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Topics - Idubaren

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WIP / Two Mod sugestions for OG VII
« on: 2022-06-20 18:03:42 »
Heeeeeyyyy everybody! I'm just here to drop this idea for whomever feels like picking it up, as I'm no modder of FFVII and don't know if this would be too hard to do or not. Also I hope posting this in this subforum is not wrong, I just didn't know where else to put it.

I'm a big fan of RedXIII as I'm sure others are too. And as of now in Final Fantasy VII Remake he's a non controlable character, and it seems like they are not introducing out of battle party lider swapping :/.

So the idea is basically, making a mod that allows the player have RedXIII as the main character of the original game, making him the party leader and unmovable character from the team.

Once again I'm no modder myself so I don't know if this'd be easy or not to be done, so yeah I decided I'll just put the idea up in dome modding forum and see if someone gets interested in it and picks it up, who knows? Maybe someone will ^^

Anyways, that was all, thanks beforehand and for reasing this suggestion. Have a nice time.

Byeeeeeeeeeeeeeeeeeee~!

PS: Also if this mod is easy and possible, adding events like fighting with Cobalt XIV and Inigo XV, who ambush RedXIII when he's alone, as you progress through the game and they follow Nanaky it would be cool too, that would be a mod I'd fall in love with.


Edit 1:

I've decided that while I think on more things for this mod as addons to it since the main idea is above, I'll be editing this post. So here's a few more ideas I've thought of:

I've got tow ideas as of why Cobalt and Indigo would be pursuing and ambushing Red alone. I came up with two ideas. 1 They are his clones and Shin-ra has sent them to either capture Red or kill and collect his body and bring him back to the building for more experimentation, which doesn't make sense as the whole of Shinra changes after the death of the president and the ascend of Rufus to the throne of the company. Other idea is that these two are Gi (which would take the numbers out of their names and probably give them more tribal ones like Aukyn for Cobalt and Yakun for Indigo) that want revenge for their clan's loss at Cosmo Cannyon and since Seto is dead they go for his son instead.

Their fighting style is similar to Nanaky's they both use magic and physical attacks with limit break abilities at random but of course, one would be stronger than the other on a different type of damage Magic or Physical. The Player could steal gear for Nanaky from them (already existing RedXIII's weapons or armors according to the area) and when the player defeats them instead of disappearing they run away from battle.

I've come up with few places for them to attack Red as examples:

- One would be Kalm, after Cloud's flashback, that night Red goes out as he hears the planet crying and this reinforces his plan to get to Cosmo Canyon, but when he's about to leave town these two ambush him and after a bit of conversation a battle happens in the outskirts of Kalm to not cause troubles to the denizens of the town (and as to avoid having to make up a Kalm battle scene xD) and after the battle he goes back to rest (perhaps some comment from someone in the morning about him looking tired as if he has had a bad sleep or something).

- Other moment Red gets ambushed could be while the party is trapped in Corel Prison, when one of the humans in the party is sent up to participate in the Chocobo races to earn the party the right to leave the prison, Red goes on his own to have a stroll and wait, being ambushed by these two in the middle of the desert, after passing one or two screens of the desert the dialog of the ambush pops up, these two appear and attack him. and once the battle is over, Red returns to the town (teleported back to the town's desert exit) and to the party to know the race was won and they are free to leave.

- Another place could be at the Gi cave, when the party leaves Nanaky and Bugenhagen alone at Seto's grave right after Gi-Natak fight, taking advantage of their objective being weakened for the fight through the cave and the Gi ghost. Red fighting to protect his Granpa.

- Other place could be at the Gold Saucer around the same time the date scene would play, instead we find Red having a stroll and ends up in the battle square and runs into the arena when these two ambush him, where the fight goes on.

- Yet another place could be while the party is held captive at Junon, while Cid tries to get the Airship he stays outside guarding that no one approaches and buying time for Cid to get the crew on his side and the bloody ship to work, at this moment the two could attack Red once again. (This probably could be set when Tifa is left starting to get gassed and after Barrett is freed by Cait... Caith... by Reeve with his robot cat)

- Only other place i can think for another battle would be on the return to Midgar. After beating Scarlet and Heidegger the party is ready to go stop Hojo, but Cobalt and Indigo jump in their way. Red tells the party to go forwards since they only want him and thus starts what could be the final battle against these two, where they are finally fully defeated, then we gotta rush to the party to fight Hojo and stop him from shooting the Sister Ray again.

Yeah that's pretty much all the places I've got thought out so far, and I think those are enough and far enough from one another as to not make fighting with them a nuisance. Also I know some scenes I've described for Red to be ambushed at are too many and might require a lot of work to do. Of course the party doesn't know anything of these two ambushing Red until the last battle with them and after that event that's when Red explains what's been happening with those two, briefly at least. Thing is I would love the addon to be made as well, but I'll be happy with the main mod and no more as said above. I'm just sorry putting so much work on modders that might be busy with their own projects and wouldn't want to ad more on top of them. I can only hope you like the idea, and as said. I'm not a mod maker myself so... yeah I'm in no hurry for this to be a thing ^^

//---------------------------//

So the second mod idea is just to change how to obtain Bahamuth Zero. I'd like it if it could be that, to get this Summon you gotta go through a Dragon's Lair. A Cave of sorts. My idea is that the entrance is at the unnused Cave in Ancient Forest, that cave leads into the tree fields from Northren Crater but the encoutners are changed and all of the encounter there are dragon enemies from all over the game. When you manage to cross the cave you get to the KOTR cave field, which is the chamber where Bahamuth Zero would be. As you interact with the materia to get it you get a promt that says "The Materia pulses like the beating heart of a mighty beast." And throws you into a boss battle with a dragon. As the battle progresses, the boss will cast the three Flare's from this. Not summons, they'll be his own version of these attacks. To utterly destroy you, with Tera Flare being the one he uses when you beat the bopss in a last ditch attempt at killing you. If you survive this attack you win and, as things pop back to field, you get the message. "May the might of the dragons serve you true.", and then you get the summon materia.

