll catch on.  Good luck with your model by the way!  Lookin' good so far
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-11-23 21:40:11
Thanks......

Will post a pic of the completed model

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Art2 on 2009-11-24 22:38:26
After i updated to the latest using the char.lpg from page 20 and the 01.lpg from the OP, i started to see many white parts such as sephiroths hands when hes holding a book, some random NPC heads... Is this an error, or did i do something wrong?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-11-24 23:21:23
Before i texture this

What do you guys think

(http://photos-g.ak.fbcdn.net/hphotos-ak-snc3/hs100.snc3/16750_1084951544119_1836309686_163627_6222761_n.jpg)

*note* I already know about the claws not being on the model - Renderring error*
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Art2 on 2009-11-25 05:04:46
Here are some of the errors that i have. Notice the white areas on some of the characters.
(http://sixpop.com/files/1169/white%20hair%20type%201.bmp)
(http://sixpop.com/files/1169/white%20hair%20type%202.bmp)
(http://sixpop.com/files/1169/white%20hair%20type%203.bmp)
(http://sixpop.com/files/1169/white%20hair%20type%204.bmp)
Did i do something wrong?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-11-25 17:47:35
I had the white blobbing errors also

I fixed these by running the ff7 config...

Make sure that you are not using direct 3d acceleration.....

save and close.....

re run the reg file for aali's driver....

This fixed the problem for me.......
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-11-26 06:37:18
i also got the white head thingy. is that really gonna happen? or i did something wrong? and why can't i use materia, equipments, and item all of a sudden? they seem to be in grey fonts and i cannot choose them when im in menu.. please help me..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2009-11-26 15:21:25
Woah woah.  That sounds like a kernel issue.  I use ff7music so I just copied over the .lgps into my data folder and issues like that could literally would never happen.
So I know if you copied and renamed the lgps over then uninstalled that would solve that issue but there may be features I don't know about you want with the installer.  If I knew more about it I would offer some better advice.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-11-27 02:57:06
sorry for not giving enough info. when i installed the game, i chose the maximum like everyone recommended. i also installed the ff7 prp and its new release char.lgp. but when i continued my saved game, that bug happend and i dont know what to do. i tried reinstalling the game and continue my saved game but the bug was still there..

hope my additional info helps..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-11-27 17:52:59
After reviewing my model of the guard scorpion i posted the other day,

I started thinking it looked rather like a toy, And got the crazy idea....

What would the Guard Scorpion look like as a CYBORG....

Here's a preview of where am am at with this model

(http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs100.snc3/16750_1086198815300_1836309686_166100_1826263_n.jpg)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-11-28 01:28:18
1 question. i succesfully converted my characters in the field. but when i go to the world map, it's still chibi. did i do something wrong?  :?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-11-28 01:40:51
World map models are in the wm_us.lgp, so you most also put your model there as well as the char.lgp.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-11-28 06:40:12
is that so. but where can i see that? there are only 00.lgp (char.lgp) and 01.lgp (menu_us.lgp) right?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-11-28 15:08:03
01.lgp is the wm_us. The prp doesn't change the menu
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-11-29 03:20:50
thanks for the info sir.  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2009-11-30 13:15:00
01.lgp is the wm_us. The prp doesn't change the menu

Wrong to both of them
00.lgp is the char.lgp and chocobo.lgp and 01.lgp is the rest on the mini games and the menu and the world LGP's
People who move the 00 & 01 LGP's lost about 20 models or so
And a mod Menu
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Opine on 2009-11-30 19:03:50


Here's a preview of where am am at with this model

(http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs100.snc3/16750_1086198815300_1836309686_166100_1826263_n.jpg)
This looks great so far.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-11-30 22:50:44
So i don't need to convert oo.lgp -> char.lgp and 01.lgp -> world_us.lgp?

Edit: can anyone tell me how to fix the white hand thingy in ff7 prp?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Beavii on 2009-12-05 00:09:11
So i don't need to convert oo.lgp -> char.lgp and 01.lgp -> world_us.lgp?

Edit: can anyone tell me how to fix the white hand thingy in ff7 prp?

Try running ff7config.

Disable direct 3d hardware

Re run aaliis reg file

and run ff7 as admin.


*if using ff7music. Run that first but manually start ff7 as admin
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-12-06 14:53:10
00.lgp is the char.lgp and chocobo.lgp and 01.lgp is the rest on the mini games and the menu and the world LGP's
People who move the 00 & 01 LGP's lost about 20 models or so
And a mod Menu

Thanks for the correction ice_cold. I never had luck with the prp.exe, so I never knew that the mini games & menu had been moddified.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-12-09 05:32:07
so what should i do? should i convert or not?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2009-12-16 01:39:32
hey there, I've been having the same issues as most with the materia flickering, and I've tried replacing the materia model, but it *still* flickers. When I read the thread, I discovered that this was put into the animations on purpose, so my question is, in which animation file(s) is the blinking contained? And if I were to remove it, would I need to replace or delete the animation files?

Also, field Barret's face seems to encounter similar flickering. Is this also caused by an animation file? And if so, which one?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2009-12-16 02:40:28
I don't know about the materia, but flickering heads is caused by the blinking animation. The easy fix is to open the model in kimera, select the head, then add part to the bone, select the the head and add it again. I think you have to delete one of the texture groups attached to the head. Sorry to be so vague, but I did this fix over a year ago.  To kill the flickering materia you can just use the materia from the original lgp.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2009-12-22 06:34:03
can i ask you guys something?
does ff7 prp support scorpio's sephiroth patch?  :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-01-04 13:42:23
hi there i am a new member here and a fan of ff7 and i don't mean to be demanding in any way but is it possible for someone to redesign the heads of all the battle models except cloud so that they could look more realistic maybe, just the heads alone. Thanks in advance for any info, When i say battle models i mean the ones you play as
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-01-04 20:04:01
Did the above posted guard scorpion ever make it ingame?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2010-01-05 20:59:13
Hi there!
I made a little present here :-D
(http://i300.photobucket.com/albums/nn15/squallff8_2008/car1.png)(http://i300.photobucket.com/albums/nn15/squallff8_2008/car.png)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/red13.png)(http://i300.photobucket.com/albums/nn15/squallff8_2008/runner.png)
I used all models that i used in my PRP changes.
Waiting for your comments...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Cupcake on 2010-01-27 22:02:08
00.lgp is the char.lgp and chocobo.lgp and 01.lgp is the rest on the mini games and the menu and the world LGP's
People who move the 00 & 01 LGP's lost about 20 models or so
And a mod Menu

Thanks for the correction ice_cold. I never had luck with the prp.exe, so I never knew that the mini games & menu had been moddified.

Same here, can someone outline to me what those changes are?

EDIT: I haven't noticed changes yet, but I also haven't really poked around, but I've got the PRP.EXE working without crashes.  I moved the PRP.exe as well as 00.lgp and 01.lgp, into the main FF7 folder, and renamed it to ff7.exe so it runs with aali's driver, works fine for me.  I also made copies of the 00.lgp and 01.lgp and left one copy in their original location.

Hope this helps someone get this addon working
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sedef122003 on 2010-01-30 23:42:10
the laptop patch does not seem to work with prp, it does work the original executable though. Anyone know how I can solve this?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Cupcake on 2010-01-31 04:31:13
the laptop patch does not seem to work with prp, it does work the original executable though. Anyone know how I can solve this?

if you want I'll send you my ff7input which should work fine

its set like the following

WSAD - Up, Down, Left, Right
I - Menu (Triangle)
J - Switch (Square)
L - Ok (Circle)
K - Cancel (X)
U - Page Up (L1)
O - Page Down (R1)
Tab - Help (Select)
Q - Assist (L2)
E - I can't quite remember what it does, because I don't use it that much (R2)

To put it simply, I just make it so my keyboard emulates a PSX controller, makes it easier for someone like me who's been played the PSX version for years
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sedef122003 on 2010-01-31 14:38:00
cactusjack, if you can help me in any way then I would really appreciate it
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Izban on 2010-02-12 06:40:53
wow i havent check on PRP in a long while it all looks quite impressive  looking forward to the next release
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Mako on 2010-02-18 05:28:53
HELP!! I'm trying to display the remade models on the world map but they just stay the same!?...First I extract lgp archive 01 then I copy the duplicate files to world_us then...NOTHING changes at all please if anyone could help I am literally at my wits end both highwind and lgp tools are throwing up errors I've never seen.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Izban on 2010-02-19 04:13:35
wouldn't you have to open up worldus.lpg instead of chocobo.lpg or field.lpg from memory field is 00 and chocobo is 01 just saying
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Mako on 2010-02-19 18:10:53
wouldn't you have to open up worldus.lpg instead of chocobo.lpg or field.lpg from memory field is 00 and chocobo is 01 just saying

Yeah thanks I got it...Now I cant get the heads in the chocobo races to show there just cut in half Hmmmm.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Sk-F on 2010-02-22 19:31:09
Sorry my mistake. Remove this whenever possible.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: killuminati777 on 2010-02-25 00:54:36
hi,

first of all i wanna thank every person involved in this beautiful project...im a die hard FFVII fan and this is another reason for me to play this game again, haha...

but for some reason i dont get the saint hi res patch to work with the new prp patch???
i've read all 26 pages of this thread and noticed that quite a few people actually get this to work
and im wondering how??? what am i doing wrong??? is there an special order on how to install the different patches??
i would really appriciate any help regarding this problem...thx in advance...
and also do i need to install the direct x5 codec which is automaticly tipped by default, because i untipped both options during installation??

here's the order how i did it:

1. full install
2. applied the ff7 1.02 patch
3. then installed the saints hi-res patch (first i put the hi-res patcher in the ff7 dictonary - doubleclick and then i put the hi-res patch fix in there too and also doubleclick)
4. applied a few yamp patches like - transparent dialog boxes, advent avatars, spell patch  & 9999 limit breaking
5. and finally installed the prp patch - i renamed 00 to "char.lgp" and 01 to "world_us.lgp and copied and pasted them in the right folders
    by the way does it make a difference if i rename them like "char.lgp" or char.LGP???

6. and applied the laptop key patch

for some reason i dont get this to work, and i really wanna use the hi-res patch...any help is appriciated...thx in advance, peace...1

PS: do i have to make any changes in the config?? maybe tip or untip any option?? i also noticed that in the graphic tab on the right it says on every singleoption "pass" but on the last one "something  with 8bit" not, is that maybe the cause of all problems???

my system:

vista home premium
dual core 2.0g
ati readeon x200 - 256mb
2g ram
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tekkie.X on 2010-02-25 01:16:54
Saint's patch is now pretty much null and void, it's been surpassed by Alii's OpenGL driver found here (http://forums.qhimm.com/index.php?topic=8306.msg124968#msg124968)

Re-install the 1.02 patch then extract the driver to the FF7 install folder.


Try that out and see if it works, you can adjust the resolution to the values of your choice in the supplied .cfg file.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: killuminati777 on 2010-02-25 15:42:44
thankxx for your help bro...i did everything u said, but still no hi-resolution...
by the way how do i open the cfg file???

heres how i did it:

i extracted the rar file on a different location and then copied and pasted everything into the ff7 folder, but i cant get it to work???
and the fmv sequesnces has flickering in it as well, is that normal???

hope u can help me out again...i want to run ff7 prp style with the aali open GL driver, plus the advent avatars, cant get them to work ether for some reason...

thx in advance...peace
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Mako on 2010-02-25 17:06:22
thankxx for your help bro...i did everything u said, but still no hi-resolution...
by the way how do i open the cfg file???

heres how i did it:

i extracted the rar file on a different location and then copied and pasted everything into the ff7 folder, but i cant get it to work???
and the fmv sequesnces has flickering in it as well, is that normal???

hope u can help me out again...i want to run ff7 prp style with the aali open GL driver, plus the advent avatars, cant get them to work ether for some reason...

thx in advance...peace

Hey killuminati777 you have to set the resolution in the config file (HINT:looks like a notepad not a chocobo) hope that helps.

EDIT: Open config file with notepad by right clicking on it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-06 23:36:05
I heard some nasty news that this project was discontinued, please tell me the person who said this was under the influence at the time ???
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dzin on 2010-03-06 23:56:33
Noone from the original authors said they keep working on it, the last release was a pain for ice_cold to bring to us, so I suppose there won't be anymore release as long as noone works on it.

There must be somewhere on this forum a list of what's left to be done, we only need some people willing and skilled enough to finish this - it's some nice work anyway.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-07 00:13:37
dammit, i gotta learn to model then, i told myself i would learn a long time ago but like most of my endeavors, nothing came of it, but i promise i'm gonna give it my all with blender now so i could help with this no matter how long it takes.JUST WHO THE HELL DO YOU THINK I AM!!!!!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-03-07 00:18:11
PRP doesn't really require much of any modeling knowledge... just Kimera knowledge.  But with everyone making higher poly count models that are nicely textured... it makes me wonder if this project may as well be halted
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-07 00:38:15
well i really wanna make my own models with blender since seeing everyone's contribution has me feeling inferior, so since i have absolutely no knowledge of 3d modelling( only some in 2d animation which doesn't count) i gnna read the "blender noobs to pro" wiki book to get started and providing school doesn't kill me i'm gonna try modding for myself.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dzin on 2010-03-07 07:57:10
Actually, most of the job can be done by reusing the same models again and again, and they're already done. But there are many files to replace, many textures to adjust, and some new models from PRP are... almost as blocky as those from the original files.

For the sake of compatibility, the installer should modify the existing files instead of creating new ones, but PRP's authors didn't choose this way only for fun. I don't remember why it had to be done that way.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-03-10 04:08:28
The flashing materia will be fixed on the next release.  I'm also planning to make the installer myself so it will be totally user friendly.. in fact I intand to do it so that the user won't even have to do anything all will be done automatically.  I didn't talk to ice cold about it yet but I don't think he would mind.

Anyone know what happened to him?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-03-10 21:06:25
PRP doesn't really require much of any modeling knowledge... just Kimera knowledge.  But with everyone making higher poly count models that are nicely textured... it makes me wonder if this project may as well be halted

No, this should not be thrown away.  Please any of the original authors your work was not a waste.  This will be the best field model mod.  Why?
Because it doesn't have high poly counts.  It fits in with the old backgrounds and it looks the way the game should have looked in the first place.
I don't understand why people are working so hard to get the main cast and weapons to look the absolute best they can when they could be working on this and actually finishing it.
Those other models they don't fit, at all.  They look silly to be honest.  Let's look at it the other way around, ridiculously amazing pre-rendered backgrounds with lego looking models like the original.  That wouldn't fit either.  You're remaking one aspect of the entire game.

Honestly I would rather play with the lego looking ones than the injected Advent Children ones.  And Advent Children sucks by the way.

Some of you may say well we'll just have to update the backgrounds.  But think about how long that would take or if it would ever be finished.  Look at this one, how many years has it been?  And this is much easier.

And you talented people who aren't working on this should think about what I've said.  You could actually finish this and perfect it.

To Ice Cold, you seem to be the only one left.  Don't give up on this man.  You've come too far.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-10 21:09:54
I agree with changeling, this is an epic project that should definitely be finished. :lol: i mean the hi res models are nice and all but i don't think it's possible to make all the models hi res( while i'm still able to walk anyway) and this project just fits the game very nicely.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-03-10 21:39:44
I love Final Fantasy.  And it will never be what it used to be.  I mean besides the remakes on the DS I haven't seen much good come from the franchise in almost ten years.  Once they start making Hollywood movies and sh*t a Japanese video game franchise starts to go way down.  Take Resident Evil and Silent Hill for example.  They start to milk it for everything it's worth and start radically changing the formula.  Considering how many games they've released changing the formula does make sense, but XII was very disappointing.  I don't know about XIII but it reminds me of Japanese pop music.  Free falling from airplanes and action packed cutscenes...I don't know.

That's why we do this.  Even if they remake VII on the PS3 it will never be as good as this one.  Not just because of nostalgia either.  The reason why the DS remakes have been good is because they stuck very close to the original concept and art design.  I know what they would turn VII into, just look at Advent Children and you'll see.

Between Aali's new plugin and this it would be perfect.

Anyway that's the end of my long ranting speech.  If I knew the first thing about modeling I would help, but I don't.  I am willing to learn though.
Right now I'm working on the script for VI...again.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-03-10 21:48:52
well TA is trying to facelift the game whilst staying true to the original art style. and yes, remaking all the backgrounds will take a long time, but thats no reason to feel down. pick up a 3d ap n help out, its that hard, just gotta put in a lil time! The more people we have, the faster it goes.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-03-10 21:54:22
It will never be finished.  There will always be something more appealing to the eye, and that project will be abandoned.  This is the face lift, the other ones would have to lead to a complete overhaul.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-03-10 21:55:59
well i dunno bout you, but i'm not too fond of 320x240 backgrounds blown up to 1600x1200 :P

btw, optimism for the win, if you dont want in fine, but no reason to assume we'll give up
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-03-10 22:01:42
He's right, it will likely be abandoned.  Repeatedly.  But I like to think eventually it will be completed by someone.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-10 23:08:00
i wanna help out desperately but i've only got weekends to spend learning blender, since school is rulling most of my life even though i've just got 1 year to go. So hopefully someday i can help with the whole overhaul thing. and  i really hope the ff6 thing gets completed
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-03-11 01:06:01
I was unaware I am supposed to abandon my project. My bad
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2010-03-11 01:14:12
Boooommmm.
Seriously guys.  Why nay say?  So far the graphical overhaul has picked up so much momentum and accomplished so much that there really isn't a reason this wouldn't get done too.  When Summer comes I'll start learning my way around texturing since that's what the project is short on.  Right now in terms of actual noticeable difference the GO is winning the mod battle.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-03-11 01:40:49
Hey Changeling, you're entitled to your opinion, but hey, so am I...

