Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251935 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1350 on: 2012-08-11 20:34:36 »
I have already prepared for the new FF7... the program will patch the new exe the same as the old.  Problem is I am expecting checksum protection on the new exe which would make it impossible without some form of hack to exe.  Doh.

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1351 on: 2012-08-12 10:35:04 »
Hey. :)
What's new about making this mod work on foreign versions ? :-D

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1352 on: 2012-08-12 13:36:39 »
Nothing yet, the problem is I do not have foreign game.   So when I try something, I will need people to test to see if what I have done works.

Also, looking back, the person before was right.  Cait's "no" is confusing when meaning not.  I have made it no'  which I suppose is more correct grammatically.
« Last Edit: 2012-08-12 13:40:54 by DLPB »

Nesis

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Re: [REL] Menu Overhaul Project
« Reply #1353 on: 2012-08-12 14:03:53 »
Well, I can help you to test, if you want.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1354 on: 2012-08-12 14:06:19 »
Please send me the 1.02 french again.  I will be back here within 2 minutes to try something with you.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1355 on: 2012-08-12 17:52:05 »
What I am thinking is just rename the files you have and then use 1.02 exe.  We can worry about the translation later.

So the files that need to be corrected are:


menu_us.lgp
snowboard-us.lgp
high-us.lgp
cr_us.lgp
disc_us.lgp

try changing to those and see if 1.02 loads.  I am not sure if that will work, if not I can just alter exe.  But this would be easier.

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #1356 on: 2012-08-12 18:32:44 »
Using a foreign version of FF7 with the English 1.02 .exe requires renaming the .lgp's and also renaming some textures within the .lgp's.

For the French version:
Code: [Select]
Rename the files to their English equivalents:
"data\cd\cr_fr.lgp" "cr_us.lgp"
"data\cd\disc_fr.lgp" "disc_us.lgp"
"data\menu\menu_fr.lgp" "menu_us.lgp"
"data\wm\world_fr.lgp" "world_us.lgp"
"data\field\fflevel.lgp" "flevel.lgp"
"data\minigame\fchocobo.lgp" "chocobo.lgp"
"data\minigame\fcondor.lgp" "condor.lgp"
"data\minigame\fsub.lgp" "sub.lgp"
"data\minigame\high-fr.lgp" "high-us.lgp"
"data\minigame\snowboard-fr.lgp" "snowboard-us.lgp"

FIX Condor.lgp
"fhelp.tim" "ehelp.tim"
"fhelp_1.tim" "ehelp1.tim"
"fmes00.tex" "emes00.tex"
"fmes00a.tex" "emes00a.tex"
"fmes00b.tex" "emes00b.tex"
"fmes00c.tex" "emes00c.tex"
"fmes00d.tex" "emes00d.tex"
"fmes01.tex" "emes01.tex"
"fmes01a.tex" "emes01a.tex"
"fmes01b.tex" "emes01b.tex"
"fmes08.tex" "emes08.tex"
"funit00.tex" "eunit00.tex"
"funit00a.tex" "eunit00a.tex"
"funit00b.tex" "eunit00b.tex"
"funit00c.tex" "eunit00c.tex"
"funit00d.tex" "eunit00d.tex"
"funit01.tex" "eunit01.tex"
"funit01a.tex" "eunit01a.tex"
"funit01b.tex" "eunit01b.tex"
"funit01c.tex" "eunit01c.tex"

These files are present in the English Condor.lgp but missing from other versions:
"ehelp_pal.tga"
"ehelp1_pal.tga"

FIX Snowboard-US.lgp
"fa.tex" "ea_k.tex"
"fb.tex" "eb_k.tex"
"fc.tex" "ec_k.tex"
"fg.tex" "eg_k.tex"
"fita_k.tex" "eita_k.tex"
"fstamp0.tex" "estamp0.tex"
"fstamp1.tex" "estamp1.tex"
"ftime1.tex" "time1.tex"
"ftime2.tex" "time2.tex"

FIX Sub.lgp
"fhud.tex" "hud.tex"
"fhuda.tex" "huda.tex"
"fhudb.tex" "hudb.tex"
"fhudc.tex" "hudc.tex"
"fhudd.tex" "hudd.tex"
 "ftext.tex" "text.tex"
"ftexta.tex" "texta.tex"
"ftextb.tex" "textb.tex"
"ftextc.tex" "textc.tex"
"ftextd.tex" "textd.tex"

