Tonberry Hash Errors:*See newest replies for updated list
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
Let me know if there is anything I can do to help. I would love to test this immediately.Great! I posted my Tonberry release in the Tools section like an hour or 2 ago (before this thread) but it hasn't been approved by the forum moderator yet. I'll need lots of help with that project before this project.
The east side of Balamb Garden is getting the black borders around the water animations.
Also - just noticed that the elevator on the first floor in balamb isn't being rendered properly... we're floating when we come down the tube into 1F.Thanks for pointing those out. I think as testing goes on further, it will help to have glitches in a consistent format so I can fix entire lists of textures quickly instead of trying to hunt down what exactly is wrong where. If you don't mind the extra work, please document glitches in this format when you find them, and try to keep a running list in each new thread posted so we can see all of them in one spot. I'll go ahead and start it.
Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
Trying to get this to work on my old Vaio Laptop but i get an error. Is my old Mobility Radeon HD 3470 - 256mb Graphics Card too weak maybe? Also, when i installed Microsoft VC++ Redistributable it was repaired. I'm doing everything correctly i think. Must be either my graphics card or a problem with the Redistributable...what else could it be? Any suggestions? Not even the Tripod Mod will work on its own, but i can play the unmodded steam version without any problems, hmm....weird.
Curse you! If you haven't made this mode for the Steam release I never ever had considered to buy the game again. But well, now the game is on sale for 66% off. Must resists ... must resis ... Screw you Steam and Omzy! I'll buy it!
By the way how can I convert the models into blender and back? :-D
What error? If it's some kind of MCblahblah.DLL error, it's the VC++
Make sure you have the latest versions of Tonberry - also, make you sure you exit steam completely before you mod. You need to download your latest graphics drivers for your video card so you have DirectX9. Also, since you had a problem with VC++, I would uninstall/reinstall it.
"An unknown exception has occured"....is the error message...yes do have the latest Tonberry, latest hashmaps, and im unable to update my graphics drivers because of no support for the Mobility Radeon HD 3470 - 256 mb. But i do have Directx9. Did uninstall and reinstall VC++ And im not a noob at modding, applying patches etc either. Could it really be that my Graphics Card is too weak for the upscaled Textures? It's not just this mod, but as soon as i installed Tonberry, nothing works anymore. But thanks for your help anyway, really appreciate it.It is possible. The new textures are 4x but what that really means is 16x the number of pixels. Since each normal-sized texture is loaded once by the game so that it can be hashed, that means that loading textures requires 17x processing power compared to the original. I expect to see some trouble on older machines, unfortunately, but that doesn't mean it is definitely the problem you're having. Keep in mind, there still may be crashes that I'm not aware of after playing for a while or at certain junctures in the game, and someone has already brought up potential crashes when the game syncs with SE servers. There may also be a problem with the way you put the files in your directories.
*Please DO NOT post any direct links to files, always link to this forum thread. Especially, do not make any links to adfly or any other ad siteMy reasons for this are as follows:
I don't mean to sound rude with this, but I added a statement above the downloads section that states:My reasons for this are as follows:
1) I don't believe (ethically) that anyone should be profiting in any way off of game mods unless they require donations to stay in operation
2) If people want to download these files, I prefer that they come to the forum to do so. This allows them to see the other projects on the forum and potentially become interested and also provides them a place to find support for these mods
3) I shorten my URLs now using Google URL shortener because it provides interesting analytics on the number of clicks and countries that people click from and I'd like to keep track of those things
4) If you release an update, direct links will become outdated.
This doesn't just apply to this mod, but to all mods, and to software in general. It's always better to link to the official download site/forum post/whatever.
Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
So I recently installed RaW, Tonberry, and Project Eden and wanted to let you folks know that I'm getting the typical crash-at-achievement but also just randomly in between rooms. It's frustrating to the point I won't even play because I spend a ton of time doing some grindy thing like cards or drawing and can't make it to a save before crashing. It's like russian roulette every time I enter a room.
