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Final Fantasy 7 => FF7 Tools => Topic started by: Squall78 on 2006-09-01 13:07:45

Title: [FF7] Text editor - Loveless (v2.5)
Post by: Squall78 on 2006-09-01 13:07:45
Loveless is a texts and windows editor for Final Fantasy VII.

Current version : 2.5

Some screenshots (from english flevel.lgp) :

(http://img519.imageshack.us/img519/9905/loveless25acj0.th.png) (http://img519.imageshack.us/my.php?image=loveless25acj0.png) (http://img260.imageshack.us/img260/2580/loveless25bkk2.th.png) (http://img260.imageshack.us/my.php?image=loveless25bkk2.png)

I want to thank Ficedula for its precious documentation and its background algorithm, Qhimm for his LZS compression DLL, forum and QhimmWiki, Mirex for TEX documentation and all I forgot.


Download link :
http://www.ffheaven.fr/projects/Loveless%2025.zip (http://www.ffheaven.fr/projects/Loveless%2025.zip)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: halkun on 2006-09-02 23:04:53
It looks good. It's another in a long list of tools that help us take the system apart.

Thanks.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cazador on 2006-09-03 03:25:38
Heyy, nice program.

It would be cool if you translated it into english, even though its still fine as is

great job  :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Otokoshi on 2006-09-03 04:20:18
Hey that looks great!  More language support would be great, but that is a nice interface.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: ice_cold513 on 2006-09-03 08:08:06
Hey that looks great!  More language support would be great, but that is a nice interface.

I 2nd that

Gerat little tool if was in English i'd use it :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-09-03 08:09:29
Haa finaly ^^ lol

Thanks for your replies !
I envisage to translate it but I want to finalize it before add more languages.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cazador on 2006-09-07 00:36:22
Understandable

I'll wait for the english then  :-D


goodluck
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: James on 2006-09-12 04:27:40
Sounds really cool.

If you need some translation proofreading done, I'm bilingual, and I'm sure anyone else on this board who knows a word beyond "bonjour" would be willing to give a hand.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-09-12 12:30:40
> James : bilingual English <-> French ?

Thanks again for your comments :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: James on 2006-09-12 21:16:46
Sorry.

I've lived in Canada my whole life, and here, when someone says "bilingual", we automatically assume English + French... obviously it's not the same everywhere else~!

Yeah, I speak English and French.

Cheers.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Owen_eX on 2006-09-30 07:57:58
Hi Squall78!

I have a big problem... Please help me if u can!

We have a small team in Hungary because of we want to trasnlate the FF7. We translated the ingame text 85%... But we don't find out how can we traslate the menu and the "under fighting" text... Please if you have any idea please help us...

We use for the traslation a Polish programme, but I will try the Lovless too. I will like it... I think...

THX
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-09-30 08:06:12
Hi Owen_eX !

Well, fflevel.lgp contains only in-game texts. You can't find menu texts in this big file. Unfortunately I don't know where these texts are. I haven't find them in LGP and BIN files (are they in the EXE ? I don't know...). I'm currently working on Loveless 2.0 which will be really better than the 1.0 beta (no temporary file :p and no RAM use :p). But I will concentrate on this problem after that. :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Owen_eX on 2006-09-30 08:32:26
Thanks the quick answer...

I hope we will solve this problem... I you find out something please inform me...

Thanks awfully!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-09-30 08:33:17
Ok no problem !

Good luck ;)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Owen_eX on 2006-09-30 09:16:47
One thing!

Where can I find Lovless 2.0?
I tried to find it http://stforever.free.fr/ here... But my french is very light...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-09-30 09:21:02
Loveless 2.0 is not yet released ^^'
I'm working on it just now.

I will update this topic when I will released it ! Before this evening, I hope (it's 11:20 for me).
Then, if it's convincing, I'll translate it in English.

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Owen_eX on 2006-09-30 09:52:33
Ohh... okey... sorry  :-D

I will try it too...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-09-30 19:05:18
I have promised Loveless 2.0 for today but it will be available tomorrow !
I'm very satisfied by its new performances :p.

- Speed up
- No longer temporary file
- No longer 'heavy' use of RAM (125MB -> 10MB max.)
- No longer 'Compilation Phase'
- Fix stability

I will add new options too and rewrite Search procedure (that's why I can't provide it for now).

 :wink:
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-10-06 07:00:38
Hi !
Just a little word to say I will release Loveless 2.0 in a few days or maybe today if I have any time.
I'm in late but I had some problems with Loveless.

But now it's almost ready.

 :-P
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: CaptainNoobtastic on 2006-10-06 14:42:29
Dont worry about giving release dates, trying to force out programs WITH release dates often means theyre messilly made with heaps of bugs, take your time to iron out the bugs. Program looks nice too, not something i would use, for now anyway, peraps rewriting the whole story might be fun? ffvii ingame spoof anyone?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-10-06 14:48:38
Thanks CaptainNoobtastic.

I wrote mainly this program to re-write french version of FF7. In fact, french translation is frightful  :x
But others can use it to re-write story for fun :)

Use it as you want :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: CaptainNoobtastic on 2006-10-06 21:48:32
so far it only edits text?

Does it do that in the normal amount of text windows (if so does it increase the text-box/window size to fit in large amounts of text) or can you add extra boxes to fit all the text you want?

And can you add text where there wasnt any before? (when its not in response to talking with other characters, i mean when its talking in moments integral to the story line)

for example when sephiroth is telling cloud he is a clone, can i make it so that barrett interjects with the comment "BUT I LIKE CHICKEN" halfway through? or would this (maybe) get implemented in another version (if you decide to make one)?

And also, an english version of the program, wouldnt that mean just changing the text on the interface?


EDIT:
Also, that initial "it only edits text?" was because i was thinking of something else, i wanted to know if it can do anything to change the text in menus, when you level up, the text that appears in battles (both for attacks and other things, for example in the battle with that first boss, the robotic scorpion type monster, when someone says to watch out because its tail is up, can that be changed? and can that kind of thing be added to anywhere? or would it have to be edited where it already exists?), generally id like to see the ability to edit every bit of text within the game, basically so the whole story can be rewritten
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-10-06 21:53:27
This program "just" allow you to edit existing texts. You can't add new texts (like Cosmo by Ficedula).
 I would like to add capabality to resize windows but I didn't find where windows-size are stored...

Finally, about English translation of Loveless : it only concerns Loveless's interface. Loveless can edit french, english, spanish etc... versions of FF7.
It's "universal" lol.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: stevenw9 on 2006-10-08 01:38:43
It would be awsome to see an english version. I'm sure there are typos in FFVII that need fixing.  :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Asdayasman13 on 2006-10-08 02:03:32
I wuz thinking less typo's, more *ahem* love interest...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-10-11 21:56:55
Hi here !

Finally I've finished Loveless 2.0 !

Download links :
English version : http://stforever.free.fr/Projets/Loveless20ENG.zip
French version : http://stforever.free.fr/Projets/Loveless20FRA.zip


So what's new ?
- temporary file removed
- 'compilation system' removed
- speed processing increased (in part because now it uses Qhimm DLL)
- less use of RAM (about 10MB maximum)
- new feature : 'Replace all'
- new feature : 'Show/hide text preview' (hiding it increase speed)
- and finally... now available in english language ! (if my english is too bad, please tell me...)

If you find bug or other problem or suggest, please tell me  :wink:

Thanks you !
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: James on 2006-10-12 06:35:05
 :lol:

Very cool.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Owen_eX on 2006-10-12 09:58:22
Thanks...

If I have free time, I will try it...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: ice_cold513 on 2006-10-13 21:50:52
Hay Squall78 just what i been waiting fore will test it when i get up and let you know if i find anything

Thank you
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-10-13 21:55:33
Ok !

Thank you  :lol:
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cazador on 2006-10-14 03:12:16
This is a really awesome program!

Thanks for taking the time to make it English  :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: UTK on 2006-11-01 18:18:54
i'm using loveless and i'm getting some bugs in game.

1st i was getting an "missing borlndmm.dll" error.. i've just searched net for the dll. and solve this one :)

2nd After i have made changes in md1_1 script (second screen in the game), i get an "bug" (biggs keep running against wall and cloud not appears in screen, and the game stays that way no matters what u do.)
Tryed a lot of times to solve this, but no sucess.

Oh, and if u can make the text preview window same size as the game, (cosmo does it :o) ), i'll be a nice feature, becouse u need to see in game if the text is correctly inside the window.


if u can help...

Thanks

Rosemberg
Sorry about bad english
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-11-01 23:14:28
Thanks for you're suggests and reports !

I've forgotten to include this DLL in the archive. I'll do it.
About the window sizes, I will released a new version with the possibility to view and modify windows sizes (but I don't know when and I don't have all documentation I want about that).

Concerning the bug, I will examine this tomorrow.

(sorry for my bad english but it's late and I'm very tired xD).
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cyberman on 2006-11-02 05:01:29
Squall78 you shouldn't need to include this DLL (or any other Borland component) if you set the options for compilation to NOT use run time components.
This will make a bigger executable however, it does mean you won't need any DLL libraries (since the static library version of the DLL's are used instead).

In fact your distribution can be just an executable if you don't have any data files it needs.

Cyb
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-11-02 07:51:27
Unfortunately it doesn't work.

These Borland DLLs are very old and can't be included in the EXE. The main functions of these DLLs are located in another DLL in Delphi 7 but this DLL doesn't containt some functions from the others :/.

They're not very "compatible" so I can't include them...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-11-02 09:49:50
Hi !

Loveless 2.01 has been released !

Changes in 2.01 :
- a (big) bug has been fixed

You can download it here :
English version : http://stforever.free.fr/Projets/Loveless201ENG.zip
French version : http://stforever.free.fr/Projets/Loveless201FRA.zip

Thanks to UTK to report me this bug. :)

If you used Loveless 2.0, you must erase your modified flevel file and start with a new file.
I regret, but your modified file is maybe corrupted...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: UTK on 2006-11-02 15:51:40
Thank you very much for the fix.

Loveless is a great editor. Easy and fast.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-11-03 17:42:54
Loveless 2.01 is now available in Portuguese.
Thanks to UTK for the translation.

Portuguese version : http://stforever.free.fr/Projets/Loveless201POR.zip
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: UTK on 2006-11-10 18:04:55
Loveless, is the best text editor for FF7, but if u want to make it totally perfetc and amazing, just add these 10 features:

1 - Text preview window size equal in game. Or better, resizeable window!
2 - Item, weapons, armor, materias etc. names and descritption editor, (like cosmo's internal editor)
3 - EXE and MENU editor, to make changes in menu, battle screen etc.
4 - Level background preview a little larger. Is too small...
5 - A tool for make patchs.
6 - Change the font of "Special Characters tool bar" for one more 'visible'.
7 - "Realtime" text preview, to see colors, and effects on preview!
8 - Spell check! LoL!!!!
9 - Group Scripts by category, location or anything else
10 - After all these, still free! :D

ok, ok, i know is almoust impossible to do these things, but i'm just dreaming a little!

And your program is already amazing!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-11-11 15:11:27
Well, what impressing features.... lol
Thank you.