Don't be a douche. If you'd prefer for the game to look balanced, then that's fine. It's perfectly easy to only install or work on the mods that you think are best for the game, there's no need to say discouraging things like:

I don't understand why people are working so hard to get the main cast and weapons to look the absolute best they can when they could be working on this and actually finishing it.
Those other models they don't fit, at all.  They look silly to be honest.  Let's look at it the other way around, ridiculously amazing pre-rendered backgrounds with lego looking models like the original.  That wouldn't fit either.  You're remaking one aspect of the entire game.

Honestly I would rather play with the lego looking ones than the injected Advent Children ones.  And Advent Children sucks by the way.

Now I agree that this mod shouldn't be abandoned or forgotten, as it was pretty much *the* most arduous task taken up in terms of modding FF7 at the time. I feel like it's projects like this that put the idea in a lot of people's heads that things like the Team Avalanche Overhaul can be accomplished and I definitely don't approve of people down-talking it.

Also, you may not have implied this but I just wanted to clarify that none of the models in the Team Avalanche Overhaul adhere to advent children styles and never will (afaik), and yes the mod does only redo part of the game graphically, but it's still a WIP. Even if it never gets done, Team Avalanche intends to redo every low-res aspect of the game.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-03-11 01:47:25
To list those :P

all models, this includes characters, vehicles, enemies, world map stuffs (the buildings, i dont think we can change the ground mesh) the weapons, even spells which have 3d components, summons.

All of these will be textured.

Additionally, we intend to remake all the prerendered backgrounds, and with those, the FMVs.

All magic textures (most of those are done)

All of these things are made to look just like the originals in terms of style, but use current day technology to make them at higher qualitiy, for example, we do not have the same restrictions on disc space, images don't have to be 8 bit, and models can make use of many more polygons.

Yes, this will take ages. but hey! its fun!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dzin on 2010-03-11 12:44:27
Although I stated on the stickied topics that the PRP's development is discontinued, I still hope it will get finished - as it is, it's the first mod I try to get working everytime I've played FF7 for at least 2 years. Most of the characters look thinner, less blocky - it may not be finished but it's still one of the main and most accomplished mod we have here.

Good luck to every modder  :mrgreen:

PS: TA should get together some of their files to show us what is done, I didn't find much except here (http://forums.qhimm.com/index.php?topic=9151.0).
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2010-03-11 13:05:24
most (if not all) the GUI has been remade at a higher resolution (staying true to original design) think most of the magic/special effects, 90% of the world map (not even an exaggeration) an entire Barret Model, Soon to be all of clouds weapons, and Tifa (she's been modeled. just needs a texture) and i think one BG scene. if you look on the TA forum you'll find screen shots. Mind you thats all thats finished.

Awaiting textures we have: a second BG scene (soon a third) most of the main cast (Cloud, Cid, and Sephiroth are missing for main playable NPC, vincent in the works) So, if you know any texture artists please. for the love of all that is holy. Send them our way :D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Cloud187 on 2010-03-12 02:25:25
good god, im new to the board i must say, i checked in here 3 years ago to see if the game had been modded and its still not done lol....

Please dont flame i do not mean it in a bad way or anything. but i am curious what is going on with the modding how many projects are there and is this the main one ?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-03-12 16:43:04
good god, im new to the board i must say, i checked in here 3 years ago to see if the game had been modded and its still not done lol....

Please dont flame i do not mean it in a bad way or anything. but i am curious what is going on with the modding how many projects are there and is this the main one ?

If you want to see the full extent of what's been done...check this (http://forums.qhimm.com/index.php?topic=8915.0) out.
Progress is being made much quicker than it was back then, though.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Immortal Damyn on 2010-03-12 18:17:06
If you want to see the full extent of what's been done...check this (http://forums.qhimm.com/index.php?topic=8915.0) out.
Progress is being made much quicker than it was back then, though.
Hmmm... is that some shame-less self advertising I see?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-03-12 22:46:34
If you want to see the full extent of what's been done...check this (http://forums.qhimm.com/index.php?topic=8915.0) out.
Progress is being made much quicker than it was back then, though.
Hmmm... is that some shame-less self advertising I see?
Hahahahaha guilty as charged.  ;)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-03-23 03:52:05
Hey Changeling, you're entitled to your opinion, but hey, so am I...

Don't be a douche. If you'd prefer for the game to look balanced, then that's fine. It's perfectly easy to only install or work on the mods that you think are best for the game, there's no need to say discouraging things like:

I don't understand why people are working so hard to get the main cast and weapons to look the absolute best they can when they could be working on this and actually finishing it.
Those other models they don't fit, at all.  They look silly to be honest.  Let's look at it the other way around, ridiculously amazing pre-rendered backgrounds with lego looking models like the original.  That wouldn't fit either.  You're remaking one aspect of the entire game.

Honestly I would rather play with the lego looking ones than the injected Advent Children ones.  And Advent Children sucks by the way.

Now I agree that this mod shouldn't be abandoned or forgotten, as it was pretty much *the* most arduous task taken up in terms of modding FF7 at the time. I feel like it's projects like this that put the idea in a lot of people's heads that things like the Team Avalanche Overhaul can be accomplished and I definitely don't approve of people down-talking it.

Also, you may not have implied this but I just wanted to clarify that none of the models in the Team Avalanche Overhaul adhere to advent children styles and never will (afaik), and yes the mod does only redo part of the game graphically, but it's still a WIP. Even if it never gets done, Team Avalanche intends to redo every low-res aspect of the game.

Douche, well done.  And yes I am entitled. Anyway they look like Advent Children to me.  Or Kingdom Hearts Disney crap.

This is cool.  Original man, original.

http://www.rpgamer.com/games/ff/ff7/packaging/ffchr.jpg

I remember when Reunion first started this project.  I think it was sometime in 2004.  I was like hooollllly sh*t!  It was very cool to see what FFVII was supposed to look like a little bit.
To the development team, thank you so much for keeping this going for as long as you did, especially Ice Cold.  Believe me man I understand what it's like to lose interest.

But it's alright.  As long as Aali can make it run in 32bit and fullscreen I will be happy.  But this project was very very cool.  RIP
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-23 23:27:58
May i ask what about team avalanche's efforts make the game look like advent children( which i thought was rather amazing, people tend to look at me weird when i say that)? I use just about every graphics mod made along with this project and they all fit in pretty nicely in my opinion. Anyways, just thought i would put that out and by the way best of luck with your ff6 translation,( can't wait!!!!!) :-D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2010-03-23 23:40:32
Reunion...

That was long before my time but that's the mod that replaced field models with the battle models correct?  Is there anyway I could get a hold of that now?  No offense to the artists but I prefer the way the battle models look to the PRP main characters.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-03-24 00:12:52
Right here, :) http://www.gzanime.net/index.php?gz=dl&name=ff7 the only problem with the reunion patch is that it has some weird clipping Though.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: BloodShot on 2010-03-24 21:36:28
Reunion...

That was long before my time but that's the mod that replaced field models with the battle models correct?  Is there anyway I could get a hold of that now?  No offense to the artists but I prefer the way the battle models look to the PRP main characters.

http://forums.qhimm.com/index.php?topic=5105.0

try one of those downloads maybe?

I know the older version of the PRP had the same look as the reunion patch, but this version has more then just that and the right clipping.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: willis936 on 2010-03-24 21:56:05
Saaaahhhweeeettttt
I think I may have used those when I first came here, but cloud's sword looked a little silly and the shiny bodies were a turn off.
Was there ever a mod that Just took the battle models and converted them to field?

Ah nvm, just checked the first link lol.  THANKS, I'll see how these look.

Shoot, it needs a fresh menu.lgp.  Looks like I'll be re applying the GUI overhaul and menu art mod lol

Ok this is turning out to modify more than one lgp and it wants the originals to work on.  I don't want to end up completely remodding my FFVII instal, does anyone have the extracted field lgp changes that would be made? ;D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-03-27 09:03:53
OK everyone this is kind of a big favor but if anyone could help me that would great and if you do I'll keep you posted on what's happening with FFVI D.

Since this project may be abandoned, I want to get the latest version, and a Cloud field model that looks like the original battle model WITHOUT the sword on his back.  I don't like the "high definition" one, maybe it's for nostalgic reasons.  And the sword thing, I don't know he looks a bit silly running around in the field with the giant sword on his back.  I used to have that model before my computer crashed and it's awesome.

I have to get going but it would be cool if someone could post a link or send it to me.  Either of those two things.

And I have a question.  How far did this get?  Like in the ballpark?  60, 70 80%?  Or even better how many models out of the complete amount...for example - 200/350 (I have no idea how many models the game has)

To Ice_Cold and SquallFF8, PLEASE FINISH THIS!!

Don't just throw it away!  All that hard work for nothing?  Besides paving the way for something else that won't be finished and looks ridiculous?
Look I know there are new mods out there that may "look better" to some people but believe me there are a lot of people that just lurk and wait for sh*t to come out, not to mention some of the people that agreed with me.  Most of the people that play these older games is because they played them when they were young and they may not want Kingdom Hearts or Advent Children models.
And to you guys that want to slam me for not liking either of those just go to the new threads and f*** off.

To the guys that are lurking SPEAK UP.  The more praise you give to these artists the more incentive they have to finish it.  I know it's been six years and it's hard to have faith but just say something.

I haven't played VII in years, because I've been waiting for you to finish this.  That and the cheesy merchandise that has spawned from it.  But I started to play it and it's f***ing awesome but I look at the models and wonder man it would be so cool if PRP was done.

Thanks everyone, gotta go.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-03-27 09:26:45
One more thing.

This mod is the most important.  But with all of these...

PRP
FF7Music
Aali's Graphic's Driver

Final Fantasy VII will finally be complete, you know?

I mean with higher resolution movies and some bi-linear filtering or something on the backgrounds it will be absolutely perfect.

But those mods above are essential.  And if they are all finished then yes by all means you guys that want to pretty much remake FFVII well more power to you but be low key about it because I would think that Square would try to shut this forum down.

God I don't even know why I care so much, I guess it's because it's my favorite, when it came out I was ten years old and it brings back a lot of good memories.

This forum is great too, but let's try to finish something for once yeah?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-05 00:08:39
http://www.computerandvideogames.com/article.php?id=240028

See, eventually the new company is going to remake FFVII for the PS3.

So what's the point of remaking the original?

There's so many reasons to finish this.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2010-04-05 00:48:09
Changeling, although i understand you're just voicing your opinion on the TA project (and most graphical enhancement projects) please. stop, you not only triple posted. But no-one cares because they didn't reply.

I mean i don't mean to come off as an ass here, But do you think anyone like APZ, or Millenia, Or anyone in TA wants to read that their efforts are basically useless?

Since it hasn't been stated directly by SE on their site i will take it as a rumor like all others, when i see some WIP from Square or an official announcement then i'll believe it. Until then. Abide by the rules of the site, use the damn EDIT button

EDIT: (you know the thing you should use)

If you want to see this project finished ask for the files and pick up Kimera, most modders here are self taught, And so can you.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-05 03:50:01
Why wouldn't they remake it?  It's their most popular and best selling game.  It's going to happen.

And yes I will pick up Kimera if no one else wants to, but right now I'm in the middle of the VI script.

Edit:  Why does that piss you off so much?  Freak.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-04-05 03:51:58
Why wouldn't they remake it?  It's their most popular and best selling game.  It's going to happen.

Just because they will eventually remake it, does not mean that it will be a /good/ remake, or one i'd like to play. :P That's why i do what I do
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-05 03:55:59
Come on man, once it comes out everything here will be dropped.  Why would you continue to make the original look like that movie when they've already done it? 
It took this one six years for it to be abandoned at what like 60-70%?

EDIT!!!!!!!!

It's like Resident Evil and Silent Hill, how both of the original creators of the franchises dropped out and new ones took over.  Now the games are awful.

This is what Cloud is supposed to look like.  They went with Nomura's art style.  It's awesome.

http://images1.wikia.nocookie.net/finalfantasy/images/a/af/Cloud_Strife_Nomura_art.jpg

Here is the new style.  J-Pop.  He looks gay.

http://static.minitokyo.net/view/26/07/152876.jpg?Final+Fantasy+VII%3A+Advent+Children

Do I really have to say what's wrong with this picture?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-04-05 04:00:56
unless square makes it in the style we're doing, i think not.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-05 04:02:59
But it's not your style it's their updated style.  And it's not even updated really it's someone elses interpretation.

Alright I give up.  This is sad actually.  It seems like people that grew up with the original would understand what I'm saying.

Anyone who agrees with me please speak up, we'll learn how to make models together and finish this fucking thing finally.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-05 04:11:06
I don't know about anyone else here but I work towards modding FFVII because it's fun. Because I enjoy the game more thoroughly with updated graphics and a remastered soundtrack, and remastered battle mechanics and remastered AI. I also get a sense of satisfaction out of having something productive to do with my time. Although I begged for it initially, I could honestly give two shits about an FFVII remake at this point. I've satisfied my urge to see a Final Fantasy VII remake through these forums.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-05 04:36:13
But it's not your style it's their updated style.  And it's not even updated really it's someone elses interpretation.

Alright I give up.  This is sad actually.  It seems like people that grew up with the original would understand what I'm saying.

Anyone who agrees with me please speak up, we'll learn how to make models together and finish this f***ing thing finally.

I think your time would be more productively spent actually doing some work instead of whining that people have quit and that everyone else is going to quit their projects.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-05 04:44:01
I'm not working on anything?  I thought I was.

Maybe your time would be spent more productively working on something that isn't already being done by the company.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2010-04-05 04:44:14
Changeling... Just what the hell is your problem?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-05 04:47:27
I'm not working on anything?  I thought I was.

Maybe your time would be spent more productively working on something that isn't already being done by the company.

Yeah i am sure it would be more productive. But much less enjoyable. I see no reason to stop working on my project, even if square remakes the game.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-04-05 04:47:55
I think if we were all here working because we wanted a remake so badly, all the projects here would have been done years ago.   This is a hobby, something fun to do.  I honestly have no idea why you're getting all worked up over it... Everyone here has thought about and is well aware that eventually there will be a remake.

Though you may think otherwise, you haven't brought anything new to anyone's attention, so please, stop while you're still ahead.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-05 04:49:56
I think if we were all here working because we wanted a remake so badly, all the projects here would have been done years ago.   This is a hobby, something fun to do.  I honestly have no idea why you're getting all worked up over it... Everyone here has thought about and is well aware that eventually there will be a remake.

Though you may think otherwise, you haven't brought anything new to anyone's attention, so please, stop while you're still ahead.

Since when is he ahead? I thought i was up 3-2?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-04-05 04:52:46
By "ahead" I simply mean he isn't a full blown troll.  But I recall seeing this type of "discussion" with a certain Hermoor once upon a time.   And that could have ended better.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-05 04:54:14
I know, i was being satirical.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-04-05 05:02:56
c'mon changeling, lighten up, yeah, you may think it's pointless but to people like me.the work being done here is imprtant for many things especially inspiration, before, I came here I  couldn't make sense of blender l didn't even care to, but now i'm learning (slowly) but I'm enjoying the experience immensely,ihope you see what i mean..                                                                                                                                                             
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-05 09:08:19
I'm just baffled by this.  I'm not going to go over why again because I think the point was made and I'll have some more flaming and lame jokes.

Listen anyone who wants to finish this, especially with some experience email me and we'll finish it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Timu Sumisu on 2010-04-05 16:20:26
Listen anyone who wants to finish this, especially with some experience email me and we'll finish it.

A general rule of working on projects, show some work before asking for help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AngeBleu on 2010-04-05 18:52:55
Hi Guys !!
I contribute my project for progress NPC Reconstruction and WMRP. I have done convert all Battle monsters mod that we can see in Field and World Map.


Download Phoenix Rejuventation Project Add On Pack !!! http://mmowned.org/dragon/tite/PRP_AddOnPack.exe

Field Mod:

Air Buster: (http://pics.imagup.com/member4/1270543855_Air Buster.jpg[/URL]
[u][i]Bottomswell:[/i][/u] [URL=http://www.imagup.com/img/AngeBleu/536108.html][IMG]http://pics.imagup.com/member4/1270544256_sans titre 2.jpg) (http://pics.imagup.com/member4/1270543855_Air Buster.jpg)
Materia Keeper: (http://pics.imagup.com/member4/1270543909_sans titre.jpg) (http://www.imagup.com/img/AngeBleu/536098.html)
Carry Armor: (http://pics.imagup.com/member4/1270543873_Carry Armor.jpg) (http://www.imagup.com/img/AngeBleu/536095.html)
Proud Cloud: (http://pics.imagup.com/member4/1270543920_Proud Cloud.jpg) (http://www.imagup.com/img/AngeBleu/536099.html)
Ultima Weapon: (http://pics.imagup.com/member4/1270543929_Ultima Weapon.jpg) (http://www.imagup.com/img/AngeBleu/536100.html)
Jenova Synthesis: (http://pics.imagup.com/member4/1270543884_Jenova Synthesis.jpg) (http://www.imagup.com/img/AngeBleu/536096.html)

World Mod:

Tiny Bronco: (http://pics.imagup.com/member4/1270543967_Tiny Bronco.jpg) (http://www.imagup.com/img/AngeBleu/536104.html)
Diamond Weapon: (http://pics.imagup.com/member4/1270543939_Diamond Weapon.jpg) (http://www.imagup.com/img/AngeBleu/536101.html)
Emerald Weapon: (http://pics.imagup.com/member4/1270543947_Emerald Weapon.jpg) (http://www.imagup.com/img/AngeBleu/536102.html)
Ruby Weapon: (http://pics.imagup.com/member4/1270543956_Ruby Weapon.jpg) (http://www.imagup.com/img/AngeBleu/536103.html)
Ultima Weapon: (http://pics.imagup.com/member4/1270543975_Ultima Weapon.jpg) (http://www.imagup.com/img/AngeBleu/536105.html)


If you are agree Team PRP and Team Avalanche, PM me for that I can send you them for update your project !!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2010-04-05 18:56:44
Nice job man, I'm not sure if it will fit with the WMRP of TA but it will for sure fit right in with the PRP. Kudos great job, and keep up the good work ;D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AngeBleu on 2010-04-05 18:59:05
I tested them and everything work perfectly (Field Mod And WorldMap Mod)  ;)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: kela51 on 2010-04-05 19:09:51
good job man!! it's amazing
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-04-05 19:24:10
Outstanding work!  You might want to resize those images though.  Some of them are extremely large and off my screen :/
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2010-04-05 19:27:10
You might want to resize those images though.  Some of them are extremely large and off my screen :/

Indeed ;D

I'm using 1920x1080 and they still don't fit :o
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AngeBleu on 2010-04-05 19:44:07
Ok I resized them  :D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2010-04-05 20:00:28
Wow those are some really nice models. Fantastic job!  ;D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-05 21:38:31
So the left side is before and right is after?

