Author Topic: The first auction in Final Fantasy VII  (Read 7574 times)

cloudiar

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The first auction in Final Fantasy VII
« on: 2013-03-14 18:13:31 »
Hello ;D

I want to present the best event created for me, want also of course I want to add it in the OVA Remake (but in finally, I do not want that some person to steal  :-\), the money use in auction Loveless is "GP", the event is totally real-time (but some special case, can see in video)

¡I hope that you like!

http://www.youtube.com/watch?v=iUEoMiV6Jy0
« Last Edit: 2013-03-19 12:51:03 by cloudiar »

nfitc1

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Re: The first auction in Final Fantasy VII
« Reply #1 on: 2013-03-14 18:14:54 »
 Deleted 'cause vid was added.
« Last Edit: 2013-03-14 21:27:04 by NFITC1 »

DLPB_

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Re: The first auction in Final Fantasy VII
« Reply #2 on: 2013-03-14 19:08:21 »
If that works properly... then that's a very good idea.  It's also something we need in English and an excellent use of the Event Square.
« Last Edit: 2013-03-14 19:16:41 by DLPB »

cloudiar

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Re: The first auction in Final Fantasy VII
« Reply #3 on: 2013-03-14 19:19:07 »
Yes, is in beta testing, but in this moment finally ¡works fine!  ;D

And want retranslation to english, but I hope somes members help me to correctly retranslation  :)
« Last Edit: 2013-03-14 19:22:32 by cloudiar »

DLPB_

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Re: The first auction in Final Fantasy VII
« Reply #4 on: 2013-03-14 19:23:47 »
I could help touch up the localisation, but translation I cannot do.  This is a really really good idea, btw.   I have never thought of using it for this purpose.  This would definitely be a great addition.  I am not often impressed.

xLostWingx

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Re: The first auction in Final Fantasy VII
« Reply #5 on: 2013-03-14 20:49:36 »
Yeah, it would seem there are still good original ideas for VII!  Hurray!

nfitc1

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Re: The first auction in Final Fantasy VII
« Reply #6 on: 2013-03-14 21:38:55 »
If you could add an indicator that you currently have the lead (I don't care who does if I don't) it'd be perfect. During the video there are times where you (or whomever is playing) made a bid then started increasing your amount before it was applied to the current going price.

The idea is fantastic! I would love to see this added. It's a very good auction mechanic that is similar to FF9's without the lameness of FF6's.

How does it decide when an NPC makes a bid? Is it different for each NPC (i.e. NPC A wants materia and doesn't care about items, but NPC B wants specific items and no materia) or does it just make a random NPC shout out a number slightly higher than the current price?

cloudiar

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Re: The first auction in Final Fantasy VII
« Reply #7 on: 2013-03-15 20:11:31 »
First thanks to all, the opinions are important!

I'll try to be specific with answers, I hope you understand, otherwise comment me again and explained.


The game Allows four windows (0,1,2,3) at the same time, very difficult to manage.

0 -> Ask for approving price Cloud (also see your GP)
1 -> People and seller
2 -> Cloud window (numeric price)
3 -> Numeric bid

The fun in this minigame also in "observation", you have to see if people will not bid at that time, otherwise, if
your offer later and be less (or equal) is canceled, if you do that you can not try the latest offer.

Example of interfering bid:

Bidder offer first (200)

You can offer after having several cases

If it is equal or less (= 200 or <200) then (surprise, look at animation) and cancel your bid.

If bid / offer very afternoon and new stored value, then your character may not attempt to offer (if equal to or lower).

The reason to continue moving your bid is prepared to offer in case of another time immediately after higher price,
when the variable then takes on new value (after amount) you can new offer.

NFITC1 I can add to Cloud indicator window "be your last bidder" you asking for it? but you may know, if you just comparing numerical value equals vendor bid.

Ofcourse, NPC have intelligence, example for that reason some do not bid at any time (not interested), everyone has to ask the ID code of the item on auction, also time of auction.

First and really important is the stable functioning of auction, then I will give the most vibrant personality, examples of the future:

They decide to try or not to bid depending on the total number of bids.
They decide to try or not to bid depending on the maximum bid value.
They decide to try or not to bid again depending on whether cloud bid with them (then they upset / angry).
They decide to try or not depending on luck bidding.
They decide to try or not depending on gamemoment bid.
They decide to try or not to bid depending on the leader (eg do not bid if Johnny be above Tifa XD).
They decide to try or not depending on whether bid won an auction before.
They decide to try or not to bid depending on other conditions.

I accept suggestions :)

The auction has a total of more than 50 different items, 30 independent auctions (with random exceptions), again depending on the auction gamemoment be better, but very important part above, new gamemoment other items but also ask auction number, if you exceed 30 auctions following be totally random.
The sale magic level can have a "random" (spirit + magic example can be in level 2 or 3)

Also for new auction have to wait 30 minutes for this auction Also be totally in real time.

We have several cases for the seller to end auction:

Exceed the maximum value of article
If the question does anyone give more? if no new price offer.
If seller assign fixed value to sell and no thriving put new price then sell for above price, otherwise new value

I hope you understand

Sorry for english.

Thanks for the comments, displaying video when being 100% complete.
« Last Edit: 2013-03-15 20:19:32 by cloudiar »

Lazy Bastard

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Re: The first auction in Final Fantasy VII
« Reply #8 on: 2013-03-18 19:08:21 »
That's very cool.

Any chance you'll be releasing the script for it soon?

jusete

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Re: The first auction in Final Fantasy VII
« Reply #9 on: 2013-03-19 15:27:03 »
wow. It's amazing what you're doing with the game, cloudiar. congratulations
« Last Edit: 2013-03-19 16:09:48 by jusete »

Jenova's Witness

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« Reply #10 on: 2013-03-19 19:40:07 »
.
« Last Edit: 2015-11-16 07:55:09 by Jenova's Witness »

cloudiar

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Re: The first auction in Final Fantasy VII
« Reply #11 on: 2013-03-19 20:13:26 »
Thanks for the coment Jenova's Witness!

The event is created with Makoy Reactor 1.5.1 and need long days (very long xD) for finish the auction in real time, but finally run ok, this also requires long planning, including bidders the field has a total of 44 groups (from 47 field may begin to fail), about 20 groups that control the operation of the auction, from numerical counters up priorities buoyant in future add new video for finally see the result.
« Last Edit: 2013-03-19 23:52:40 by Covarr »

Covarr

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Re: The first auction in Final Fantasy VII
« Reply #12 on: 2013-03-19 23:54:51 »
I went ahead and removed all the drama from this thread, let's keep it that way. ~Covarr

LeonhartGR

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Re: The first auction in Final Fantasy VII
« Reply #13 on: 2013-03-20 07:36:51 »
Thank God Covarr!!! It was not of non importance but totally of topic... Moreover downgrades the significance of this wonderful mod!