I answer to your "requests" :
1 - I will implement that in a future version (I will examine the project this week)
2 - I have developped a programm like "Internal Editor" from Cosmo. Its name is Teioh and I will make it available in a few time.
3 - I don't know if it's possible... If someone can give me some informations or docs, I want to :)
4 - You can click on the background preview to display it in full size. But I can add an option to resize the 'small' preview.
5 - A tool to make patch ? hmmm... I've tried to implement a system of text importation/exportation but I've encountered some problems. I'm working on this system but I won't make a "real" patch-system.
6 - You mean the font over the toolbar ? Well, I can't improve this.
7 - I would to do this ! But it was boring to code this part ^^'. I'll try to do it.
8 - huuu... I don't think spell check is important lol. Loveless is not Microsoft Word xD
9 - Yeah I agree with you that the level level list is not sorted conveniently. But I don't see how to code a good system...
10 - Of course Loveless still free :D

Really thanks for you suggestions ! :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: max on 2006-11-22 20:00:10
Great job ... I started some moths ago with translation of FF7 and when I found this program ... yeah ... that is what I need ... but :) everytime is here some "but"  ...  ;)

The biggest problem is size of windows ... if I don't know if text fit into box, i have to run Cosmo and test message there ... what about import sizes from Cosmo (Preview.idx) ? Not best way, but the quick one ...

Key shortcuts ... "next item", "prev item" (ctrl+dwn, ctr+up?) ... now, I have to click on one message, rewrite, then again click on next  ... boring job ... especially when i using notebook ;)

Multi-line find and replace. Sometimes some common text is on more rows and part of it is not unique enough, so then I can't use it.

Export of all text to textfiles ... and then ... ehmmm .... then import back ? A lot of levels have the same dialogs, so I am dreaming about time, when I don't have to write the same texts again and again or copy, paste and app switch madness - weeeeery slow and painfull :)

anyway even now it is very usefull ... thank you
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-11-22 20:58:53
Thank you for your suggests :)

About size of windows, I've planned to add this features : preview window in real size and capability to resize it !
About multiline replacing.... I haven't thought about this ! Nice idea !

About key shortcut, I didn't really understand : Next item = Next text ? or Next Level ?
But I can add this too :)

Eventually, about export/import, I had planned to add this feature but because of my code the import operation was really slow... but I'm working on it !

I'm very busy in this time... but I'm working on the project soon !

Thanks again ;)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Synergy Blades on 2006-11-22 21:04:39
With window sizing you have, of course, the added issue that one dialog can be used by multiple window calls. You may inadvertently end up screwing up the sizing of one window that needs to be a set width, just because it references the dialog where you've allowed the user to edit the window size for another window which references said same dialog. In this sense it's not a simple case of one window size for every dialog and you will find some caveats in editing them in this manner.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cyberman on 2006-11-23 02:18:10
Squall78
A small suggestion if you want to resize windows etc. etc. add infinitum.

Run a 'test' for the dialog, or more appropriately put Preview.
It would be good to check how the dialog behaves window resizing etc.
See Synergy Blades comments.


Cybie
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-14 16:13:35
From my point of view the most important features that would make this an ultimate translating tool for ff7 are:


Looking forward to use Loveless for translating my game.  :-D
Thank you so much!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-14 23:32:00
Hi !

I'm writing a new version with some of these new features. I will post it on tomorrow or saturday I think.
And the next release I will try to implement window size previewer/modifier.

See you on tomorrow maybe :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-16 02:49:29
what happen with loveless?

i'm trying to make a portuguese version of the game,
always i use the loveless it seems corrupted the file nvl_4 and apear the message

erreur de lecture du flux

please help to know what happen

i use the flevel from cd
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-16 20:55:22
Br@v3h3@rt :

You mean "nivl_4" isn't it ?

I've tried to open it with Loveless (once from hard disk and another once from CD) and I've no problem  :|

If you try to open the ORIGINAL file, do you have this problem too ?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-17 01:34:27
yes

i use the original flevel, but only the file "nivl_4" seems currupted


here a image
http://i130.photobucket.com/albums/p275/wllngtnbraveheart/loveless.jpg
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-17 08:40:50
Well... I've tested Loveless 2.01 ENG with flevel.lgp from the english version of FF7 and I've no problem =/

Your flevel.lgp file is it from the US version ?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-17 16:32:20
no spanish version
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-17 19:18:17
Ok...

So, can you store the original spanish flevel.lgp file somewhere, in order to I download it ?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-18 01:09:52
i can't do not this i have dial-up connection
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-18 13:45:44
erf
So I will try to find spanish version. I'll notice you when I have some news. :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-19 01:18:02
don't worry about this the file nivl_4 seems to be useless,
because this file is the city of nibelheim and i arrived yesterday in the place
and is OK i think this file is a glitch
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-19 11:43:49
Yes in the others versions (US and FR) this file contains only one text which is weird (like 'fdfh62--/*/sdfdsfn!mm')

So I think it's useless
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Synergy Blades on 2006-12-19 12:47:26
It's not useless. Loveless does not correctly handle fields with no dialogs, such as nivl_4, and I think the junk you're seeing is actually Section 2, the camera matrix, in the text box.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-19 14:31:17
Whaoo I didn't think about this !

However, if there is no dialog in this file, the file must be the same in all version (SPA, FR, US, ...). So, why it crashes ?
If it's camera matrix or something else, it's the same for each versions :/

but if it's because there is no dialog I will correct this !

Thanks
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-19 17:40:58
Well, I have obtained Spanish version and... there is no problem.

When I open nivl_4 it works :/
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-20 01:29:19
i'm relief the file do not affect the game
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: halkun on 2006-12-20 05:28:06
As the conversation has turned into Loveless troubleshooting. I'm moving this into "Programming feedback" It's better suited to be there.

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-20 17:56:32
I've fixed this little bug. I will post version 2.2 of Loveless in a few hours :p
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-20 20:37:41
Version 2.2 is available !
Read the help file to know the changes :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2006-12-21 01:59:33
:-D thanks for the new version of loveless, in this version the file nivl_4 work normally for me :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-21 08:47:28
Thank you for this new version! You work hard and pretty fast.

I'd like to point out something:

GREAT WORK! You may guess what I'm going to do during holidays.  :roll:

And one question about special characters. Am I able to insert these central-european (CE) characters?:
ĺ ľ ŕ š č ť ď ž ý á í ó é ú ä ň ô
...and how?
I've noticed the symbols ´ and ˇ are there separately, but how to implement them into letters?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-21 11:23:24
miracle.flame :

Quote
you forgot to mention this "multi-line (whole texts) find&replace tool" in your changelog history.. and that's IMHO the most impressive change in version 2.2  smiley Oh heck, that's SO WONDERFUL! I'll transate the game within a few days with that tool.

- in history, multilline support is mentionned..... in version 2.1 part :p. This version wasn't a public release because when I've released 2.1 version, 2.2 version was already in progress lol.

Quote
a little glitch in menu-view... the "text preview size" should be in fact "level preview size"... but that's just estetical

- oupps thanks for this report ^^'. I will fix this tonight.

Quote
Am I able to insert these central-european (CE) characters?:
ĺ ľ ŕ š č ť ď ž ý á í ó é ú ä ň ô

- YES you can type most of special characters directly. Some of them are very special and Loveless can't write them into FF7 simply because.... FF7 does not support them =/. The only way is to type the right combination with Alt + a Number or copy/paste from Character Table of Windows. Maybe I will add this kind of special char. in the toolbar in the future (it will be faster to insert them :p). If you want, tonight I will provide you the whole list of the characters available in FF7.


Quote
the original in-game size of dialogue windows is still quite needed in preview area

- about the size of window : I'm currently working on a Window Resizer module in Loveless (in order to show exact window size and ability to modify it !!) so.... just wait ^^''' lol


Braveheart :

Quote
in this version the file nivl_4 work normally for me

Yeah I've fixed this 'little' bug :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-21 12:32:50
- YES you can type most of special characters directly. Some of them are very special and Loveless can't write them into FF7 simply because.... FF7 does not support them =/. The only way is to type the right combination with Alt + a Number or copy/paste from Character Table of Windows.

 :lol: I don't need to insert them that way because I have them directly on my keyboard. But if I use them they don't show in the preview area.. like if no letter was inserted. Does that mean FF7 doesn't support them and there's no way at all to see them in game?


Maybe I will add this kind of special char. in the toolbar in the future (it wiil be faster to isert them :p). If you want, tonight I will provide you the whole list of the characters available in FF7.

Maybe it's unnecessary work. You know, if someone uses those characters in his native language there is high probability that he has them on the keyboard and that's the fastest method fo inserting. But it will be nice if you write them down (or point me where to find them) to be absolutely sure if they are available.

Thanks for your support, Squall78.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-21 13:01:31
They don't appear in text preview ? hummmm...
If you type a character and he does not appear, it's not supported in FF7 I think.

Give me some special characters which don't appear in text preview please.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-21 13:21:31
ľ š ť ž ý - those show nothing
ĺ ŕ č ď ú ň - those show different characters... see screenshot (http://bin.mypage.sk/FILES/loveless.jpg)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-21 14:02:11
Well, these characters don't exist in FF7 so you can't directly use them. But it's strange they're replaced by others on the text preview lol. Maybe they have the same ASCII code in central-european ? I don't know.

In LGP archives there is a texture file which contains all the characters (can be akin to a font file) and they are not inside it. Only occidental-european characters can be used =/.

Or you can modify this file. But the convenience is that when you will distribute your translation of FF7, the file wihich contains this 'font-file' will have to be distributed too...

However if you want to modify this "font-file" I can help you :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-21 14:10:40
naaaah.. it's not that important. Everybody is able to understand even when you don't use the symbols above letters. But the pronounciation sound funny if it's read aloud.  :-D

Edit: btw, your project is linked here...
Loveless (http://stforever.free.fr/Projets/Loveless201ENG.zip)    [In progress]
A very usefull text editor for for Final Fantasy VII.  You can even take the french version Here (http://stforever.free.fr/Projets/Loveless201FRA.zip) if you like.
         Official topic (http://forums.qhimm.com/index.php?topic=6013.0)
...and since you change the name of .zip file with every new version the link becomes invalid. You may want to use single name and mention the version number inside archive to avoid this.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-21 14:29:15
Hawaglaglaaaa Loveless on another topic ? I have not seen that :lol:

Yeah I can use a single filename.
I'll do this tonight (I'm currently in course ^^'').

 - Edit -
Just to say that I've fixed the "Level preview size" caption (instead of "Text preview size") :)

Mod Edit: Do not double-post.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-29 14:23:40
Hey I've just run into a possible problem on Chocobo stables (frcyo level).
There are texts like:
Then, give
   Chocobo
   [Code:, Ç#&
   a name.

or

[Code:, `$&    [Code:, Ç#&
   Class [Code:, j$!

which when saved is not displayed correctly in game. Instead of the actual name or class of the Chocobo there are exactly those symbols.

Is there a way to get around this or is it fixable?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-29 14:29:54
Yes, in fact these characters are the codes which mean {CHOCOBO1 NAME} or {CHOCOBO1 CLASS}.

I have to fix it, but I thought, if you save there is no problem....
Weird...

I will examine this problem in a moment. Currently, I'm implementing window resizer in Loveless :p.

Thanks for this remark :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2006-12-29 15:56:28
Now I did some tests and I've found out that I can alter the other texts in "frcyo" and save without disrupting the codes.
BUT only if I didn't just view those texts containing the codes otherwise it will come to stop working after saving.

And I've noticed a difference. Cosmo utility shows e.g. "[Code:, Ç#&" where Loveless shows "{MODE}‚Ç#&".
I don't understand the coding at all and maybe it's okay that they handle them differently...I just added that just because maybe it can help you track the problem.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2006-12-30 09:00:26
Yes I know all about that. That's not a problem. I've just forgotten to manage this special codes lol.

In Cosmo special codes begins with "[Code:", in Loveless with "{MODE}". It's just a syntaxal difference ("[Code:" is the same special character than "{MODE}").