Somebody should definitely correct me if I'm wrong, as I'd feel bad saying this if it's not true, but didn't the PRP and NPC Reconstruction Project already do this?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-04-05 22:24:02
So the left side is before and right is after?

Somebody should definitely correct me if I'm wrong, as I'd feel bad saying this if it's not true, but didn't the PRP and NPC Reconstruction Project already do this?
I don't think so.  Not one that I remember anyways
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-04-05 22:56:37
I think they only did this for the weapons. omega, ruby and whatnot
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: pyrozen on 2010-04-05 23:27:07
stunning work, i hope that sl will include them. They stay true to the original, and enhance it in all the right ways. Great job man, this totally needed to be done.

lee
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Hellbringer616 on 2010-04-05 23:30:51
Even if it's just a stand in it's still fantastic ;D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-07 05:59:05
You should upload these models or add them to the PRP.  They're excellent AngeBleu.

Maybe you should continue your work on PRP.  If you'd like a partner I will help in any way I can.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: indrema on 2010-04-07 06:42:34
Like a lot, so is possible have the models in a separate download?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AngeBleu on 2010-04-07 07:12:05
May be they will into the next version of Remix Patcher
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-07 15:27:37
The models will be included in version 2.6 of FF7Remix, but...

For those of you who would like the models, I've created what I'm going to call a "Phoenix Rejuventation Project Add On Pack" that'll install these models and some of my PRP fixes into char.lgp and world_xx.lgp. I'm not going to support "00.lgp", you'll have to rename it to char.lgp yourself to get it working.

You can find the download link here (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe).

This was good practice for the new installer platform I've been working on porting FF7 Remix to.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AngeBleu on 2010-04-07 16:36:30
Excellent news  8)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: albertopsp on 2010-04-07 18:47:55
The add-ons do not work for me .... In the APP file, there are many errors of textures ...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-07 20:21:32
The add-ons do not work for me .... In the APP file, there are many errors of textures ...

Can I see? I can probably fix this...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: albertopsp on 2010-04-08 06:11:05
This afternoon I'll show you.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: indrema on 2010-04-08 11:09:18
The add-ons do not work for me .... In the APP file, there are many errors of textures ...

Can I see? I can probably fix this...

On my installation your patch replace the two lgp files whit only the new models, so the game crash.
For fix is needed to manually open the original ones and add the new one from your patch.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tekkie.X on 2010-04-08 12:30:34
Yep, confirming, after using the patch the char.lgp has shrink from ~40MB to just 3MB
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Colonel Ramsay on 2010-04-08 12:36:20
Excellent!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2010-04-08 16:21:40
Yep, confirming, after using the patch the char.lgp has shrink from ~40MB to just 3MB
Really? Are you serious?  :o
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tekkie.X on 2010-04-08 16:46:46
Yep, the only files in it are the one from this mod.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2010-04-08 17:12:51
Yep, the only files in it are the one from this mod.
So won't the game crash since the other files from the other monsters are gone?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-08 17:28:50
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kranmer on 2010-04-08 17:49:21
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe)

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-08 18:04:36
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe)

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kranmer on 2010-04-08 18:19:58
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe)

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

i am 100% sure i am using the 3MB original and i still end up with a 1MB file once patched. I just tried again and the same thing happens.
here is the output from Nullsoft
http://www.mediafire.com/?jdczyjo3tmm
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-08 18:31:01
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe)

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

i am 100% sure i am using the 3MB original and i still end up with a 1MB file once patched. I just tried again and the same thing happens.
here is the output from Nullsoft
http://www.mediafire.com/?jdczyjo3tmm

I absolutely cannot for the life of me recreate this error. I'm thinking maybe I uploaded the wrong build. I just re-uploaded the installer, see if it works now.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kranmer on 2010-04-08 18:50:28
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link (http://mmowned.org/dragon/tite/PRP_AddOnPack.exe)

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

i am 100% sure i am using the 3MB original and i still end up with a 1MB file once patched. I just tried again and the same thing happens.
here is the output from Nullsoft
http://www.mediafire.com/?jdczyjo3tmm

I absolutely cannot for the life of me recreate this error. I'm thinking maybe I uploaded the wrong build. I just re-uploaded the installer, see if it works now.

Still only getting a 1MB file (for world_us.lgp). Maybe its only my problem, i guess i will have to just wait and see if anyone else has the same problem.

EDIT- i think i see the problem (well this is my guess)
Since char.lgp is working it does this

Execute: "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\unlgp.exe" "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\char.lgp"
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\unlgp.exe->C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unlgp.exe
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\char.lgp->C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\field\char.lgp

but for world_us.lgp it only does this

Execute: "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unzip.exe" -o worldmodels.zip
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unlgp.exe->C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\world\unlgp.exe

so it does seem to be missing a step (although i could be wrong)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-08 19:09:02
You're right...it's not moving world_us.lgp. This might be because I used a variable instead of explicitly saying "world_us.lgp"...

I do think I've fixed it now.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kranmer on 2010-04-08 19:18:48
just redownloaded the installer and did a fresh install and still getting the same as before

Execute: "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unzip.exe" -o worldmodels.zip
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unlgp.exe->C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\world\unlgp.exe
Output folder: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\world
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Colonel Ramsay on 2010-04-08 19:30:36
me too...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-08 23:44:40
Are you still having problems with NSIS titeguy? If so PM me with your script and i can take a look at it.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Changeling on 2010-04-12 04:50:54
I saw this today, I thought it might apply.

http://www.southparkstudios.com/episodes/103618
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: drfeelgud88 on 2010-04-12 05:03:34
I saw this today, I thought it might apply.

http://www.southparkstudios.com/episodes/103618
You're still babbling about your arguments?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nightmarish on 2010-04-12 10:00:36
I'm not working on anything?  I thought I was.

Maybe your time would be spent more productively working on something that isn't already being done by the company.

Yeah i am sure it would be more productive. But much less enjoyable. I see no reason to stop working on my project, even if square remakes the game.

Kinda like what happened on other modding community where i "leech".
This community has been modding Fallout 1/2 for years, and even though Bethesda made Fallout 3, they continued to make Fallout 1/2 close to perfection, adding new locations (that were intended by the original devs but were never implemented), adding differet models (instead of having like 20 and use them for different chars), bugfixing the vanilla game, and the list goes on.

The difference was that Fallout 3 had different developers than FO 1/2 had. So FO3 was a bit off what the old fans wanted. The engine even changed from an 2d turn based rpg to a fps rpg.

Even though this wont probably happen to FFVII, since the devs might be the same, and japs are usually neat on this kind of things, a remake even if its the best thing ever, wont change the fact that we've played the original FF7 for about 13 years and it'll always have a special place in us. That's why dedicated people will continue to improve it, even if a remake comes out, because "we're" creating our own remake of FFVII here.

As a fan, i think Changeling should give a step at a time and try to focus on 1 project at a time, for example get his FF6 mod to perfection finished. I and others would appreciate that.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: AngeBleu on 2010-04-12 15:05:34
The Add On Pack works or not ?  ???
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-12 18:52:10
The Add On Pack works or not ?  ???

Try it, but back up your world_us.lgp first.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Eldiablo on 2010-04-13 09:36:52
Hello all, brand new to these forums, and I felt like going back to ff7 to enjoy the nostalgia with the upgraded models that you all were kind enough to create, but i'm having one very annoying (and unique?) problem that I haven't seen anyone else report. Once I simply run the installer for the PRP model replacement, I get an error window titled Feature Transfer Error

Window details are exactly as follows

Feature: DefaultFeature
Component:  (empty)
File: (empty)
Error:                    Catastrophic Failure

I have the 1.02 patch, and am using Alii's custom driver with my resolution enhanced to 1280x1024. I made sure the game ran perfectly before trying the model replacement patch as well. I am on WinXP SP3
Thanks in advance for your help!

EDIT: After a few hours of clean installing and screwing around with the files it works perfectly and i have no idea what happened.. Awesome job on the models, everything looks better ten fold!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Colonel Ramsay on 2010-04-14 17:07:22
What are you guys using as installer?  I understand these scripts but what are they being run in? Or are you making it from scratch?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-14 17:33:55
I use this http://nsis.sourceforge.net/ (http://nsis.sourceforge.net/)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Colonel Ramsay on 2010-04-14 17:51:57
cheers :)  looks straight forward enough, I will make my own installer soon too :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-04-14 17:55:40
cheers :)  looks straight forward enough, I will make my own installer soon too :)

PM me if you need any help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: SpectroPro on 2010-04-17 21:50:24
Howdy all...also new on here. Read this thread and trying to get the hi-res working..  Guess I'll spend a few more hours.  As for those that think there will be a remake of 7...I suggest you do a bit of homework. Square and everyone else involved has said numerous times there will NOT be a remake of 7.  While there have been little sneak peaks over the years of what it would be, or look like, they have stated over and over that they simply don't have the people or the time.  The original ff7 crew are all working on other projects.  So while I would be the first in line to buy it...I have come to live with the fact that it just isn't going to happen...

That said..  Can someone, now that it is years later...  please post an updated set of instructions to get the absolute best graphics working with ff7, including links to the files that will be required.  Oh...like that actually work.  :) 

Then, a step by step guide for those of us that don't have several hours just to play around trying to get it to work...would be great.   I have a newer system with dual monitors (ff7 stock runs just fine on here) os: XP w/sp3 (32bit), 3.2 gigs memory, ATI HD3850 512meg GDDR3, and running DirectX 10 (yes, there is a great DX10 project for XP...), 18.5TB drive space (yeah, you read that right)

I think it would help (the step by step with links) many people that are trying to again fall in love with this game and want it to run and look it's absolute best.

Thanks!  And glad to be here...

Greg
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: titeguy3 on 2010-04-17 23:06:30
Howdy all...also new on here. Read this thread and trying to get the hi-res working..  Guess I'll spend a few more hours.  As for those that think there will be a remake of 7...I suggest you do a bit of homework. Square and everyone else involved has said numerous times there will NOT be a remake of 7.  While there have been little sneak peaks over the years of what it would be, or look like, they have stated over and over that they simply don't have the people or the time.  The original ff7 crew are all working on other projects.  So while I would be the first in line to buy it...I have come to live with the fact that it just isn't going to happen...

That said..  Can someone, now that it is years later...  please post an updated set of instructions to get the absolute best graphics working with ff7, including links to the files that will be required.  Oh...like that actually work.  :) 

Then, a step by step guide for those of us that don't have several hours just to play around trying to get it to work...would be great.   I have a newer system with dual monitors (ff7 stock runs just fine on here) os: XP w/sp3 (32bit), 3.2 gigs memory, ATI HD3850 512meg GDDR3, and running DirectX 10 (yes, there is a great DX10 project for XP...), 18.5TB drive space (yeah, you read that right)

I think it would help (the step by step with links) many people that are trying to again fall in love with this game and want it to run and look it's absolute best.

Thanks!  And glad to be here...

Greg
http://forums.qhimm.com/index.php?topic=8915.0
3 steps, install game, install patch, click on ff7 shortcut on desktop.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: VampyreStuart on 2010-04-19 17:51:06
Hey I was just wondering a few things:
1. What's the latest release of Phoenix Rejuvenation Project?

2. Should I just wait for the next release? (Is it soon?)

3. I've installed 1.02 patch, OpenGL Patch, YAMP and High Quality In Battle Cloud. Are any of them incompatible?

4. Does this just include field NPCs or in Battle ones too? (i.e. should I try and get the High Quality In Battle Tifa/Barrett etc.)

5. Where do I download the latest copy and how do I install it?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-05-03 15:53:25
Hey I was just wondering a few things:
1. What's the latest release of Phoenix Rejuvenation Project?

2. Should I just wait for the next release? (Is it soon?)

3. I've installed 1.02 patch, OpenGL Patch, YAMP and High Quality In Battle Cloud. Are any of them incompatible?

4. Does this just include field NPCs or in Battle ones too? (i.e. should I try and get the High Quality In Battle Tifa/Barrett etc.)

5. Where do I download the latest copy and how do I install it?
1.The projects been stopped. What a shame. :-[ what you can download on the 1st page is the latest I believe.
2.As what I've read and said I think it stopped.
3.Yeah that looks good OpenGL is the driver. YAMP touches only the .exe file and the high quality battle cloud affects the battle.lgp. they are compatible. Just a suggestion though, why don't you use Apz Cloud's battle model? I think it's the best model for cloud. :)
4.Only the NPCs.
5.You will need the game installed on the default folder. "C:\Program Files\Square Soft, Inc\Final Fantasy VII." You install it by just running the installer and follow the steps and you should see two new icons in the desktop.
Now there are two ways to use PRP. One is by clicking the new blue desktop icon but they are incompatible with opengl I think. Or Two which is what I'm using. Go to "C:\Program Files\Square Soft, Inc\Final Fantasy VII\data" and you should see a new folder which is ffprp. Now make backups of your char.lgp and battle.lgp just in case. now rename 00.lgp as char.lgp and 01.lgp as battle.lgp. I'm not sure because i did this method a long time ago and I forgot if 00.lgp is the char.lgp or the battle.lgp but just in case also make a backup of it. after that replace your battle.lgp and field.lgp with the new ones and run the game using the .exe file or FF7Music if your using it.
Good Luck. :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: jessey92 on 2010-05-07 07:54:32
(http://i300.photobucket.com/albums/nn15/squallff8_2008/car1.png)(http://i300.photobucket.com/albums/nn15/squallff8_2008/car.png)
(http://i300.photobucket.com/albums/nn15/squallff8_2008/red13.png)(http://i300.photobucket.com/albums/nn15/squallff8_2008/runner.png)

Did this ever get released? I installed the PRP patch but the minigame models are still the same  ???
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-05-12 22:52:37
I'm trying to do that for my own. Never thought someone had already done this. BTW the PRP Patch only changes the worldmap models and the field models so basically the minigames stay untouched by the patch.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: idl12 on 2010-05-12 23:01:12
It only changes the models in the chocobo races I think.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: whisperstorm on 2010-05-20 19:33:28
Hey guys, is there still anybody working on the field models in another project? Just wondering if somebody picked up the work when RPR stopped.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2010-05-20 19:41:56
Well i've been meaning to fix the last one for some time and i'm close to it but stopped after seeing what Team Avalanche is doing
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: whisperstorm on 2010-05-20 19:56:35
And what exactly are they doing? A field model overhaul as well?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-05-20 20:22:53
Go take a look at project bpmbing mission. Anything graphical in that section of the game will be redone.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: jessey92 on 2010-05-20 21:39:26
Ice_cold513 can you upload all you have done until now please, especially the minigames ones? We can use them while we wait for team avalanche's work which won't be released soon.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-05-21 05:57:46
Well i've been meaning to fix the last one for some time and i'm close to it but stopped after seeing what Team Avalanche is doing
Why'd you stop?? This is one of the best mods out here and if it continues it will make FF7 gaming much better. :-\
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2010-05-21 08:32:49
Ice_cold513 can you upload all you have done until now please, especially the minigames ones? We can use them while we wait for team avalanche's work which won't be released soon.
I will try and put something out Sunday. You will need the custom driver or make the lgp yourself

Why'd you stop?? This is one of the best mods out here and if it continues it will make FF7 gaming much better. :-\

I stopped because I started boxing, going to work and spending time with my Girlfriend
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-05-21 08:36:04
Well your girlfriend is reason enough. Good Luck with that. :) But please if you have the time or feeling bored. Can you come around to do it?? Really like your mod and hopes it to be completed. :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: eXistenZe on 2010-06-10 09:05:23
Don't you think it's time for an update?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ice_cold513 on 2010-06-10 10:30:00
Yes and here it is Click (http://Just Kidding)











JK

Ok here's a update i worked on PRP after nikfrozty ask! nicely and i fixed the errors and put the files in the right order
  So people who couldn't get PRP working or had to mover the LGP's wouldn't now get the 20 models they lost back.

It is sitting on my pc at home. When will i be home to upload it ??
  As i've had a fight with my dad and them moved 160miles to my girlfriends with only what i could get in to two small bags.
It's on hold again.

I had to leave my brand new 22in hd pc screen too :(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-06-10 10:49:50
Wow can't wait to test out your mod. You should've asked if you needed any help if you need any. At last you finished it. God bless you man. :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: kylestanner on 2010-06-29 19:08:35
I have a small question can anyone tell me where the field materia is from the original file?.

