Man, it's been a long, LONG time since I've actually released something.
Linkage here:
The AWEsome Patch (Size:87.1kb)
Anyway, this is my first FF7-releated MIDI release. It is aimed at those who have SF2-compatible soundcards and are having stability issues with FF7music that they can't seem to fix. It is also somewhat inspired by
this thread here, in which Zaphod77 began an attempt at fixing some of the sequencing errors in the MIDI files. In fact, this release builds on some of the work he did in that thread, and I give him credit for the files of his that I incorporated in this patch.
What it doesAs the name implies, its an update for the midi files in the AWE.lgp file, that fixes the midi files there to sound more like the PSFs by using more intelligent sample choices from the game's FF7.sf2 file, as well as other notation tricks and fixes.
Loop point data is intact as well, so they will loop seamlessly.
Which files are updatedThis is a short, but good, list for a first release.
Fighting,
Still More Fighting,
Victory Fanfare, J E N O V A,
Electric de Chocobo and
Under the Rotting Pizza have been updated in this version. Future releases will attempt to fix more songs, should they need to be fixed. I have the PSFs, so doing A/B comparisons isn't a problem.
How to install itThe MIDI files included in the zip file are for those who want to patch the awe.lgp file manually using
LGP Tools, and the .exe file is the autopatcher for those to just want to point/click/install/play. They also serve as a handy way of previewing the new midi data without installing the patch. Just make sure to load FF7.sf2 into
bank 1 (not bank 0) of your soundfont device before playing. Also, be sure to go into the MIDI tab in the config program and select "SoundFont MIDI (AWE32/64)" under "MIDI Data", in order to make sure you're using the new data.
Using the EAX PresetI've included a tweaked version of Samuel's FF8 EA Preset, that should be compatible with Audigy2 cards. Unless I've fundamentally misunderstood how to export EAX presets, then this should work. Do the following to use it:
1. On the EAX tab, click ENABLE AUDIO EFFECTS, if EAX sounds are currently off.
2. Click CUSTOM, then click EDIT.
3. A new window should appear. Click the IMPORT ENVIRONMENT icon, go to where you extracted "PSX Reverb.aup" to, and select it.
4. The new Environment setting should now be added to the selectable list of custom effects. Close the window and click CUSTOM (or to ENVIRONMENT and then back to CUSTOM to refresh the list), and PSX Reverb should now be listed. Select it and enjoy!
Questions, Comments, Suggestions?As this is a first release, I'm eager to hear some feedback. Try it out and let me know what you think.
Also, I have no webhosting of my own, so I'm currently doing the ghetto thing and putting it on Mirex' Public Trashbin (No offense to Mirex of course.
) Anyone who is willing to put up a mirror of this is welcome to, just let me know that you are so I can update the links in this post.