I will add Chocobo's special characters support in the next version (which will be available at the end of the next week, I think).

:)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cyberman on 2006-12-30 17:09:35
Hey Squall78 you've been a very busy person!

Regarding special characters, apart from the original FF7 engine not supporting the characters being entered, you should be careful with special encoding formats.  This could become a bit of a nightmare, is what I'm concerned about.  Right so what I'm talking about is unicode versus the internal encoding in FF.  The original engine is limited to < 256 characters.  If you have the US version of FF and an Official translation, you might be able to find out what Square did for adding more or special characters.  I assume you are using UTF8 (Unicode 8) characters? Then encoding them into FF?  Do you have a guarenteed 'map' for all symbols?  What you may need to consider is twiddling with the internal font map.  In the mean time any symbol entered that does not actually map to a legal symbol that FF7 can display (in the current font map being used with the editor) display as a hex tuple
Code: [Select]
IE <8F>.  Instead of using strange symbols that look confusing for special things such as 'chocobo' information, use a similar encoding scheme that fits the width of what is being presented
a character (Cloud for example) has up to 8 symbols right? A chocobo is limited to 6 I think.  So have some symbolic presentation for those like
Code: [Select]
<PC_NM1> = Player Character 1 Name
<CH1NM> = Chocobo 1 Name
<CH1CL> = Chocobo 1 Class
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: halkun on 2006-12-30 19:58:19
The Japanese FF7 had a *MUCH* larger window.bin file that used banked sections and apporx 1,500 characters. I've never seen the VRAM in action in the Japanese version, but the extra kanji took up that huge blank spot under the roman text. I'm going to take a stab in the dark and say the Japanese system worked by banking in a font bank at the bottom, copying the needed characters into the bank above and then banking in another set to copy more.

I've only played with the Japanese version of FF6, but that worked in a method similar. The sentince that needed to be renderd was copied into a scratchpad from a series of font banks, then rendered in the speech box via a kernal command.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cyberman on 2006-12-31 03:58:36
Interesting.  I was wondering about the encoding in FF8 a while back for the Japanese version.
Hmmmm it sounds to me they used the PS1's VRAM pages. Technically speaking the 64x128 section that contains the english font data is tiny.  (it's really 256x128  section likely 9x10 tiles maybe?) 21x10 or 210 symbols? you can pack quite a few symbols into the system and switching between tile swatchs for the PS1 is QUITE an easy task.

I noticed someone altered your VRAM.jpg in the wiki, do you have the original PNG? The JPG there is now ...  distorted by the use of JPEG dct (wrong type and low quality, in fact it's the wrong size too, I wondered why it looked odd).  FYI for people making a JPEG image that needs to be relatively close to the original 3 things,
Do not rely on Microsofts or anyone elses default settings on saving JPEG images, that require a high detail (such as a VRAM shot would).

Cyb
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2006-12-31 06:47:07
Hey Squall78,

i just wanna ask if you received my email, the one with the de/compression code and the table for the text in the EXE since you didn't reply :P

On a side note... why Borland C Builder? With VC6 you can compile and distribute only the exe without an overweight DLL (actually 2), and if you integrate the compression i sent you, you don't even need qhimm's DLL... that's 3 files down :P

Can't wait to see the windows resizing working :wink:

Take care
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cyberman on 2006-12-31 17:38:54
I believe _Ombra_ it's written in Delphi.  As for your assertion about 'distributing a single exe' it was discused quite a while ago in this thread (looking back with his time machine Cyb discovers) right here (http://forums.qhimm.com/index.php?topic=6013.msg78475#msg78475) and here I believe (http://forums.qhimm.com/index.php?topic=6013.msg78476#msg78476) is it.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2006-12-31 19:44:38
Whoops! My bad, i quickly checked the DLL on google and came up like it was from BCB.

Well... then just check your email Squall78 ;)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: halkun on 2007-01-01 22:01:54
I noticed someone altered your VRAM.jpg in the wiki, do you have the original PNG? The JPG there is now ...  distorted by the use of JPEG dct (wrong type and low quality, in fact it's the wrong size too, I wondered why it looked odd). 

No, I lost the original PNG files. I do, however, have higher resolution jpgs that are in "full size"

(keep in mind, the true surface of the PSX VRAM can't really be rendered as it can hold mutipule colordepths at the same time. Nothing short of a posting a 2 color bitmap @ 8192x512 would give a real representation.)

Pictures are below....
http://q-gears.sourceforge.net/gears_img_3.jpg
http://q-gears.sourceforge.net/gears_img_4.jpg
http://q-gears.sourceforge.net/guesswho.jpg

I also re-uploaded the winbin.zip file that broke down window.bin
http://q-gears.sourceforge.net/winbin.zip
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Cyberman on 2007-01-02 02:09:28
Excelent!
That JPG will work I'll make a quickie fix too it. Although I suppose I could try to make another with the same scene shown on the wiki. Hmmmm things to do :D

I've been adding things slowly into the wiki.  Whenever I remember too. Current project is FF8 so it might be a few weeks before that happens.

Cyb
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: halkun on 2007-01-02 06:04:40
Here's all the image files I used for making "Gears" in full resolution.

I think you may find what you are looking for in there.....

http://q-gears.sourceforge.net/lab/images.zip

Have fun.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-02 19:33:12
Hi !

Sorry I wasn't at home !

About FF7 special characters, FF7 have 256 available spaces but only about half are used. Others very special chars (like colours, characters' names, ...) are used with a combination of 'normal' characters.

I have almost implemented windows resizer but _Ombra_ told me there were windows with the "choice opcode". I didn't think this :). I've only implemented Windows Opcodes (using Message opcode too, in order to retrieve which Windows are used for a text). Thus, I think new version will be available in few days.

_ombra_ & Cyberman :
yes I'm coding in Delphi. I like this language and I think it's almost as powerful as C++ and it's easier. I don't really code in C++ but if I code into C++ I will use C++ Builder because it's a RAD and I don't like Visual C++ :(.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-08 22:24:47
Loveless 2.3 is available !

What's new ? Well, now you can resize/reposition windows :).

Have fun.

Download links :
English version : http://stforever.free.fr/Projets/Loveless23ENG.zip (http://stforever.free.fr/Projets/Loveless23ENG.zip)
French version : http://stforever.free.fr/Projets/Loveless23FRA.zip (http://stforever.free.fr/Projets/Loveless23FRA.zip)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2007-01-09 01:33:35
nice work!!!!!

thank's a lot, before i can't translate correctly from my language because space from dialog box was littlte short
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 09:23:07
:)

if you find any bug or problem just let me know :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-01-09 10:24:59
WOW! Awesome resizer!
And the saving is now almost instant! How's that even possible??  :lol:
Great work! And thanks!

Now about those bugs or suggestions you're expecting.  :-P

Keep up the great work! It is becoming the ultimate text editor for ff7 out there.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 11:34:55
I've fixed tooltip. You can redownload Loveless :)

- About window resizer, I tought to resize window directly from the preview, but Loveless GUI will be more "heavy" :/
- About Window x/y, it's very simple :). Y means there are Y windows for this text, and X is the current window selected :). I know... it's weird but some texts have several windows...
- About search engine, huuu.... it must be very intelligent ^^' lol. I see your problem, I have the same in French version of FF7 (for example with texte : "you have too much materia, you have to drop some materias... etc") but I don't think Loveless will manage that. However I will examine this problem :)

Thanks for your constructive remarks :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-01-09 12:09:13
What about the Chocobo codes? Am I doing something wrong?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 12:10:58
Yeah I've forgot to mention it in my previous message ^^' sorry.

I've not implemented in this version because...... I forget too è_é lol
I will implement then in the next version (I will try to release it tonight) :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-01-09 12:18:46
Well then I'd like to mention that it would be nice to have the feature to switch {NEW PAGE}-tagged windows in preview as well.  :wink:
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 12:21:07
Well, in fact, {NEW PAGE} tag don't use a new window. It use the same window but all the text is cleared before the following text is displayed.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-01-09 12:25:19
Yes but I can't see in the preview if I didn't exceed the window size with the text on new page(s).
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 12:28:42
Yeah, indeed...

I didn't think about that ^^'. You can delete previous 'page' and see if the next hold in the window, then rewrite (past) the previous before... but it's not useful ^^'.

I will examine this...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2007-01-09 19:58:57
Hey Squall78,

i have a big big feature that could sign the 3.0 milestone for your program. Pointer recalculation for the expansion of the text in the rooms. We did that by figuring out all the pointers used in rooms and recalculate them based on the new inserted text. It's a very useful feature when the translated text occupies more space than the English one. If you are interested in adding this feature send me an email so i can explain you what the program needs to do.

Take care
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 20:05:06
Huuu ? Loveless can use longer text ? What is the problem ? :)

If the original text uses 20 chars, you can replace it by a longer text without any problem.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-09 22:31:10
IMPORTANT :
It seems there is a problem in last version (2.3) so avoid to save your work (or if already saved) keep a backup.

I let you know when I have some news...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Braveheart on 2007-01-10 02:21:05
i don't had any problem yet,but i always make a backup this file
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-10 08:59:35
It seems there is a problem with saving (maybe by doing 'Open' -> 'Save as' and numerous times 'Save'). I will search the problem today and tell you when I've found.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2007-01-10 18:42:21
Huuu ? Loveless can use longer text ? What is the problem ? :)

If the original text uses 20 chars, you can replace it by a longer text without any problem.

Ooopssss... actually i didn't tried that :P. I'm really really sorry
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-12 14:26:12
Hi ! about the "problem" I told :

it seems the problem happens when you replace a file (in LGP archive) with LGP tools. After that, Loveless crashes...
I think there is a bug in LGP Tools... so I will examine it to find why.

Normally : if you did'nt use LGP Tools, you can continue to use Loveless : your LGP archive is OK.

Have fun with Loveless :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2007-01-12 19:48:31
Hey Squall,

if your program reads the first 12 bytes of an LGP file than you should fix that 'cause LGP Tools changes that string (wich is always SQUARESOFT). The other problem may be caused by the fact that LGP tools inserts the files at the end of the archive and replaces the offset in the index only when the file you insert is bigger that the original. That means that the file grows each time you insert a bigger files and thus the old file remains there without any reference. Probably the program is crashing because of the way it detects the end of each file.
What you should do (maybe the program does it already) is jump to the offset and check the size of the file there since after the file name you have the size of it. That should not cause any crash even with files modified by LGP Tools.

Btw, what about an LGP file extractor/inserter with the possibility of inserting the files right where they go and recalculate the offset table (thus making it "gap free")?

Just a suggestion  :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-12 19:57:00
Yes it's exactly the problem !

Thanks _Ombra_ ! :)

The problem is that after inserting a bigger subfile, the original subfile is not deleted. And that's the problem : my program use an algorithm optimised for saving and it's not compatible with the new "file format" created by LGP Tools.

I will try to modify it in order to read LGP files modified by LGP tools.

Thanks again _Ombra_ for your suggestion :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2007-01-13 17:51:45
Quote
I will try to modify it in order to read LGP files modified by LGP tools.

Instead i would stick with the correct file format and write another program to handle LGP files. Even the game sometimes goes crazy on the format created by LGP Tools. I think you can implement a check like if header=SQUARESOFT then open else if header=FICEDULA-LGP then "LGP Tools created/modified files are not supported" else "This is not an LGP file"
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-13 21:13:16
I've fixed Loveless. Now it's able to open all LGP files (normals and LGP Tools' ones).
I will release this new verison tomorrow (I'm busy for now =/).
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-14 16:37:03
Loveless 2.4 is released !