I have all the mods i want but still have the missing materia just need to replace it but i dun wanna make a mess up and have to install over i allready installed it like 10 times with something wrong and now i got all of it working except the invisible materia XD.

thanks kyle
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Choco Billy on 2010-07-05 01:58:37
Very helpful and awesome mod, I can't tell you how long I've wanted to apply something at least similar to this.. Better go ahead and install that new APZ Cloud Mod also.  :-o
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Travis on 2010-07-25 00:10:48
Ok... I am ready to install this, but on what page is the latest version?

Will it work if I have already added the hardcore patch??
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: caneut on 2010-07-25 01:41:46
Could you make a list of how much you've edited?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-07-25 02:07:08
Ok... I am ready to install this, but on what page is the latest version?

Will it work if I have already added the hardcore patch??
The latest is here in this page posted by ice_cold153. And I don't see why it won't work with the hardcore patch. Its best to try it yourself and just report or post if it doesn't work.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Travis on 2010-07-25 03:54:30
that's a joke link...

And I am just asking because I want to run it, but I have already started a new game and I have put a lot of time already into the hardcore run lol

Can I run this and not worry about my save file corrupting?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nikfrozty on 2010-07-25 09:54:06
Lol I was pointing to that link as a form of joke too. :) Its just that you haven't checked the first page of this thread so I was playing with you. It is there.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: slentara1 on 2010-08-18 21:46:02
Hi I'm new to this forum and i've run the patch and everything works fine. All that's messed up (other than the materia already mentioned) is invisible faces and a black spot on the battle model of cloud. Don't think the last has anything to do with the prp though.

I would like to help in making the models as well, but i don't have any kind of experiance with modeling though i'd be willing to learn.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: chriz on 2010-08-21 23:19:41
Hi! I'm not sure if this has been mentioned before, yet I post it anyway.
There is an easy way to install the PRP if C:\ is not your default drive. Just open the PRP-Install.exe with a hex-editor, search for all text-phrases with a C:\ in it and replace the C:\ with your local drive.
Be sure to only replace those instances of C:\ that are used in a location-sequence, like C:\Program Files\...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: 90° on 2010-09-07 14:13:14
Working just fine for me, thanks a bunch. I may encounter crashes eventually, but haven't so far.

Remember people, this contains the Chocobo, and the official 1.2, patches. Do not apply any other patches to the game other than the keyboard fix for the 'new game/continue' screen freeze.

BTW - I'm not sure what version these are from, but here are some screens a guy put up a while back:

Before (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_1_after.jpg), After (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_1_after2.jpg)

Before (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_2__before.jpg), After (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_2_after.jpg)

(http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_3__before.jpg), (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_3_after2.jpg)

Before (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_4__before.jpg), After (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_4_after.jpg)

Before (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_5__before.jpg), After (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_5_after.jpg)

Before (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_6__before.jpg), After (http://fem1.uniag.sk/Miroslav.Jezik/ff7/samples/ffVII_6_after.jpg)


[Edit]
Apologies.

Had anyone ever considered using the vanilla battle models as generic replacement for the world models? I'd even consider them a better option.
[/Edit]
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-09-08 15:42:05
My fist post was too long for me to add this to it.

Would something like reusing the default battle models for a good portion of the chars/npcs be possible? Did anyone ever consider that?

No, it really wasn't.  Don't double post.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: battlemage210 on 2010-09-09 03:06:46
hey guys, having an issue with a crash when loading a saved game. heres an exert from my app log
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
OFFSET ERROR: midlmap.TEX
ERROR: COULD NOT OPEN FILE midlmap.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE midlmap.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE midlmap.tim
OFFSET ERROR: radar.TEX
ERROR: COULD NOT OPEN FILE radar.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE radar.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE radar.tim
OFFSET ERROR: map.TEX
ERROR: COULD NOT OPEN FILE map.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE map.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE map.tim
OFFSET ERROR: shadow.TEX

it continues on like this with a list of other files that failed for the same offset error.

do i need to change something in aali's settings?

*edit* ive tinkered with a few things since posting and slapped on some backed up files.. after putting all my changed files to their backups i still have a crash but now its after the swirl upon entering battle. also i was never able to get PRP to work without using the PRP game files, gonna try and clean sweep everything eventually, its just a lot of hassle for me at the moment.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Shankifer on 2010-09-09 04:11:31

BTW - I'm not sure what version these are from, but here are some screens a guy put up a while back:

Before pic
 After Pic


Is there a reason why the window was set to be transparent?
In all honesty that doesn't seem like an "Improvement" simply because anyone that had trouble reading some of the things before are going to have it worse off with this. Not saying many people with horrendous eyesight play FF7, just noting that the original slightly gradient blue contrasted perfectly with the white.
Just a thought.

I know this project has been up for a while now. Just never seen Screenshots. 


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-09-09 09:03:06

BTW - I'm not sure what version these are from, but here are some screens a guy put up a while back:

Before pic
 After Pic


Is there a reason why the window was set to be transparent?
In all honesty that doesn't seem like an "Improvement" simply because anyone that had trouble reading some of the things before are going to have it worse off with this. Not saying many people with horrendous eyesight play FF7, just noting that the original slightly gradient blue contrasted perfectly with the white.
Just a thought.

I know this project has been up for a while now. Just never seen Screenshots.

I have really terribad eyesight and find it easy to read. if you set your window to darker colors, the white text is really easily readable.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Flugarb on 2010-09-10 22:40:18
So since the next version is taking a long time to release, does anybody know what animation files need to be fixed to stop Materia from being invisibile?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-09-11 06:32:24
doesn't sound like there WILL be a next version. If you installed the last remix patch, you dont have the invisible materia problem btw.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Flugarb on 2010-09-11 16:02:40
what remix patch?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tuxedo on 2010-09-11 17:17:03
This (http://forums.qhimm.com/index.php?topic=8915.0) remix patch.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: cryoslayer on 2010-10-26 23:17:11
Hi There, I am new to the Forum.

Just installed PRP and Each new screen or when i open a menu the game crashes...

should I read through all 31 pages on this post to get the answers or is it because the patch is glitchy?

i run W.XP 32 bit, no grafix card, got 1.02 patch and aali's patch as described on http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: plumcake on 2010-10-29 15:55:33
I dont have a field folder...or the world_us but my game still runs fine. I wanna get this patch but I cant patch if there is no folder to patch it on. Whats wrong?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-10-29 21:13:28
you have a field folder
otherwise, the game wouldn't run at all
final fantasy viii -> data -> field


Think for yourself - it's not a crime
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: plumcake on 2010-10-29 22:49:29
you wanna bet? i ran my game and then decided to add mods and i did not have a field folder. so you tell me how i ran my game without a field folder and why whenever i edit it nothing is changed

(http://img3.imageshack.us/img3/2554/96050080.jpg)

As you can see I do not have a field folder.

(http://img59.imageshack.us/img59/8113/22785250.jpg)

And my game works fine.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Aeris on 2010-10-29 22:57:57
you wanna bet? i ran my game and then decided to add mods and i did not have a field folder. so you tell me how i ran my game without a field folder and why whenever i edit it nothing is changed

take a picture or two showing us your data folder, set the game to run in windowed mode, and actually show us that it's running then. sorry to say but im a skeptical person, and unless you offer proofs i throw my BS Hammer at you good sir.

:p
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2010-10-29 23:03:20
you wanna bet? i ran my game and then decided to add mods and i did not have a field folder. so you tell me how i ran my game without a field folder and why whenever i edit it nothing is changed

Did you select maximum install or standard install when you installed the game? Because my guess would be that the game is reading the char and flevel lpg files from somewhere other than the FF7 directory on your HDD.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: plumcake on 2010-10-29 23:04:34
you wanna bet? i ran my game and then decided to add mods and i did not have a field folder. so you tell me how i ran my game without a field folder and why whenever i edit it nothing is changed

take a picture or two showing us your data folder, set the game to run in windowed mode, and actually show us that it's running then. sorry to say but im a skeptical person, and unless you offer proofs i throw my BS Hammer at you good sir.

:p

Look above
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: plumcake on 2010-10-29 23:07:12
you wanna bet? i ran my game and then decided to add mods and i did not have a field folder. so you tell me how i ran my game without a field folder and why whenever i edit it nothing is changed

Did you select maximum install or standard install when you installed the game? Because my guess would be that the game is reading the char and flevel lpg files from somewhere other than the FF7 directory on your HDD.

I chose standard. Is that bad? and I searched for char in my directory and its no where to be found
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kudistos Megistos on 2010-10-29 23:10:20
It's bad if you want to use mods.

If you choose standard, the game will read the files from the "data" folder on the disc instead of from the hard drive. You'll only be able to use modded files if you edit an .iso image, which would be weird.

Copy your saves into a safe place, uninstall the game and then reinstall it, being sure to choose "maximum install". The game will then copy the "data" folder to your hard drive and you'll be able to modify the files therein.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: plumcake on 2010-10-29 23:12:32
It's bad if you want to use mods.

If you choose standard, the game will read the files from the "data" folder on the disc instead of from the hard drive. You'll only be able to use modded files if you edit an .iso image, which would be weird.

Copy your saves into a safe place, uninstall the game and then reinstall it, being sure to choose "maximum install". The game will then copy the "data" folder to your hard drive and you'll be able to modify the files therein.

Ah okay. Thank you :D. Now I gotta do all the mods and updates all over and restart and blablabla xD but o well I guess. Thanks again :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: cryoslayer on 2010-10-30 12:38:28
still having issues with the switch screen & menu opening ....as seen in my previous post... can anyone comment?

Hi There, I am new to the Forum.

Just installed PRP and Each new screen or when i open a menu the game crashes...

should I read through all 31 pages on this post to get the answers or is it because the patch is glitchy?

i run W.XP 32 bit, no grafix card, got 1.02 patch and aali's patch as described on http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Aeris on 2010-10-31 01:27:46
It's bad if you want to use mods.

If you choose standard, the game will read the files from the "data" folder on the disc instead of from the hard drive. You'll only be able to use modded files if you edit an .iso image, which would be weird.

Copy your saves into a safe place, uninstall the game and then reinstall it, being sure to choose "maximum install". The game will then copy the "data" folder to your hard drive and you'll be able to modify the files therein.


Ah okay. Thank you :D. Now I gotta do all the mods and updates all over and restart and blablabla xD but o well I guess. Thanks again :)


ewwwww. i so screwed that up, i posted my reply into the quote part >.> -fail- lol.

i did the :p for a reason dear. but i'm glad that your problem got fixed. :3 <- here. XD
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: total9999 on 2010-10-31 16:31:21
refresh first link please, megaupload please :D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: purple.platypus on 2010-11-23 23:08:22
I've played through the beginning of the game with this mod, and can I just say it blew my socks off? The whole feel of the game changes, to the point where I hear different (more mature) voices in my head for the dialogue, just from having the more realistic models instead of the goofy Lego ones. I hope that, contrary to what seems to be the current rumour, this gets finished once and for all at some point, though it's very impressive as it stands.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2010-11-24 06:51:16
I completely agree.  It is a real shame it seems to have ended.  There are a few big models left to do like Young Aerith, and a few fixes like Sephiroth's hair at the temple of the Ancients.  It is a great mod and I hope it is finished one day.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-11-28 04:30:48
wasn't there somewhere an official "it's over guys" ? At least I remember seeing something like that but i'm not sure anymore
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: pyrozen on 2010-11-29 21:23:53
wasn't there somewhere an official "it's over guys" ? At least I remember seeing something like that but i'm not sure anymore
i also seem to recall this project being axed, at least by the original creators. That doesn't mean someone else can't take up control though, a good portion of characters are already finished, and as far as non-canon mods go, this one is my favorite. Only reason i don't use it is because the combination of improved models and original models makes for a somewhat schizophrenic visual style at times.

lee
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-06 00:49:35
Is this project still in progress? Or does it stopped already?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-12-06 14:02:57
uh, read the last few posts?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-06 23:46:59
bummer then.  :(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2010-12-07 00:59:29
I have to be honest I find it very irritating when someone starts a project and then abandons it half way through.  If you have busted your balls on something, see it through.

Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-07 11:40:44
But, we can always look for some volunteers who wants to continue this project right? :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-12-07 12:30:12
Are you volunteering?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-07 12:37:59
Well, I wish I could. But i can't coz I don't know anything about modelling. And I also don't have the resources to do so. I'm just an "ordinary" guy here. I only make comments, suggestions, and recommendations. Not the actual project itself. But I wish someone would volunteer, so that this kewl Mod will continue to improve and somehow be finished and will not be forgotten as time goes by.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: FeliX Leonhart on 2010-12-07 13:23:07
Well, I wish I could. But i can't coz I don't know anything about modelling. And I also don't have the resources to do so. I'm just an "ordinary" guy here. I only make comments, suggestions, and recommendations. Not the actual project itself. But I wish someone would volunteer, so that this kewl Mod will continue to improve and somehow be finished and will not be forgotten as time goes by.

Just get some motivation (beer, girls, etc.) and try=) You will learn a lot of new stuff that might come handy in the future)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-07 13:34:09
Well, I tried learning the last time. But I just can't. And I don't even own a pc. I just have my laptop with me. It's not even high-end so to speak. I'll just stand by here and watch some guys do the modelling action. Observing is part of learning to right?  :) Well, I'll just be the one of those guys who motivates those who do modelling so that they will not lose hope in what they are doing and so that they can exceed the expectations of others.  ;)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-12-09 13:40:31
Team Avalanche is essentially an upgraded version of this mod
It's like... you're asking if microsoft would continue development on windows XP while there is Win7 out there, which has a XP mode even.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-09 13:52:14
Well, what do you mean excatly? ??? I did not understand your point exactly..
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-12-09 14:01:01
team avalanche does a graphical overhaul of the game.
that obviously includes the models.
why would you try to ressurect an old project whose purpose is already inegrated in a running project?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-09 14:24:20
Oh, so, okay then. I didn't noticed TA took this project at some point already. Coz I have been observing this mods progress but it seems that it already halted at some point. That's why Im asking if this will be completed or not. So your saying that TA is responsible for the continuation of this mod? And I can see that TA is working on Battle Reconstruction and such, not the actual field model that PRP does. Sorry if I'm not that updated here anymore, but I'll try to read alot of posts so that I'll be more aware of whats happening around here.  ;)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-12-09 15:37:16
TA is involved with remaking all graphical aspects of the game. Including field models. Take a look at the bombing mission thread for pictures of an updated wedge.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: syntax error on 2010-12-09 18:09:02
but TA needs aalis driver while PRP runs on a stock system,needs just a bit more CPU power.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2010-12-09 18:54:23
Half of this mod was finished long before Avalanche came about as a significant modding community, and the job that is done here is pretty good.  I don't know if Avalanche plan on changing all the NPC models etc, but perhaps they are using these models too if so?  There is nothing wrong with them.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-09 21:13:54
I saw the thread about the bombing mission. And the models look really good!  :) So I asume that you will be redoing all NPC models? Including those who have been redone by PRP?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-12-09 22:00:32
Yeah. Everything pretty much. NPC's need some texture lovin too.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-09 22:12:35
Wow, okay then. Thats great news. I'll just keep an eye on TA's progress. Btw, how do you plan on releasing the Project? By mission? CD? or is it a one big mind blowing release of the whole thing?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-12-09 22:35:13
Right now by mission. But most likely in the end it will be by type of mod. Battle Model Pack, Field Model Pack, Battle Backgrounds, Field Backgrounds, GUI, Minigames.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-10 08:54:20
Ohh. So, The first one is the bombing mission right? Until what part is that mission anyways? After Air-Buster?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-12-10 10:54:06
Up until they place the bomb and head out into the town.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-10 11:05:23
What do you mean town? Do you mean outside midgar? Or Up until sector 6/7?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Tenko Kuugen on 2010-12-10 13:06:19
What do you mean town? Do you mean outside midgar? Or Up until sector 6/7?

arrival in sector 7 aftrer reactor 1 goes BABOOM
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Soul on 2010-12-10 14:10:35
Oh. I see. Hmm. This is getting interesting. Is there a video or something that lets us view the progress on that part of the game? Coz I love to see how that thing will turn out.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2010-12-10 15:42:36
This should be continued in a thread in the Avalanche forum.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dahfa on 2010-12-14 22:12:31
i was looking at the char.lgp of PRP...
and they've got about 106 models  to go to finish this thing(NPC only +some char models e.g barret with navy suit)..yes.ive checked all the .hrc files. though there's room for error.

now if you look at it positively,
if someone can do 10 models per week(just using kimera) this mod can be completed within 2 to 3 months...
XD im just saying..

 i actually love all the models in PRP.They are actually done well.i know i like chibi too but the model in PRP is still considered amazing.its a rather big feat to pull this off

i was looking at the models one by one and i thought..."how did they do that???I thought this was just done with Kimera"

hope they still continue this.



Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: syntax error on 2010-12-15 21:28:51
I thought they once  were 2 seperate projects:
NPC Reconstruction Project
and PRP

NPC RP made the NPCs
while PRP was the easier project making new field models for PCs.

I conclude that some of the mentioned needed 106 npc models are already
around.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2010-12-16 06:11:32
I'm going to go ahead and lock this poor thread.  It's full of repetitive questions that only serve to make finding answers about the NPCRP / PRP that much more difficult.  If anyone in the future would like to pick up on this project, please start your own thread...browse through the various links and commonly answered questions...and make them part of your first post.
Locked

but may be unlocked in the future!! ::dramatic drumroll::
Title: Models For PRP
Post by: dahfa on 2010-12-16 17:52:11
I was thinking of posting this to the PRP but it's locked now.

