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Messages - lionheart82

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76
7th Heaven / Re: Aerith Revival
« on: 2016-01-16 17:04:24 »
Well i have old 7h iros file gameplay, it might have old aeris revival mod in there? Dont remember. If you want i can upload it. And then you can import it manually into library, since 1.0 library is now obsolete, 2.0 is online. Though it would likely/probably be incompatible with some other mods... Also to moderators, i hope this not breaking of some rules, regulations i hope?

77
7th Heaven / Re: Aerith Revival
« on: 2016-01-16 16:44:33 »
Dunno, maybe find old manual revival mod and install it after game converter and before starting 7h?

Im using that method though its for gfx textures folder only, it works.

78
7th Heaven / Re: Aerith Revival
« on: 2016-01-16 16:33:31 »
NT mod is having aeris revival part in it already, its 1.35atm with 1.4 major overhaul comming soon.
Aeris revival wasnt updated anymore by its author iirc, and nt mod has it. Dont remember all the details but thats the sum of it. Hope it helps.

Iirc updates and reports thread by alyza should have that info somewhere. Or was it 7h tutorial or 7h mod manager...?

Try searching those threads for aeris revival, you should come up with results.

79
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-15 20:44:12 »
I dunno, it wasn't part of the plan. If it works out I'll fit it in somewhere.
Lol that answer. ^_^

80
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-15 20:25:16 »
What is this ultros? New boss? O_o

81
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-15 18:04:22 »
Thx chief! :-)

82
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-15 08:15:06 »
What is this hidden element besides those enemy skills you already have? Is there a list for it? Great description of diamond weapon, thx! Will those elemental affinotoes stay the same for 1.4?

83
Ah shame i was hoping it was based on some wrong path or something, ok thx again for the answer alyza, will have to wait till i buy new pc. :-)

84
So? Any solution?

85
Dont know if it was posted before, i only found it but for Bootleg, so i ask here in 7H forum.

I get this message when i start up my game via 7H:
No useful indirect path found, check APP.LOG for more information.

https://app.box.com/s/ajruoghjyl5vilhezvunt83xn39yhr1j
-----------------------------------------------------------------------------------------------------------------
here is my APP.LOG.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1100x650, output resolution 1100x650, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1100x650
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi
ERROR: couldn't open movie file: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
-----------------------------------------------------------------------------------------------------------
And my Profile Details:

Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 0
   fba = 1
   fbn = 0
   fed = 1
   fs = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 7
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 1
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 4
   models_barret = 8
   models_caitsith = 2
   models_cid = 3
   models_cloud = 12
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 3
   models_vincent = 1
   models_yuffie = 2
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 2
   models_biggs = 3
   models_jessie = 3
   models_wedge = 3
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.1
   gameplay = 6
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 1
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 1
   lt = 1
   nrb = 0
   spa = 1
   sc = 0
   sbo = 0
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 0
   menu = 1
   break = 0
   hand = 0
   nbb = 1
   ncb = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
   world_models = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 0
   limit = 0

------------------------------------------------------------------------------------------------------------------
Anyone has same problem?

86
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-14 20:33:21 »
Well the reason I asked is ie i didnt get ghost hand in train station in midgar in clean walk so i used trainer teleportation feature to get it after. I could get it by black chocobo editor, but it felt like cheating even though i would have fought regular enemies for it and not give myself any weapons or materia ahead. Yeah, if you could implement that ie through save menu at save points it would be great, and also a feature to be able to teleport only to places you have already been or/and are available atm in the game, would prevent players somewhat from cheating while making game less walking traveling to distant areas and more action packed.

It would be great if it was implemented first in tweaks and cheats, so nt was not dependent on for such feature...
 
Edit: oh and another idea came to mind, regarding fort condor battles now that you mentioned them. Are you gonna enable all 15/16 battles? Bc some are unavailable since chars are captured by shinra while fort is attacked etc... It would be a great opportunity to put more goodies in the game.

87
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-14 20:17:33 »
Ive asked alyza two times but she didnt know first time, second time she didnt answer, probably too busy working on new release. Maybe you could help answer this q. Can i ask you: is it possible to have teleportation ingame, built into nt mod? In bootleg there was trainer, in it one of the options was to teleport party into certain available areas of the game. Is it possible to bring that feature in?

88
Hmmm you do have a point, cait sith sounds refreshing even after basic rerun, wo reunion beacause touch. Oh and as for money, lemme check my wallet... How bout 50k upfront and the rest in payments? ;-)

89
Ill just chip in as non US/UK english speaker, ive also never heard of lump it expression and could only get the meaning after reading or not alternative. Though i heard under the weather frase, lump it is strange and awkward sounding with me. But as was mentioned its not worth making a big deal, if it's one tiny phrase in the whole game, just go along with it or use toughscript to adjust it to your liking, like i will for rising blade climbing hazzard disaster. ;-)

90
Agreed thats what i meant as well.

91
Ok keep at it. ;-)

92
Oh and black meteor is unimpressive, maybe try original blu black combo?

93
Wow that's much nicer. Can you change letter colot from that yellow red to smtn else? Ie blu like meteor or smtn?

94
It works for the Coin thx a lot! Im presuming for the coin as well, but its irrlevant to chase that enemy that has it, ill just presume it works and move my choice coin into folder.

Thank you for explanation and example. :-)

95
Hey im all for it, hazard part is also cramping the name, rising blade is quite good, has a nice ring to it. Ascencion sounds too strong for it, id give it to some stronger tech though... Well iirc you said you wont give anymore options to change stuff ingame and it was mentioned to use toughscript to change names?  Right? Then ill use that name, it great and goes well with that limit.

96
You said the raspberry word! :O Omg omg omg i know i know i know! Jump hazard! Or hop hazard! Or or or up(ercut) hazard! You get it? Uper/cut hazard? Ok now im just being (smart) silly. ;-)

97
Well in that case i vote for blade hazzard, its less confusing, or climb Hazzard, its more comprehensive visualy, at least for me.

98
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-13 09:46:22 »
Guess what, More Requests! Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?
I just removed them from movie folder as they bother me as well so the game skips directly to credits screen and reports in red letters that theu are missing. Might use that simpler option.

99
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-13 09:43:12 »
By cids sidequest you mean his ultimate weapon/limit or story sidequest? Im drooling just thunking that well get new quests within the main game. B-)

100
Well you can ie use ff7 meteor logo behind this last pic?

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