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Messages - lionheart82

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51
Graphical / Re: At it again...
« on: 2016-02-02 07:03:23 »
Hey yarlson these are A-ff7ing-mazing! They are the best ive seen so far, amateur speaking mind you. Afai am concerned go for it full speed!

52
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-02 06:46:30 »
I like the idea segachief and since you are already on it might as well implement it however you think its best. It might be good to put that choice at the beginning of the game(it might be easier for you to change many things ingame as youll be clear what you need to focus on as opposing to have to keep game rich with both options), but then people might change their mind later and want to experience aeris alive so as mentioned above the option to choose keeping her after seph scene is also great idea. I would go with that later one if its not hard to implement.

53
7th Heaven / Re: I need help win 7 and win 10
« on: 2016-01-29 08:19:57 »
Lol for starters you could make sentences meaningful and put a coma or a full stop once in a while.

 You text looks like one long jibberish, and im getting nausea just reading it, it will be hell for admins to read it and make heads or tails out of it and they are the ones that will help you. So you could at least make it easy on them.

Please edit the text and separate sentences into short ones. Number steps you do and put some space between parts of text so it can be read clearly.

I just gave you an example. Good luck in solving the problem! :-)

54
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-25 22:04:10 »
From what existenze mentioned.
If i understood correctly does that mean that nt 1.40 will be incompatible with MO? Segachief you said it has balancing problems and should be avoided? Can you clarify?

55
Lol kaldarasha i was thinking of having fun with darkeyed cloud not giving him your work. :-)

56
How about you make them all like that and we send it to segachief to make a mod with it?

57
Hahaha omg he looks like he hasn't slept for a week! Majin Cloud! :-P eyebrows are cool, but can you loose those dark rings around eyes?

58
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.52)
« on: 2016-01-22 06:42:46 »
Not that I know of. Almost everything at Qhimm is for PC versions.
Ok thx for the reply Alyza. :-)

59
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.52)
« on: 2016-01-21 20:31:44 »
Hey guys, i dont know where to post this q but is there a mod equivalent to this for psx? Are there mods for psx like this 7h tool or reunion or anything similar quality? Tried google but no success except for few minor, incomplete mods...

60
i'll try to make it brighter, the lasttime i did it, it becomes unreadable, makes the letters crumpled together.. :D
Hmmm ok you know what works and what doesn't. It is great as it is as well.

61
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 13:26:08 »
Hahaha yeh it is. He hasnt yet it will be out when new version is out as well iirc. So no nothing yet.
Btw this is not hardcore difficulty, its a healthy challenge, makes you think what you do, not sweat and curse if you male a mistake. If you die in battle, you use Phoenix down, hi/potion, and go on with it. Its satisfactory level up in difficulty.

62
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 13:06:58 »
It is iirc from segachiefs talks about it. And as for extra content its there in truckloads. :-) even this 1.35, let alone the major 1.40 revision. (^o^)

63
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 09:49:26 »
Imho its a difficulty that should've been there from the start. It makes game challenging in a stimulating way, makes you think, plan, strategize. Makes you fight for and appreciate every victory, item, equipment. Im blown away with the level of love, detail, thought, put i to this. As segachief said earlier its not just upped difficulty, enemies are stronger you are weaker, its made challenging but with a purpose and reward, not torture. Apsolutrly worth trying! :-)

64
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-19 18:33:23 »
I'll post advance notice as soon as possible; I wasn't expecting work to continue being so busy coming out of the Christmas week.
Just as with Alyza, take your sweet time, we'll be waiting. ;-)

65
Nice, skip the wing after all, it would be to cramped.
Maybe make outer letters brighter as well? So they are easily readable, recognized?

66
@lionheart82 what do you think? :D


A-MAZING! Now that is something! :-) You can add those wings on the side if you want, white with dark outline and vice versa. I dont want / need them myself but for those that want them, it may be an option...

As far as I am concerned this looks so clean and finished. Only the background is left if its needed at all.
You could even stretch the outer letters a little without the wings. It might be better idea, to keep the space clean and it doesn't give the feeling that something is missing or empty in the picture. Or make both versions for ppl to choose. :-)

67
Right one looks cleaner, not stuffed up like left. Good work!

Ps maybe fill the inner letters with lighter color, or filling or smtn, or in other way brighten the logo?

68
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-18 18:13:34 »
Ah that so, ok will do. :-) thx.

69
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-18 09:02:01 »
Thx, anything you do to add extra is great! B-)

well basically i saved just after beating jenova and taking ifrit, before going out the door. Then i shut down ff7. Next time i wanted to continue, the game went back into engine room with that sailor/soldier still alive, the one that triggers the jenova battle.

I thought i loaded the previous save game file but no, it was the latest. So i beat it again and get another ifrit. Didnt try to reproduce the results but i believe it can be repeated as much as I want. Not interested though. If i wanted cheats, would just turn invincible. I CAN replay that again if you want, just to see if im right, if you need it.

Basically (im almost sure) its a save anywhere glitch i believe that certain areas have, im not supposed to save in that room, so the game activates that battle scene every time i load.

BUT, the chest up the stairs stayed looted, it wasnt reset to closed/full, just fyi. So only the scene resets, not the items.

Oh yeah how about the option for them to exchange some materias for rarer or items for rarer? Something like that? Instead of farmong monsters for rare drops ie?

70
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-17 20:18:27 »
Hey segachief i just stole protect vest from jenova arm in cargo ship to costa del sol! Wasn't the deal to remove all steal/morph from bosses? Or is it a bug? I actually saved just after that fight, maybe that caused some bad trigger to load default Jenova...? And when i fought it a second time i got 2 ifrits! :O And whats this halves Shoot description? Halves my ranged chars attack or enemies? Or something else?

Oh and a random thought, dont remember what does the shinra pres villa serve for except free sleep? Forgot. Can you make a new quest around it maybe? Since it has no use anyway. ^_^
Maybe do things for the manager, quests instead of paying him?

71
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-17 11:00:46 »
Lol i know that's why I was using it. :-) well fighting sapphire once would be great if possible to fit into script somehow. Just thinking aloud.

72
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-16 23:05:01 »
Hahaha well i DID play this game a long time ago, i completely forgot that it was kikled by cannon, is that what you are talking about? Wasn't it diamond weapon though...? Never mind if its dead its dead. ☺

73
7th Heaven / Re: Aerith Revival
« on: 2016-01-16 20:27:08 »
My old laptop dont read that backup cd, so ill have to wait for my roommate to come back tomorrow to read them.

74
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-16 20:13:07 »
Nah, that guy got his head blown off. He's dead as strawberries.
Lol, but can we also make him strawberry? ☺
Or you mean the mod is dead?

75
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-16 18:22:36 »
Hey segachief i just saw sapphire weapon on YouTube, do you have something like that in your mod?

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