@JeMaCheHi
Look at Tornberry (http://forums.qhimm.com/index.php?topic=15291.0)'s thread for ideas on how to avoid some of your problems.
Help me please, i downloaded the pack, imported the files to the texture folder, and got plentyof folders. What i do next?
I'm using the 2000 version.
Ok, if i get that version just doing what i did and it's ready?
It was no trouble. ;D Thank you for the mod in the first place! I'm always ready to help out with a game that meant so much to me. I'm sure others feel the same. :-D
Hey Omzy, if you can provide me with some of the raw images (HUDs), I can remaster them in HD in Photoshop. :P
Stuff like this:
https://1f4047f4b2ba7f2a0addca2365f349169e62e13a.googledrive.com/host/0ByMkI_Nb8OmJRlZfaVdfWU92aUU/bghall_7_01.png
and also the Balamb Garden Network on the computer in the beginning of the game.
Could you give some more information on the error please--where do you see the error (screenshot), what are you able to get working so far, other mods installed, etc.Really nice looking mod, however.. whenever I have tried to download it says "Network Error" after it finishes the download. I do not have this problem with any other mod,
I was wondering if there is anything that anyone might know could be causing this or anything?
Your work is awesome. I wonder what kind of tool do you use to upsize
the FF8's backgrounds ?
I'm seeding.
Would you like me to create and seed a torrent pack with the essential graphical updates/mods that are Tonberry dependent? Tonberry, Eden, hashmaps, Cards (tripod)? I can post it in "The pirate bay" or anywhere else.
Downloading now, I'll seed it too as I have some extra space on my hard drive ^^
I like the installer idea too, if someone can make it! :) I'll look a bit on google and stuff if I can find how to, maybe I can help ^^ (I have extra time too xD)
Edit: Well I think I figured out a nice way of doing the installer, I've made a first exemple with Tonbery (I hope you don't mind Omzy, but as it's mandatory for most of other mods... ^^ Of course I'll ask all mods authors if I do a complete version of this installer, if some don't want to be in it I will still be able to put a link to their work at the end of the installation ^^) and SeeD Reborn here: I'll make a new topic about this if you want me to continue :) It's very basic, but could be a good start ^^ (also, I haven't included the VC++ redistribuable within the installer to avoid having something to heavy for this first test, but it can be added easily ^^)
Is anyone else having problems with the Steam overlay, and/or taking screenshots with the hotkey in Steam? I started noticing related crashes once I started using the mod. :( Also whenever I get a new achievement, it seems to lock it up as well.
You have to extract the content of tonberry.rar ( a folder named tonberry , another named textures and some dlls) into "FINAL FANTASY VIII/". By default there are no textures folder in the FINAL FANTASY VIII folder.
Then you download eden and copy all the texture folders into FINAL FANTASY VIII/textures.
Have you read the first page of this topic?All the instructions are there.
Hey, look what I found on imgurHey, look what I found in General Discussion
Balamb Garden (FFVIII) Original Renders
Edit: How does the img work so i can show the images in the post?
[img]http://fs1.directupload.net/images/150109/kavktgbj.jpg[/img]
[img]http://fs2.directupload.net/images/150109/hxh4h43j.jpg[/img]
Hello all,
I seem to be having an issue since upgrading to Tonberry 2.0, wish i could help where i am located in the game. It appears though that eden is partially loading in some spots and in others it does load in the town im in. I just came back from doing the Forgotten king where you get the Brothers GF. Screen capping is also appearing to allude me. Files are blank when i try to copy and steam is not allowing me to screenshot it.
Current Tonberry v1.61 issue!
To prevent collisions, you must download these 2 files and place them here:
(/steamapps/common/FINAL FANTASY VIII/tonberry/)
Collisions
Hash2Map
Can someone please give me detailed way to install this as have the steam version and it doesnt look like it has changed
Hi ive installed most of the mods but when i install this one i see no change I pasted them into C:\Program Files (x86)\Final Fantasy VIII\textures i have Tonberry installed and my other texture mods are working anyone got an idea ?
Just made an account to write this.