Go to the first message of this topic to download it.

Changes :
- LGP files modified by LGP Tools are now supported
- added new tags about Chocobos name, class and sex (see help file for more details)
- some minor improves
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-01-14 17:06:09
- added new tags about Chocobos name, class and sex (see help file for more details)

thank youuuu  :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: UTK on 2007-01-14 20:24:25
Braveheart, please add me on MSN ([email protected])
need to talk about your work!
thank u
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: kruci on 2007-01-21 15:27:24
hi,
just a few suggestion
Introduction:
I wanted translate ff7 to Czech labguage 4years ago(i didnt know about this forum), i used Cosmo, this editor is good bt for translating bad. I wrote email to ficedula, but no respose(too late, quit of develop?)
Some years later I found Sapphire, this program looked great, but I got some errors.

Suggestion:
Just why isnt cosmo good for translating, loveless is simmilar
some areas have same or very similar text, eg.m1stin, m1_1, m1_2,... I must all translate again and again, I just need some bind this area together, if I change in m1stin, it change m1_1, m1_2,... too.
All text in m1stin is same as text in m1_1, ..., so If I translate all text in m1stin, I want atomatic translate(copy, update) in m1_1, ...

Next is order of areas, I think that best order is in file maplist in flevel.lpg, there area have good order for translating. Of course best is order of areas as game is played. Good can be just enter name of area to edit, dont need choose from list.

Conclusion:
It is long time i cant remeber all reason why was translating bad.
(i dont mention nationals characters, this is not problem of text editor)
If I write somethig stupid, so sorry.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _Ombra_ on 2007-01-21 18:14:08
Hi Kruci,

I think the best way to translate the game right now is use Highwind as LGP Editor and Loveless for the text. About the repeated text you need to check the windows. If a window is assigned to a certain text in the level that means that is used so you must translate it or since some text is repeated throughout different levels you can translate it all and reinsert it in all of them. Btw, the compression used in Loveless is not perfect but it works so you shouldn't have problems while translating.

Oh, Btw, Squall78,

you should implement a text extraction/reinsertion feature as well as a option to use uncompressed levels from a folder and no the LGP itself (this way if somebody want to use other LGP editors they could) and last but not least, change a bit the preview area for the text. What i mean is use a black BG were the text has no window and use real text instead of the tags when is necessary (for example make a slider at the bottom when there is a new page tag so the preview as the size of the real window).
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: kruci on 2007-01-22 20:54:07
so first about bind, better say link/connect areas, all text in file md1stin is same as in file md1_1, md1_2, ... so good idea is, if i find that there is same text, I can link text of this files together, so I just edit(or make change) md1stin, and editor edit automatic md1_1, md1_2, ...,

next thing is shortcut, If I must use mouse everytime, if i want translate next text, its long way run. I need just go to next text window.(this is next thing whitch i dont like in cosmo)

lastly i got error If I am usiing loveless, so first error window with this text
Le canevas nepermet pas de dessiner. I dont understand french, its is saying something about "not possible draw"
or sometime this error first and then error above: "parametr is wrong"(its written in czech)
I normaly use loveveless, and then after a while I get this error, if I get this error once, i get them forever. If i close loveless and run again, I cant use it again for a while.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-01-23 09:01:02
Next is order of areas, I think that best order is in file maplist in flevel.lpg, there area have good order for translating.

That's a very good point kruci suggests. I looked inside this file and there are level names typed in an order similar to play appearance. I mean (from left to right):
Code: [Select]
md1stin                         md1_1                           md1_2                           nrthmk                          nmkin_1                         elevtr1                         nmkin_2                         nmkin_3                         nmkin_4                         nmkin_5                         southmk1                        southmk2                        smkin_1                         smkin_2                         smkin_3                         smkin_4                         smkin_5
md8_1                           md8_2                           md8_3                           md8_4                           md8brdg                         cargoin                         tin_1                           tin_2                           tin_3                           tin_4                           rootmap                         mds7st1                         mds7st2                         mds7st3
Isn't that pretty close to the order of appearance in game? Just checking with the help of this list is somehow frustrating because the levels are not even alphabetically sorted there. Just try to search for md8_1, md8_2, md8_3 in this order and you are lost.

The question is... is there a chance to sort the level list according to file maplist? Or at least alphabetically?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-01-27 15:15:24
Thanks for your suggestions. I've noticed them and will think about them in future versions.

Just to say that I've fixed a bug in Loveless, about compatibility with LGP Tools.
You can redownload it (it's still 2.4 version).

If by chance you have corrupted LGP files, I've written a little LGP Fixer to repair them. Just ask.

I dunno when future versions will be released... I'm tired to developp for now so I take a break ^^'.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2007-03-11 22:16:45
Oh My Goddess, this is the program im using to make a Perfect Spanish Translation an d i have to say its so so cool, more even the Cosmo's Ficedula Editor, well, i have some questions (or suggestions lol):

1- A Menu Text Editor.
2- Menu Icons Editor (too).
3- Hmm, %&$%$, i dont remember more!!!¬¬ (well, i know I have more suggestions but i cant remember, sorry)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: miracle.flame on 2007-03-11 22:36:46
Oh My Goddess, this is the program im using to make a Perfect Spanish Translation an d i have to say its so so cool, more even the Cosmo's Ficedula Editor, well, i have some questions (or suggestions lol):

1- A Menu Text Editor.
2- Menu Icons Editor (too).
3- Hmm, %&$%$, i dont remember more!!!¬¬ (well, i know I have more suggestions but i cant remember, sorry)


see equally so so cool Teioh (http://forums.qhimm.com/index.php?topic=6385.msg80462#msg80462).
 :-D

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2007-03-12 11:29:21
Oh yes, im using Teioh too, but it cant edit the Menu text and the menu icons, i hope Squall78 will come back here and maybe say if its possible to make the Menu&Icons Text Editor of FFVII. :roll:
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2007-03-12 15:20:57
Hi,
it's been a long time :)

I've stopped developing for now (very busy at work) but in some days or weeks I will continue FF7 developing.
Menu texts editing may be possible, I think. I'ts not supported for now because these texts are located somewhere else.
What do you mean by "icons editor" ? You mean characters pictures ?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2007-03-12 15:49:28
I mean text icons like HP MP etc lol, wel,l i just found menu texts in FF7.exe into FFText Style so..well...im not very sure if can be edited with a program like Loveless or Teioh but it can be amazing right?^^ Oh, and i was dreaming with Characters Portraits into the dialogs screens, its possible to put them in here? it will be really great right?^^
Title: Re: Loveless - a FF7 text editor
Post by: Scorpicus on 2007-05-07 15:08:48
Loveless is awesome! Together with the Sephy patch I could make the twisted evil that is a Sephiroth/Aeris Dating Scene:  http://www.youtube.com/watch?v=CrvTQDsMOn0

Suggestions:  In a later version would it be possible for Loveless to get rid of a box of game text completly? Also could a button on the tool bar be made to insert the new page command?

Keep up the good work Squall!

MOD EDIT: Split from this topic (http://forums.qhimm.com/index.php?topic=6013).  Don't post in old topics.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-02 22:25:51
Hi there,

I've working on a new version of Loveless (2.5) so I wanted to ask you if you have some ideas, or bugs report.

Thank you
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: obesebear on 2008-01-03 00:44:54
When using it I found if you look through too much text, the program will say it encountered an error and close.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Tsetra on 2008-01-03 02:11:36
I'm not positive what exactly causes it, but it seems that editing certain text, not sure what, completely erases the text in the field file "las4_42". This is the scene immediately after you defeat JEVONA Synthesis, so in game when you defeat her this causes a crash. This of course can be currently fixed by simply reinserting the original field file with Highwind, but it's still troublesome and might cause more problems than just that.
Another problem, possibly due to symbol hotkeys/buttons/whatever, is during the scene where the party is detected on the train and has to avoid the security checks. Where it would normally say "Car #1" for example, instead it will have "Car [odd symbol here]".
The editor crashes frequently when doing large amounts of editing due to memory problems. Yet if you close and reopen the program, you can resume editing as much as you like so it can't be an issue with the file itself.

Other than these three things, I cannot think of any other bugs.

As for ideas, is it possible to modify default names in the current version? I attempted to edit "Aeris" to "Aerith" using various techniques but none worked. Perhaps a task for Meteor, but if it's possible to implement into Loveless, all the better.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-03 09:27:23
When using it I found if you look through too much text, the program will say it encountered an error and close.

Yes another user (Rosemberg) talked me about this problem. I don't really use Loveless (I know it seems strange -_-) and I've never get this problem. I've examined the code but I've not seen what can do this... But I'll try to fix it.

I'm not positive what exactly causes it, but it seems that editing certain text, not sure what, completely erases the text in the field file "las4_42". This is the scene immediately after you defeat JEVONA Synthesis, so in game when you defeat her this causes a crash. This of course can be currently fixed by simply reinserting the original field file with Highwind, but it's still troublesome and might cause more problems than just that.
Another problem, possibly due to symbol hotkeys/buttons/whatever, is during the scene where the party is detected on the train and has to avoid the security checks. Where it would normally say "Car #1" for example, instead it will have "Car [odd symbol here]".
The editor crashes frequently when doing large amounts of editing due to memory problems. Yet if you close and reopen the program, you can resume editing as much as you like so it can't be an issue with the file itself.

Other than these three things, I cannot think of any other bugs.

As for ideas, is it possible to modify default names in the current version? I attempted to edit "Aeris" to "Aerith" using various techniques but none worked. Perhaps a task for Meteor, but if it's possible to implement into Loveless, all the better.

You right : I've tested by replace all occruencies of "materia" ('cause this word appears a lot of times) by another (in order to change many texts) and, indeed, when you close Loveless and reopen it there is no longer texts in las4_42. I will try to fix this. Thanks for reporting it :)

About "Car #1" hum.... indeed, it's not really a bug but a bad thing made by me. In fact, in english it use #1 to say 'Number 1'. In french '#' is never used... so I've not tought this char could cause a problem... You right and I will try to change this code system (maybe using '\1', '\2', ... ?). Thanks again for this report :).

About the characters' name you wanted to change the name which appears on the top of texts ? You can't because names are typed by the player :). '{AERIS}', '{CLOUD}', etc... are only tags which represent the names which will be selected by the player. So you can't write '{AERITH}' (unknown tag). However you can type 'Aerith'... but the name entered by the player will not be displayed...


Thanks for your bugs report :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-03 13:19:29
About las4_42 level file :

I've examined the las4_42 file. In fact, the strings offset is out of section 1 . So it's a little "mistake" in the file and there is no texts in this file (this explains why the texts where very weird :p). New version of Loveless will be fixed and no longer detect texts in this file.

Edit :
I've examined the las4_42 file. In fact, the strings offset points on Akao Offsets, while strings have to be before Akao Offsets. So it's a little "mistake" in the file and there is no texts in this file (this explains why the texts where very weird :p). New version of Loveless will be fixed and no longer detect texts in this file.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: obesebear on 2008-01-03 15:06:27
Thats good news.  Thnx for the program by the way, I've had a good time correcting mistakes in the game :-)

Edit:  In the program when you are editing the text in a certain scene, the little blue dialog box will be shadowed if the text is not used in that scene, and will be blue if it is.  Would it be easy for the program to ignore the text that isn't used in particular scenes to prevent overcrowding and repeat texts?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: kruci on 2008-01-03 18:10:56
New version of Loveless.

