Qhimm.com Forums
Basically Mandatory => 7th Heaven => Topic started by: Roxas12hk on 2019-05-14 11:37:13
-
Hello, this is my first time using this site and modding FF7 in general so this is all new to me.
I need help with my mods not working with ff7_en.exe,ff7_bc.exe, and ff7_mo.exe but they work with ff7.exe however once i boot up ff7.exe a message that reads "Post-processing initialization failed, check APP.LOG for more Information." Then it actually works. (I saw guides and tutorials saying to use the other exe's so i'm a little confused.)
I go to the APP.LOG file however and see this:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 520 4.4.0 - Build 21.20.16.4550
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
Out of resource error.
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
Not entirely sure what's wrong...Now a question i have about 7th Heaven mod manager is about the extra folders. Are there supposed to be multiple Direct and Music folders (Pretty sure their aren't but i'm asking just in case.) I've noticed them popping up a lot on there.
And my last question has to do with the Miscellaneous - Dynamic Cloud Weapons mod conflicting with Clouds model change in in the Fiels Models - Main Characters Mod, basically when i turn on Dynamic Cloud Weapons Mod it turns off Clouds model change in the Field Model mod.
This is my Mod Load Order just in case:
Miscellaneous - Dynamic Cloud Weapons
Miscellaneous - Jessie Mod
Miscellaneous - Team Avalanche Fields
Battle Models - Weapons
Field Models - Objects
Animations
Battle Models - Characters
Battle Models - Enemies
Battle Textures
Field Models - Main Characters
Field Models - Non-Player Characters
Gameplay - Difficulty and Story
Gameplay - Tweaks and Cheats
Media - Movies
Media - Music and Sound
Menu - Avatars and Backdrops
Minigames Collection
Spell Textures
The Reunion - Beacause and Menu Overhaul
World Models - Characters
World Models - Enemies
World Models - Vehicles
World Textures
1a64c5e2-17df-4a21-aa9d-42e69392f545_Remako_HD_Graphics_Mod_BETA_0.1 (1)
FF7 NT IRO 20th March 2019 (A New Threat Mod)
-
This should solve or explain most of the problems listed here. http://forums.qhimm.com/index.php?topic=18921.0
As for Dynamic weapons, I'm pretty sure that uses a model of it's own so trying to use another model would cause errors. 7H seems to have something that'll auto detect certain conflictions and fix them by disabling one of the conflicting mods.