I can't download this file from Google, it always stuck at 1 GB.
So, I do not think Project Eden is working for me while other tonberry mods are. Am I missing a hash csv? There only seem to be textures in the zip.
Do I need any hashmap file if I use Tonberry 1.5?
Not sure what I did wrong since the instructions are very simple to follow, but this mod doesn't seem to be working for me. I downloaded and copied the into my textures folder, but when I load the game all the textures look exactly the same as if I hadn't changed anything at all.
I'm using Tonberry 1.6 and I'm not getting any errors or crashes whatsoever. If anyone could help I'd appreciate it, last mod I wanted, all the rest are working great! Let me know if you need anymore info.
Hey, Ozmy!
Are also going to make this kind of mod for the upcoming Steam release of Final Fantasy 9?
I believe this would go here. As I've been playing the game with this mod as well as other mods installed I am noticing that a lot of the backgrounds have discolored and pixelated square textures that are showing. An instance of this is seen at the dollet communications tower. I notice it as squall and his party come down from the tower and exit as the spider machine thing is up top before it jumps down. When I look at the background in parts of the sky and the tower there are square pixelated discolored textures. I noticed these types of square textures in various backgrounds throughout the game especially where there is a light source from a lamp fixture.
Another thing that I saw as I was playing the game, when squall is carrying Rinoa on her back to Esthar on the train tracks in fisherman's horizon as squall is walking towards the light posts and walks past the light posts the light posts cover him in the background meaning you can't see him as he's walking through/past the light post. I am not sure if this is a project Eden issue or another mod issue but I think it has to do with this mod. I have everything installed correctly I believe.
I have the hash1map, hash2map, and collision in the main tonberry folder as well as the hashmap for this mod and other mods in the hashmap folder and one objmap file for another mod, lunar cry. Are these texture glitches known or am I forgetting something? And is there a fix?
I am using the latest version of Tonberry 2.04 and I believe I have the most current hashmap files from Mcindus.
I can upload (I think) images of my file directories to see if anyone thinks there is something wrong but I'm not sure how to do that. I'm not the most computer savvy.
Really?
There's the two links in the OP, and the one torrent link in one of McIndus' posts.
I've tried all of them, and they all go to 13tomidnight.
Ok having issues , I have all my other mods installed and working great. I downlod this and copy its contents into my Textures Folder....and nothing. Was a Hashmap file suppose to be included in this download because it doesn't give one :( ( I am somewhat new to this lol )
Thank you all for your amazing work!
Is it normal that some areas are not improved?
I know that for other these areas are improved like the training hall.
See images:
(http://fs1.directupload.net/images/150109/kavktgbj.jpg)
(http://fs2.directupload.net/images/150109/hxh4h43j.jpg)
I use the german version of Final Fantasy 8 if that matters.
I use other mods too but i disabled all except Project Eden and the german version of Seed Reborn.
Just found this article (https://arstechnica.co.uk/information-technology/2017/02/google-brain-super-resolution-zoom-enhance/) inside there's a algorithm for enhancing pixelated pictures called PixelCNN. Maybe someone can give it a try on FFVII/VIII backgrounds; the code is in python and I don't have that kind of knowledge to try this out.
This code supports multi-GPU training of our improved PixelCNN on CIFAR-10 and Small ImageNet, but is easy to adapt for additional datasets. Training on a machine with 8 Maxwell TITAN X GPUs achieves 3.0 bits per dimension in about 10 hours and it takes approximately 5 days to converge to 2.92.
To run this code you need the following: a machine with multiple GPUs
Hi all. Let me know if this post itself belongs. It's kind of an inactive thread, but I'll ask anyway.
I got all the mods running and working except for this one - there are a few random textures that don't seem to be working. Here's a screen:
http://imgur.com/6zIRYmE
Most of the textures work, but there seems to be a couple random ones that aren't working. Anyone know why?
I have the eden hashmap in the /tonberry/hashmap folder as well.
Where do you download the hashmap? The 1.34 GB Rar file only contains textures and nothing else???