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Messages - BertShadow

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26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-22 02:34:58 »
Elena and Ruda defeated!!!

Because glitch issues, this battle is the harderst i fought up to now. The problem is Turk Cure, as everybody says, it's a problem because Ruda and Elena are inmune to Berserker, so, Ruda can spam this ability to an endless lupe becoming impossible to defeat Ruda in the end. Well, first of all, poison is now useless againts Turks YAI!! Cause Elena heals up the poison with antidote, so the main ability to inflict damage is Laser, taking away 700 Hp to Elena and 800 to Ruda. The trick to stop Ruda's healing madness is ChocoboMog, in other words, confuse him.

First, I tried to wipe out Ruda first, but, when you eliminate Ruda the "Ruda's Healing Madness" intensifies even more, doing it every single turn, and even worst, Ruda will start to healing your team, yes, but he also inflict berserker status, so: you can't die, but, Elena neither so...Freeze game, restart the game.

And now I will explain how I defeated this pair of bullstrawberries healers.

The thing is, you need to defeat the two turks fast, to do this you have to alternate lasers attack into the two enemies until they reach the 1000 HP line. never, NEVER pass the 1000HP line or the "Ruda's healing madness" will start and you would be f***k. When Ruda and Elena are nearby the 1000Hp you have to summon Chocobo Mog in order to confuse Ruda. After this you have to act quickly. Laser Elena into the death and pray to god for Ruda not punches his head and cures himself the confusion.  When Elena is death is probably that Ruda will be out of the confusion status so... you have to burst him into the death, How? you asked, well, three steps:

1. Laser him.
2. Throw him something like fire vesel (fire3) or the objet that inflicts (posion2).
3. Limit.

If you do this three things faster faster, he will die. With bit of luck off course.

I do apologise about my english, it is not my mother language but I have the need to write this because I would hope that a lot of people would be trap here, because a glitch, because the turks in this version could be a little bit powerfull. To everybody: stay calm, do everything correctly and the victory would be yours!

Cheers!

27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-21 23:42:43 »
Okay, I'm nearby the Mythrill mines and the glitch turks battle. So, the secret is to use Confuse in Rude's head, isn't it?

I have to ask, this is the only battle were Rude is glitched, because.... well, Reno and Rude battle would be nearby impossible if Rude is glitched.

I want to know, also, what type of SP build is recomended for Cloud, Barret and Cid, please, if someone can only advise about it?

Cheers!

28
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-21 20:16:48 »
Someone knows if its possible to beat the killer robot in the 65th floor of Shinra HQ?

Cheers!

29
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-19 18:43:53 »
Chief sega-san senpai, few questions.

1. I have to start a new game for this patch? I will do it anyways.

2. Is the Hp problem solved?

3. Zack will be such Op as the 1.35 version? I spect no, please.

4. Any changes in the enemy skills materia?

5. What are the new things of the 1.4 version?

6. Can I talk about your mod in that spanish forum that I talked to you weeks ago?

Thats all, thanks for everything Chief.

Cheers!

30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-12 23:48:14 »
Currently d*cking around in my latest savefile, trying to do stupid things.
My latest idea is to see if I can solo Nemesis with Cid, while doing absolutely nothing.
Seems like that's very much possible.

Great success: https://www.youtube.com/watch?v=30kzfcXLGh8

Cloud, too!
Great success #2: https://www.youtube.com/watch?v=9T3tOXx9gV0

How do you have such levels of HP?? I'm lvl 80 and Cloud is with 2700HP

How?!

Cheers

31
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-06 11:32:33 »
Step #1: Use materia to lower the encounter-rate.
Step #2: Get every item in the forest without meeting it once.
Step #3: win at life and/or profit.

Where I can find that materia?? I mean the materia Enemy away. In the wikia says that it is a prize in Chocobo Racing but, in this mod everything is possible.

Cheers!! Thanks for helping.

32
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-06 01:03:44 »
What the hell is happening here with HochĂș!!!

I mean, i was walking through the forest after beteanig Ultima Weapon and BOM, monster that hits you 7000 per hit, What....The...Hell... Someone, pls, help! It has to be a boss fight, I can't escape this monster.

