Author Topic: *Team Avalanche: WMRP(WorldMap Retexture Project)*  (Read 193581 times)

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #350 on: 2010-01-12 01:24:50 »
oh great.. okay then..  :-D

will it include grimmy's towns patch??  :-D

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #351 on: 2010-01-12 01:33:06 »
oh great.. okay then..  :-D

will it include grimmy's towns patch??  :-D
yes, the only things missing from the WMRP will be:

All animated beaches, these have not been finished yet
The rivers, alberto made some great base texture but they need more polish
A few odds and ends, which you will no doubt find.

Most of the map is finished, and you will likely be able to play on it just fine and the omissions won't bother you. All of the mountains have to be redone, due to a huge error on my part. I accidently overwrote ALL of them with one that has no shading, so they all appear the same color(oops). But i  stand by what has been completed so far, it looks new and it looks good, and i am sure you will be pleased with it and everything else that will be included in the newest Team Avalanche patch.

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #352 on: 2010-01-12 06:23:42 »
that would be great!  :-D
now you get me excited.. when will be the estimated time of release?
so that i will have an idea when will i download it..  :-D

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #353 on: 2010-01-12 17:35:43 »
that would be great!  :-D
now you get me excited.. when will be the estimated time of release?
so that i will have an idea when will i download it..  :-D

Soon, I just need to find a save point right before diamond weapon so I can test if Grimmy's new model is working correctly with the installer.

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #354 on: 2010-01-12 20:11:07 »
Oh, here you go. http://www.filefront.com/15343599/save09.ff7/ Disc two with Diamond still walking to Midgar.

d33eniz

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #355 on: 2010-01-12 21:01:04 »
Oh my gosh, it's almost done! I can't believe it, really!

sl1982

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Timber

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #357 on: 2010-01-13 05:14:41 »
New release out. Go get you some.

http://forums.qhimm.com/index.php?topic=9151.msg122629#msg122629

Woohoo!! Thanks to everyone involved!

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #358 on: 2010-01-13 05:32:48 »
At last! the most awaited release..  :-D

KnifeTheSky77

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #359 on: 2010-01-13 05:35:20 »

Timber

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #360 on: 2010-01-13 06:33:06 »
Just tried the latest installer, the world map doesn't seem to be updated from the previous beta (no new snow, mountain sides, oceans, etc)?
And no Grimmys re-textured Towns? :(

Also just as a suggestion, the exp / limit bars are WAY too bright / light colored, I can hardly read them.

Once again thanks for everyone's hard work on this, looking forward to every release. :D

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #361 on: 2010-01-13 07:45:48 »
weh? is that true? im downloading it right now..
not the updated wmrp?
doesn't have grimmy's town patch?
doesn't have the diamond patch??
WHY?  :-(

but hence, im just really want to try this project!  :-D

AlbusJC

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #362 on: 2010-01-13 10:31:07 »
Sorry, only one question. If my resolution is 1280x1024 what release would have to install? High res or Low res?

Tekkie.X

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #363 on: 2010-01-13 12:08:51 »
"The file you are trying to access is temporarily unavailable."

for the High res pack, I'll try again later though.

Jaitsu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #364 on: 2010-01-13 13:10:04 »
New release out. Go get you some.

http://forums.qhimm.com/index.php?topic=9151.msg122629#msg122629


looks great! though just like the last time, for some reason on my com the text looks like small bits have been cut away....

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #365 on: 2010-01-13 15:43:21 »
PLease post any problems in the troubleshooting thread. Also screens are helpful. I didnt have much time to test everything out but i know diamond weapon works on my computer. As for the world map not everything is completed

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #366 on: 2010-01-13 15:49:13 »
Just ran both installers on clean unmodded lgp's. Both battle models are installed correctly. The Diamond world map model is installed. Magic textures are good. Menu is installed but the limit bar fix is named btlbl_01working.png, and the old btlbl_01.png is installed as the main one. All the WMRP png's are included, but the .tex files are the originals so the new png's don't load. also the low res menu png's are misaligned.


World map pic



Both battle models and old limit bar without fix.



misaligned low res menu

« Last Edit: 2010-01-13 16:02:26 by Grimmy »

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #367 on: 2010-01-13 16:04:17 »
Ill take a look into it.

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #368 on: 2010-01-13 17:34:34 »
sl1982 : I sent you a link to the diamond world map model. The last one I sent you had animation problems, but this one is fixed.

d33eniz

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #369 on: 2010-01-13 18:03:53 »
weh? is that true? im downloading it right now..
not the updated wmrp?
doesn't have grimmy's town patch?
doesn't have the diamond patch??
WHY?  :-(

but hence, im just really want to try this project!  :-D

Quote
Find the latest releases from Team Avalanche here :

The newest releases are encapsulated in an installer. Select the options you wish to install and it will do all the hard work for you. Enjoy!

High Res (works best with higher resolution gaming)
http://www.megaupload.com/?d=JVRKVAQM Beta 9 (High Res)

Low Res (Will give better results with lower resolutions, eg. 1280x800)
http://www.megaupload.com/?d=K36YU2ZF Beta 9 (Low Res)
Okay, should I download it now or should I wait? I'll wait until my artwork's on the installer screen ;P
But is that guy right, are those mod's not included? Because I'm releasing all available good mods on the official FinalFantasy-Forum in Germany- so, what's your answer ;P

EDIT: Another question:
What exactly does the installation package contain? Which modifications are inside of it?
« Last Edit: 2010-01-13 18:06:06 by d33eniz »

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #370 on: 2010-01-13 18:07:03 »
Just wait a little longer. A few bugs need to get worked out. Your artwork is already on the installer though.

d33eniz

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #371 on: 2010-01-13 18:22:17 »
Oh, yeah, cool :D

Jaitsu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #372 on: 2010-01-13 19:49:56 »
yeah, i just went into textures and noticed many that weren't being used on the game after i installed, so im guessing grimmy is right about the .tex files (for instance, theres a texture for the chocobo tracks on the world map, but it ain't showin up in my gameplay, i'll see if i can get a screenshot of the weird text issue im getting

AngeBleu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #373 on: 2010-01-14 06:55:00 »
World Map Retexture Project release 1.0 is not yet ?

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #374 on: 2010-01-14 07:49:36 »
are the colored icons part of this release??
i totally forgot those..  :-D