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Messages - Arctic_Phoenix

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Well I was looking forward to a stream of your mod tonight, but I am unable to get it to load. I figured okay well since I use the steam folders maybe there is something that can be done. My trials went as follows;

1. Game would not load past intro screen (No Squaresoft or onto the music opener) So I reset game. (Worth noting that it freezes the game to the point that I need to task manager end it.)

2. I figured well maybe a corrupted game download. So I verified files, it changes two of the 3 patched files and loads the game fine. Upon re-patch it fails again.

3. Okay maybe the other mod I had interferes with it. So then I uninstalled, deleted game folder, cleared cache + reg keys, and reset pc. Then I re-downloaded game, re-patched, and it still failed.

I'm out of ideas here, windows 7 OS. Thanks for taking the time to make this mod! I just wish I could test it for you!

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"Does anyone have the 2.1 version of this mod still (Chrono Cross/Time's Anguish)? I have the 1.7 and the 3.7 but I was curious to try the 2.1. Thanks!"

I currently have the 3.5 version. Would you be willing to link or pm me to the other two versions you have? I really love this game, and would love to keep all the versions I could find. I can host the 3.5 unless that's what you meant instead of 3.7.

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FF9 Gameplay Releases / Re: [PSX] Kaotic Hardcore Mod
« on: 2019-05-13 03:22:39 »
Hey man, I don't know if this mod is down or not, but the download link is broken. I was really hoping to try this mod, especially since it works with the PS1 version of the game.

If this mod is still active, or if anyone knows a good download link for it? I'd love to give this mod a go, and see what goodies you have created!

Thanks in advance!

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Releases / Re: [FF8PC - Steam] New Threat Mod (v0.2)
« on: 2019-03-04 05:20:39 »
Hey Sega Chief:

I first found your youtube channel several years ago when I found out about Tifas Bootleg. I learned about the hardcore mod, which you had youtube videos of each boss. Thank you for that by the way! Then I learned about the FF7 New Threat mod. I started playing I think 1.3 and it wouldn't update to 1.4, and now here you are at 1.5.

Anyways that's not what this is about. Last year I found out about you making the FF8 New Threat mod and I became extremely excited. I wish you nothing but support and gratitude for all the hard work over the years you and others have put into these mods. So allow me to introduce myself by first making it clear how impressed and honored I feel that you let others experience the game in a way that you see it.

Okay now onto the useful stuff. I decided to make an account and post because I have played through your mod up until yesterday. I made it to Galbadia Garden, but have already found a number of things to let you know about.

If you're interested and it's useful I will volunteer to put dozens of hours into it and beta test quite a bit more if you would like. Here is what I've found so far in terms of breaking your game.

Let me start by mentioning that it was actually a challenge to do this. You've changed quite a lot, and so it made me explore quite a lot. Even to the point where I was trying to remember field draws. Like the Esuna in the Balamb train tunnel.

So here's how I broke my game:

1. As you know, there is no working level lock, and the refine items are honestly a give and take. You're never sure which thing you're going to get. It does look as though as the FINAL spell listed is the one that's accurate. So maybe just several text changes will fix that problem. You already know about the refine problem though so I'll waste no more time on that.

2. I really liked being able to get mug going from the start, but it led to some issues. One being that if you mug the bombs in the fire cavern, you can refine those to Firas. That's a MASSIVE stat boost out of the gate.

3. Card Modding the blitz card gives you a Dynamo Stone. This gives you Thundaga before you even leave the garden. That alone boosted my attack to just about 1500 points of damage. Though I didn't have this unlocked until I was ready to leave for Timber.

4. If you card mod a single abyss worm, you will get tornadoes. You already know what that does.

Now you can go and change all that, but I've been thinking about a possible alternate fix. Would it be easier to either A; Limit the amount draw points give you to a sliding scale. For instance, if Squalls under level 10, you get 1, 10-20=1-3, 20-30= 4-5. Or B; maybe instead of only one spell being required to use the spell as a junction, maybe up the amount to like 10. (Not too many, but enough to where you don't become overpowered to all hell just because we managed to acquire one or two powerful spells.)

Anyways, regardless of what you do thanks so much for the time and energy you put into all of your work. You're my FF modding hero!

Additionally there is a glitch in the main game of FF8. When you are on Disk 2 and get control of the mobile garden, you can do the Winhill side quests. Well, for some reason if you change the name of your main character you CANNOT begin this quest. I don't know if it's fixable, but I thought I'd mention it.

I'd also like to give you credit where credit is due. You kinda annoyed me in a good way by how much stronger you made those damn beach fish. Also they only drop like 1 fin every like 2-5 battles. You made me almost lose interest in waters early on. lol

Lastly, No I was or at least have not yet gotten the Lionheart. I reached the Grendals at level 25, and I fought just about 10-20 of them and to no avail did I retrieve Dragon Fangs.

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