I was searching around "dialog part" of field level. Even maked dialog part extractor...
Some FF7 dialog editors get last dialog as "start from Header to 0xFF char". But, it looks like some dialog dont end with 0xFF char. Usualy not used dialogs. But editors still read until 0xFF char, they read data from AKAO block. It usualy only add some bytes extra.

Aktualy this is not so problem. But problem are some levels. If I changed size of frcyo level, some action(I think breeding..) freezed. Some Blin6X_X not worked (save Aeris scene).

Maybe this is useful, if you are working on new version.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-03 20:19:23
But problem are some levels. If I changed size of frcyo level, some action(I think breeding..) freezed. Some Blin6X_X not worked (save Aeris scene).

You mean some actions freeze if you edit the frcyo file with current version (2.4) of Loveless ?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: kruci on 2008-01-04 09:32:19
I dont know, I wasnt using Loveless for editing.
Loveless always crash to me after some while(If I press about 50 times some key), or sometimes it destroyed my flevel.lgp.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ossott on 2008-01-04 19:19:15
... edit.. there should be an option to delete your post =/
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Gass on 2008-01-12 13:18:15
Hi everyone, I've been around this forum for about a week an finally decided to register and post.

Thank you Squall78 for the editor, im downloading right now. I'm gonna try Teioh too.


Thanks CaptainNoobtastic.

I wrote mainly this program to re-write french version of FF7. In fact, french translation is frightful  :x
But others can use it to re-write story for fun :)

Use it as you want :)

Spanish translation is awfull too, I've had long chats with friends laughing at big translation mistakes in the game. Therefore I'd like to give a try correcting the translation. I'll try to start as soon as I finish my exams lol.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-12 15:03:21
Hi there,
About the special characters problem, if you type '#2' il will be replaced by the second special character... so you can't type '#2' (for "Car #2" in the game for example).
So I want to change the escape character. I tought about '!' or '%'... What do you prefer ? I need a character which is 'rare' especially followed by a digit. What is your opinion ?

Gass > Hi ! Yeah FF7 was really bad translated :s.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2008-01-12 16:48:00
Quote from: Squall78
About the special characters problem, if you type '#2' il will be replaced by the second special character... so you can't type '#2' (for "Car #2" in the game for example).
So I want to change the escape character. I tought about '!' or '%'... What do you prefer ? I need a character which is 'rare' especially followed by a digit. What is your opinion ?

Maybe an "*"?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Tsetra on 2008-01-24 18:09:01
I don't recall seeing the asterisk (*) anywhere, might be the best choice. Percentage signs (%) and exclamation points (!) are definitely used quite often, and may cause unforeseen problems.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-24 18:11:38
Hi,
Yes but special characters (in Loveless) are coded : '%2' for example. In the game (if there are %) I suppose it will be '50 %' or '100%'... So there is no problem. But if you see a good reason to avoid '%' please tell me. I code Loveless but reports and ideas come from you :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: obesebear on 2008-01-24 18:54:44
In Loveless when you are editing the text , the little box in the lower right will be shadowed if that text is not used in the scene, but will be blue if it is used.  Would it be easy for Loveless to not display the text that isn't used?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2008-01-24 19:13:04
Shhh!! Don't say that!! I need those unused texts!!! xDD
(Anyway, I don't think it's possible to avoid them... {?}).

I still think an asterisk would be the best choice for coding special characters
(I guess no one would use maths in FFVII dialogs... @_@).
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-24 19:32:57
Ikuisuudesta > lol

You right "*" is very rare in FF7 texts (except in Barret's dialogs like «This fucked #$*$^» lol)
But I prefer % cause it's bigger and so more visible on the screen...


obesebear > Your idea is great and Rosemberg already ask me this :). I've put a little icon in the texts list (on the left of each Text xx). If there is at least a window associated to the text the icon will appear. So you can quickly see if a text in the list have a window (without selecting the text and see if the "window button" on the left bottom is enable as you said).

I'm working on Loveless and I hope it will be available next week (the end of the next week :p).

By the way, I also search for a better algorithm for the background generation of levels. I use the Ficedula's one (because it's too difficult to code for me) but it's bugged with some of levels (as you could see I suppose...).

So if someone know how to display correctly background, it will be a great help :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: obesebear on 2008-01-24 20:50:47
Hurray unused text, lol.  Anyways, if someone could generate a list of the in-game names of places would you be able to have "gninn" replaced with "Gongaga Inn"?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-24 20:52:24
Hummm good idea too :)
I will implement this !
Thanks !
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: dziugo on 2008-01-24 23:25:44
Just a thought. In C/etc. type of languages, there are so called escape sequences. You type \" to get the quote symbol inserted instead of opening the text string, you use \' to get the apostrophe as a character, rather than specifying that a single char will follow. And you use \\ to insert a backslash in, to avoid the compiler complaints about unknown escape sequence (\). So even with that unlucky chosen #, to type "Car #1" you'd just put in text "Car ##1" and you'd know, that '#' isn't used as the special character here, just a simple hash.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-01-25 06:49:42
That's a good remark dziugo. Indeed, I didn't think about this... I will implement this system but with the "%" (because I think there will be less "%2" in a texts than "#2" (to say "number 2")).
Thanks for this idea :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2008-02-08 14:13:37
Hey! When is going to come the new release? >_<U

I thought it was gonna come soon... ._.U
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-02-08 14:19:05
Hi,
You're right, I told that... But I was very busy with my studies and have a lot of work. I've almost completed the new version, don't worry.
I only hope that one day I will find a better algorithm for background previewer...

I won't tell you it will be released in "X days" because if I can't release it.... but it will be in a few days or weeks.

Thanks for your interest about Loveless :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2008-02-08 14:30:19
Okay!! ^^

Oh, and for the background previewer algorithm, I know a program
called '7mimic' that works for the PSX version and it does really, really well.

But don't have the source nor know if it would work with the PC version..
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-02-08 14:32:24
Yes I know 7mimic and it's really perfect (no bug, animations are displayed, etc...). If only I could use a such algorithm :' )
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2008-02-08 14:40:22
Did you search for the person who made the program..?

I guess the answer will be yes. u.uU
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-02-08 14:41:56
And the answer is ........................... "yes" :D
I've sent him 2 e-mails but no response...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: VanishedOne on 2008-02-09 20:41:04
Looking at his site (http://snailrush.online.fr/), it's not very encouraging.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-02-09 20:42:39
Yes, the snailrush's website is closed for a while... unfortunately...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: _ValiantKnife on 2008-02-11 16:13:46
Nice and easy to use editor. Thanks.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-04-19 18:29:07
Finally !
The new version is available !

2.5 changes :
- GUI adapted to Windows Vista
- help file removed
- fixed a bug which found texts in the las4_42 file (thanks to Tsetra)
- improved speed while generating text preview
- new "window resize" system
- fixed a bug which forbade you to use negative X and Y while moving a text window
- fixed a bug : if you center a window (horizontally and/or vertically) or if you 'Reposition' it, and then click 'Cancel', the position was saved, while it should be saved only if you click 'OK'.
- multilanguage support (you can create your own LNG file and please send me this new translation :))
- now texts list displays an icon (with number of windows) if the text is associated to a window
- threads support : GUI will no longer be "freezed" during long operations (open, save, replace all, ...)
- files comparison tool improved : now a better window is used. It displays more information about the files than before.
- files comparison tool improved : after doing a comparison between the opened file and another file, the texts which have been modified are now displayed in red. In order to see what you have already translated.
- fixed a bug which caused an error if you resized a window too small (less than 2 pixels width/height)
- "life" and "life2" files are now recognized as levels. There is no real change because they don't have any text... But you can see the level preview.
- fixed a bug which read bad texts in "nivinn3".
- files manager improved : now levels are displayed using their names and their descriptions. And it's possible to display all files, or only levels. Finally, it's possible to sort the list alphabatically (by name or description) or by number of texts.
- new feature : window colors manager. Now you can create "window colors profiles" and use them on the text peviewer.
- fixed a bug on the center buttons in the "Window resize" form.
- the random crashes seem to be fixed.
- fixed a bug which read bad texts (AKAO blocks) in some files.
- a new button on "find" window and "replace" window allows you to find the Previous occurence.
- new feature on "window modification" form : you can now resize the window using the profile 'Full screen'.
- invisible tags (like {SCROLLING}, {PAUSE 1}, {CHOICE}, etc) are now invisible on the text preview.
- now {CHOICE} tag is not visible (as other tags) and indent the text on the text preview, just like in the game.
- now {SPACED CHARACTERS} tag is not visible (as other tags) and create spaced characters on the text preview, just like in the game.
- now {BLINK} tag is not visible (as other tags) and displays characters in the current color and in grey on the text preview in order to simulate the blink effect (sorry but I can't create a real animation for now).
- now {MULTICOLOUR} tag is not visible (as other tags) and displays characters in each color (alternatively) on the text preview in order to simulate the rainbow effect (sorry but I can't create a real animation for now).



Download link : www.ffheaven.fr/projects/Loveless%202.5.zip (http://www.ffheaven.fr/projects/Loveless%202.5.zip)

2 remarks :
- If you translate the LNG file into your language, please send me in order I put it in the ZIP file :)
- Submit your own windows colors ! The best ones will be added to Loveless 2.6 :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Ragna on 2008-04-19 19:03:09
Ohh yeah!! Thanks, I love you!!  :-P
Now relax, and be prepared for your next release of Teioh!!  :wink:

*_*
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Xelane on 2008-04-19 19:19:59
looks cool
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: obesebear on 2008-04-20 07:52:45
Squall, I was almost worried you had given up.  Now I see you were spending your time fixing tons of bugs and making massive changes.   I can't wait to try this new version out!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-04-20 08:27:55
Don't worry :) I didn't give up. I'm just a student which have a lot of work  :|
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Tsetra on 2008-04-21 07:58:51
Nice. I'm almost excited to see some new translations of the game even though I wouldn't be able to read them. Just the fact that it can be done though will bring a lot of justice to this game, as I hear many European language translations for it were horrible.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Petepl081085 on 2008-04-23 19:48:23
This editor is for PSX version or PC ?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2008-04-23 19:57:55
For the PC version. Maybe one day it will be for the PSX too...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Petepl081085 on 2008-04-23 20:02:57
I realy hope so :wink:
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: ajfoucault on 2008-05-25 22:31:37
Amazing program!
This will make much easier for people to translate FF VII to their favorite languages without any hacking knowledge!
Thanks a lot!
Two thumbs up!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Tsetra on 2008-05-31 10:57:45
Your new version is badass, man. Excellent work. I've been using it to help out on the voice-over project for the past several days and it's made work a hell of a lot easier. Thanks again. I haven't found any bugs at all so far.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: auxili160 on 2008-06-11 05:19:47
This program is just as impressive as Teioh is. Great job!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Tsetra on 2008-06-15 21:50:50
I've noticed Loveless won't let me view multiple dialog windows in cases where there are more than one window for a given dialog. It will always display only 1/1.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: auxili160 on 2008-06-16 01:55:44
Yeah I've noticed that too.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: LeeHiOoO on 2008-09-24 10:43:18
Hey Squall78 Awesome job!!


- If you translate the LNG file into your language, please send me in order I put it in the ZIP file :)


Portuguese(BR) - http://www.megaupload.com/?d=U31B5L74 (http://www.megaupload.com/?d=U31B5L74)
i'd just removed the levels descriptions so it can work with the english ones...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: LeeHiOoO on 2008-09-26 23:44:43
I've just found a weird bug using loveless version 2.5.
It happens if you type a % (percent symbol) at the last char of the text or at the start if you delete all test and insert the %.
I've found that while editing the text 7 from Onna_4 level...
the text is:
"The &$#% Room"
i was 'backspacing' the text and got this error when i reached the % :

"Violation d'accès à l'àdresse 004E1BFB dans le module 'Loveless.exe'. Lecture de l'adresse 00000000."