(http://i.imgur.com/k8mYp.png)
Model for Navy Barret
http://www.megaupload.com/?d=G9BP2XYL

That's one model down I'm gonna work on 10 models now to bring the model count
that's not completed in PRP from 106 to 96 models

If i reach that goal then maybe i do another 10 models.(you get the idea?its like not to bite more than you can chew kind of thing)

I'll just focus 10 models by 10 models .

So this are the 10 models that i intend to work on.(models named after it's hrc skeleton files)
ayfb(this one is done)
blde (done)
bmee(done)
bohe(done)
bpdc(done)
bqfb
braf
bsfc
btec
cgif

Focusing on just 10 models is better than none.

So 5 more to go.
Title: Re: Models For PRP
Post by: DLPB_ on 2010-12-16 19:59:03
cool!  It's just a shame that there is just you :(  May I suggest doing Young Aerith and Tifa asap :P  Those look most out of place.
Title: Re: Models For PRP
Post by: dahfa on 2010-12-16 20:15:39
wait i thought they already edited that in PRP.i'll have a look though.


EDIT: Oh you mean to say the 7 years old Tifa.I thought you meant Tifa with the cowboy hat.

As for Aeris i remember checking them out.It never got into my Not-yet-complete list.

for one thing it was already edited and given hands(literally) by the PRP members..Though in context with the overall PRPchar models it doesn't seem to fit well.I'll see what i can do.
Title: Re: Models For PRP
Post by: Terid__K on 2010-12-16 20:31:34
Word of advice, do not add shadows to field models. They should be completely plain, otherwise they are too dark in-game (very noticeable inside the Highwind. Cait Sith looks pink instead of white).

Title: Re: Models For PRP
Post by: dahfa on 2010-12-16 20:40:55
about the lighting..

i still have no idea how Borde,Icefox and Co. did the lighting.

Though majority of the models do have painted shadows on them.Especially the Cloud and Co. model.

Then again i'm making the unexisting NPC models from p files made by the PRP team.
So at most i will try my best not to toy around with the lighting.
Title: Re: Models For PRP
Post by: Terid__K on 2010-12-16 20:51:33
Though majority of the models do have painted shadows on them.Especially the Cloud and Co. model.

I know, that's one thing the PRP team never bothered to fix. It would probably be too much work for you to edit every single model and remove the shadows on them, so forget what I said. It's better to make them fit with the current darker models.

Title: Re: Models For PRP
Post by: dahfa on 2010-12-16 21:12:06
I just want to get rid of the blocky people....they can get really distracting... anyway i'll just do what i think is best for the PRP.
And if my best is not good enough im gonna say...."screw you guys!..im kind enough to share it with the world.you dare to complain???"

Okay just kidding.

If it's not good then it's alright.We just gonna hope  that somebody better come along and hope for the best.

EDIT: BLDE Finished.

http://www.megaupload.com/?d=KD8MX5ND

before
(http://i.imgur.com/10lRg.png)
after
(http://i.imgur.com/3llat.png)

well actually PRP already have a model for this NPC but they havent reconfigure this to another skeleton which is the BLDE.
So it's not really a  big feat because PRP already done most of the jobs.
Title: Re: Models For PRP
Post by: pyrozen on 2010-12-17 02:38:55
not to try and pick models for you, but palmer has a battle model which would be quickly swapped into his field model....

i will shut my mouth now.  I love what your doing though, i can't express my gratitude for picking up where the PRP left off. If only i wasn't so addicted to the hardcore mod... i'll bet i could finish the WMRP finally!

lee
Title: Re: Models For PRP
Post by: DLPB_ on 2010-12-17 05:49:09
Yes and 2 things really need changing, Tifa and Aerith's eyes.  They look really wrong...

Also, Sephiroth at temple of ancients has a bug where his hair goes in front of his face.
Title: Re: Models For PRP
Post by: dahfa on 2010-12-17 07:28:48
I see.Everyone got their suggestion.

Let me get this 10 models out of sight first than i'll move to the more pressing issues.


Okay  BMEE done!
Before
(http://i.imgur.com/bE7xt.png)
After
(http://i.imgur.com/NJTIg.png)
Donwload
: http://www.mediafire.com/?s1zh1tccxzpxn6c
Title: Re: Models For PRP
Post by: DLPB_ on 2010-12-17 07:49:26
This is excellent stuff :)

Another bug is that Aerith's  left hand is missing, the original modelers forgot it or made a mistake.
Title: Re: Models For PRP
Post by: Nightmarish on 2010-12-17 11:29:35
I'd say shrink her head a bit vertically.
It looks a tad too stretched.

Other than that, great effort!
Title: Re: Models For PRP
Post by: ryanphlp2002 on 2010-12-17 21:44:34
Fantastic stuff, this is what I've been hoping forever! Those bloody Lego men drive me nuts! Can/Will you or anyone compile into one mod sometime, this will be a major hit I'm sure!
Title: Re: Models For PRP
Post by: dahfa on 2010-12-17 21:55:40
@DLPB
alright.i'll have a look.Currently my save point is close to Aeris mother's flashback.So i might fix young Aeris earlier than expected.

@Nightmarish
You're right.I'm so used to SD that sometimes i forgot PRP makes their model more realistic rather than SD.My judgement on making models for PRP  can be severely compromised at times.I appreciate your comment.

@ryanphlp2002
Well ,i might but for now i'll just have separate download links.when all 10 models finished i'll put it under one download link.

BOHE done!
Before
(http://i.imgur.com/MABVO.png)
After
(http://i.imgur.com/b03P3.png)

download:
http://www.mediafire.com/?7krb9cgbxygbaew
Title: Re: Models For PRP
Post by: dahfa on 2010-12-19 20:29:02
my head hurts.
aeris is a pain to edit.
If i edit her too much the animation makes her limbs float like Rayman.

at least now i've edited to fit with PRP scale of models.though not really my cleanest work to date.
(http://i.imgur.com/sQkA4.png)


(http://i.imgur.com/2WprW.png)
from this picture i know what you're thinking.her arm's too long she looks like a freakin chimpanzee...
this is the problem if i shorten the hands.the animation will make her hands float like rayman...so i guess this is for the best...if you don't wanna use this then just stick with the default PRP model.

http://www.mediafire.com/?gzpdhspek57qipk

my head still hurts.


Title: Re: Models For PRP
Post by: Jaitsu on 2010-12-19 21:58:07
my head hurts.
aeris is a pain to edit.
If i edit her too much the animation makes her limbs float like Rayman.

at least now i've edited to fit with PRP scale of models.though not really my cleanest work to date.
(http://i.imgur.com/sQkA4.png)


(http://i.imgur.com/2WprW.png)
from this picture i know what you're thinking.her arm's too long she looks like a freakin chimpanzee...
this is the problem if i shorten the hands.the animation will make her hands float like rayman...so i guess this is for the best...if you don't wanna use this then just stick with the default PRP model.

http://www.mediafire.com/?gzpdhspek57qipk

my head still hurts.

always knew she was a little primitive :P
Title: Re: Models For PRP
Post by: dahfa on 2010-12-19 23:38:51
not as primitive as this.

BPDC released
(http://i.imgur.com/chaAS.png)
http://www.mediafire.com/?72qyyc09s4k1fox
Title: Re: Models For PRP
Post by: BloodShot on 2010-12-21 00:53:15
That...Is disturbing.

Nice job though  :-D
Title: Re: Models For PRP
Post by: DLPB_ on 2010-12-21 10:29:50
Those chimp arms seriously need fixing.  Isn't there a way to alter the skeleton so that it animates properly?
Title: Re: Models For PRP
Post by: dahfa on 2010-12-21 13:34:58
i'll see again what can be done...
i think my only choice is to get rid of the forearm and attaching the hand on the bone that was supposed to be for the forearm.

anything relating bone fixing and beyond that is beyond my capabilities.

now i can see why the PRP having a hard time with young aeris.
Title: Re: Models For PRP
Post by: obesebear on 2010-12-21 17:28:44
You can adjust bone lengths in Kimera
Title: Re: Models For PRP
Post by: dahfa on 2010-12-21 19:21:52
Oh shi--
did not know that..there's bone length adjustment option to the right of kimera.
How did i miss that???

that's kind of epic fail..

EDIT:
Anyway i've fixed aeris...sorry  that you guys have to bear with my incompetence.So please download the new one.

(http://i.imgur.com/tpYDI.png)
(http://i.imgur.com/8p8Lx.png)

http://www.mediafire.com/?90irbk3j2ei7rb3

EDIT2:
Here's 10 years old aeris
(http://i.imgur.com/Vf60H.png)
http://www.mediafire.com/?7s1wxd6ewqpnu8q
Title: Re: Models For PRP
Post by: DLPB_ on 2010-12-23 10:46:09
Much better!

Looking good!  8)
Title: Re: Models For PRP
Post by: ice_cold513 on 2010-12-24 15:49:29
Very nice Work :D
Title: Re: Models For PRP
Post by: dahfa on 2010-12-27 08:04:05
It looks like this thread is officially "Icecold Approved"

j/k

PRP Team have always done most of the work.
I'm just here to put the resource they build to a good use .
I'm just happy the founding members of PRP is commenting on my effort.

Anyway,im fairly a bit distracted at the moment and seem to lose focus a bit.
Y'know seeing it's still holiday season and whatnot.
I was targeting 10 models per week.(more like a an experiment to see if i can commit to 10 models per week)

Guess with my level of commitment at most that can be done is 10 models per month.( If i'm being realistic here)

So with 10 sets of 10 models .That makes it about 10 months to completion(optimistically calculated)

That is assuming i didn't lose motivation by the third months.

but  i'm focussing work on 10 models(5 models left) at the moment so no use worrying about the 90 models.

On second thought, i did produce more than 10 models in 1 week if i count the models i did in the other thread Simple Battle to Field Reconstruction.

My point being ,let's just stick with the assumption that i can only work on 10 models per month.
Title: Re: Models For PRP
Post by: DLPB_ on 2010-12-27 11:42:47
Yeah definitely see to the bugs as well, I think those won't take TOO long. 

Aerith hand missing
Aerith and Tifa eyes look...  glazed over and wrong.
Sephiroth hair goes in front of face at Temple of the Ancients

That's all I saw anyway, but I really appreciate what you have done :) Wish I could help you!
Title: Re: Models For PRP
Post by: DLPB_ on 2011-01-26 13:49:15
Keep at it, it is looking good!  8)
Title: Re: Models For PRP
Post by: dahfa on 2011-01-29 14:38:40
sorry.still fairly bit distracted with other things.post-new-year syndrome.please bear with me.
the moment i abandon this it will be accompanied with tutorial that include every little details on how i did it from start to finish for a single model.( as a passing the torch kind of thing)

Don't mind my forum inactivity.I still intend to work on this  project.
Title: Re: Models For PRP
Post by: Travis on 2011-02-02 14:32:34
My question is... how am I going to get these models onto my version?

Also, VERY nice work.
Title: Re: Models For PRP
Post by: Kίпg Ģµяµ on 2011-02-02 20:27:12
What do you mean, "your" version?
Title: Re: Models For PRP
Post by: Sanctifer on 2011-02-25 11:32:52
I think he means, and that's what I'd like to know too, if I have PRP installed on my game, where/how should I install dhafa's models ?
Just have to download the files and put them in a directory somewhere ?
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Kίпg Ģµяµ on 2011-02-25 20:15:57
You have to open up the char.lgp with a LGPtool program, make a new folder called "char contents" or whatever, and extract all the contents into that folder  and place the downloaded files into the folder and create a new char lgp file with the modified folder
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Rankinator on 2011-02-28 14:32:41
Are you still looking for 3D Artists to help develop this project? If so I may be able to lend a hand...
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DaBigchamp on 2011-03-03 01:54:01
So, I must ask for help since I'm at a loss of knowledge in the subject.

So first, I had the Ultima Version to try and mod my FF7. This modd worked, but some mods later it didn't. Then I found out about the original version.

So I obtained the original .iso version, patched with the 1.02 ff7.exe. Installed Aalis custom driver. Now I am trying to install this Mod before all others but I can't seem to get it working. I do run windows 7 so the I moved my entire default FF7 folder from the /Program File(86)/ folder to the /Programs Files/ so I could run the installer and move it back. But no matter what I try to do, the field characters look the same.

I usually like to research myself, but I've hit a road block and I need help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2011-03-03 02:00:35
Downloaded copies of the game are not supported. No one ever reads the rules. Ever.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DaBigchamp on 2011-03-03 02:11:16
The first one was downloaded, the second one was not. I found a cheap one for sale on ebay after I couldn't find original online.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2011-03-03 21:51:02
I just tend to completely ignore the buggy and frankly useless .exe provided with this project. Use unlgp to unpack the char.lgp and world.lgp, then unpack 00.lgp and 01.lgp, replace the files from 00 and 01 to char and world respectively, then repack and use them. Don't even try using the .exe from this, unless you want to experience crashes ever two minutes.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-03-05 08:40:03
Hello people!
I wasn't here for a long time.Thought this topic was closed.
Anyway,here some models that i rebuilded.Check them
I'm not working on them, but if some one want to complete these mod.Find them useful
Download:http://www.megaupload.com/?d=1OIZD5WX (http://www.megaupload.com/?d=1OIZD5WX)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaki on 2011-05-27 15:46:32
I'm using a remix patch and want to get a PRP Addon but Download link is dead.
Can you send me a new link? Thx for helping :)
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: StickySock on 2011-05-30 04:48:20
I've been collecting models that I have found and thanks to squallff8 and all the others working on PRP and combined with my own talentless mixing of model parts I'd say I have gotten this mod to about 90% completion. There are a few models I cannot mix to even get remotely doable replacements so they would need to be made from scratch, and there are a few I made from mixing that just don't cut it. I am only doing this for the sake of trying to complete this thing, but if someone can help it would be great. Also, I may not have all the models out there so if you have any missing I would love to know.

If anyone wants to make these models they are:

Not even attempted -


edea - lady thing from Shinra Building

dzbb - knight

dyfd - king

gleb - super hero

gkid - afro man

gkcf - luchador

gjha - kick boxer lady

gjab - sumo

giha - orange mohawk guy

gabe - wizard

fbge - reporter cait sith


Poorly redone by me -


ewbd - fort condor guy

gsje - young lady from cosmo canyon

fpcb - dark skinned girl with green hat

gsbe - girl from cosmo canyon

fmcc - little boy with snorkle

hgaf - girl in wutai tower

dxje - old asian guy in purple

crid - balding asian guy

hecd - wutai woman 2

heib - wutai woman

hdbb - wutai guy

hdgf - wutai shop saleman

hffb - fat wutai guy

fkdf - Girl From Costal Del Sol in Yellow Outfit

flge - Girl From Costa Del Sol in Bikini

flac - Girl From Costal Del Sol in Skirt

fmib - little girl in bathing suit

Again, if anyone's interested, all I need are the models, even if they don't fit right I can work with them. I am not really lazy just extremely untalented and in need of some help.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: cmndwedge on 2011-05-30 11:51:40
Hey there, first off thanks for all the mod work breathing life into this old gem :)

I am having a problem with the PRP mod, had a scan though the forum but couldnt tell if anyone had same issue. Basically I install the game with max install, put on the 1.02 patch then the latest openGL driver.....so far it has worked fine (other than some missing sounds) but when I tried to install the PRP and then run from the Blue meteor the screen flashes black, appears to change resolution then just closes to windows without any error messages.

Any assistance would be greatly appreciated.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-05-31 04:01:07
check out the PRP installation tutorial at ff7pc.com

using the executables that come with PRP installer is not recommended, instead replace the lpg files char and world_us with the 00.lpg and 01.lgp PRP creates, as that tutorial instructs.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: bjaxx87 on 2011-06-07 13:04:02
Hello people!
I wasn't here for a long time.Thought this topic was closed.
Anyway,here some models that i rebuilded.Check them
I'm not working on them, but if some one want to complete these mod.Find them useful
Download:http://www.megaupload.com/?d=1OIZD5WX (http://www.megaupload.com/?d=1OIZD5WX)

Thanks for the upload! But I have some questions...

1.) The pack also includes weapon models (e.g. Cloud - Sword (TEMP), Cloud - Soldier Helmet(TEMP), etc.)... Do I still have to put ALL models in char.lgp? (I thought weapons belong to battle.lgp?)

2.) What about the models contained in the subfolders \temp, \temp\0.ARCHIVES, \temp\1. PARTS and \temp\temp? Is there a reason for keeping them in a different folder? Shouldn't I use them?

3.) Nearly every model contains the file "aafe.a" in it's subfolder... If I'd copy all models to char.lgp, I would have to replace it again and again. Is there a difference between those aafe.a files?

4.) You wrote that these models are not finished. What does that mean? Do they just need some finishing touches to look "perfect" or do I have to expect graphical issues if I use them?

Thanks in advance for any answer!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: bjaxx87 on 2011-06-08 16:36:28
Okaaay... I gave it a try and this is what I got:

http://bayimg.com/pAIgAaadI (http://bayimg.com/pAIgAaadI)
http://bayimg.com/PaIgBAaDI (http://bayimg.com/PaIgBAaDI)

Is it that what you meant by "unfinished"? Or did I do something wrong?

Could someone please have a look at my char.lgp?
Link: Link removed.  Do not distribute original parts of the game.

It contains PRP + every single model of your pack (http://www.megaupload.com/?d=1OIZD5WX) + 7 models by dahfa

I'm looking forward for any help!
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-06-09 13:47:02
Thanks for the upload! But I have some questions...

