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Messages - Sapphire

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101
Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 02:25:36 »
Working on the plate support today, it should be finished by the end of the day, or tomorrow I'm not sure, depends on whether or not my motivation is still here.



Also the guy who wanted a sunset render, it's not quite so good at the moment, but I'm sure one day me and Spoox's work will make you a nice sunset render.


102
Team Avalanche / Re: Midgar Remake
« on: 2011-08-07 08:10:49 »
Spot whats missing?

If you can see what's missing it is being redone.

I've just added the inner walls for the mako spurting up, and the weird circle lights, redoing all the pipes.
Redoing all the outter plate walls.



Heres the updated main pipe, inner sector walls(mako spurts).

103
Team Avalanche / Re: Midgar Remake
« on: 2011-08-07 07:18:23 »
The 2nd image of the Midgar remake from the 1st page looked wicked with that sunset

Perhaps i'll do a new render with my new midgar just for you, that was done a while ago when my skill wasn't as good as now.

Added the numbers on the back, put the shinra logo on the central hq.


104
Team Avalanche / Re: Midgar Remake
« on: 2011-08-02 02:55:39 »
Note for Spoox :
Read your damn PM's, use msn, and get more active :@:@.

Thanks for the feedback guys, i'll be having more time to work on this these days :).

105
I got really happy when watching this.

106
Team Avalanche / Re: Midgar Remake
« on: 2011-08-01 10:51:03 »
Considering the size of the project and well.. The size of Midgar in general this is a pretty big update.



Waiting to incorperate stuff from Spoox, but please enjoy the progress of this while I wait for Spoox.

107
Team Avalanche / Re: Midgar Remake
« on: 2011-07-30 02:26:50 »
Behold.... :s?



Also a wireframe for yous, in an almost equal view of the wireframe view of Midgar from Square Enix.


108
Team Avalanche / Re: Midgar Remake
« on: 2011-07-26 03:11:43 »
I meant 1 pillar each, as in the pillars like the one that's blown up (which causes the loss of sector 7? or 8? cant remember).  Seems kinda stupid to have only that pillar supporting the plates....

Well theres actually several of those pillars under one plate, however only one pillar has the pillar release module( the time bomb )

I'm working on the actual Head Quaters now, it's a tricky thing to build so i've left this piece as a WIP.


109
Team Avalanche / Re: Midgar Remake
« on: 2011-07-25 10:37:46 »
Thought AC happened mainly in some other town just outside Midgar?

It is, but... There was nothing stopping them from doing a few ajustments here, and there.

110
Team Avalanche / Re: Midgar Remake
« on: 2011-07-24 21:41:50 »
Is it just me, or does Midgar seem like a bad idea for a city? Like why on earth would you make a city in the air that's in 8 "slices" and all 8 of them are held up by 1 pillar each?  That's like ASKING for something bad to happen.

Well, that was corrected in the AC version I beleive, it sits on 1 pillar support but also has several other pillars with scafolding all the way to the top providing extra support.

111
Team Avalanche / Re: Midgar Remake
« on: 2011-07-24 12:59:34 »

112
Wouldn't that technically not work? I mean the only summon that actually changes the scene is KotR.  All the others have a summon creature appear and do something to the enemy that uses the same scene you're already in.  It doesn't change the background at all does it?

Hmm, Bahamut Zero does, I think all the Bahamut's do.

113
Team Avalanche / Re: Midgar Remake
« on: 2011-07-23 11:26:45 »
Well here it is, the Mako Reactor.

I will try to get in contact with Millenia or someone to texture it for me.

Any offers?


114
So I am reading this and getting more and more curious. Obviously A LOT of talented modders out there so I am going ask something that may not be do able..... Why  not make it work like a normal summon I.E. like Knights of the Round or Odin where when you activate the move it changes the backround to the swirling clouds?? Then when the move is done it reverts back to normal. Quite honestly I would love to see people performing the SuperNova against a chocobo or something that cant defend itself! :)

A cruel mind against the chocobo you have :P.

However that is a good idea, I'm not actually sure if this has been tried, I'm sure I read it has been tried but I can't be sure :s.

115
Team Avalanche / Re: Midgar Remake
« on: 2011-07-23 05:58:15 »
Totally jealous of your three monitors. You got some good music too. lol

Sounds like you have a good taste in music too!

116
We would love to see some more work when you get home, however I don't call any shots in Team Avalanche, I am a mere grunt really.

However the models don't look too bad, in future, you may want to post wireframes too, beleive me seeing a wireframe will tell us more then showing us a solid view of it.

117
Team Avalanche / Re: Midgar Remake
« on: 2011-07-22 15:52:53 »
Off-topic: I'm guessing Intel has some type of "cool and quiet" because your FSB is only half speed. Why isn't that overclocked? All Sandy Bridge CPU's should be no less than 4.2ghz :P

On-topic: Since you are modeling midgar. What happens when areas of the plate are modeled? Are you going to add them to your model? Or just say "to heck with it!" Since you only really need the midgar plate in two or three scenes.

Well i7 dosen't have an FSB most are unlocked and unbuffered so you can do as you want. And I have a thing against overclocking never liked it :P.

Well I will be making the entire Midgar whether I like it or not, I will also want it for personal use maybe in a portfolio or something but at the moment I have no real lead on that yet sorry. I will let you know asap though!

118
Team Avalanche / Re: Midgar Remake
« on: 2011-07-22 15:21:15 »
two things. Damn, you have a widescreen!
Second. You work quick, Great job by the way

Well that's actually 3 monitors, working in 3D with dual or triple monitor is especially great and so much quicker and easier. I really don't think I can go back to a single monitor anymore.

For kicks a picture of my setup.






I've had a sudden burst of inspiration causing me to want to work fast :>.

119
Team Avalanche / Re: Hello and would like to help!
« on: 2011-07-22 15:05:37 »
I'm a mere grunt in Team Avalanche however I will tell you what my fellow team members will say.

We would love to see some staff you've made, and not just a website with a whole assortment of things.
You should present only your stuff to us, as without a solid lead on what you're capable of, we have no idea if we need your help.

Please get some work that you've made up here.

120
Team Avalanche / Re: Midgar Remake
« on: 2011-07-22 09:09:01 »
Okay, another station shot. Yes I know I work on to many projects at once but ohwell :).



I started a W.I.P Flanking Tower, these are also a pain to make for a very weird reason, because they are actually very weird.

I was to lazy to crop the image so... Sorry about the size.

121
Team Avalanche / Re: Midgar Remake
« on: 2011-07-19 23:14:52 »
Well I'm starting on the Central Complex now, from the very top since it's a pain in the ass to build.


122
The U.S release of Supernova is far better then the original japanese version however it's almost as long as Omnislash but shorter then Knights Of The Round but you don't need the "Swirling Heavens" background for it to work.

123
Team Avalanche / Re: Midgar Remake
« on: 2011-07-18 23:33:20 »
No Midgar is complete without the station in view :P.

But this will merely act as a template for so when I start the station in the long run, I will have something to work off and least the hardest part is done. That thing is rather complicated for me *-*

124
After reading around after failed attempts of being able to use it... Am I right in coming to the conclusion that Supernova is 'broken' in a way that only Safer Sephiroth can use it?

It seems each time I try to use it, my game crashes.

125
I know that room! It's the armory, the one where you have to blow up the south wall so you can fight Revolver Ocelot :P

I thought this was Final Fantasy 7 :P Not Metal Gear Solid!

Anyway, here is another.


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