Also... i don't know how accurate the window preview is... but i'm getting some issues from that...
let's say... i got a window like this:

Code: [Select]
"Some text"
and in the preview window it shows me perfect but when i see in game it shows me like this

Code: [Select]
"Some text
without the ending quote... and sometimes happen like this:
Loveless shows me:

Code: [Select]
"Here is some text example
     with 2 lines."

and in game shows me:

Code: [Select]
"Here is some text exampl
e
     with 2 lines."

so i'm kinda always giving my windows some extra space for now on... but i just wanted to report this in case you want to take a look..
I'll have to check some already edited texts (a lot) to see if i'm getting this issue too..   :cry:

LeeH
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Rufus95 on 2008-11-02 01:00:50
woah this editor helps a lot.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2008-11-23 04:36:23
I have been trying to change the text, especially of cid to place is swearing back rather than @#!%

but it seems the same text is duplicated everywhere.  Why is it duplicated and which one will be teh one the game uses?

------

obviously I am using find and repalce to replace all duplicates, but why are there so many duplicate texts> This is unprofessional (from ff7 as a game), surely

1 minor problem with loveless.  I replaced 1 piece of text near gongaga as follows:

"If only we had some we could make the ultimate weapon"  to "With it, we can make the ultimate weapon"

No matter what I do or try, it displays it as ""With it, we can make the ultimate weap"

The "on" part goes outside the text box.

-----

The translation I made is to clear up the child like conversation at gongaga reactor between tseng and scarlet.  It used to read:

"what I'm looking for is big, large, huge materia.  You seen any?"
"no, I haven't seen it.  I'll get on it right away"
"please.  if only we had some, we could make the ultimate weapon"

>>  mine reads:

"what I'm looking for is huge materia."
"I'll get on it right away"
"please.  With it we can make the ultimate weapon"

Wish I had seen this program earlier.  So much of ff7 has dodgy dialogue.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Prof. Coldheart on 2009-03-18 07:40:26
Hello, first time posting in this board. I was made aware of your Loveless program, and I immediately became inspired to rewrite FFVII's original script to something that's closer to the original creator's context, as well as an improvement overall from the original, spotty translation.

The program works far better than I thought, but I have just one question: I've noticed that there are multiple files that contain the same dialog for particular scenes. By my count, for example, there's about four paths that contain dialog from the opening Bombing Mission. I finished rewriting the dialog in one file before being made aware of the other files.

So, do I have to apply my changes to every path that contains the dialog? Is there a way I can implement the change in just one path and have it immediately reflect on all the other paths?

Thank you for your help, and I hope to create a quality script that you may consider hosting on your site, if you like it enough.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-03-18 17:17:50
The game repeats a lot of text. You only need to change the dialogue in the scenes that use it; dialogue in scenes that don't use it can be left alone. You can tell what dialogue is used in a scene by looking in the middle box; if there is a light blue rectangle, the text is not used, if there is a dark blue one it is used.

If, for whatever reason, you do want to make universal changes, I believe there is something along the lines of a search and replace all function; I used it when I changed the spelling in my game from American to British, but I don't think you'll need to use it if you only want to fix mistranslations.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Prof. Coldheart on 2009-03-18 17:37:53
Awesome, thanks. So I only need to change text with the dark blue squares. That saves a lot of time.

A universal change feature would come in handy, though. For instance, I was considering changing all instances of "Received" (regarding treasure) to "Obtained", to closer match current FF translations. Same idea with other repeated words or terms. If this can be done, let me know.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-03-18 18:57:15
Awesome, thanks. So I only need to change text with the dark blue squares. That saves a lot of time.

I'm not sure whether the boxes are 100% accurate, but in any case you get a preview of the level, so you'll be able to see whether it's the scene where the dialogue is used.

A universal change feature would come in handy, though. For instance, I was considering changing all instances of "Received" (regarding treasure) to "Obtained", to closer match current FF translations. Same idea with other repeated words or terms. If this can be done, let me know.

That can be done with Ctrl+R and "replace all"; it works like the replace all tool in word processing programs. I'd recommend replacing received " , with a space and quotation mark, rather than just received if you only want to replace the word when it is used in that context.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Prof. Coldheart on 2009-03-18 20:11:08
That's even better. I can also search for text this way as well.

However, I can't find any solid squares for the beginning conversation with Biggs, Wedge, and Jessie ("SOLDIER? Aren't they the enemy?" etc). In this instance, am I better off just replacing the text in every path?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: bradyacoll on 2009-03-18 20:11:36
im not likeing it so far.....id really like it.....if it didnt crash everytime i click save it gets to 100% then crashes! sometimes i get a thing that says error sometimes i dont.  so i do ctrl+alt+del to get rid of it because it froze start it back up to see if it saved and it didnt! and seriously make a tutorial with it because not all people know how to start it up and atomatically work it. keep working hard and keep taking suggestions and trying your best and plz help me out i wanna do a ff7 spoof :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: bradyacoll on 2009-03-18 20:59:33
nvm figured it out=) its great i love it thanks for making it!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Prof. Coldheart on 2009-03-18 22:27:09
Wait, I just noticed that you can resize the text window. Does it have to be a certain size to keep the game from crashing, or can you make it as big as necessary to add more dialog?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: bradyacoll on 2009-03-18 23:02:29
Wait, I just noticed that you can resize the text window. Does it have to be a certain size to keep the game from crashing, or can you make it as big as necessary to add more dialog?
well so far thats what ive been doing i have hyper cam and i might be able to post a vid of how to work things if ya want i know i messed up early but i think i got it now lol
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-03-18 23:06:50
That's even better. I can also search for text this way as well.

However, I can't find any solid squares for the beginning conversation with Biggs, Wedge, and Jessie ("SOLDIER? Aren't they the enemy?" etc). In this instance, am I better off just replacing the text in every path?

That dialogue is in file md1_1, text 32-43
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Prof. Coldheart on 2009-03-19 06:36:53
Awesome, it actually works. I tested it in the game.

The only issue is that some of the dialog is cut from the text boxes, even though it appears correctly formatted in the preview. Here's a couple of examples.

http://i79.photobucket.com/albums/j148/Xngears/Final%20Fantasy/FFVII%20Retranslated/ff72009-03-1822-41-56-10.jpg

http://i79.photobucket.com/albums/j148/Xngears/Final%20Fantasy/FFVII%20Retranslated/ff72009-03-1900-26-46-30.jpg

I see that there's a line feature for the text boxes. Should I just manually set the number for each text box (setting it to four, for four lines, etc), or is there an easier method?

Also, can this program also let me set the names for enemies, weapons, spells, and all other battle and menu stuff?

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-03-19 13:34:31
Use the new line function when a line gets too long, or resize the text box to make it fit; you should probably do the latter for the dialogue in the second picture.

Menu things can't be changed with Loveless, since it only edits the field files. Enemy names and attacks that only enemies use can be changed with Hojo (http://forums.qhimm.com/index.php?topic=7186.0). Attacks that the player can use, as well as weapon and item names, can be changed with Teioh (http://forums.qhimm.com/index.php?topic=6385.0). They were both made by the maker of the Loveless program, so the GUI is very user-friendly.

Some things can only be changed by modifying the actual executable (such as dialogue in shops and a lot of the text that appears in the menu screen). This can be problematic since you don't want to change the length of the executable, but it can be done.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Prof. Coldheart on 2009-03-20 03:39:33
I got a couple more questions.

1. How can I get a preview of lines with "new page" separating them? For example, on the image I linked you, I couldn't check to see that the text was properly formatted because the program only showed it for the first line, but not the second.

2. Speaking of "new page", could I add that bracket to other lines, thereby adding additional text boxes with their own dialogue?

3. Where do I go to change the text spoken by characters during boss fights (like when Cloud warns Barret not to attack the robo scorpion with its tail up)?

4. And finally, is there a way to also edit the text in the opening and ending credits (so I can add my name in, of course)?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-03-20 16:02:56
1. I'm not actually sure. I've had this problem myself, so if anyone else knows what to do...

2. Are you talking about simply adding new pages of text? Then yes, new page does that, although it's not the same as having a completely different text box as is done in most dialogue (which requires editing with Meteor (http://www.alaunus.com/wp?dl_id=6)); new page is usually used when the same character says a lot of things.

3. This is in the enemy AI data in the scene bin. Since editing AI is complicated, no AI editor has been made yet, so it has to be done with a hex editor.

4. I don't think there is a way to edit them as such, since they are movies rather than text boxes; you'd need to make new movies.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Abashiri on 2009-03-22 04:30:04
Hooray!  :-)

Programs that let you edit FF7 without any programming abilities.

Any for enemy/character stats?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-03-22 12:40:13
Hojo (I linked to it earlier) will edit enemy stats (and quite a lot of other things).

Character stats are more complicated. Jenova (http://qhimm.com/jenova.zip) can edit a character's current stats and the current version of Wall Market (http://forums.qhimm.com/index.php?topic=7928.0) can edit a character's starting stats (although IIRC there might be problems with Vincent and Cait Sith). The final version of Wall Market will be able to edit stat curves (so the you'll be able to control how the characters gain stats. This can already be done with a hex editor, but that is far more tedious.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Aeris on 2009-04-10 01:44:20
Would there be anyway to make a certain dialogue visible/used? i see quite a few pieces i'd like used in the game that help the story make a lot more sense. and was just curious as i haven't figured it out with Cosmo or Loveless yet. (sorry for Necromancy too)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-04-10 01:54:16
AFAIK there is no way to do that with Loveless: I think that Meteor is the tool you'd need for that, because you need to edit the script for the field to make new dialogue boxes appear (or unused dialogue). I'm useless with Meteor, so I can't say how exactly it's done, but here (http://wiki.qhimm.com/FF7/Field/Script) is some information about field scripts that may or may not come in handy.

On a related topic, there is a project (http://forums.qhimm.com/index.php?topic=8143.0) to put back in a lot of deleted dialogues and such that seem to have been planned early on in the games development but dropped later on.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Silent Warrior on 2009-04-12 07:41:15
Just wanted to say: Silent Warrior LOVES Loveless. :lol:

I got some memory-leaks in v2.4, are they gone? (Also some degree of bloat, but I guess that's the encoding...)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2009-04-25 13:09:22
i know u can change text but question is, why have the game designers repeated so much of it?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2009-06-04 01:15:23
can this program actually stop a text from appearing and make the next one in the chain appear?  Or am I stuck with what is given :P

For example, I want to edit that silly chest that can't be opened.  It was going to containa  summon but was left out of game.  "locked..."  implies it is still usable.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: The Seer of Shadows on 2009-06-04 12:54:21
That must be done with Meteor.  Even if you changed "locked..." to "Received 'Revive Aerith!!' Materia", obviously, you won't get anything.

Forgive my ignorance, but I don't recall where that chest was... I remember being very annoyed with the already-opened chests in Corel Prison.

You might want to change "locked..." to "...?  There's no way to open it!"
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2009-06-05 00:35:28
If I cant remove the code I will place in "This is a fake..."


and it was in a house in Kalm :P  If i remember

edit:  how exactly do I open the file?  It keeps telling me it aint a valid field file?  Which does it want?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: The Seer of Shadows on 2009-06-05 04:09:36
If you are using Loveless, open the flevel.lgp.  With Meteor, you need to first extract all files from the flevel.lgp and edit them individually.