1.) The pack also includes weapon models (e.g. Cloud - Sword (TEMP), Cloud - Soldier Helmet(TEMP), etc.)... Do I still have to put ALL models in char.lgp? (I thought weapons belong to battle.lgp?)

2.) What about the models contained in the subfolders \temp, \temp\0.ARCHIVES, \temp\1. PARTS and \temp\temp? Is there a reason for keeping them in a different folder? Shouldn't I use them?

3.) Nearly every model contains the file "aafe.a" in it's subfolder... If I'd copy all models to char.lgp, I would have to replace it again and again. Is there a difference between those aafe.a files?

4.) You wrote that these models are not finished. What does that mean? Do they just need some finishing touches to look "perfect" or do I have to expect graphical issues if I use them?

Thanks in advance for any answer!

Hi man!
1) Cloud - Sword (TEMP), Cloud - Soldier Helmet(TEMP), etc. - Yes you'll need them. These are models from Cloud memories
2) In those folders are models of other modelers. For example there was AC Cloud by Timu Sumisu(on screens that you show us). And some other models...i don't really remember all of them ;D
3)aafe.a is standing animation. It was really useful. But i really recommend you use aafe.a file from original char.lgp 'cause after using Kimera manipulations in-game this animation will be broken and you'll see something like this:
(http://i221.photobucket.com/albums/dd166/flibbertigibbet1111/hojo.jpg)
So better use original animation files!
4) I meant that mod not completed. There are still 54 models need to be rebuilded.
 Btw, I not tested some of those models in-game(0.My Rebuilded models/temp) so i don't know how they looks ingame. Glitches possible  :-(
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaki on 2011-06-09 13:59:18
Why don't you complete your model? I believe you can do it better than every people here so plz keep it alive.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: bjaxx87 on 2011-06-09 16:41:48
Thanks for your answers, squallff8! I guess I will give it another try without the models of the temp-subfolder and with the original aafe.a.

btw: I agree with lzrock93! Your models look great so far and you managed to get the PRP project so close to completeness... It would be just awesome if you would continue somewhen in the future. PRP is THE alternative for all the people who don't like to use chibi models.
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-06-13 08:30:52
Why don't you complete your model? I believe you can do it better than every people here so plz keep it alive.

Well, i lost the interest because two reasons, many people don't really liked the way i do those models. I used all original colors without battle shading, like Square do with all chibis. And rebuilding them again with shading is really long work. :-\

Who knows? The summer has just begun and i think I'll have free time for these :wink:


Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Jaki on 2011-06-13 09:20:29
F*ck year! Let's make people who hate it change their mind  :D
Title: Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
Post by: uggabugg on 2011-06-13 22:28:56
actually i really prefer your unshaded models to the old shaded ones :) i would really love to see this completed as it is the only alternative to us who dislikes chibi models :)

altso is it possible to get a file with all the models in ready to get inserted i char?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nickblames on 2011-07-01 08:40:37
Could I get a repost of the PRP add-on pack?  Preferably a manual install version if there is one.  The site they were hosted on is dead.  Thank you!
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Maxi619 on 2011-07-01 12:44:29
Can someone tell me how could we put the models on the game ? Those that SquallFF8 upload in Megaupload.

Because I tried to put all the files in one folder, and after create an LGP, but it crashes when I go to a room with a savepoint or a chest (it says that chest or savepoint model has dissapear)  ???
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-01 13:03:47
I'm writing a tutorial on how to install the best mods for FFVII: Bootleg Edit for the FFVII Remix 2.5.1.
There's a section in it on installing Stickysock's and Dahl's models.
Some of Stickysock's models crash the game or are missing textures.
I've tested most of these models in the game and compiled a list of those that work:
      Beach Man 1 - Normal (TEMP)
      Beach Man 2 - Normal (TEMP)
      Bouncer - Left (dvbe)
      Bouncer - Right (dufa)
      boy2_sk ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\boy2_sk\
      bugen 2 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
      CTCC 3.0 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\CTCC 3.0\ [enlarge by 150% with HRC Resizer]
      Detective - Normal (TEMP)
      Don Corneo - Normal (TEMP)
      Fat Man 1 - Normal (TEMP)
      Fat woman (TEMP)
      Girl 3 (TEMP)
      Godo(TEMP)
      Grandma - Normal (TEMP)
      Grandma 1 - Normal (TEMP)
      Lonely Man - Normal (TEMP)
      Man - Normal (hlfc)
      Man 15 - Normal (emdf)
      Man 16(TEMP)
      Man 17 - Normal (TEMP)
      Man 2 - Normal (gwif)
      Man 3 (TEMP)
      Man 3 - Normal (gxef)
      Man 5 - Normal (dcic)
      Man 7 - Normal (TEMP)
      Man 8 - Normal (TEMP)
      Man 9 - Normal (TEMP)
      Merchant - Normal (TEMP)
      Old Man 2 - Normal (TEMP)
      Rocket Man - Normal (TEMP)
      Suit man(TEMP)
      Tifa - Sword (TEMP)
      Tifa's Father(TEMP)
      Tifa(5 years old) (TEMP)
      Woman - Normal (TEMP eiac)
      Woman 1 - Normal (TEMP braf)
      Woman 7 - Normal (TEMP)
      Woman 9 - Normal (TEMP)
      Woman1 - Normal (TEMP ecib)
      Woman2 - Normal (TEMP dafb)
      Wrestler1(TEMP)
      young hojo ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\

These models look good but are missing textures in the game:
                Mr Coates - Normal (fved)
                Old Man 4 - Normal (edjd)
                Sumo 1 - Top Half (giha)
                Sumo 2 - Top Half (gjab)
                Wrestler 3 (TEMP)

These models look good but crash the game when encountered:
                Man11 - Normal(TEMP)
                Punk 2(TEMP)
                Punk 3(TEMP)
                Punk 4(TEMP)

If anyone knows how to fix the broken models, please point me in the right direction!
The models show up fine in Kimera, but have problems when inserted into the game.

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nickblames on 2011-07-01 13:47:10
I've been following your Bootleg Tutorial and so far it's gone pretty well.  I do have a couple questions for you though.

1.  If I edit the files from Here (http://forums.qhimm.com/index.php?topic=11961.0) into the battle.lgp do I still need the .png files from Here (http://forums.qhimm.com/index.php?topic=11551.0) if I'm using 0.07.11b?

2.  "Remove Unwanted patch files (.srb and .txt) from .\patches\Already Patched\
      9999LimitBreaking (Now Part of Aali's Driver), (optional, keep for hardcore mod)"     What does this mean exactly?  If I want to be able to break the damage limit should I leave it in Already Patched or what?  Also, what do I do with Lucky Tifa if I want that to be installed?

3.  Do you have a link to the PRP add on pack?  It's the only thing I'm missing from your tutorial and it doesn't seem to exist any other place but the site that's down.

Please help a guy out!
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-07-02 11:37:43
I'm writing a tutorial on how to install the best mods for FFVII: Bootleg Edit for the FFVII Remix 2.5.1.
There's a section in it on installing Stickysock's and Dahl's models.
Some of Stickysock's models crash the game or are missing textures.
I've tested most of these models in the game and compiled a list of those that work:
      Beach Man 1 - Normal (TEMP)
      Beach Man 2 - Normal (TEMP)
      Bouncer - Left (dvbe)
      Bouncer - Right (dufa)
      boy2_sk ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\boy2_sk\
      bugen 2 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
      CTCC 3.0 ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\CTCC 3.0\ [enlarge by 150% with HRC Resizer]
      Detective - Normal (TEMP)
      Don Corneo - Normal (TEMP)
      Fat Man 1 - Normal (TEMP)
      Fat woman (TEMP)
      Girl 3 (TEMP)
      Godo(TEMP)
      Grandma - Normal (TEMP)
      Grandma 1 - Normal (TEMP)
      Lonely Man - Normal (TEMP)
      Man - Normal (hlfc)
      Man 15 - Normal (emdf)
      Man 16(TEMP)
      Man 17 - Normal (TEMP)
      Man 2 - Normal (gwif)
      Man 3 (TEMP)
      Man 3 - Normal (gxef)
      Man 5 - Normal (dcic)
      Man 7 - Normal (TEMP)
      Man 8 - Normal (TEMP)
      Man 9 - Normal (TEMP)
      Merchant - Normal (TEMP)
      Old Man 2 - Normal (TEMP)
      Rocket Man - Normal (TEMP)
      Suit man(TEMP)
      Tifa - Sword (TEMP)
      Tifa's Father(TEMP)
      Tifa(5 years old) (TEMP)
      Woman - Normal (TEMP eiac)
      Woman 1 - Normal (TEMP braf)
      Woman 7 - Normal (TEMP)
      Woman 9 - Normal (TEMP)
      Woman1 - Normal (TEMP ecib)
      Woman2 - Normal (TEMP dafb)
      Wrestler1(TEMP)
      young hojo ... 0.MY REBUILDED MODELS.rar -> .\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\

These models look good but are missing textures in the game:
                Mr Coates - Normal (fved)
                Old Man 4 - Normal (edjd)
                Sumo 1 - Top Half (giha)
                Sumo 2 - Top Half (gjab)
                Wrestler 3 (TEMP)

These models look good but crash the game when encountered:
                Man11 - Normal(TEMP)
                Punk 2(TEMP)
                Punk 3(TEMP)
                Punk 4(TEMP)

If anyone knows how to fix the broken models, please point me in the right direction!
The models show up fine in Kimera, but have problems when inserted into the game.

-PitBrat


I already fixed all Punks. I'll fix other guys and send you.
Btw i started other models too. Maybe will send them too for test ;)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: mrziggy on 2011-07-02 22:12:33
I want to thank anyone who worked on this project for all their hard work. I just installed and everything looks great.

I followed the instructions here:
http://www.youtube.com/watch?v=oLcmw_cPJes&feature=player_detailpage (http://www.youtube.com/watch?v=oLcmw_cPJes&feature=player_detailpage)

(Skip to 3:10 because he talks a lot at the start)

I'm so glad I didn't have to do that painful unlgp process which I used on other mods and I could just copy the lgp files straight to their locations.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-03 04:40:40
Nickblames,

1)   There is quite a bit of overlap between the .lgp and .png versions.
I think the .lgp version contains a few extra textures that aren't in the .png collection.
The 0.07.11b driver uses the .png if it exists, otherwise it looks in the .lgp file.
I put both versions  in the mix rather than try to compare all those files.
Since the .png's take precedence, they're probably the best choice of the two if conserving disk space is an issue.

Maybe someday I'll pare this thing down to the bare necessities.

2)   Those patches are part of YAMP.  Between Aali's 0.07.11b driver and the Menu Overhaul Project, the YAMP patches are not necessary.  To enable 9999 Limit Breaking, use the Menu Overhaul.  If you choose not to install the Menu Overhaul, then use the 'break_9999limit = yes' setting in Aali's opengl driver.  Don't enable both at the same time!
Lucky Tifa might not work with the Menu Overhaul.  I've never used this patch so it's something I still have to investigate.  The Menu Overhaul is very picky about having a vanilla 1.02 version of FF7.EXE.

3) The PRP add on pack is very difficult to locate.  I downloaded it months ago.  I've been unable to find it using this site and google.  There are only a few updated critters in the pack.  There may be a copyright issue preventing qhimm from hosting the file.


squallff8,
   Awesome!  Are you using Kimera?  Is there a simple fix for the models?  I hope to incorporate your work in the tutorial!

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: nickblames on 2011-07-03 16:01:07
Thanks a lot man!

1.  Disc space isn't an issue, I just don't like having unnecessary duplicate files.

2.  Gotcha, thanks.

3.  It really irks me not being able to find the thing, even if it isn't that important.  Normally when things get pulled you can still find them floating around the web but when that main hosting site went down that add-on pack just plain ghosted.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-07-18 06:08:04
http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: gunblade88 on 2011-07-18 20:17:58
I am probably the ultimate noob when it comes to modding. I just recently went to a performance of Distant Worlds and it got me in the mood to play FF7; however, my PS3 is currently out of service and I went and picked up the PC version. I saw the ff7pc.com website looking to see what I could do. Low and behold...amazingness. The first thing I wanna do is thank each person who worked in the mods that I can find on this site.

The second thing I wanna do is ask for help.  :-\ I have successfully patched both with 1.02 and Aali's ff7_opengl-0.7.10b patch. Now, whenever I run the installer for PRP, it seems to install correctly (the default folder path is in my documents and won't let me change it) and whenever I go into the .../data folder under Final Fantasy 7 in my Program Files (x86) , there is no ffrp folder in there. I went back to check the default folder path and all I can find is the installer. (I'm assuming the installer sets the default install path as the location of the executable file.)

I'm running Windows 7 (64bit) and the game itself is working, but I can't seem to move past the installer step. Help?

EDIT: One last question: Would it be more beneficial for someone like me to simply download the Remix installer and use the patches there? I'm a proud person and believe I can learn just about anything...It's just so tedious reading and researching.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: vAddicatedGamer on 2011-07-18 20:41:27
The installer will work fine on 32-bit systems, but since 64-bit systems have a slightly different path name (i.e. instead of "Program Files" we have "Program Files (x86)"). Anyway, to make things short, go to Program Files, there will be a similar folder hierarchy (you know, the Square > FF7 etc..). There you'll the prp folder in which there are 00.lgp and 01.lgp

Rename 00.lgp to char.lgp, and rename 01.lgp to world_us.lgp (instruction taken from Weemus' post (http://forums.qhimm.com/index.php?topic=7422.msg90605#msg90605))

The original files are located under data > field and data > wm in your correct installation directory. Back up those files first (in case something happens and you have to revert), then copy it over. Run ff7.exe as usual. It worked for me.

Edit: Regarding the Remix, if you have the time, I would recommend installing the mods one by one. For one, some mods included in the Remix is outdated, so if you want to get some of the newer stuff you still have to install those. Secondly, it's easier to find out what goes wrong while modding, because you install everything by hand instead of getting all the files modified by the Remix installer. Third of all, there might be a few bugs in the Remix (as far as I heard). That being said, the Remix is very very convenient and you don't need to get your hands dirty with all the different ways to modify files. 
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: gunblade88 on 2011-07-18 21:04:14
Thanks! After reading your post I re-installed and saw where the installer was placing it in the Program Files instead of Program Files (x86)... It's always the smallest things it seems. I installed and copied everything and it's working great! Now to install Avalanche's 2D overhaul. :)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-19 13:14:13
Template,
FF7-PRP_Installer.rar is the Phoenix Rejuvenation Project installer.
PRP_AddOnPack.exe is and add on pack that contains models not in the PRP installer.

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: zoostation on 2011-07-26 00:47:38
In order to get the PRP models into my regular .exe instead of whatever crap that installer was trying to do, I copied 00.LGP and 01.LGP, unpacked them, and sorted out all the contained files into the corresponding .lgp files from a regular install.
Would it be bad form for me to post these reorganized .lgps? Obviously I take no credit for the models (and whatever other modifications) contained therein, I just thought other people might like to have a char.lgp they could copy and paste into their own data folder rather than rely on the installer's cooperation.
Please advise.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: sl1982 on 2011-07-26 02:10:46
Distributing LGP's is not allowed.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-07-26 04:18:56
In order to get the PRP models into my regular .exe instead of whatever crap that installer was trying to do, I copied 00.LGP and 01.LGP, unpacked them, and sorted out all the contained files into the corresponding .lgp files from a regular install.
Would it be bad form for me to post these reorganized .lgps? Obviously I take no credit for the models (and whatever other modifications) contained therein, I just thought other people might like to have a char.lgp they could copy and paste into their own data folder rather than rely on the installer's cooperation.
Please advise.

What do you mean by needing the installer's cooperation? As I understand it once you have 01 and 00 lgps you can just save those on your HD and use them to reinstall PRP on a fresh ff7 build anytime. No need for the installer ever again, no?

PRP is the first mod I install on a fresh ff7 build. Idky but it's the only way I have been able to get the APZ type cloud on the world map to work without any futzing around with things after I complete the rest of the mods I use. So I just always use 01.lgp and 00.lgp without unpacking them at all and simply changing the filenames. Seems to me PRP's installer is not needed other than to acquire 00 and 01 lgps originally.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: zoostation on 2011-07-26 17:02:54
Distributing LGP's is not allowed.

Question answered. Out of curiosity, why is that?

As I understand it once you have 01 and 00 lgps you can just save those on your HD and use them to reinstall PRP on a fresh ff7 build anytime. No need for the installer ever again, no?

...So I just always use 01.lgp and 00.lgp without unpacking them at all and simply changing the filenames.

True enough, and that's basically what I'm doing.

I'm wary about just changing the filenames, because 00.lgp contains the contents of both char.lgp and chocobo.lgp, and 01.lgp contains almost all the others (except for battle.lgp, magic.lgp, flevel.lgp, and midi.lgp, I believe). This may not lead to any gameplay errors but it seems at least a little inefficient to me. Why have thousands of unneeded files in your char.lgp (though it's probably a negligible filesize concern -- like I said, just thinking about efficiency)? Not to mention I don't know how many of the other .lgps' files are actually identical to the originals -- as far as I can tell PRP doesn't make any changes to the minigames, movies, or disc related stuff.

But whatever. I'm pretty clueless as to how most of this stuff works so who am I to make any of these judgments in the first place?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-07-28 18:22:55

I'm wary about just changing the filenames, because 00.lgp contains the contents of both char.lgp and chocobo.lgp, and 01.lgp contains almost all the others (except for battle.lgp, magic.lgp, flevel.lgp, and midi.lgp, I believe). This may not lead to any gameplay errors but it seems at least a little inefficient to me. Why have thousands of unneeded files in your char.lgp (though it's probably a negligible filesize concern -- like I said, just thinking about efficiency)?