FIX Disc_US.lgp
"fdisk1_a.tex" "disk1_a.tex"
"fdisk1_b.tex" "disk1_b.tex"
"fdisk1_x.tex" "disk1_x.tex"
"fdisk2_a.tex" "disk2_a.tex"
"fdisk2_b.tex" "disk2_b.tex"
"fdisk2_x.tex" "disk2_x.tex"
"fdisk3_a.tex" "disk3_a.tex"
"fdisk3_b.tex" "disk3_b.tex"
"fdisk3_x.tex" "disk3_x.tex"
"f_over_a.tex" "e_over_a.tex"
"f_over_b.tex" "e_over_b.tex"
"f_over_c.tex" "e_over_c.tex"
"f_over_d.tex" "e_over_d.tex"
"f_over_e.tex" "e_over_e.tex"
"f_over_f.tex" "e_over_f.tex"
"f_over_la.tex" "e_over_la.tex"
"f_over_lb.tex" "e_over_lb.tex"

Other languages are similar except for the beginning letter of the texture file name.
German = d
Spanish = s
French = f
Italian = i

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1357 on: 2012-08-12 20:47:11 »
In other words, it is best I just change the exe details themselves so it can work WITH the foreign files... rather than rename foreign files.

That is stupid what they have done.  Why on earth didnt they just keep the same names anyway!

I guess I could just make a new installer that converts. 

http://ffsf.aaron-kelley.net/patch.html

While we are at it, where is the Italian?

edit:  probably best changing files anyway, exe isnt as simple as I thought, data isnt exact area and I am guessing that be a problem.
« Last Edit: 2012-08-12 22:38:17 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1358 on: 2012-08-13 04:16:27 »

BloodShot

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Re: [REL] Menu Overhaul Project
« Reply #1359 on: 2012-08-13 05:25:50 »
A friend asked me to help him set up the PC version of FF7 on his laptop, but he didn't want the hardcore mod so I installed the re-translation for him.

Got to Aeris/Aerith and saw Reno was named Leno, and I couldn't stop laughing, every time we saw Reno talk we thought of Jay Leno.

dziugo

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Re: [REL] Menu Overhaul Project
« Reply #1360 on: 2012-08-13 07:31:00 »
While we are at it, where is the Italian?
Italian translation is not the official one.

Kranmer

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Re: [REL] Menu Overhaul Project
« Reply #1361 on: 2012-08-13 09:28:11 »
Italian translation is not the official one.
Yeah the Italian translation was a fan translation you can find info on it here
http://www.sadnescity.it/traduzioni/ff7/ff7.php
also indrema made a Italian reloaded version which may help with what filenames it uses
http://forums.qhimm.com/index.php?topic=10829.0
« Last Edit: 2012-08-13 11:03:32 by kranmer »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1362 on: 2012-08-13 15:30:16 »
he has just used the spanish template.  So it won't really matter. 

I am now developing the installer and will soon need testers.
« Last Edit: 2012-08-13 23:50:44 by DLPB »

Antonia

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Re: [REL] Menu Overhaul Project
« Reply #1363 on: 2012-08-14 21:05:15 »
So what is new in M06 (should be released tomorrow... but I always say that and then fail).  All of these are options.

- Submarine minigame restored to international version
- Option to have new designed submarine games I have made includes new colours for bombs and so forth.
- Options for some other colours in game.

While reading various readme files and other diversions intended to keep me from hari kari while trying to get a shiny upgraded FF7 working..  I stumbled over this in the original installation readme.

Code: [Select]
SUBMARINE GAME WIRE FRAME
In the Submarine minigame, you may toggle the wire frame background
ON and OFF by pressing F2.  The wire frame slows down the game
considerably, so the default has been set to OFF.

Were we at all aware of this?  Because as many times as I've played in the past, I don't think I knew or ever tried it.