Of course this leaves the question where and how to get KOTR, maybe put it somehwere in a locked chest. In some post midgard area, and you can only get the key to the chest from somewhere you can onlly access on disc 2.



//----------------------------------//


Well those are my two mod ideas that  I've had in my head for a long time and I've got no time nor the knowledge to get them done u.u. here's to hoping someone gets interested in this enough to give it a try or soemthing. Even then, thanks for taking your time to read all this and I hope you like 'em all the same.

2
7th Heaven / Weapon Model Mods
« on: 2019-05-18 23:26:39 »
Hello there guys. Yes I know I'm oppening another thread for the same thing as I oppened one for Red XIII weapons that thanks to your help I could get weapons for his model in battle :D

Anyways I realized, thanks to Battle Models - Weapons, I got half the main Characters' Weapons remodeled so I wanted to ask if you could point me to any mod that has not an empty link or is not on a site where you need to register to see the mods and the site has registration restricted, I'm looking for mods for weapon models for Barret, Tifa, Vincent and Cid, I got all the others already thanks to the mod on 7H Catalog.

Thanks before hand for the help ^^

3
7th Heaven / Rendering Weapons for Red XIII in battle mod
« on: 2019-05-17 19:18:33 »
Hello guys! :) I was wondering... I also tryed to look around google and such but found nothing at all. Is there a mod around that adds models for Red XII weapons? and since I'm asking this are there any mods for all characters Weapon models? since in the actual version of the /yh Heaven Catalog the Battle Models for the Weapons only cover Cloud, Aerith, Sefiroth and Yuffie, but I would like to see Red XIXX weapons since it's one of the characters that's always in my party and also have better looking weapons for all Characters except for the ones I just mentioned.

this is personal but if it can be an iro file that I can import it would be better for me, or that I can easily convert into an IRO with the 7th Heaven tool.

Thank you beforehand guys ^^ you are all awesome ^^

4
Ok, first of all I'm new, and I'm sorry I know there is a post about this somewhere but 1. I can't find it to quote it, and 2. I don't wanna do necro so here ti goes.

I've recently decided to install 7th Heaven to have a better way to put and remove mods from my Final Fantasy VII instalation without having to reinstall every time. So I installed it, got it to work and imported the most updated version of New Threat, then I saw a few mods that gave better looking field items and weapons ingame and decided to try them out. Then I came across this very cool remodel mod for the weapons in the catalog, which is the one i name on the title of this post and download it and install it. Check the configuration to see if there are diferent models to chose and I find sets for various characters which is great :D and then i get to Cloud and his weapons and find this option that sais "Millenia + Mike" and I see the buster sword and I like, and I see the Ăšltima Weapon and I love it! However! when I chose this option i get Buster Sword form Millenia and the Ultima Weapon... well...

https://imgur.com/MgVnXUA

I looked up the mod and found it, downloaded it and it said it was compatible, but that it needed both Aali Driver and Team Avalanche 2D Overhaul to work. Perhaps it is because i need this last addition to make it work propperly and give me the buster sword and Ultima Sword I want for Cloud? please help


---FIXED---

Ok guys I fixed the issue of the white textures, however good Alyz pointed me another problem with Kaldarasha's model. I redid the IRO file again, but I could not fix the problem with Kaldarasha's Model. However I discovered the issue and added a txt explaining how to fix if you wanna use this weapons with his awesome Cloud model, here's the download link of the fixed IRO: -link removed for update-

---EDIT---

Ok I managed to fix the whole problem, I've managed to make all the weapons work with Kaldarasha's model and with all the other models as well. I've checked everything personaly one by one each option on both Battle Models - Main Chracters and Battle Models - Weapons and finally made it work and here is the fixed iro of the mod.

https://mega.nz/#!puoylKYB!1abHm_19blfoIaw_gZnrd7YHRe63pMgnfIaHCE770ao

Just gonna say tho, all weapon models need the file "rtaa" to work properly, this file should be able to adapt to any character model. to make it work without breaking Kaldaraha's Model you gotta take that model's "rtaa" file and place it in the weapon's models folder, ovewriting the original rtaa, Cloud's model shouldn't be affected if you are not using Kaldarasha's model and the weapons should keep working as they should, again, no matter what model is used, seems like the link between model and texture is stored in the rtaa file, and depending on the mod the textures are saved on the "rtaf" file (of course, all of this is going around cloud's model, hence I'm naming "rtxx" files... anyways! I'll stop ranting here I'm just happy I managed to make this work.

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