Hello everyone and Merry Christams.
Maybe this is old news and I just missed it, but I just noticed where limit break animations are stored and thought I'd share it just in case. They are in magic.lgp, as expected, in a collection of standard summon animation files. These are the files:
*Barret: limbr2.a00, limbr3.a00, limbr4.a00, limbr5.a00, limbr6.a00, limbr7.a00, hvshot.a00
*Cid: limcd1.a00, limcd2.a00, limcd3.a00, limcd4.a00, limcd5.a00, limcd6.a00
*Cloud: limcl2.a00, limcl3.a00, limcl4.a00, limcl5.a00, limcl6.a00, limcl7.a00, blaver.a00, kyou.a00
*Aerith: limea2.a00, limea3.a00, limea4.a00, limea5.a00, limea6.a00, limea7.a00, iyash.a00, kodo.a00
*Red XIII: limrd3.a00, limrd4.a00, limrd5.a00, limrd6.a00, limrd7.a00, limsled.a00
*Yuffie: limyf1.a00, limyf2.a00, limyf3.a00, limyf4.a00, limyf5.a00, limyf6.a00, limyf7.a00
*Tiffa: limfast.a00
*Cait Sith: dice.a00
All limit animation packs have 8 body animations and 8 weapon animations (although most of them are empty).