Anyways, just wanted to point that out.  Figured if it's not useful information, at least it might be amusing.  At the minimum, if I was the only one unaware of this, you can all point and laugh to your contentment.   ;)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1364 on: 2012-08-14 21:20:05 »
The wireframe issue has been sorted already and is now default to on.  See the minigame fix thread :)

Antonia

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Re: [REL] Menu Overhaul Project
« Reply #1365 on: 2012-08-14 21:43:12 »
Yeah, I saw you mention you were doing that.  Which was sorta what I was confused about.  I never knew (at least, I don't ever remember knowing) you could switch them to begin with.

So basically, the PC version got an "extra" mode, which for some reason was made default, and then they made the game extra crappy with slower controls and whatnot?  heh.  Once we mod it up, can we still switch between modes, just they actually work like they're supposed to now?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1366 on: 2012-08-14 21:50:45 »
It will work exactly like the psx game.  I have corrected it to work exactly the same.  IN every way...

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1367 on: 2012-08-15 00:46:30 »
Just a note. The main bulk of this installer will never support the new FF7 PC game.  I may add ability for the other patches (like invincibility) to work with it, but that's all that is doable.

Kranmer is working on a converter from old to new PC which would allow you to fully mod your game.
« Last Edit: 2012-08-16 18:33:32 by DLPB »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1368 on: 2012-08-18 03:47:09 »
That was a nice diversion. 

Full attention is now back here for M06 :)

Mako

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Re: [REL] Menu Overhaul Project
« Reply #1369 on: 2012-08-19 04:24:30 »
DLPB,This mod (at least for me) seems to overwrite something that effects FF7 Music, if you install FF7 Music after this mod everything seems to work. But if you install it after no matter what config you choose you get no sound. Evidence seems to be popping up in the increase in "my music is not playing threads."


EDIT: Scratch that Ficedula's music is just being wonky. It just clears its setting for no reason.
« Last Edit: 2012-08-19 04:50:14 by Mako »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1370 on: 2012-08-19 17:34:57 »
My mod couldn't possibly affect ff7music.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1371 on: 2012-08-22 04:09:46 »
Yeah I was supposed to have had the submarine game release for you ages ago...  but then there were the diversions.

Any case, I am making good progress now.  I've been tweaking a few things I always found annoying [like how long the score screen stays]... and updating others. I think I am ready now to start main work on the actual AI of the enemy subs and then it is ready.

The international minigame conversion is already done :) and so is the massive bulk of the work overall.

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1372 on: 2012-08-22 10:50:45 »
Someone in my video mentioned that "some attacks miss the legend (top screen thingy)". Is it because the menu overhaul or did I do something wrong? Can I reinstall the menu overhaul over the one i already have or I need to do a fresh install? Thanks!

DestroGalacticmon

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Re: [REL] Menu Overhaul Project
« Reply #1373 on: 2012-08-22 15:32:23 »
Did you touch the Submarine minigame camera data at all? I feel very annoyed when switching between top-down view/first person mode and the 3rd person mode; the camera seems to lag behind normally, and if it was in a different angle due to not resetting, the angle will freeze when switching to top-down/1st person. It feels very stupid to try and navigate like that, and I certainly haven't had that happen on PSX.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1374 on: 2012-08-22 16:18:17 »
Someone in my video mentioned that "some attacks miss the legend (top screen thingy)". Is it because the menu overhaul or did I do something wrong? Can I reinstall the menu overhaul over the one i already have or I need to do a fresh install? Thanks!

I'd say that is something wrong with your files.  No one else has reported this issue, and I have never seen it, meaning it is almost certainly you.  Don't guess.  Go back to original files (scene and kernel and kernel2) and see what happens.
Quote
Did you touch the Submarine minigame camera data at all? I feel very annoyed when switching between top-down view/first person mode and the 3rd person mode; the camera seems to lag behind normally, and if it was in a different angle due to not resetting, the angle will freeze when switching to top-down/1st person. It feels very stupid to try and navigate like that, and I certainly haven't had that happen on PSX.

I have restored the International PSX version almost completely.  Everything.  The initial data is the same (copied entire table across from PSX int), so the camera is the same.  You can switch camera like before already, but the camera will be defaulted to the EXACT SAME as PSX.  The whole point of the project was to restore the game to the newer PSX version.  So you are in luck.  8)
« Last Edit: 2012-08-22 17:12:36 by DLPB »