Cheers!

33
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-05 20:46:53 »
Now I have tasted the secret bosses of this mod, the Junon leagues, etc I will wait to 1.4. The reason is the low health of the characters and the fact that i can't raise the stats of my character any longer. Is impossible for me to beat Zack, I've tried. Same for the Junon Leagues.

I love all the the new stuff that is in this mod but, in the end, all of this is spotted because the strenght of the bosses and the poor weakness of the characters, specially speaking in HP stat. Only Barret escape of all this, but he is a turtle and alone he can't do a thing.

I would love to see more HP in the characters in the 1.4 versions, I would love to see my characters hitting harder than only 1500 per physical attack. In the Readme text is written that the physical attacks would be stronger than the magic in late game. My experience tell me: no. Only Cid hits like a truck, I think that Yuffie and Tifa would hit a lot too, but, The magic is very powerfull here and this mod creates somekind of reliance in magic what makes another problem: the HP penalty and the low MP.

Maybe, the version that I have to play was the 1.3, now is too late. Only thinking about to survive the attacks of, for example, Variablis, which shout down one of my characters randomly (if its barret is gg, load game), spray status, prevents you to cast wall, haste o regen and, in the top of all this, morph it, XD. Is too hard for me. I can't imagine how powerfull would be Nemesis in this version, I can't figure how powerfull would be the ?? ?? ?? league in the Junon Leagues. I would never figure it because i can't ever success in the low levels of this optional areas.

This night i will try the dark cave. this is my last shoot in this version, if i can't success here i will surrender.

Cheers! I spect good things about 1.4

PD: I just kill right now Variablis. Thanks Highwind Limit. I am recovering my faith in my game XD.

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-05 15:04:42 »
Sega Chief-san, i have a request for you.

Look, i love this mod and i know a comunity, a spanish language comunity with tons of fans of FF7 and I'd like to present your mod in that comunity.

Of course, If you give me permission, I would add a link to this site and I would refer always to you as the creator of all this.

I will wait the answer.

Cheers!

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-04 23:28:55 »
The others have covered it, but just to confirm:

To activate the Disc 3 content, go down to the bottom of the North Cave (this area: https://i.ytimg.com/vi/w2Ju3zJfk8E/maxresdefault.jpg)

Most of the Plus Materia were removed, only MP Plus survived (though they'll be returning in the 1.4 update). There's also only one Enemy Skill Materia in the entire game, it was the best way to balance it without nerfing the skills themselves.

Thanks Chief and everyone for the support.

I'm doing the new threat things now. I have a lot of questions that i tried to answer myself searching in this thread. The first and the most important is: the life of the bosses in Gold Saucer, specially Variablis, Vorpar and Love Buster, because i can't sense them and so, morphing them is hard, and i need that weapons to craft the ultimate ones. So, Sega-san, please, i need to know the HP of that bosses.

On the other hand, I've notice about the third item and I don't have any idea where to find the nonweapon items needed to craft the ultimates, for example, zenogias feather. I have the feeling that in will find them in the dark cave, but i want to be sure.

I want to now too why i need two batteries and two oversoul shards (the scorpion Boss Form 989966573 gave me when he surrender).

Again, thanks, sorry for my english and please, mercy XD, is my first time modding this game despite having played the original game a lot of times.

Cheers!

36
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-04 19:28:03 »
Sega Chief.

I have a problem on FF7 new threat mod 1.35 that i don't understand. I'm on disc 3 and I didn't see any changes in the Highwind: no menu of disc 2 bosses, I can't find the armorsmith to create the ultimate weapons. Furthermore, i have seen a video where a NPC was in the airship and talks you about the secrets and the localizations of the 4th limits of the characters, and that NPC isn't in my ship. Do you know where i can find this things?

On the other hand, I tried to looked up for some materias but the game laughtes in my face every time, I am talking about: Super Pg, Super Pm, Cut X2, Items X2, and the others Enemy Skills. Do you know where i can find those materias.

Thanks for everything, and i do apologise about my English, I am Spanish, sorry.

Cheers!

PD: BTW, i love this mod, i had surprises and very good times playing it, especially on disc 1. Good work.

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