Also, I think Meteor only works with unaltered files.  And while extracting (I use Highwind), it asks you if you want to decompress the compressed files.  Say NO.  Otherwise, when you put all the files back together into the flevel.lgp again, the game won't run with it.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Agahnim on 2009-07-16 01:56:01
hello! i am new here and i love your forum! the best forum about ff7 editing!


is there a way to insert greek characters with this program?? (characters like "Θ, Γ, Ω, Λ, Σ, Ψ, Δ, Φ, Ξ, Π")

if yes then i am blind! i search all the forum but i cant find it!


ps: thanx in advance and sorry for bad englsih
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-07-16 02:04:11
Final Fantasy 7 has a limited character set, so I doubt that there is any way to put Greek letters into it. I'm not sure about this, but don't get your hopes up. If we can have a Greek version, that would be awesome!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: seifer temp on 2009-07-20 13:58:52
hello! i am new here and i love your forum! the best forum about ff7 editing!


is there a way to insert greek characters with this program?? (characters like "Θ, Γ, Ω, Λ, Σ, Ψ, Δ, Φ, Ξ, Π")

if yes then i am blind! i search all the forum but i cant find it!


ps: thanx in advance and sorry for bad englsih


This has to be done by altering the character picture/map.  I don't know how but it isn't that hard because others have done it for the psx version.  Gemini is one of them.  I need to change certain letters to allow for O and I with a macron by altering existing ascii characters.  Someone would have to create a tool to do if for you though.
===========

To author:

Bug.  When "replacing" text, it sometimes stalls the program.  It hangs trying to replace text randomely and I then need to shut down loveless and restart in order to get it to change the text without ruining multiple text files.

Vista x64 UAC disabled.


Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-07-20 20:14:27
hello! i am new here and i love your forum! the best forum about ff7 editing!


is there a way to insert greek characters with this program?? (characters like "Θ, Γ, Ω, Λ, Σ, Ψ, Δ, Φ, Ξ, Π")

if yes then i am blind! i search all the forum but i cant find it!


ps: thanx in advance and sorry for bad englsih


This has to be done by altering the character picture/map.  I don't know how but it isn't that hard because others have done it for the psx version.  Gemini is one of them.  I need to change certain letters to allow for O and I with a macron by altering existing ascii characters.  Someone would have to create a tool to do if for you though.

Yeah, that's probably the only way to do it  :roll:
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: sl1982 on 2009-08-13 22:42:49
Well considering all text is on a bunch of textures you would at the very least have to redo those textures with the new characters. Sort of like what im doing but just making the fonts high res
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Dracofern on 2009-09-09 20:09:22
Cool! I've always had a problem with the other stuff that edits text, i actually want to change the dialogue, i dont understand how to re compress things lol. EDIT: It keeps saying there was an error trying to save, trying to find a way around it...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: LeeHiOoO on 2009-09-14 12:32:52
OS? Check read-only attribute of file and If windows vista/seven check UAC and/or file permissions.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: chocofeather on 2009-09-14 16:10:12
Squall, as you know, I and others are making a retranslation of VII.  We have noticed some things which are not covered by loveless:

a.  In battle text
b.  World map text (such as Cid saying they will break the highwind)

I know this dialogue is not found in the same file, but is there any hope a program can be made which will allow this data to be altered?  I hope so :)  Thanks again, especially for this amazing tool.  Without it, there wouldn't even be a retranslation project.

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-09-14 16:23:24
Battle text is in the AI script for the monsters you're fighting; Proud Clod (http://forums.qhimm.com/index.php?topic=8481.0) can change it.

However, I don't know how to change the dialogue on the world map. In fact, I don't think anyone knows how to do it...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: LeeHiOoO on 2009-09-16 23:51:29
I know how to edit world map dialogues... by hex editing a file(can't recall it's name) within world_us.lgp
the format is following if i remember:

pointers table > dialogs (may be wrong... its been a while since i was messing around with it)

using ff7 text format, also i don't remember if the file is lzs'ed or not, its been a while since i was messing around with it.
the only issue i had at time was to resize the dialogs window, because was fixed and i didn't searched where the values for it were.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-09-16 23:58:35
I know how to edit world map dialogues... by hex editing a file(can't recall it's name) within world_us.lgp

Found it! :-D

It's called "mes" (no file extension)

It would also be nice if someone who knew a bit more about scripting could take a look at atn.tbl, field.tbl and enc_w.bin (the name of the last one is especially interesting; it might be short for "encounter"). Perhaps some interesting things will be found there...
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: chocofeather on 2009-09-17 00:14:48
Battle text is in the AI script for the monsters you're fighting; Proud Clod (http://forums.qhimm.com/index.php?topic=8481.0) can change it.

However, I don't know how to change the dialogue on the world map. In fact, I don't think anyone knows how to do it...

I didn't think this did it.  Thanks.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Kudistos Megistos on 2009-09-17 00:25:43
And as we can see, the world map dialogue can be edited as well :-D
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: chocofeather on 2009-09-17 01:05:01
how do I hex edit?  With a basic hex editor?  Or has someone made a tool?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: LeeHiOoO on 2009-09-17 03:16:22
You'll probably need an hex editor with .tbl support, as ff7 text don't use ANSI enconding. I recommend Transhextion. But you'll need a table for it. And I don't have one ready here. If someone could kindly post a ff7 tbl file would be nice. If nobody post it I'll try to search somewhere within my hd's for you. I still don't remember if it uses pointers table but if does, understanding of pointers is a MUST as you will need to edit the pointers table too.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: chocofeather on 2009-09-17 11:03:05
No chance :P

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: LeeHiOoO on 2009-09-18 19:32:06
I would make a tool for it... if I wasn't so lazy and haven't so many issues at hand now... maybe someday near.. :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: nfitc1 on 2009-09-28 17:24:51
It would also be nice if someone who knew a bit more about scripting could take a look at atn.tbl, field.tbl and enc_w.bin (the name of the last one is especially interesting; it might be short for "encounter"). Perhaps some interesting things will be found there...

Initial appraisal of enc_w.bin:

Total size: 2,208 bytes
0x000 : header (160 bytes)
40 entries of 4 bytes split in to 2 WORDS.
First WORD looks like an index to something 0-255 (might be field location). Default is 9,999
Second WORD is something else. Default is 1.

0x0A0 : data (2,048 bytes)
64 entries of 16 WORDs each
1st word is sort of an activator. If (First_Word AND 1) <> 0 then block is "active".
Possible values:
0000h (Default/Not Active)
0C01h
1401h
2001h
4001h
6001h
Position of the following 15 words seems significant.
They appear to be grouped like this: 4/2/2/1/1/4(sometimes 2/2)/NULL
ex:
Entry 5 reads like this:
Code: [Select]
2001 3430 3431 3432 3433 3034 0000 0835 0836 0000 1037 6038 6039 603C 603D 0000
ATVR [       -4-       ] [  -2-  ] [  -2-  ] [ 1] [ 1] [  -2-  ] [  -2-  ] NULL
They are not necessarily unique (entries 57 and 61 are identical)


Initial appraisal of atn.tbl:

512 WORDS. Counting upward starting from 0 and ending at 721. Skips numbers and sometimes repeats other numbers. No idea what this is. What comes in groups of 512 that relates to the world map?


Initial appraisal of field.tbl:

64 entries of 24 bytes each. (maybe 128 entries of 12 bytes)
grouped as DWORDs, but treated as bytes(?).
Might be coordinates of things.
Every third DWORD is repetitive (ex 78787878h, 80808080h, etc).

That's all I got. Sorry it's not much. :(
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Colonel Ramsay on 2010-04-13 16:40:27
Is this project finished?  There are a few bugs still here, the biggest I have found is that sometimes when replacing a word throughout the text the program stops half way through updating.  For example it will get to 72% of replacing text and just stay there...

It happens around 1 in 15 replacing operations (i.e  it happens 1 in 15 times).

It also seems to hang completely sometimes when simply searching for a string.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2010-05-16 15:39:48
Hi. It's been a while. I was very busy with my studies so... sorry for the silence.
I'm working back on Loveless. I've considered all the suggestions and will try to apply them.

I'll post a message when the new version will be ready :)
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2010-05-16 16:19:51
Excellent!
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: ultima espio on 2010-05-16 16:34:54
Great ;D There's a slight problem with the latest version though, it cant load newly compiled LGP files. I've created new ones with lgptools, Highwind and with Aali's program, but Loveless cant open any of them :|

Oh and, this might have been mentioned, but would it be possible to open the extracted and uncompressed level files, and be able to add new text?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2010-05-16 17:16:29
Great ;D There's a slight problem with the latest version though, it cant load newly compiled LGP files. I've created new ones with lgptools, Highwind and with Aali's program, but Loveless cant open any of them :|

What do you mean by "newly compiled LGP files" ? What do you perform on these files ?

Oh and, this might have been mentioned, but would it be possible to open the extracted and uncompressed level files, and be able to add new text?

Yes, I've already planned to open/import level files :)
But I don't think I will permit to add new texts.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2010-05-16 17:46:06
Did I also mention some option to hide text that isn't actually used in game?
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2010-05-16 18:01:54
Did I also mention some option to hide text that isn't actually used in game?

Yep. Planned to implement it.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2010-05-16 18:26:02
I am Looking forward to it.   ;D :-o
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: ultima espio on 2010-05-16 18:26:31
I mean, when you extract all the files from the lgp, then create a brand new one using those tools.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: Squall78 on 2010-05-16 18:53:34
I mean, when you extract all the files from the lgp, then create a brand new one using those tools.

Hummm ok. Can you describe the exact procedure you follow (ex. "Open the X program", "Extract all fils", "Open Y program", "Import files", ...) ?
In order I do the same and encounter the problem to fix.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: ultima espio on 2010-05-16 19:03:11
Ok, well what you do is:

Open the lgp with lgp tools

extract all the files

then when recompiling, click create new in lgptools and select the folder with the files in. It then packs those files into a new lgp.

I've done the same thing using Highwind and Aali's packers, it just says "invalid file" when you try to open the new one.

It might just be a little difference in the file headers or something? ???
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: obesebear on 2010-05-16 19:20:13
You might want to let Aali know about this.  His LGP program is only at .5, so I doubt it has been tested to work perfectly with all the .lgps
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2010-05-16 20:27:53
Did I also mention some option to hide text that isn't actually used in game?

Yep. Planned to implement it.

Gemini has some information on this, I seem to recall some (a vast minority) of the text is flagged as not used when in fact it is, I forget why though...

For example, the text where young cloud is begging Old cloud not to give up the black materia like "Don't be afraid--!"

inside jtemplb is flagged as in use, when in fact the actual used dialogue is found inside jtemplc

in this case both are flagged as in use. As I said, Gemini knows more about this :)  and it is something to watch out for....

Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: crushilista on 2010-05-18 21:32:30
If this could be made compatible with PSX version, I would explode with awesomeness.
Title: Loveless - a FF7 text editor [v.1 - 2.5]
Post by: DLPB_ on 2010-05-19 20:43:37
gemini's project is working on a PSX version....so there is no need.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: DLPB_ on 2010-09-18 08:42:50
“Wonder what that is on the wall over there.
   Let's see…”
{NEW PAGE}
   Don't be fooled by Shin-Ra!
   Mako energy doesn't last forever!
   Mako is the Planet's life source!
   The end is in sight!
{NEW PAGE}

   Protectors of the Planet: Avalanche

--------------

I am sure Gemini had this problem too.  Basically the boxes for this and certain other dialogue inside md8_3 are not editable inside loveless.

When I edited this and kept the lines the same, the game just hangs there because the box won't go away...
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: The Seer of Shadows on 2010-09-18 09:51:04
That looks ethically questionable.  A thread-reviving double post.