That's very interesting. Perhaps I'll do some testing--thanks for the information!

After looking at this I wasn't sure how I would even go about placing the files in their correct lgp counterparts... How did you do it?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-28 19:28:38
The Remix does a tremendous job of sorting through the PRP models.
I'm updating my Bootleg installer with the additional field and world models from the PRP, PRP Addon, Dahfa and Squallff8 that are not already in the remix.  The tutorial details all the steps.

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-07-28 19:34:56
I'm not sure, but I don't think I want to use remix. Lots o people have problems that seem to be related to it.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: zoostation on 2011-07-29 17:22:02
The Remix does a tremendous job of sorting through the PRP models.

I started looking into this in the first place because the Menu Overhaul Project seems to conflict, at least on my machine, with the Remix, so I installed all the mods included in the Remix individually. All the ones I wanted, anyway. I'm still a little hung up on specifically which weapon mods were used and where to find them.

After looking at this I wasn't sure how I would even go about placing the files in their correct lgp counterparts... How did you do it?

I unpacked the original lgps from a fresh install in one set of folders, then created a new set of folders to sort the PRP files into. Then I looked at the contents of the originals, hunted them down amidst the thousands of files unpacked from 00 and 01, and put them in corresponding folders. This method was effective for the lgps with 100 or fewer files in them. For the lgps with 400 to multiple thousands of files, I did it backwards: I went one by one through the files from 00 and 01 and ran a search through my folders of original files to determine which lgp they belonged in. Fortunately the filenames follow some consistent patterns, so after getting the hang of those it went more quickly, since I wasn't running a search for every single file.

So this is why I posted here, because that took a lot of time and it would be helpful for other people who want to use these mods without using the PRP installer if there was a distribution of just the files they want, already sorted out for them. (Though I far from guarantee my sort is flawless). But I'm not about to distribute someone else's work, even covered with proper documentation that gives them sole credit, without being absolutely certain they're cool with it.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-29 20:46:57
Wouldn't it be easier to unpack the vanilla char.lgp into a folder 'char'.
Then unpack the 00.lgp into another folder 'prpchar'.
Then cut all the files in 'prpchar' and paste them into 'char' and choose SKIP for all files that already exist.
Then all the files left in 'prpchar' would correspond to files in the original char.lgp.
You still have to go through and load every model .hrc file left in 'prpchar' to make sure there aren't any missing parts.
Then just repeat the process for all the .lgp archives in 00.lgp and 01.lgp.

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DarkFang on 2011-07-29 21:10:49
I started looking into this in the first place because the Menu Overhaul Project seems to conflict, at least on my machine, with the Remix, so I installed all the mods included in the Remix individually. All the ones I wanted, anyway. I'm still a little hung up on specifically which weapon mods were used and where to find them.

Millenia's custom sword mods for Cloud (http://forums.qhimm.com/index.php?topic=8560)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: zoostation on 2011-07-29 22:56:52
Wouldn't it be easier to unpack the vanilla char.lgp into a folder 'char'.
Then unpack the 00.lgp into another folder 'prpchar'.
Then cut all the files in 'prpchar' and paste them into 'char' and choose SKIP for all files that already exist.
Then all the files left in 'prpchar' would correspond to files in the original char.lgp.
You still have to go through and load every model .hrc file left in 'prpchar' to make sure there aren't any missing parts.
Then just repeat the process for all the .lgp archives in 00.lgp and 01.lgp.

-PitBrat

Yeah, that'd just about do it, with the exception of a couple areas where PRP has an additional file called aaaa2 (made up example, I'm pretty sure aaaa was not one of the ones for which this was the case) or something. And you'd also have to either have several copies of the files from 00 and 01, or unpack them repeatedly, which might eat up a little time and memory, but your method probably saves more time than that would add. Good thinking.

I've already done the legwork, I'm just trying to find out if there's a way I can save others that trouble.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-30 00:01:07
DarkFang, the Remix uses Slayersnext Cloud Weapons, Slayersnext Aeris Weapons, a very very early version of Millenia's weapons which is missing most of the best models and Grimy's Diamond weapon from the Avalanche installer.

The Bootleg uses Millenia's newest sword pack for Cloud, Slayersnext Aeris Weapons and Mike's non effect weapons for Yuffi and Aeris.

Zoostation,  I've found this little trick to work wonders for sorting through files.
First, pipe a directory of the desired files into a text file:
    dir /b >filelist.txt

Next, make a for loop to copy the selected files out of ALLFILES and into SELECTEDFILES.
                FOR /F "usebackq tokens=*" %%G IN ("filelist.txt") DO XCopy "C:\ALLFILES\%%G" "C:\SELECTEDFILES\"

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-07-30 01:56:54
k yah, all of that is just too complicated for me... ill have an aneurysm or something

seriously tho, someone should "fix" prp and release it in a convenient package, especially the flickering faces. I cant be arsed to fix that myself but it drives me up the wall.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-30 15:23:48
Most of the flickering faces are fixed in the Remix.
With the Bootleg (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306), I've added even more field models from the PRP, PRP addon, Dahfa, and Squallff8.
The Bootleg (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) uses parts of the Remix and most of the other mods I've found here at Qhimm.
I've also included an option to disable the Remix Remastered AI, stat and equipment changes.

Has anyone figured out how to get these broken Squallff8 Rebuilded models working:
    Man11 - Normal(TEMP)
    Mr Coates - Normal (fved)
    Old Man 4 - Normal (edjd)
    Punk 2(TEMP)
    Punk 3(TEMP)
    Punk 4(TEMP)
    Sumo 1 - Top Half (giha)
    Sumo 2 - Top Half (gjab)
    Wrestler 3 (TEMP)

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-07-30 17:10:03
k but I think most people wont want to use remix, so it would be nice if you would release the flicker fix without the other 1.8gigs.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-30 19:39:25
For the Bootleg, the required mods are about 6GB and the end result is a FF7 install of roughly 6GB.  An additional 16GB is required during the installation process.
I've fixed many of the problems with the Remix; including removing changes to the AI, stats and equipment.  I don't have any unexpected errors related to the Remix in APP.LOG.  A lot of the content isn't available anywhere else.  It's the most work anyone has done recently to update the PRP.
Maybe Titeguy3 will come back someday and release a more modular version.

I'm just trying to make it easier to install everything together.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-07-31 17:43:56
I figured out an easy way to get rid of those flickering faces.
It even works for Barret in the Remix.

Open the appropriate .hrc file.  I'll use acgd.hrc (Barret from the Remix).
Find this section:
    head
    chest
    2.7
    1 ACHC0
Change the last line to this:
    2 ACHC0 ACHC0
Save

That gives the model 2 overlapping heads.
So far, it's worked for all the models I've tested.
They don't blink, but at least they don't flicker!

-PitBrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-08-01 07:31:13
someone smart suggested I try to install remix, keep the lgps it makes and then uninstall/reinstall ff7 using those lgps. So far this approach seems to be working really well. The install was super painless this way, actually. And now that I have my lgps the way I want (the only thing i changed so far was the save point texture) I can just save them for later use.

The transparent faces fix and materia flicker fix is working.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-08-01 14:52:16
There are damaged files in the world_us.lgp and battle.lgp of the Remix.
In the Bootleg tutorial, I detail how to repair the damaged battle models.
There are 179 damaged textures in the Remix world_us.lgp.
The best bet is to either use a mod that replaces the world texures or to copy them from a vanilla world_us.lgp.

You can remove all the Remix Remastered changes to AI, stats and equipment if you copy the vanilla kernel.bin, kernel2.bin and scene.bin files back over the Remix installation. 
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-08-01 23:15:47
Has anyone figured out how to get these broken Squallff8 Rebuilded models working:
    Man11 - Normal(TEMP)
    Mr Coates - Normal (fved)
    Old Man 4 - Normal (edjd)
    Punk 2(TEMP)
    Punk 3(TEMP)
    Punk 4(TEMP)
    Sumo 1 - Top Half (giha)
    Sumo 2 - Top Half (gjab)
    Wrestler 3 (TEMP)

-PitBrat

I'm working on new models right now
And these models already fixed.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-08-01 23:38:58
Squallff8, you're awesome!
I can't wait to see your latest work in action.
-PitBrat

EDIT:The Remix textures from world_us.lgp aren't damaged at all.  They have a filename embedded in the header.  They point to replacements in the .\textures\ folder.  If you just copy the LGP files from the Remix, also copy the 'textures' folder.  Alternatively, copy the PNGs out of the 'textures' folder and into the appropriate 'mods' folder.

Be careful when ripping the PRP models from the Remix.

EDIT:WOW, I finally figured out how to fix most of the broken models in Squallff8's Rebuilded pack!
This fix works for the models with the missing eye and mouth textures.
First, open the .HRC file in notepad
Locate the section labeled:
    head
    chest
The fourth line in this section is the name of an .RSD file
Use Notepad to open the .RSD file specified in the 'head/chest' section
Add this text as the first line of the .RSD file:
    @RSD940102
Save and replace the .RSD file
Now the model will have eyes and a mouth!


Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: FFFreak on 2011-08-21 09:53:45
Is Aali's driver absolutely imperative to use this?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Template on 2011-08-21 22:19:27
i would guess it's not technically a requirement assuming you can get the game to actually run without the aali driver

but it's just a guess

and im wondering why you wouldnt want to use aalis driver?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: FFFreak on 2011-08-22 07:50:15
Computer req's :( The only reso I can run it is 320x240, and it just looks terrible and blocky (The game, not prp). Tried downloading DK's Menu Overhaul to see if it looked any good but it didn't quite work right.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-08-26 12:21:41
Hello guys!
Wanted to say that progress is pretty slow, but it still going! 30 models left to go.
Meanwhile, want to ask for help with coach model(djid.hrc):
(http://i300.photobucket.com/albums/nn15/squallff8_2008/coach.jpg)
Problem in that it is one big part and i can't edit Tifa or driver with Kimera. :(
Can anyone help me with this? :|
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: kicker on 2011-08-26 13:59:58
i'm interested in helping with these project too. Could someone fill me in with all the done models and the ones that need to be modified???pm me plz :) :)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-08-26 14:40:11
Squallff8,
Can you just erase the polygons for Tifa and the Driver?
Then you could add the parts for two new models.
If you make the new models just slightly larger, they'd cover up any remaining pieces of Tifa and the Driver.

I figured out how to fix those broken Rebuilded models.
    Repairing Squallff8's Rebuilded Models
    TOOLS: Kimera, Biturn, Notepad
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
        Old Man 4 - Normal (edjd) ... 0.MY REBUILDED MODELS\temp\Old Man 4 - Normal (edjd)\
            Open 'EEAC.rsd' in Notepad
            Add this text as the first line of the RSD file:
                @RSD940102
            Save and Replace 'EEAC.rsd'
            Copy and replace the files from inside \Old Man 4 - Normal (edjd)\ into C:\temp\char\
        Sumo 1 - Top Half (giha) ... 0.MY REBUILDED MODELS\temp\Sumo 1 - Top Half (giha)\
            Repeat the process for 'GIHF.rsd'
        Sumo 2 - Top Half (gjab) ... 0.MY REBUILDED MODELS\temp\Sumo 2 - Top Half (gjab)\
            Repeat the process for 'GJBA.rsd'
        Wrestler 3 (TEMP) ... 0.MY REBUILDED MODELS\Wrestler 3 (TEMP)\
            Repeat the process for 'DNEE.rsd'
        Mr. Coates - Normal (fved) ... 0.MY REBUILDED MODELS\temp\Mr Coates - Normal (fved)\
            Repeat the process for 'FVFC.rsd'
            Open 'fved.hrc' in Notepad
            Make the following change:
                head
                chest
                11.87068
                2 FVFC FVFC
            Save and overwrite 'fved.hrc'
        Punk 2(TEMP) ... 0.MY REBUILDED MODELS\Punk 2(TEMP)\
            Open 'CVCA1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVCA11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open Biturn
                Select 'CVCB.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'CVCC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'CVCB.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'CVCC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'
        Punk 4(TEMP) ... 0.MY REBUILDED MODELS\Punk 4(TEMP)\
                Rename r back boot.P to CWCA3.P
                Rename r back boot1.P to CWCA4.P
                Open 'CWAF10.rsd' in Notepad and change 'r back boot.P' to 'CWCA3.P' then save and overwrite
                Open 'CWAF101.rsd' in Notepad and change 'r back boot1.P' to 'CWCA4.P' then save and overwrite
            Open 'CVHE12.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVHE11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
        Man11 - Normal(TEMP) ... 0.MY REBUILDED MODELS\Man11 - Normal(TEMP)\
            For each .p file: 'FNFD11.P', 'FNJA1.P', 'FOAA1.P'
                Open in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open 'FNFF1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open Biturn
                Select 'FNGA.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'FNGC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'FNGA.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'FNGC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-08-26 14:43:34
I guess I'll upload an obj file of this. We could then delete the chars in it, or even upgrade it. What do you guys think of it?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-08-26 19:06:16
Quote
Can you just erase the polygons for Tifa and the Driver?
Then you could add the parts for two new models.
If you make the new models just slightly larger, they'd cover up any remaining pieces of Tifa and the Driver.
Its not so easy. I can delete Tifa's & Driver's polygons, but i can't add whole new model of Tifa 'cause it consists  of parts.

I guess I'll upload an obj file of this. We could then delete the chars in it, or even upgrade it. What do you guys think of it?
I think that's what we need!
I already made Tifa model in dress and driver is not a problem.
(http://i300.photobucket.com/albums/nn15/squallff8_2008/Tifa.png)

EDIT:
 
Quote
I figured out how to fix those broken Rebuilded models.
    Repairing Squallff8's Rebuilded Models...
Man, do you really need it? I already posted here that these models were fixed and tested by StickySock.  Just wait a bit longer and you'll get all models.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-08-26 19:09:08
Fine. Wait about 5 minutes and I'll upload it meanwhile. But, with or without textures? Rather need a .blend file with textures applied?

Edit : You can select some bones. Why should it be a problem?

http://s1178.photobucket.com/albums/x379/vgr255/?action-view&current=2011-08-26_152525.png
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-08-26 21:15:44
I mean that in Kimera its too hard. Putting all parts together
Or you meant something else?
Your album is private
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-08-26 21:19:33
Hmm, well, you just have to "replace" parts (and I'm not really used, I only worked with battle models).

The album is public now.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-08-26 23:15:41
Damn ;D For some reason model that i had was combined in one P file. Just checked original and its really can be edited!
Sorry for bothering! ;D
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-08-26 23:16:44
Ha! No worries.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nightravens on 2011-09-08 15:38:27
Thanks a lot for the mod
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: . : A eo n : . on 2011-10-09 00:37:41
I click to install the mod & it starts up then immediately says "Aali's custom driver is not installed, or not installed correctly"
but I have his updated opengl.0.7.11b up & running the game awsomely! I even reinstalled it and the message is persistent :(
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ouroboros on 2011-10-25 18:29:36
Mmmm, What files changes? so i can make a backup

Is compatible with Menu Overhaul Project from DLPB? and the BlackFan enhance? and Aali CGD?

I dont want to reeeeeeeinstal the game again for any missing or corrupted or bad "patched" file.

@edit

Read some pages back and change the names of the files, now i got it working
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Dmitrii on 2011-10-25 21:17:07
EDIT: nevermind problem solved.

Thank you for the great mod
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2011-10-30 16:56:19
I plan to create 1 proper installer for all these models with help of Pitbrat, including any fixes and updated ones. While we are at it, this project needs some leadership.  I think we need a proper excel document of what is and is not done.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ouroboros on 2011-11-01 03:45:45
After the first time when you are in the ship ( And everyone is "cosplaying" to be a Shinra sailor ) and you fight the boss in the ship when cloud use Blade bean as limit over the boss the game just CTD
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-01 05:44:43
Ouroboros,
You are using one of the broken models.
Look above for instructions on repairing the damaged models.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ouroboros on 2011-11-01 23:43:50
Ouroboros,
You are using one of the broken models.
Look above for instructions on repairing the damaged models.

Looks complicated for me doing such "deep" edit of that file

It whould be easy if someon upload this mod with the fix, not everyone is "clever" enough to do this job
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-02 03:16:39
The Bootleg Configurator includes the above fixes and automates the installation of all models in this thread plus many more.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ouroboros on 2011-11-02 15:02:54
The Bootleg Configurator includes the above fixes and automates the installation of all models in this thread plus many more.

Too complicated for me, gues i have to stick with the chibi default models...

I dont know why is so hard to someon upload a working char.lgp and world_us.lgp with the enhanced models...


Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-02 15:37:10
Distributing whole game libraries violates the Qhimm rules.
It basically amounts to pirating the game.
Also, the models are from different authors.
Many authors do not want their work modified and repackaged.
The chibi models come in at least 5 separate downloads and also require manually modifying the lgp archives.
But you only have to download the archives once.  Unfortunately-- unless you read through the Bootleg Big List of FF7 Mods-- the links are scattered to the four corners of Qhimm.

The Remix modification is totally playable with only a few crashes and damaged models. 
You're only missing a little under 70 new models.
Also, the Remastered Difficulty Mod is already applied after installing Remix.  This mod starts characters with overpowered gear to make the game much easier. It doesn't play well with certain other mods.  You should be able to speed through parts of the game to minimize the number of crashes.
Just make sure to save often.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ouroboros on 2011-11-03 01:34:47
thanks for the info, but if involve edit manualy the files to have it working or donwload a half made mod that CTD time to time, i gona stick with the default ones...

