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Messages - Azcaduil

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I don't understand the .lgp files.  What Rundas was suggesting, and what I'm assuming (and I know how dangerous assuming can be) is that the files all go into a folder... and I should have put them into the battle folder rather than the char folder?  I turned direct mode on in the .cfg file - unless it's more difficult than deleting the word "off" and replacing it with the word "on" and saving it, I'm pretty sure I got it right - finding it was the hard part! Wouldn't have been if I'd have just scrolled to the end...

Okay, well, I put all the FILES from the very nested folders in the 7z file linked in this thread into the battle folder in the direct folder in my FF7 folder (that's a lot of folders!), and after editing my ff7_opengl.cfg as Rundas instructed, I just now recruited Yuffie without crashing.  Thanks guys.

While problem is fixed, I'd still like to learn what this .lgp thing is, though - got a link to get me started? Or is it so simple that I'm just stupid for not knowing?

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Thank you sir! I'll give it a go, and let you know how it turns out. Hopefully this fixes everything, and... well, I would berate myself for missing something so simple, but I totally never would have thought of that.  I'm in the file now... geez. Big file. Wish me luck!

Edit: Man, met Yuffie in record time!  Bad news... still bugged. I put all the FILES from the 7z file in the char folder - should I have dropped the folder in?  Maybe should I have put it in the battle folder?

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So, I don't understand the Yuffie fix.  The files in the rar file linked here are Whiteraven Yuffie Battle fixed\Whiteraven Yuffie Battle\Whiteraven Yuffie Battle\Battle Files\ and that's where all the files are.  In the second Whiteraven Yuffie Battle directory, the one with the Battle Files folder, there is a "try reading this.txt" file... which is as clear as mud to a new user. I don't claim to be the smartest guy in the world, but I have no idea what my battle.lgp is, or how to compile it.

This thread says to put the files into the direct\char\ directory, but I still get the same bugged Yuffie model that crashed my game (luckily, I've been saving constantly - this has taken me over 2 hours to find her again!).  I'm sure the fix is there... I just don't know how to do it, and these instructions seem to refer to something that may be out of date?  I dunno.  I wouldn't bump this topic if I didn't think maybe someone else might also have this same question, look in this thread, and not find the answer.


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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2014-01-19 20:14:42 »
Menu Overhaul won't have the red arrows. That's just the way it is. It will tell you how many uses you have left. When you use the trigger buttons to switch between All and single-target, you should see the uses left.

Post a screenshot. I may know why it's squished together, but need to see it first.

Thanks for the response - I figured it was something like this.  I can probably get around that by not using ANY part of the menu overhaul, huh?  That stinks, I was hoping to utilize the fixes and script tweaks without the actual UI stuff.  Like I said, it's a nitpick; it's just a visual queue that A) helps me out and B) I'm used to.  I suppose I can get used to not having it. 

Unfortunately, I can't post a screenshot, since I've been working on a fresh install after I posted (it was a kinda throw-my-hands-in-the-air "screw it!" kinda thing) the results... Right now I'm working on the mess I made installing XBCD so I could use my wired 360's D-pad rather than the joystick as well as the L/R triggers... I also confess to exaggerating a bit. It wasn't a buggy mess, but it was a weird hybrid.  I had to start a new game (or thought I did, I found my saved game files in my recycle bin, yay!), and the name "Ex-SOLDIER" overlapped into the HP/MP window.  Seemed like a combination of things working together that really weren't meant to.

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What I did was use the BootLoader to set the resolution to 1920 x 1080, and it works just fine for me.

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2014-01-19 16:13:30 »
I love the extra life that Bootleg has breathed into my FF7 game, and I'm very grateful for that.  The work of the modders is amazing, as is the whole compiler.  It's so awesome to be able to customize all these mods from one interface!

I do have some nitpicks and questions that hopefully haven't been asked ad nauseam, but 73 pages of a thread is a LOT to read through in one go.

First, I'm using the Steam version of the game, which I converted using the FF7_GameConverter_0.9b.exe file that I downloaded from a link on page one of the thread. I downloaded the torrent of mods linked here also.  This was just before New Year's.  I'm using Bootleg 0.40.

Nitpick: In magic menus, spells with an All materia attached to them don't have a little red > next to their names.  I've tried running Bootleg and the Bootloader to try and get the old battle style window back, but I keep getting the FFX style battle interface.  I really like it, but I want my little red arrow back!  :)  Right now, I'm running a fresh install, fresh run of bootleg, with none of the menu overhaul options checked - just things like script fixes, name changes, bug fixes, etc.  It takes awhile, and I'll come back and let you know if there's any success.  But it'd sure be swell to have the FFX battle style and still have those indicator marks that I have an All materia attached.

Edit: No luck. It was like it made room for the old style menu windows by blacking out where the window was, but still used the new style command window. The HP/MP window was kind of a squished together hybrid of a mess.  I guess I'll just deal without my arrows, unless there's a way to fix it... and if there is, I will love you forever. :)  Anyways, it looks like I need to fix my game now. Glad I backed up the fresh Steam install!

Bug: [Edit: Never mind, found the answer]

Anyway, wonderful work. Thank you very much for putting in all the time and effort!

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