But then again, a bug report is a valid reason to revive a thread, and you need a new post to bump it, so I guess it's fine.

[/pretentiously playing moderator]
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: DLPB_ on 2010-09-18 10:33:18
That looks ethically questionable.  A thread-reviving double post.

But then again, a bug report is a valid reason to revive a thread, and you need a new post to bump it, so I guess it's fine.

[/pretentiously playing moderator]

Yes it was a dilemma...  Then again the author is seldom around so maybe a PM would have been better.  Still, a bug report was needed.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Gemini on 2010-09-18 13:50:11
I am sure Gemini had this problem too.  Basically the boxes for this and certain other dialogue inside md8_3 are not editable inside loveless.
You mean the HUGE BOX problem? Yeah, I had that problem a long time ago, but with the new window reallocation system it's there no more.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: DLPB_ on 2010-09-18 18:13:01
I am sure Gemini had this problem too.  Basically the boxes for this and certain other dialogue inside md8_3 are not editable inside loveless.
You mean the HUGE BOX problem? Yeah, I had that problem a long time ago, but with the new window reallocation system it's there no more.

How did you solve it (more detail), because I have a feeling that Squall will need the information :)
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Gemini on 2010-09-19 00:20:12
I add new WSIZE or WINDOW commands for each orphan string. This also takes care of strings with shared windows.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: antartoms on 2010-09-20 08:08:11
I am very new to this and I'm just starting out editing my ff7 ue on p.c. And this looks like an excellent program I have started to mess around with it a bit but I haven't tested my results yet, I'm attempting to add a bit of flavour to a game I have completed 20+ times (the best game ever) and I just wondered if their was an in-depth tutorial to the program, or a way I can multi change texts that is repeated in ff7 and also I wondered if it was even necessary to change all of the text for example why under the sector 7 slums is there convo's for in the shinra building and if I just change the convo in the shinra building section is that enough or do I have to also change it in the sector 7 slums for it to take affect?
Please help me out with my enquiry.

Just a side point maybe it would be worth placing the game text in the order or as close as possible to the order it is in the game.
And the loveless 2.5v I have on windows xp doesn't fit in to my screen and the windows re-sizing button is so far off screen I can't use it, is there a way for me to change that? Lol sorry if my questions seem lame as I said I'm very new to all this.

But you have done an excellent job on the program, I'd also like to see a multi text change so if I changed a text relating to a conversation anywhere that same conversation was repeated was automatically changed (if that's even possible, maybe I'm just asking for the world). Its just it would take long enough changing all the text in the game never mind doing that up to 8,9 times just for one conversation. Thanks in advanced.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: DLPB_ on 2010-09-20 10:48:00
Another bug report, this one is a game breaker.  Certain dialogue boxes are not allowing the game to continue.  Once edited they seem to be broke permanently.  The first one is when Barrett explains the running control.  I have tried everything and it is no go, when I click the message away it seems to think there is 1 last line so it scrolls down to nothing and just stays there for good.

Correction: There were 2 returns under the text, i.e. 2 spaces on separate lines below the text.  The preview window does not show these up, but the game assumes there is a new line there and then hangs.  Would probably be wise for you (squall)  to make the program note if new line spaces/returns are present and show it in the preview window.  This isn't really a bug then, just for future reference to people using loveless:  Make sure there are no spaces or returns under the text you have used!
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: dht_huert on 2012-03-16 22:31:06
I need help! I'm spanish, and I want to see the "tittles" (I don't know if it's the correct way to say it in english), in spanish, "tildes" in the letters of the dialogues, and the letter 'ñ'. I have the spanish version of ff7, but after the install the "menu overhaul proyect" mod, I can't see this characters, please help me!
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Xandar on 2012-08-19 16:43:08
Can someone reupload the current version of Loveless?  :-\
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: PitBrat on 2012-08-19 20:19:56

Loveless 2.5.zip                                Squall78        Texts and Windows editor                Qhimm (http://forums.qhimm.com/index.php?topic=6013.msg76759#msg76759) FILE (https://rapidshare.com/#!download|273p2|2884299093|Loveless%202.5.zip|1039|0|0)


It's rapidshare, so get it while it lasts.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Xandar on 2012-08-19 21:03:19

Loveless 2.5.zip                                Squall78        Texts and Windows editor                Qhimm (http://forums.qhimm.com/index.php?topic=6013.msg76759#msg76759) FILE (https://rapidshare.com/#!download|273p2|2884299093|Loveless%202.5.zip|1039|0|0)


It's rapidshare, so get it while it lasts.
Thank you mate.
Title: LOVELESS Text Editor
Post by: roxas010394 on 2012-08-26 04:14:58
Hi!
I'm new
Did someone have Loveless Text Editor????
sorry about my english, i'm from mexico and my english is too bad
Title: Re: LOVELESS Text Editor
Post by: PitBrat on 2012-08-26 04:52:05
EDIT:
Oops, this was totally a double post.

Here you go:

Loveless 2.5.zip        Squall78        Texts and Windows editor         Qhimm (http://forums.qhimm.com/index.php?topic=6013.msg76759#msg76759) FILE (https://rapidshare.com/#!download|273p2|2884299093|Loveless%202.5.zip|1039|0|0)


From The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
Title: Re: LOVELESS Text Editor
Post by: ALVP on 2012-09-03 19:55:04
Hi!
I'm new
Did someone have Loveless Text Editor????
sorry about my english, i'm from mexico and my english is too bad

I speak Spanish I can translate whatever you want
Title: Re: LOVELESS Text Editor
Post by: RedXell on 2013-02-26 16:11:20
EDIT:
Oops, this was totally a double post.

Here you go:

Loveless 2.5.zip        Squall78        Texts and Windows editor         Qhimm (http://forums.qhimm.com/index.php?topic=6013.msg76759#msg76759) FILE (https://rapidshare.com/#!download|273p2|2884299093|Loveless%202.5.zip|1039|0|0)


From The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).

Hey PitBrat!
Could you upload Loveless again, please?
The download on rapidshare doesn't work :(
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: DLPB_ on 2013-02-26 16:15:19
If you are editing the game text you are better off with makou Reactor or touphscript (if 1998 version)
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: RedXell on 2013-02-26 17:27:21
Well, I can't use touphscript because I try to edit a german manipulated flevel. I used Makou Reactor and it is a nice program but I'm missing the import function for text files.

So i want to see what loveless can^^
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Tsuna on 2013-07-04 23:02:36
Need a DL link, none of them have the file anymore :\
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: ThunderPeel2001 on 2013-09-21 20:01:24
Ditto. A DL link for this would be great, thanks.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Grimmy on 2013-09-22 04:31:15
http://www.4shared.com/rar/72vIIR63/loveless_25.html

google is great.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: ThunderPeel2001 on 2013-09-25 13:04:14
Thanks. 4Shared requires registration. I've added it to a Google Drive incase anyone wants this old tool in the future:

https://docs.google.com/file/d/0BzZG8hMrQocwbGhrY1VZaE5pRms/edit?usp=sharing

Edit: This seems to be the best flevel.lgp editor out there. Not sure why it fell out of favour.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Grimmy on 2013-09-25 22:52:21
Thanks. 4Shared requires registration. I've added it to a Google Drive incase anyone wants this old tool in the future:

https://docs.google.com/file/d/0BzZG8hMrQocwbGhrY1VZaE5pRms/edit?usp=sharing

Edit: This seems to be the best flevel.lgp editor out there. Not sure why it fell out of favour.

It makes dialog changes very easy that is true, but it was totally eclipsed by Makou_Reactor. MR has the exact same abilities plus so much more.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: DLPB_ on 2013-09-25 23:11:30
and in terms of changing text alone, touphScript is by far the best.   So loveless has no ground left, it also has a few bugs that crash the app. Also, changing window positions manually this way is impossible because you have no idea where to place it and it takes forever.  ts was created because it is overall a damn site faster than loveless to edit text.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Tenko Kuugen on 2013-09-26 08:14:01
TS didn't work on heavily modded flevels when I tried to use it. Loveless worked.
So there is that.
Makou Reactor does a good job at that too, though, I remember I ony needed Loveless for very specific scenes that would end up corrupted if I edited them with MR. Both are more comfortable to use than TS because you have a direct preview of your text where as with TS you don't. And I mean preview as in "shows up ingame like this" not "you typo'd there"
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: luksy on 2013-09-26 08:21:39
I've relaxed a couple of things in the latest version of ts if you're interested, the only reason (other than a bug, which isn't impossible) ts may have refused to work with your flevels is because they had dodgy data, like the 2012 flevel, I've since toned down the data-nazi in me.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: Tenko Kuugen on 2013-09-26 08:26:57
I don't remember the exact reason but I'm pretty sure it was because the scene was not vanilla, i.e. custom text lines that would have to be stripped and stuff. its really been a long time. a year, maybe?
and tbh, I never cared enough to test it again. Nowadays I need to know who says the line in the field script, under what circumstances and then what is next / after. Makou Reactor is just the only thing that does allow editing that way reliably.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: luksy on 2013-09-26 08:55:02
Yeah ts can't obviously handle adding additional text into the flevel, but it will work if you dump from an edited file.
Title: Re: Loveless - a FF7 text editor [v2.5]
Post by: ThunderPeel2001 on 2013-09-26 10:03:36
It makes dialog changes very easy that is true, but it was totally eclipsed by Makou_Reactor. MR has the exact same abilities plus so much more.

Actually, Loveless is much quicker and has some more abilities than Makou Reactor (for example being able to search and replace through the entire .lgp with one click -- although obviously you can do more with MR overall). It also gives you quick and easy access to all of the markup shortcuts, and has a better interface to boot.

There's definitely some jobs where Loveless still wins, even if there's more jobs that TS and MR do better.
Title: Re: [FF7] Text editor - Loveless (v2.5)
Post by: Squall78 on 2021-05-17 16:54:54
Hi there,

I'm archiving all my old projects (Hojo, Loveless, Teioh) and I was wondering if someone still has the binaries of Loveless 2.0, 2.01, 2.1, and 2.3?
Moreover, I'm a bit surprised to see that it seems the last version of Loveless I published here was the 2.5 while I own a 2.6 version. Can someone confirm Loveless 2.6 has never been plublished?

Thanks for your help :)
Title: Re: [FF7] Text editor - Loveless (v2.5)
Post by: Kutsufatmo on 2021-09-06 02:45:19
Does anyone still have a download link to Loveless 2.5? I can't find one anywhere.
Title: Re: [FF7] Text editor - Loveless (v2.5)
Post by: ramedina12345 on 2021-09-23 10:46:03
hi the link for loveless is dead. does anyone know where to download it?
Title: Re: [FF7] Text editor - Loveless (v2.5)
Post by: orichalcon on 2021-09-25 02:54:57
the first post on this page has the link quoted to the latest released version, 2.5
Title: Re: [FF7] Text editor - Loveless (v2.5)
Post by: myst6re on 2021-10-07 13:13:44
Last versions of Loveless, Hojo and Teioh can be found here: http://ff7.fr/logiciels.php

Hi there,

I'm archiving all my old projects (Hojo, Loveless, Teioh) and I was wondering if someone still has the binaries of Loveless 2.0, 2.01, 2.1, and 2.3?
Moreover, I'm a bit surprised to see that it seems the last version of Loveless I published here was the 2.5 while I own a 2.6 version. Can someone confirm Loveless 2.6 has never been plublished?

Thanks for your help :)

I only find 2.5 on my hdd, for 2.6 you never released it as the export part wasn't finished