Thanks pitbrat
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-11-15 19:00:42
Okay, people...with a great pleasure, want to say, that all models in-game are rebuiled!. This took a lot of time, but now it's finished. Someone of you waited for them. Someone already forgot. But anyway I want to share my work.  ;D
Thanx to Borde for his Kimera! Thanx to original PRP authors! Thanx to StickySock for his testings! ;)

Download: http://www.mediafire.com/?i8yk053vsoybnkc

To use them You'll have use LGPtools, extract PRP's char.lgp (00.lgp), copy my models to that folder and create your own char.lgp/00.lgp.
Let me know if there any models that I missed or something wrong with them!

Must warn you, that i remade many of PRP models too, to fit them one style. If you don't like them, that's your problem :) Sorry...I'll not make some changes in them. (I mean somekind of adding shadows etc. I used original colors and more polygonal models!)
If you like them and like to see some other models in "this" style, just say about it. I'll try to make them ;)

Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-11-15 21:40:01
I have to ask if you allow us to include these models directly in Bootleg, without requiring a separate download.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: squallff8 on 2011-11-16 10:15:31
I have to ask if you allow us to include these models directly in Bootleg, without requiring a separate download.
Models now is free to use. Somekind of Installer would be great! 
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dkma841 on 2011-11-16 16:18:47
Awesome work squallff8 btw it would be good if you listed the ones you modified but anyways good work!
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-11-16 16:31:27
PitBrat got to see which ones were new and some modified. Soon to be in Bootleg and U001!
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-16 17:36:54
There are 46 new models that are modified from the original PRP/rebuilded combo.
I'm sorting the models for use in the Unified Model installer.
I'll also update Bootles with the 46 new models.

A quick question: do you prefer the pre shaded models or the solid color models?
For Bootleg I always opt for the pre shaded.  Do these appear too dark in the game?  All of the new rebuilded models are of the solid color variety.  The PRP models are a mixed lot.  What do y'all think?

Thanks for the amazing work, Squallff8!  This release took a lot of time and effort.  I'll make sure to promote these models so that everyone has a chance to enjoy them.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ProtoX on 2011-11-22 13:30:30
okay this is a problem i encountered with the new models. every area of the game works when i started a new game to test the new models. once i enter the shrina mansion it crashes. when i switched back to the default prp char file it doesn't crash the game at the shinra mansion.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-23 00:26:45
Could you be more specific about the location of the crash?
Send me a copy of your save game.  I've included these models in the new Bootleg and I want to make sure I've corrected all the crashes.
I'm using my edited versions of these models and I have no crash when entering Don Cornio's mansion in Sector 7 nor when entering the Shin Ra building.

NOTE:
Wrestler 3 has no eyes.
The same fix I used for the original rebuilded model also works to correct the new model.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ProtoX on 2011-11-23 02:17:10
Could you be more specific about the location of the crash?
Send me a copy of your save game.  I've included these models in the new Bootleg and I want to make sure I've corrected all the crashes.
I'm using my edited versions of these models and I have no crash when entering Don Cornio's mansion in Sector 7 nor when entering the Shin Ra building.

NOTE:
Wrestler 3 has no eyes.
The same fix I used for the original rebuilded model also works to correct the new model.

here's my save file http://www.mediafire.com/?tgzsc55t4ddtdic (http://www.mediafire.com/?tgzsc55t4ddtdic)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-23 03:37:43
I identified the files causing the new final rebuilded models to crash.

The damaged files are:
    BLHF.P
    BLIF.P


To repair these files, you will need the tool Kimera.
Run Kimera and perform these actions:
    Load BLHF.P
    Save and replace BLHF.P
    Load BLIF.P
    Save and replace BLIF.P

Now Cloud can explore the mansion without a crash.
This fix and others are included in Bootleg 0037.


Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Milo Leonhart on 2011-11-23 15:30:16
They are among us ... :D

(http://nsa27.casimages.com/img/2011/11/23/111123053719296776.jpg)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2011-11-23 15:40:50
You can fix the the wrestler's missing eyes by doing this:
    Open DNEE.RSD in Notepad
    Add this as the first line: @RSD940102
    Save and Replace

Now he'll have eyes!
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: jared1337 on 2011-12-24 20:51:28
How do you get the CUSTOM CLOUD ADVENT CHILDREN MODELS http://www.finalfantasy7pc.com/mods/custom-cloud-advent-children-models/ to work with the PHOENIX REJUVENATION PROJECT? It requires that you replace the char.lgp file, but if I do that then my entire patch that I just did to the char.lgp to get the customAC Cloud gets messed up. Do you HAVE to replace the char.lgp for the PRP to update everything? I just dont want it updating cloud as I already have the CustomAC on him and that required a char.lgp mod.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Vgr on 2011-12-24 21:54:17
1. Custom AC Cloud is illegal. No support is given for it.
2. The website you provided does not only provide illegal and outdated mods, but also very outdated informations. I would be fine if they kept it up-to-date, but they don't. This website is about the same as the Remix : user-friendly that causes more and more newbies to use it, but very, very old and not kept up-to-date so it causes more problems than benefits. Stick with Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) instead.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Roamin on 2012-01-03 15:05:42
Thanks for all the great work.  I read a few posts ago that all the models had been rebuilt,  but i still see some old blocky models here and there.

I didn't take a screenshot of those two, but the guy greeting you at the fort condor (which is one of the merchants inside as well) along with the other merchant , and the npc that starts the fort battle all use old blocky models.

The girl on the water plane is blocky. : http://img16.imageshack.us/img16/4048/modelonairplane.jpg (http://img16.imageshack.us/img16/4048/modelonairplane.jpg)

The merchant and the waitress in Costa del sol also : http://img820.imageshack.us/img820/9550/costadelsolbar.jpg
 (http://img820.imageshack.us/img820/9550/costadelsolbar.jpg)

Barret dressed as a sailor seems to be an old blocky model as well ? : http://img839.imageshack.us/img839/6894/cargoship.jpg (http://img839.imageshack.us/img839/6894/cargoship.jpg)

As i keep playing through the game, will report if anything else is wrong.  Running on win7 , 64bit, using a FULL preset install of bootleg 0036
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dkma841 on 2012-01-03 16:50:49
The main prp left some out so there are seperate add ons across this forum look here
http://forums.qhimm.com/index.php?topic=12503.msg173803#msg173803

it lists most models available, and i think this has the missing ones (not too sure)
http://forums.qhimm.com/index.php?topic=7422.msg174621#msg174621

Still have a look on both the links
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Roamin on 2012-01-03 20:10:28
All right thanks for the pointer :)  I updated the char.lgp accordingly, but since it overwrites the APZ field cloud model, i had some more research to do. Anyways found out that cloud's model is files AA* so i used those instead, and now i have full models + the cloud i was playing with for last 15 hours :).

Thank you very much
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Sid on 2012-01-06 00:00:09
This is great but im having just a few problems.  Im not trying to heavily mod the game because Im sure Ill mess up something sometime, as I am not great with this stuff.  But I do wish to use some of the more comprehensive mods like this one.  First Ill list the small amount of mods that I use and my problem that I think is from PRP.

FF7  official patch 1.02
Aalis custom driver
Gjoerulvs hardcore patch
FF7 music installer w/ finalfantims music
PRP

My problem is that so far only barret has a high res model, and somehow my field background textures are even more pixelated.  Not terrible but worse.   Right now my field model of cloud is actualy more detailed, haha!

That being said the work everyone is doing on this game is beyond awesome and I am in no way complaining,  just wondering if I can solve these issues.

Also, can someone link me to an awesome weapon pack for cloud? or any character really.  I've been looking but only find threads discussing them with no actual files.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2012-01-06 05:42:30
We have a project to compile all mods in 1 installer...  it may take a while.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dkma841 on 2012-01-06 17:34:26
Sid you won't have pixelated field backgrounds if you got this mod:
http://forums.qhimm.com/index.php?topic=12260.0
and here is a awesome weapon pack fro cloud as you requested:
http://forums.qhimm.com/index.php?topic=8560.0
Also you may have noticed that prp have some models that aren't finished yet like some are still original field models but some time in the future there will (might) be a full model installer like what DPLB has mentioned.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Sid on 2012-01-07 04:38:33
Sid you won't have pixelated field backgrounds if you got this mod:
http://forums.qhimm.com/index.php?topic=12260.0
and here is a awesome weapon pack fro cloud as you requested:
http://forums.qhimm.com/index.php?topic=8560.0
Also you may have noticed that prp have some models that aren't finished yet like some are still original field models but some time in the future there will (might) be a full model installer like what DPLB has mentioned.


Ah yes I saw that thread before I just couldnt find a link to the file,  guess I was just unobservant!  thank you much!!  that weapon pack looks amazing exactly what I was hoping for!
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Darkangel on 2012-01-12 01:15:02
Can I install this mod alongside other custom character models?

I'd like to have custom high-quality models for the party members, but also have the redone NPCs from this pack.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: keiostheory on 2012-01-15 16:38:21
Can somebody just post the fixed BLHF.P and BLIP.P? I downloaded the kimera tool but I can't seem to make it work. Can someone kindly upload it somewhere else? Thanks.

-edit-

nvm guys, fixed this problem up already.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: johnson41996 on 2012-01-19 01:46:26
i have a question...
i have alot of respect for someone that is willing to take their time to improve on this game, ff7 has alot of sentimental value to me, and to be able to take it and make it better is something i really can apriciate.
having said this, i have tried to install the prp many times and again, with all due respect to ice, its always real buggy with me.
all i want out of it is the models, so i tried the install shield, which worked, to look for the model files and integrate them into the .lgp file.
i got a setup file, install shield files, and data1, 2, and 3.cab.
im assuming the model lgps are in the .cabs, but when i try to extract them using the same method (uniextract) it gives me an error.
with permission, is there any way to get these models on my game without running the installer? i feel like im on the right track but im stuck...
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: norikoteiko on 2012-01-19 02:49:27
i have a question...
i have alot of respect for someone that is willing to take their time to improve on this game, ff7 has alot of sentimental value to me, and to be able to take it and make it better is something i really can apriciate.
having said this, i have tried to install the prp many times and again, with all due respect to ice, its always real buggy with me.
all i want out of it is the models, so i tried the install shield, which worked, to look for the model files and integrate them into the .lgp file.
i got a setup file, install shield files, and data1, 2, and 3.cab.
im assuming the model lgps are in the .cabs, but when i try to extract them using the same method (uniextract) it gives me an error.
with permission, is there any way to get these models on my game without running the installer? i feel like im on the right track but im stuck...

Your setup is pirated , its the Ultima or some 1DVD rebuild.

Look here for a supportet version of FFVII http://www.amazon.com/Final-Fantasy-VII-Playstation/dp/B00000JRSB/ref=sr_1_1?s=videogames&ie=UTF8&qid=1326944884&sr=1-1
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: johnson41996 on 2012-01-19 04:42:19
my final fantasy isnt pirated, i have the original disks....
no disrespect, but from what ive read alot of people have issues with the prp, and ive tried many times on my LEGIT download, and it just seems buggy.
id prefer to do it this way, to apply the models directly myself. ive spent alot of time messing with these mods, and i feel i can do it, im just stuck  :-P
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: norikoteiko on 2012-01-19 05:58:47
try to install from the shell as administrator with SETUP.EXE /A  this sould extract the cabs.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2012-01-19 13:57:05
Don't ever use the PRP .exe, I've had nothing but problems with it. Install using bootleg (search is your friend).

Also, there's no such thing as a "LEGIT" download of Final Fantasy VII for PC. You can't legally download it from anywhere.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2012-01-19 14:27:57
And wait until our Unified Model Installer is done.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: johnson41996 on 2012-01-20 01:18:01
ill try bootleg again, but it confuses the $H*T out of me...
isnt it legit when you download from disks you bought in a store?
how do you go about installing from shell?
And that Unified model sounds promising, when can i expect it?
 :-D
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2012-01-20 22:30:31
Confusing terminology is confusing. It's fine if you bought it in a store.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Covarr on 2012-01-21 18:29:16
I'm not sure what you mean by legit download. Did you buy the game in the store legit, but download the disc images off the internet anyway? That won't do, you have to make the images yourself. Even though ethically they may be pretty much the same, there's no way to ensure the download won't be messed up in some way, such as having mods already installed, being the Ultima Edition, or other changes.

If you rip it from discs you purchased, that's not downloading, that's ripping. It's perfectly acceptable, but try not to use the word download because that's not what it is and it'll just confuse people. Downloading means you get it from the internet.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: norikoteiko on 2012-01-21 19:04:33
the only legit download is for psp trough the psn store
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2012-01-25 01:18:33
I need a full list of contributors in order of most work done, so I can add it to the Unified Model Installer.

ice_cold513, I take it this guy did the most?
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: obesebear on 2012-01-25 02:33:18
Him, Borde, Stormmedia, SquallFF8, and Grimmy are the ones I know off the top of my head.  Could be wrong about Storm media though
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Grimmy on 2012-01-25 02:55:48
Him, Borde, Stormmedia, SquallFF8, and Grimmy are the ones I know off the top of my head.  Could be wrong about Storm media though

I'd add Angebleu to that list. Stormmedia was part of the original prp group with ice_cold513 and Borde. The rest of us came along after the fact to try and get it finished up. Squallff8 did all the heavy lifting though. We all owe him a great deal of thanks for the countless hours he spent over the past few years finishing up the prp project.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2012-01-25 03:47:52
Cheers.  As do all of us who use those models.

The Unified Model Installer is picking up pace too :)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Prince Lex on 2012-01-25 19:14:38
I'm not sure what you mean by legit download. Did you buy the game in the store legit, but download the disc images off the internet anyway? That won't do, you have to make the images yourself. Even though ethically they may be pretty much the same, there's no way to ensure the download won't be messed up in some way, such as having mods already installed, being the Ultima Edition, or other changes.

If you rip it from discs you purchased, that's not downloading, that's ripping. It's perfectly acceptable, but try not to use the word download because that's not what it is and it'll just confuse people. Downloading means you get it from the internet.

My god Covarr. Sometimes you are the Cave Johnson to my GLaDOS, as in this scene. (http://www.youtube.com/watch?v=itVbxR5lc-M).
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: SereneBLue on 2012-02-06 06:20:54
Preview Screenshot
(http://farm8.staticflickr.com/7004/6827866285_e5c7c2216a_b.jpg)
Thanks a lot for this project, the mod modified by Squallff8, bug report and feedback.
I think the character size and appearance really fits well with the game itself. It's neither too tall nor thin. Just perfect!

For those who have an interest in this mod,
Bug fix:
http://forums.qhimm.com/index.php?topic=7422.msg174870#msg174870
http://forums.qhimm.com/index.php?topic=7422.msg174878#msg174878Some minor issues:
(http://farm8.staticflickr.com/7003/6827943501_180bca1f14_t.jpg)(http://farm8.staticflickr.com/7143/6828145429_518be2cf76_m.jpg)
-[#1]Yuffie remained as PRP appearance, maybe she is the only one untouched by Squallff8 among the main characters. Poor Yuffie:-).
-[#2]When a character closed eyes, their mouth looks ugly like this >____<. And the blink issue is not solved.
They're not a big problem, though.

Optional:
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Nywie93 on 2012-02-06 13:43:16
anyone have crash to Date Cloud-Aerith Gold saucer ( to the scene king princess dragon ect?)
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2012-02-06 14:21:59
Not model related, but the new sound effects applause sound will crash the game just before the stage performance begins.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: dkma841 on 2012-02-06 16:00:46
Thanks for the info SereneBlue :D
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: FlyingToast on 2012-02-16 03:08:09
just like how the wrestler's eyes are missing, so is tifa, the jockeys, and probably cloud(notsure) have missing eyes during chocobo racing :o
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2012-02-16 13:47:02
Many of the model issues are fixed in current mods.
Use DLPB's Unified Installer for a complete selection of models.

U001.exe                                        DLPB            Unified Model Installer                 Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4MzI2ZmQ2NGMtNDEyNC00ZDgzLThhNmMtNjA5MmNiNjViZmZl&export=download)


Alternately, use the field.lgp file from Titeguy3's Remix.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: DLPB_ on 2012-02-16 15:24:28
Many of the model issues are fixed in current mods.
Use DLPB's our Unified Installer for a complete selection of models.

U001.exe                                        PitBrat, DLPB, Grimmy            Unified Model Installer                 Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4MzI2ZmQ2NGMtNDEyNC00ZDgzLThhNmMtNjA5MmNiNjViZmZl&export=download)


Alternately, use the field.lgp file from Titeguy3's Remix.
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: ff7maniac on 2012-03-22 05:53:04
he forget ciac.hrc model in char. lgp the black guy in train :O
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: Ordain on 2012-08-05 19:27:24
Hey everyone. Its been a while since anyone has posted here but I am in need of some help and this is where everyone seems to go. I am not sure if this has been answered yet but I could not find it. I am trying to install the PRP mod and am having trouble. I have downloaded it and run it, and for some reason it creates a new FF7 folder in my Program Files (not my Program Files x86 where the rest of my files are) with the ffprp folder. So I renamed the .LGP files and now am at a loss.

The guide says to copy them to the WMRP folder but I do not have it anywhere (not in either data folder) and am not sure what to do now. I really would like to get this mod working so any help would be awesome. Thanks guys
Title: Re: [REL] Final Fantasy VII Phoenix Rejuvenation Project
Post by: PitBrat on 2012-08-05 20:21:50
Don't use the PRP installer.  It breaks the game.

Instead:

UMI.exe                                         DLPB & More     Unified Model Installer U003            Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4X2tMQk56SnlSZHc&export=download)


And check The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799) for an almost complete listing of FF7 files.